Editing ShadowRun.DnD5

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1,609: Line 1,609:
 
   
 
   
 
[[File:SR.D5.Cyborg.jpg | 400px | left]]
 
[[File:SR.D5.Cyborg.jpg | 400px | left]]
The ''Awaken'' and certain citizens often reject cybernetic implants out of hand as it has a negative affect on the magical abilities. For those that lose limbs or suffer permenant injury clone-replacement' parts of their own DNA is prefered. A cloned replacement hand or foot or minor organ (a kidney) cost 2,500¥ and takes about a week to grow and surgically implant into the user. A replacement arm or leg or major organ (a lung or heart) is 6,000¥, takes about one month to grow and surgically reattach or implant to the user. These have no in game affects (Strain or otherwise) and these prices include surgery cost.
+
The awaken often reject cybernetic implants out of hand as it has a negative affect on the magical abilities. For those that lose limbs or suffer permenant injury clone-replacement' parts of their own DNA is prefered. A cloned replacement hand or foot or minor organ (a kidney) cost 2,500¥ and takes about a week to grow and surgically implant into the user. A replacement arm or leg or major organ (a lung or heart) is 6,000¥, takes about one month to grow and surgically reattach or implant to the user. These have no in game affects (Strain or otherwise) and these prices include surgery cost.
  
 
A simple cybernetic prosthetic replacement hand or foot or minor internal organ costs 750¥ and takes an hour surgical operation. A complex cybernetic prosthetic replacement for an arm or leg or replacing the bones of the skull or the skeletal frame of the chest costs 2,500¥ and four hour surgical operation. Basic cybernetic prosthetics count as 1 Strain add +2 to the characters maximum HP each, while complex replacements count as 2 Strain add +5 to the characters maximum HP each. These extra hit points can’t heal naturally however, instead requiring the use of a '''DC15''' Wisdom (Medicine) check with a Surgery kit. During a short rest this restores 1d6 + the medics Wisdom modifier back in these extra HP, or 2d6 + the medics’ Wisdom modifier back during a long rest. The Medics feat does not aid here. A Mechanics check with Repair kit can work in an emergency but only restores 1d4 + the users’ Intelligence modifier back during a short rest or 2d4 + the users’ Intelligence modifier during a long rest (and 10¥ worth of supplies).
 
A simple cybernetic prosthetic replacement hand or foot or minor internal organ costs 750¥ and takes an hour surgical operation. A complex cybernetic prosthetic replacement for an arm or leg or replacing the bones of the skull or the skeletal frame of the chest costs 2,500¥ and four hour surgical operation. Basic cybernetic prosthetics count as 1 Strain add +2 to the characters maximum HP each, while complex replacements count as 2 Strain add +5 to the characters maximum HP each. These extra hit points can’t heal naturally however, instead requiring the use of a '''DC15''' Wisdom (Medicine) check with a Surgery kit. During a short rest this restores 1d6 + the medics Wisdom modifier back in these extra HP, or 2d6 + the medics’ Wisdom modifier back during a long rest. The Medics feat does not aid here. A Mechanics check with Repair kit can work in an emergency but only restores 1d4 + the users’ Intelligence modifier back during a short rest or 2d4 + the users’ Intelligence modifier during a long rest (and 10¥ worth of supplies).

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)