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:'''Knack''': You can reroll any ability check, saving throw or attack roll that you just made and take the better result (like advantage but you don’t have to use this ability until after you have seen the results of your roll). You regain the use of this ability after you have complete a short or long rest. You can take this talent multiple times, each time it is selected you can use this talent an additional time before requiring a rest.
 
:'''Knack''': You can reroll any ability check, saving throw or attack roll that you just made and take the better result (like advantage but you don’t have to use this ability until after you have seen the results of your roll). You regain the use of this ability after you have complete a short or long rest. You can take this talent multiple times, each time it is selected you can use this talent an additional time before requiring a rest.
  
[[File:SR.D5.Elf.jpg | 350px | right]]
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[[File:SR.D5.Elf.jpg | 400px | right]]
 
MILITARY TACTIC TALENT TREE</br>
 
MILITARY TACTIC TALENT TREE</br>
These Talents covers more formal training of elite military, corporate, security, police forces and other paramilitary units.  
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These Talents covers more formal training of elite military, corporate, security and police forces.  
 
:'''Assault Tactics''': You know how to direct fire down on your enemies. As a Bonus action you designate a single creature or object as the target of an assault that you can see. You and all allies who are able to see and hear you and understand you and whom can see the target, deal an additional damage equal to your Intelligence modifier onto the target with all successful melee or ranged attacks, before the start of your next turn. Prerequisite: Intelligence 13+, Level 3+
 
:'''Assault Tactics''': You know how to direct fire down on your enemies. As a Bonus action you designate a single creature or object as the target of an assault that you can see. You and all allies who are able to see and hear you and understand you and whom can see the target, deal an additional damage equal to your Intelligence modifier onto the target with all successful melee or ranged attacks, before the start of your next turn. Prerequisite: Intelligence 13+, Level 3+
 
:'''Command Cover''': You use your allies as a shield. Gain a +1 cover bonus to your Armor Class for each ally that is adjacent to you, up to your Heroic level (+5 max). Prerequisite: Intelligence 13+
 
:'''Command Cover''': You use your allies as a shield. Gain a +1 cover bonus to your Armor Class for each ally that is adjacent to you, up to your Heroic level (+5 max). Prerequisite: Intelligence 13+

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