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ARMOR NOTES | ARMOR NOTES | ||
− | + | :'''BH''' (Ballistic Hardness) - this Hardness (see BASIC HOUSERULES) only works against non-AP or Armor Piercing ballistic damage. Normally this does not stack if wearing multiple layers of armor except for shields, cybernetics and/or natural hardness. | |
− | + | :'''Protective Gear''' - this armor is so basic and ‘everyday’ that they do not require any Armor Proficiency to wear and gain the full benefits. | |
DESCRIPTIONS</br> | DESCRIPTIONS</br> | ||
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'''Flak Vest with Plates''': an obvious armored vest with reinforced ceramic plate inserts that is worn over clothing (Restricted).</br> | '''Flak Vest with Plates''': an obvious armored vest with reinforced ceramic plate inserts that is worn over clothing (Restricted).</br> | ||
'''Ballistic Longcoat''': this clumsy but stylish piece of subtle outerwear contains a thick inner layer of flexible aramid patches able provide good protection. It comes available in most colors but brown and black are standard. A simple '''DC12''' Wisdom (Perception) check will notice that it is armored clothing (including Passive Perception) (Restricted).</br> | '''Ballistic Longcoat''': this clumsy but stylish piece of subtle outerwear contains a thick inner layer of flexible aramid patches able provide good protection. It comes available in most colors but brown and black are standard. A simple '''DC12''' Wisdom (Perception) check will notice that it is armored clothing (including Passive Perception) (Restricted).</br> | ||
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'''Advanced Chameleon Suit''': made with advanced ruthenium polymers to provide chameleon abilities to blend into the background automatically. It grants advantage with Dexterity (Stealth) checks and allows a normal Stealth check when the wearer does not have cover (so long as she does not move) (Restricted).</br> | '''Advanced Chameleon Suit''': made with advanced ruthenium polymers to provide chameleon abilities to blend into the background automatically. It grants advantage with Dexterity (Stealth) checks and allows a normal Stealth check when the wearer does not have cover (so long as she does not move) (Restricted).</br> | ||
'''Light Security Armor''': obvious armor that is most commonly worn by corporate security teams. The helmet provides the wearer advantage on Dexterity saves vs. visual effects (blindness, color spray, etc.), Constitution saves vs. inhaled toxins and Resistant to any inhaled poison damage (Restricted).</br> | '''Light Security Armor''': obvious armor that is most commonly worn by corporate security teams. The helmet provides the wearer advantage on Dexterity saves vs. visual effects (blindness, color spray, etc.), Constitution saves vs. inhaled toxins and Resistant to any inhaled poison damage (Restricted).</br> |