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'''NEW DAMAGE TYPES'''
 
'''NEW DAMAGE TYPES'''
 
* '''Ballistic''': this is a special type of piercing weapon damage. Anything resistant to piercing damage is also resistant to ballistic damage.
 
* '''Ballistic''': this is a special type of piercing weapon damage. Anything resistant to piercing damage is also resistant to ballistic damage.
* '''Blast''': Includes Force energy and bludgeoning damage..
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* '''Blast''': Includes Force energy along with bludgeoning damage..
 
* '''Explosive''': Includes Force, Fire, bludgeoning, piercing and slashing damage.
 
* '''Explosive''': Includes Force, Fire, bludgeoning, piercing and slashing damage.
 
* '''Restrained''': a target to must make a Strength save against the weapons ''DC'' or gained the '''''Restrained''''' condition. Struck targets must also make a Dexterity save, same '''DC''', or be knocked prone by the effect. The target can make a new Strength save with the same '''DC''' and with a cumulative +1 to the roll for each additional turn it failed until he succeeds. Success ends the condition. Note that struck target must also remain prone for duration. Large creatures are +2 with the strength save, while Huge are +5, and larger are immune.
 
* '''Restrained''': a target to must make a Strength save against the weapons ''DC'' or gained the '''''Restrained''''' condition. Struck targets must also make a Dexterity save, same '''DC''', or be knocked prone by the effect. The target can make a new Strength save with the same '''DC''' and with a cumulative +1 to the roll for each additional turn it failed until he succeeds. Success ends the condition. Note that struck target must also remain prone for duration. Large creatures are +2 with the strength save, while Huge are +5, and larger are immune.

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