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[[File:SR.D5.spell.jpg | 500px | right]]
 
[[File:SR.D5.spell.jpg | 500px | right]]
 
Spell are divided between Mana and Physical. Mana spells only affect living beings and spirits. They have no effect on non-living materials or devices. Physical spells can affect both living and nonliving items and equipment.
 
Spell are divided between Mana and Physical. Mana spells only affect living beings and spirits. They have no effect on non-living materials or devices. Physical spells can affect both living and nonliving items and equipment.
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Spells are also divided between catagorty groups - Combat, Detection, Health, Illusion and Transformation.
  
 
Mana damaging spells ignore all non-magical Resistant and Hardness. Necrotic and Psychic damage ignore non-magical Resistance and Hardness. Elemental damage ignores Hardness unless specifically added for that type (see GEAR AND EQUIPMENT). Force damage ignores ½ (round up) all non-magical Hardness.
 
Mana damaging spells ignore all non-magical Resistant and Hardness. Necrotic and Psychic damage ignore non-magical Resistance and Hardness. Elemental damage ignores Hardness unless specifically added for that type (see GEAR AND EQUIPMENT). Force damage ignores ½ (round up) all non-magical Hardness.
  
Spells are also divided between catagorty groups - Combat, Detection, Health, Illusion and Transformation.
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All other factors are as PHB spells.
 
 
All other factors are as PHB spells (like Envokation, etc).
 
  
 
No spell lasts longer than ‘Concentration’ and it automatically ends if the mage stops concentrating.
 
No spell lasts longer than ‘Concentration’ and it automatically ends if the mage stops concentrating.

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