Editing Shadowwalkers: Cortex Prime by Night
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While there is the potential for a fairly significant amount of player vs player conflict in a game like this one, I prefer not to run games that lean heavily to that assumption. Games like that simply do not need a GM, and I would much rather spend my time running games that ''do'' need a GM. | While there is the potential for a fairly significant amount of player vs player conflict in a game like this one, I prefer not to run games that lean heavily to that assumption. Games like that simply do not need a GM, and I would much rather spend my time running games that ''do'' need a GM. | ||
β | '''For reference, what I consider PVP basically | + | '''For reference, what I consider PVP basically ammounts to:''' <u>''If an action would require dice to affect a GMC, then it counts as PVP if used against a PC''</u> |
So disagrements, trash talking, indirect actions that might affect another character but aren't made directly against that character are all potentially on the table with the caveat that if something just makes the game not fun for someone that we respect that and steer clear. | So disagrements, trash talking, indirect actions that might affect another character but aren't made directly against that character are all potentially on the table with the caveat that if something just makes the game not fun for someone that we respect that and steer clear. |