Editing Shadowjack's GURPS House Rules
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 63: | Line 63: | ||
We can expand the Chronic Pain rules to cover a huge variety of chronic disorders: | We can expand the Chronic Pain rules to cover a huge variety of chronic disorders: | ||
− | + | ** ''Choking'', for severe asthma: -25 points, interval measured in seconds. | |
− | * ''Choking'', for severe asthma: -25 points, interval measured in seconds. | + | ** ''Coughing/Sneezing'': -5 points, interval measured in hours. |
− | * ''Coughing/Sneezing'': -5 points, interval measured in hours. | + | ** ''Daze'', for petit mal seizures: -12 points, interval measured in minutes. |
− | * ''Daze'', for petit mal seizures: -12 points, interval measured in minutes. | + | ** ''Drowsiness'', for narcolepsy: -25 points, interval measured in hours. |
− | * ''Drowsiness'', for narcolepsy: -25 points, interval measured in hours. | + | ** ''Drunkenness'', for certain neural disorders: -5 points, interval measured in hours. |
− | * ''Drunkenness'', for certain neural disorders: -5 points, interval measured in hours. | + | ** ''Ecstacy'': -25 points, interval measured in minutes. |
− | * ''Ecstacy'': -25 points, interval measured in minutes. | + | ** ''Euphoria'': -8 points, interval measured in hours. |
− | * ''Euphoria'': -8 points, interval measured in hours. | + | ** ''Hallucinations'': -12 points, interval measured in minutes. |
− | * ''Hallucinations'': -12 points, interval measured in minutes. | + | ** ''Heart Attack'': -75 points. Always use the x1 interval cost. |
− | * ''Heart Attack'': -75 points. Always use the x1 interval cost. | + | ** ''Itching'': -2 points, interval measured in hours. |
− | * ''Itching'': -2 points, interval measured in hours. | + | ** ''Nausea'': -8 points, interval measured in hours. |
− | * ''Nausea'': -8 points, interval measured in hours. | + | ** ''Pain, Moderate'': -5 points, interval measured in hours. (This replaces Mild Chronic Pain.) |
− | * ''Pain, Moderate'': -5 points, interval measured in hours. (This replaces Mild Chronic Pain.) | + | ** ''Pain, Severe'': -10 points, interval measured in hours. (This replaces Severe Chronic Pain.) |
− | * ''Pain, Severe'': -10 points, interval measured in hours. (This replaces Severe Chronic Pain.) | + | ** ''Pain, Terrible'': -15 points, interval measured in hours. (This replaces Agonizing Chronic Pain.) |
− | * ''Pain, Terrible'': -15 points, interval measured in hours. (This replaces Agonizing Chronic Pain.) | + | ** ''Pain, Agonizing'': -25 points, interval measured in minutes. |
− | * ''Pain, Agonizing'': -25 points, interval measured in minutes. | + | ** ''Paralysis'': -40 points, interval measured in hours. |
− | * ''Paralysis'': -40 points, interval measured in hours. | + | ** ''Retching'': -12 points, interval measured in minutes. |
− | * ''Retching'': -12 points, interval measured in minutes. | + | ** ''Seizures'': -25 points, interval measured in minutes. This is another way to represent Epilepsy, but you can still take that trait instead. |
− | * ''Seizures'': -25 points, interval measured in minutes. This is another way to represent Epilepsy, but you can still take that trait instead. | + | ** ''Tipsiness'', for certain neural disorders: -3 points, interval measured in hours. |
− | * ''Tipsiness'', for certain neural disorders: -3 points, interval measured in hours. | + | ** ''Unconsciousness'': -50 points. Always use the x1 interval cost. |
− | * ''Unconsciousness'': -50 points. Always use the x1 interval cost. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==== Chronic Depression ==== | ==== Chronic Depression ==== | ||
This disadvantage has a self-control number. The reaction penalty is based on the self-control number: | This disadvantage has a self-control number. The reaction penalty is based on the self-control number: | ||
− | * sc15-: -1 | + | ** sc15-: -1 |
− | * sc12-: -2 | + | ** sc12-: -2 |
− | * sc9-: -3 | + | ** sc9-: -3 |
− | * sc6-: -4 | + | ** sc6-: -4 |
==== Circus Performance ==== | ==== Circus Performance ==== | ||
Line 117: | Line 104: | ||
