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=== BEASTS AND PARA-CRITTERS ===
 
=== BEASTS AND PARA-CRITTERS ===
Using the basic system for DnD5 monsters for most beast and para-critters (magically awakened or changed beasts and metahumans that through the change have reverted to semi-sentient). Generally speaking use the Hit Dice, Attributes, and various abilities from the Monster Manuel and Dungeons Masters Guide, however, most animals have double the Hit Dice at ‘1st level’ and above average attributes above that.</br>
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Using the basic system for DnD5 monsters for most beast and para-critters (magically awakened or changed beasts and metahumans that through the change have reverted to semi-sentient). Generally speaking use the Hit Dice, Attributes, and various abilities from the Monster Manuel and Dungeons Masters Guide, however, most animals have double the Hit Dice at ‘1st level’ and above average attributes above that.
  
'''PARA-CRITTERS ABILITIES'''</br>
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PARA-CRITTERS ABILITIES</br>
 
'''Dual-Natured''': Dual-Natured beings like spirits and a number of para-critters, from Dragons too Devil-Rats, can perceive in both the mundane world and into Astral Space at the same. This is second nature to them and they do not suffer penalties to their Perception with sight in the normal world as most magic users do. They are vulnerable to mana-based spell from astral beings or astral projecting magic users but at the same time they can also affect and attack such beings with their natural weapons or para-critter like powers. These beings always have the effect of Truesight. This can be tricked with the Masking ability though (see Initiate Talent trees under Adapts and Magic Users). The dual-natured being gets a normal check to see though this.
 
'''Dual-Natured''': Dual-Natured beings like spirits and a number of para-critters, from Dragons too Devil-Rats, can perceive in both the mundane world and into Astral Space at the same. This is second nature to them and they do not suffer penalties to their Perception with sight in the normal world as most magic users do. They are vulnerable to mana-based spell from astral beings or astral projecting magic users but at the same time they can also affect and attack such beings with their natural weapons or para-critter like powers. These beings always have the effect of Truesight. This can be tricked with the Masking ability though (see Initiate Talent trees under Adapts and Magic Users). The dual-natured being gets a normal check to see though this.
  

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