Editing Shadowwalkers: Cortex Prime by Night
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− | <center>''''' | + | <center>'''''between light and dark, shadows are cast, and that's where shit gets weird'''''</center> |
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− | = | + | ==Charcter Files/Meta Currencies== |
I will update the Character Table on the wiki each time I update the IC thread. Please do not update the table yourselves. I don't want anyone losing Plot Points or Hero Dice from double subtraction. | I will update the Character Table on the wiki each time I update the IC thread. Please do not update the table yourselves. I don't want anyone losing Plot Points or Hero Dice from double subtraction. | ||
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| '''Character''' | | '''Character''' | ||
| '''Played by''' | | '''Played by''' | ||
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! '''XP''' | ! '''XP''' | ||
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|scope="row" colspan="12"| | |scope="row" colspan="12"| | ||
|- | |- | ||
− | | '''[[Shadowwalkers: | + | | '''[[Shadowwalkers:_Cortex_Prime_by_Night_-_C1 | Character 1]]''' |
− | | '' | + | | ''player'' |
− | + | |scope="col" rowspan="10"| | |
− | |scope="col" rowspan=" | ||
! [[file:d0a.png|24px]] | ! [[file:d0a.png|24px]] | ||
− | |scope="col" rowspan=" | + | |scope="col" rowspan="10"| |
! | ! | ||
! | ! | ||
! | ! | ||
! | ! | ||
− | |scope="col" rowspan=" | + | |scope="col" rowspan="10"| |
− | ! | + | ! 1 |
|- | |- | ||
− | | '''[[Shadowwalkers:_Cortex_Prime_by_Night_- | + | | '''[[Shadowwalkers:_Cortex_Prime_by_Night_-_C2 | Character 2]]''' |
− | | '' | + | | ''player'' |
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! [[file:d0a.png|24px]] | ! [[file:d0a.png|24px]] | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
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! 1 | ! 1 | ||
− | ! | + | |- |
+ | | '''[[Shadowwalkers:_Cortex_Prime_by_Night_-_C3 | Character 3]]''' | ||
+ | | ''player'' | ||
+ | ! [[file:d0a.png|24px]] | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
! 1 | ! 1 | ||
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|- | |- | ||
− | | '''[[Shadowwalkers: | + | | '''[[Shadowwalkers:_Cortex_Prime_by_Night_-_C4 | Character 4]]''' |
− | | '' | + | | ''player'' |
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! [[file:d0a.png|24px]] | ! [[file:d0a.png|24px]] | ||
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− | | '''[[Shadowwalkers:_Cortex_Prime_by_Night_- | + | | '''[[Shadowwalkers:_Cortex_Prime_by_Night_-_C5 | Character 5]]''' |
− | | '' | + | | ''player'' |
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! [[file:d0a.png|24px]] | ! [[file:d0a.png|24px]] | ||
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− | ! | + | ! 1 |
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− | | '''[[Shadowwalkers:_Cortex_Prime_by_Night_- | + | | '''[[Shadowwalkers:_Cortex_Prime_by_Night_-_C6 | Character 6]]''' |
− | | '' | + | | ''player'' |
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! [[file:d0a.png|24px]] | ! [[file:d0a.png|24px]] | ||
! | ! | ||
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! | ! | ||
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− | ! | + | ! 1 |
|- | |- | ||
− | | '''[[Shadowwalkers:_Cortex_Prime_by_Night_- | + | | '''[[Shadowwalkers:_Cortex_Prime_by_Night_-_C7 | Character 7]]''' |
− | | '' | + | | ''player'' |
− | |||
! [[file:d0a.png|24px]] | ! [[file:d0a.png|24px]] | ||
+ | ! | ||
+ | ! | ||
! | ! | ||
! | ! | ||
! 1 | ! 1 | ||
+ | |- | ||
+ | | '''[[Shadowwalkers:_Cortex_Prime_by_Night_-_C8 | Character 8]]''' | ||
+ | | ''player'' | ||
+ | ! [[file:d0a.png|24px]] | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
! | ! | ||
! 1 | ! 1 | ||
|- | |- | ||
− | | '''[[Shadowwalkers:_Cortex_Prime_by_Night_- | + | | '''[[Shadowwalkers:_Cortex_Prime_by_Night_-_C9 | Character 9]]''' |
− | | '' | + | | ''player'' |
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! [[file:d0a.png|24px]] | ! [[file:d0a.png|24px]] | ||
! | ! | ||
! | ! | ||
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! | ! | ||
− | ! | + | ! |
+ | ! 1 | ||
|- | |- | ||
|! scope="row" colspan="12"| | |! scope="row" colspan="12"| | ||
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|- | |- | ||