Under the Abstract Wealth rules, reflect the cost of donating to beggars by making an extra purchase every so often: | Under the Abstract Wealth rules, reflect the cost of donating to beggars by making an extra purchase every so often: | ||
− | * sc16- (Quirk): a Cheap purchase every four weeks | + | ** sc16- (Quirk): a Cheap purchase every four weeks |
− | * sc15-: a Normal purchase every four weeks | + | ** sc15-: a Normal purchase every four weeks |
− | * sc12-: a Normal purchase every three weeks | + | ** sc12-: a Normal purchase every three weeks |
− | * sc9-: a Normal purchase every two weeks | + | ** sc9-: a Normal purchase every two weeks |
− | * sc6-: a Normal purchase every week | + | ** sc6-: a Normal purchase every week |
==== Compulsive Spending ==== | ==== Compulsive Spending ==== | ||
Under the Abstract Wealth rules, you always suffer a "tapped out" penalty based on your self-control number: | Under the Abstract Wealth rules, you always suffer a "tapped out" penalty based on your self-control number: | ||
− | * sc16-: none | + | ** sc16-: none |
− | * sc15-: -1 | + | ** sc15-: -1 |
− | * sc12-: -2 | + | ** sc12-: -2 |
− | * sc9-: -3 | + | ** sc9-: -3 |
− | * sc6-: -4 | + | ** sc6-: -4 |
==== Computer Operation ==== | ==== Computer Operation ==== | ||
Line 144: | Line 131: | ||
Under the Abstract Wealth rules, the cost depends on the type of purchase you must make each month: | Under the Abstract Wealth rules, the cost depends on the type of purchase you must make each month: | ||
− | * ''Cheap'' [-1] | + | ** ''Cheap'' [-1] |
− | * ''Normal'' [-5] | + | ** ''Normal'' [-5] |
− | * ''Expensive 1'' [-10] | + | ** ''Expensive 1'' [-10] |
− | * ''Expensive 2'' [-15] | + | ** ''Expensive 2'' [-15] |
− | * ''Expensive 3'' [-20] | + | ** ''Expensive 3'' [-20] |
− | For another way to represent a character who's paying off debts, consider simply increasing Time Worked | + | For another way to represent a character who's paying off debts, consider simply increasing Time Worked. |
− | |||
− | |||
− | |||
− | |||
− | |||
==== Ditz ==== | ==== Ditz ==== | ||
− | A new disadvantage, based on Klutz. Same costs, but applies to IQ instead of DX. | + | A new disadvantage, based on Klutz. Same costs, but applies to IQ instead of DX. |
==== Doesn't Breathe ==== | ==== Doesn't Breathe ==== | ||
Line 170: | Line 152: | ||
==== Enemies ==== | ==== Enemies ==== | ||
− | Remember that Enemies are after you ''specifically''; those acquired due to your job or social standing are just part of the territory, and go away if you change careers. | + | Remember that Enemies are after you ''specifically''; those acquired due to your job or social standing are just part of the territory, and go away if you change careers. The exception is if you are ''especially'' notorious (e.g. Most Wanted), or if one of them is after you for personal reasons. |
==== Erotic Art ==== | ==== Erotic Art ==== | ||
Line 222: | Line 204: | ||
==== Household Management ==== | ==== Household Management ==== | ||
− | This is the Professional Skill of a butler, hotelier, steward, or family matriarch: the ability to keep a household or | + | This is the Professional Skill of a butler, hotelier, steward, or family matriarch: the ability to keep a household or ship supplied throughout the year, to keep track of all the necessary maintenance chores, and to properly welcome guests. |
==== Hydrosuit ==== | ==== Hydrosuit ==== | ||
Line 257: | Line 239: | ||
This disadvantage has a self-control number. The job penalty is based on the self-control number: | This disadvantage has a self-control number. The job penalty is based on the self-control number: | ||
− | * sc16- (Quirk): -1 | + | ** sc16- (Quirk): -1 |
− | * sc15-: -1 | + | ** sc15-: -1 |
− | * sc12-: -2 | + | ** sc12-: -2 |
− | * sc9-: -3 | + | ** sc9-: -3 |
− | * sc6-: -4 | + | ** sc6-: -4 |
==== Lifestyle ==== | ==== Lifestyle ==== | ||
Line 271: | Line 253: | ||
==== Literature ==== | ==== Literature ==== | ||
− | This skill requires specialization by period, culture, and/or subject, akin to History or Law. There are also similar variant skills for other artistic media: Art History, Cinema, Folklore, Ludology, Musicology | + | This skill requires specialization by period, culture, and/or subject, akin to History or Law. There are also similar variant skills for other artistic media: Art History, Cinema, Folklore, Ludology, Musicology. |
