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'''Search''': Physical (Divination); '''Casting Time''': 1 action; '''Magnitude''': 2; '''Range''': Self; '''Duration''': Concentration, 10 minute. Describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction and speed of its movement and so long as it does not move out of range can follow it. The spell can locate a specific object known to you, as long as you have seen it up close - within 30 feet - at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a tool kit, apparel or weapon. This spell can't locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and it or if running water at least 10 feet wide blocks a direct path between you and the creature.
 
'''Search''': Physical (Divination); '''Casting Time''': 1 action; '''Magnitude''': 2; '''Range''': Self; '''Duration''': Concentration, 10 minute. Describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction and speed of its movement and so long as it does not move out of range can follow it. The spell can locate a specific object known to you, as long as you have seen it up close - within 30 feet - at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a tool kit, apparel or weapon. This spell can't locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and it or if running water at least 10 feet wide blocks a direct path between you and the creature.
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* '''Scry''' (+4 Magnitude): You can see and hear a particular creature you choose that is not in astral space (projecting or otherwise). The target must make an Intelligence save, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the save voluntarily if it wants to be observed. You level of knowledge is know them: Secondhand (you have heard of them; +5 save), Firsthand (base save), Familiar (you know the target well; -5 save). Other modifiers: Likeness or picture (-2 save), possession or garment (-4 save), a body part, blood, lock of hair, bit of nail, etc. (-10 save). On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours. On a failed save, the spell creates an invisible sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, staying within 10 feet of it for the duration. A creature that can see invisible objects (or dual-natured) sees the sensor as a luminous orb the size of your fist. Instead of targeting a creature, you can choose a location you have seen before as the target of the spell. The sensor then appears at that location and doesn't move.
 
* '''Scry''' (+4 Magnitude): You can see and hear a particular creature you choose that is not in astral space (projecting or otherwise). The target must make an Intelligence save, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the save voluntarily if it wants to be observed. You level of knowledge is know them: Secondhand (you have heard of them; +5 save), Firsthand (base save), Familiar (you know the target well; -5 save). Other modifiers: Likeness or picture (-2 save), possession or garment (-4 save), a body part, blood, lock of hair, bit of nail, etc. (-10 save). On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours. On a failed save, the spell creates an invisible sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, staying within 10 feet of it for the duration. A creature that can see invisible objects (or dual-natured) sees the sensor as a luminous orb the size of your fist. Instead of targeting a creature, you can choose a location you have seen before as the target of the spell. The sensor then appears at that location and doesn't move.
 
* '''Seek Individual''' (+2 Magnitude): Instead, describe or name a creature that is familiar to you. You sense the direction to the creature's location, as long as that creature is within 1,000 feet of you. If the creature is moving, you know the direction of its movement and can track it. The spell can locate a specific creature known to you, or the nearest creature of a specific kind (such as a human or a unicorn), so long as you have seen such a creature up close - within 30 feet - at least once. If the creature you described or named is in a different form, such as being under the effects of a Shape Shift spell, this spell doesn't locate the creature.
 
* '''Seek Individual''' (+2 Magnitude): Instead, describe or name a creature that is familiar to you. You sense the direction to the creature's location, as long as that creature is within 1,000 feet of you. If the creature is moving, you know the direction of its movement and can track it. The spell can locate a specific creature known to you, or the nearest creature of a specific kind (such as a human or a unicorn), so long as you have seen such a creature up close - within 30 feet - at least once. If the creature you described or named is in a different form, such as being under the effects of a Shape Shift spell, this spell doesn't locate the creature.

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