| ! scope="row" colspan="1"|'''GM''' | | ! scope="row" colspan="1"|'''GM''' | ||
− | |! scope="row" colspan=" | + | |! scope="row" colspan="9"|''[https://forum.rpg.net/index.php?members/brahnamin.70442/ brahnamin]'' |
− | ! | + | ! 9 |
|- | |- | ||
|} | |} | ||
==Complications and Assets== | ==Complications and Assets== | ||
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===<u>Character Complications</u>=== | ===<u>Character Complications</u>=== | ||
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[[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]] | [[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]] | ||
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===<u>Character Assets</u>=== | ===<u>Character Assets</u>=== | ||
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− | [[Shadowwalkers:_Cortex_Prime_by_Night# | + | [[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | < < < Back to the Top]] |
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− | [[Shadowwalkers:_Cortex_Prime_by_Night# | + | [[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | < < < Back to the Top]] |
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+ | ==Game Premise== | ||
+ | You are a Shadowwalker, a mortal who has been touched by the supernatural. Touched and changed. There aren't many like you, and each shadowwalker is different from the next in deep and fundamental ways. | ||
− | + | That said, some things remain true of all shadowwalkers. You are no longer a mere mortal, no longer frail and small. No longer insignificant. The power of a specific supernatural bloodline courses through your veins, giving you the ability to stand, however briefly, between the supernatural and mortal realms. | |
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− | = | + | ==Character Generation== |
− | + | You are welcome to use the following <u>[[Shadowwalkers:_Character_Template | Template]]</u> for your character sheet or replace it with your own format. Just make sure everything is clearly labeled with their appropriate die notations. | |
− | *<u>[[Shadowwalkers: | + | *<u>[[Shadowwalkers:_Chargen|Step by Step Manual Chargen]]</u> |
+ | *<u>[[Shadowwalkers:_Character Advancement|Character Advancement]]</u> | ||
− | + | '''Wiki Edits:''' If you are waiting for moderation on your character wiki, go <u>[https://forum.rpg.net/index.php?threads/rpg-net-wiki-pages-pending-approval.860604/ HERE]</u> to get put on the pre-approved list. | |
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+ | [[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | < < < Back to the Top]] | ||
+ | |||
+ | ==Objectives== | ||
+ | The first Prime Trait set we will be using is Objectives, broad goals that a given action is aimed at achieving. Each character is ranked in four Objectives: | ||
+ | |||
+ | ---- | ||
+ | '''INFILTRATION | INVESTIGATION | NEGOTIATION | SABOTAGE''' | ||
+ | ---- | ||
+ | :Chosing the '''Infiltration''' Objective means a character is trying to insert themselves into a given place or headspace or situation. | ||
+ | :Chosing the '''Investigation''' Objective means a character is trying to learn something about a given situation either in the moment or via research or interrogation, etc. | ||
+ | :Chosing the '''Negotiation''' Objective means a character is trying to get someone to alter their thinking or action via intimidation or reason or misdirection or compromise. | ||
+ | :Chosing the '''Sabotage''' Objective means a character is just trying to fuck up a given situation. | ||
− | + | Set one '''Objective''' value at [[file:d10a.png|24px|d10]] one at [[file:d8a.png|24px|d8]] and two at [[file:d6a.png|24px|d6]] | |
− | [[ | + | If none of the objectives above would apply to the action at hand and the GM determines that the stakes are such that a roll is still required, the player may roll a [[file:d6a.png|24px|d6]] as their objective die, indicating that completing the task is, in and of itself, the charcter's primary motivation. Sometimes stuff just needs to get done. |
− | + | [[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | < < < Back to the Top]] | |
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− | + | ==Roles== | |
+ | Second in the Prime Traits sets are Roles. If Objectives define the primary goal of a character's action. Roles give scope to the means by which those goals are achieved. | ||