==== Logistics/TL ==== | ==== Logistics/TL ==== | ||
Line 288: | Line 270: | ||
==== Lunacy ==== | ==== Lunacy ==== | ||
− | This disadvantage has a self-control number. The self- | + | This disadvantage has a self-control number. The self-cntrol penalty is based on the self-control number: |
− | * sc15-: -1 | + | ** sc15-: -1 |
− | * sc12-: -2 | + | ** sc12-: -2 |
− | * sc9-: -3 | + | ** sc9-: -3 |
− | * sc6-: -4 | + | ** sc6-: -4 |
==== Manic-Depressive ==== | ==== Manic-Depressive ==== | ||
Line 313: | Line 295: | ||
This disadvantage has a self-control number. The reaction modifier is based on the self-control number: | This disadvantage has a self-control number. The reaction modifier is based on the self-control number: | ||
− | * sc15-: -1 | + | ** sc15-: -1 |
− | * sc12-: -2 | + | ** sc12-: -2 |
− | * sc9-: -3 | + | ** sc9-: -3 |
− | * sc6-: -4 | + | ** sc6-: -4 |
==== Miserliness ==== | ==== Miserliness ==== | ||
Line 354: | Line 336: | ||
==== Patron ==== | ==== Patron ==== | ||
− | There is a 5-point level, for an ordinary person or small organization, intended mainly for juvenile adventures. While in the grand scheme of things your parents or school club are trivial, in your day-to-day life | + | There is a 5-point level, for an ordinary person or small organization, intended mainly for juvenile adventures. While in the grand scheme of things your parents or school club are trivial, in your day-to-day life that can have tremendous impact. |
==== Place of Power ==== | ==== Place of Power ==== | ||
Line 376: | Line 358: | ||
Reluctant Killer has been split off from the other forms of Pacifism. Most people have this at base level. | Reluctant Killer has been split off from the other forms of Pacifism. Most people have this at base level. | ||
− | * ''Hardened Killer'' [10]: No penalties or rolls needed; you may kill freely. | + | ** ''Hardened Killer'' [10]: No penalties or rolls needed; you may kill freely. |
− | * ''Desperate Killer'' [5]: self-control 15, -2 penalty. | + | ** ''Desperate Killer'' [5]: self-control 15, -2 penalty. |
− | * ''Reluctant Killer'' [0]: self-control 12, -4 penalty. | + | ** ''Reluctant Killer'' [0]: self-control 12, -4 penalty. |
− | * ''Very Reluctant Killer'' [-5]: self-control 9, -6 penalty. | + | ** ''Very Reluctant Killer'' [-5]: self-control 9, -6 penalty. |
− | * ''Extremely Reluctant Killer'' [-10]: self-control 6, -8 penalty. | + | ** ''Extremely Reluctant Killer'' [-10]: self-control 6, -8 penalty. |
− | You may buy off the attack penalty as a technique, | + | You may buy off the attack penalty as a technique, Combat Training, but the self-control roll and Fright Check rules remain. If you eliminate the penalty entirely, then you may Aim at the target normally. |
==== Roping ==== | ==== Roping ==== | ||
Line 417: | Line 399: | ||
This disadvantage has a self-control number. The reaction penalty is based on the self-control number: | This disadvantage has a self-control number. The reaction penalty is based on the self-control number: | ||
− | * sc15-: -1 | + | ** sc15-: -1 |
− | * sc12-: -2 | + | ** sc12-: -2 |
− | * sc9-: -3 | + | ** sc9-: -3 |
− | * sc6-: -4 | + | ** sc6-: -4 |
==== Student of the Arcane ==== | ==== Student of the Arcane ==== | ||
This is Occultist Talent, renamed to avoid confusion with Occultism skill. | This is Occultist Talent, renamed to avoid confusion with Occultism skill. | ||
− | |||
− | |||
− | |||
==== Techniques ==== | ==== Techniques ==== | ||
Line 452: | Line 431: | ||
This disadvantage has a self-control number. The added work time and the reaction penalty are based on the self-control number: | This disadvantage has a self-control number. The added work time and the reaction penalty are based on the self-control number: | ||
− | * sc15-: -1 penalty, +25% time | + | ** sc15-: -1 penalty, +25% time |
− | * sc12-: -2 penalty, +50% time | + | ** sc12-: -2 penalty, +50% time |
− | * sc9-: -3 penalty, +75% time | + | ** sc9-: -3 penalty, +75% time |
− | * sc6-: -4 penalty, +100% time | + | ** sc6-: -4 penalty, +100% time |
==== Xenolinguistics ==== | ==== Xenolinguistics ==== |