− | + | Characters tend to fill multiple roles in the regular course of things, but as might be expected, different characters develop more in certain roles than others, becoming top tier skilled in one, highly skilled in another, competent in most of the rest, and abysmally less competent at that one role that just eludes them. | |
− | + | Each character is ranked in six roles: | |
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− | ''' | + | '''CRAFTER | FIXER | RUNNER | SCRAPPER | SKULKER | TRACKER | TRICKSTER''' |
---- | ---- | ||
+ | :'''Crafter:''' Crafters create things from raw materials, be it physical objects such as furniture or computer chips or dinner, or more esoteric craftsmanship, like a manager who builds a sales force from the raw potential of other people or a sergeant who whips a platoon into fighting shape. | ||
− | + | :'''Fixer:''' Fixers are skilled at setting a messed up situation right. Political scandal? Didn't happen. Messy murder behind the Dean's office? You would not believe what this solvent can make go gone. | |
− | + | :'''Runner:''' Runners move things - information, people, cargo, etc. They are the smugglers, the digital pirates, and the traffickers of the new world. Need a ward bound demon? Runner can get you a greqt price. | |
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− | + | :'''Scrapper:''' Scrappers get into it. They ain't met the fight they didn't like and often act as enforcers, skirmishers, etc, for those that have need of their professional talent. | |
− | + | :'''Skulker:''' Skulkers excel at getting things done in such a way that no one is the wiser, whether it be physically moving unseen, accessing systems via unknown back doors, or hiding a cache in plain sight. | |
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− | + | :'''Tracker:''' Trackers are skilled at hunting down things that don't want to be found, locating people, resources, and rumors as needed, dogging them relentlessly until their quarry is in hand. | |
− | + | :'''Tricksters:''' Tricksters are experts at misdirection, be it sleight of hand or the clever turn of phrase that changes the subject or the explosion at the old factory that keeps the cops busy while someone deals with the demonic familiar masquerading as a python at the local animal shelter. | |
− | + | Assign one of the following dice to each '''Role:''' [[file:d10a.png|24px|d10]] [[file:d8a.png|24px|d8]] [[file:d8a.png|24px|d8]] [[file:d6a.png|24px|d6]] [[file:d6a.png|24px|d6]] [[file:d6a.png|24px|d6]] [[file:d4a.png|24px|d4]] | |
− | + | ==Plot Point Bidding== | |
+ | PBP format doesn't work well for Player/GM back and forth, so I do my best to avoid it. This means the bidding aspect of spending PP on a roll kinda drops off. Instead, I find it helpful for players to indicate (if you are able) how many PP/HD you are willing to spend (if any) to succeed on the roll. I will do my best to make sure those PP are spent as economically as possible to achieve your desired outcome. | ||
− | + | If I am willing to spend enough GMPP that you cannot succeed, I will let you know that so you don't have to burn PP if you don't want to on a failed action (though you always have the option to spend your PP to force me to spend mine in those situations). | |
− | + | If I am requiring an action of you (defending vs an attack, random notice check, etc) I will roll stakes or set a static difficulty so you know what you are rolling against, and I will tell you what PP I am willing to spend. I don't generally pre-roll for actions I think you might take no matter how obvious it might seem, because I don't want to influence how you choose to act in a scene. | |
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− | + | [[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | < < < Back to the Top]] | |
− | + | ||
− | + | ==PVP== | |
− | + | While many games in the vampire genre imply a fairly significant amount of player vs player conflict, I prefer not to run games that lean heavily to that assumption. Games like that simply do not need a GM, and I would rather spend my time running games that do need a GM. | |
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− | If you are | + | If you wan't to do something that directly acts against another player's character, these are your options. |
+ | * '''Unilateral Permission:''' The other player agrees to your action. No rolls are needed. Just RP it out. | ||
+ | * '''Limited Permission:''' The other player doesn't agree that it is an automatic thing, but does agree to let the dice decide. | ||
+ | * '''Declined Permission:''' If the other player does not agree to PVP, it doesn't happen. Move on with something else. | ||
− | [[Shadowwalkers:_Cortex_Prime_by_Night# | + | [[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | < < < Back to the Top]] |
=METAGAME TOOLS= | =METAGAME TOOLS= | ||
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==Threads== | ==Threads== | ||
− | <u> | + | <u>Development Thread</u> |
− | <u> | + | <u>OOC Thread</u> |
− | <u> | + | <u>IC Thread</u> |
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==Resources== | ==Resources== | ||
− | <u>[http://orokos.com/roll/?action=roll Orokos]</u> Online Dice Roller. It is not mandatory that you use Orokos, it is just my personal preferred roller | + | <u>[http://orokos.com/roll/?action=roll Orokos]</u> Online Dice Roller. It is not mandatory that you use Orokos, it is just my personal preferred roller. |
<u>[https://forum.rpg.net/showthread.php?709532-Grand-Central-Absences-Station Absences Thread]</u> If you can't post for whatever reason let us know here or in OOC. | <u>[https://forum.rpg.net/showthread.php?709532-Grand-Central-Absences-Station Absences Thread]</u> If you can't post for whatever reason let us know here or in OOC. | ||
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==Expectations== | ==Expectations== | ||
<u>'''Post Frequency'''</u> | <u>'''Post Frequency'''</u> | ||
− | * I am asking for a '''daily''' posting commitment for this game as a general rule, with | + | * I am asking for a '''daily''' posting commitment for this game as a general rule, with the understanding that posting might be less frequent on weekends and holidays. |
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<u>'''Post Absences'''</u> | <u>'''Post Absences'''</u> | ||
− | * | + | * If you will NOT be able to post, for whatever reason, please ping us in OOC so we know what is going on or post to the <u>[https://forum.rpg.net/showthread.php?709532-Grand-Central-Absences-Station Absences Thread]</u> (I pretty much check that thing every time it lights up). |
<u>'''Post Formatting'''</u> | <u>'''Post Formatting'''</u> | ||
− | * Please | + | * Please '''bold''' your character's name at the top of each IC post or '''bold''' the first instance of your character's name in the body of the post. We all game with lots of folk, sometimes with the same players in different games; this just makes it easier to keep track of which character we're addressing. |
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− | * If you are addressing another PC in your post it is helpful to '''bold''' their character name so it stands out for them. | + | * If you are addressing another PC in your post it is helpful to '''bold''' their character name as well so it stands out for them. |
* OOC blocks are fine for showing dice rolls and brief OOC comments directly related to a particular post. Please sblock if you need to include large blocks of text related to your IC post. All other OOC content should go in the OOC thread itself. | * OOC blocks are fine for showing dice rolls and brief OOC comments directly related to a particular post. Please sblock if you need to include large blocks of text related to your IC post. All other OOC content should go in the OOC thread itself. | ||
− | * Do not place action statements | + | * Do not place action statements or dice rolls in the OOC Thread. I will never keep up with those. All action statements and dice rolls should go in the IC Thread [with dice rolls OOC Blocked]. |
* Please link all dice rolls back to your dice roller. | * Please link all dice rolls back to your dice roller. | ||
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==Player Alternates== | ==Player Alternates== | ||
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[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | < < < Back to the Top]] | [[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | < < < Back to the Top]] |