Editing Shadowwalkers: Prime Sets

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
 
__NOTOC__
 
__NOTOC__
[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | < < < Back to Main Page]]
 
 
 
[[File:1 ESGUrsxtliDsae0S5fZudg.jpeg|500px|center]]
 
[[File:1 ESGUrsxtliDsae0S5fZudg.jpeg|500px|center]]
 
=Prime Trait Sets=
 
=Prime Trait Sets=
Line 8: Line 6:
 
Attributes are the building blocks that make up what a character is before training, before distinctions, before powers. Attributes are your character's first prime set, and '''<u>one Attribute die is added to every roll</u>'''.
 
Attributes are the building blocks that make up what a character is before training, before distinctions, before powers. Attributes are your character's first prime set, and '''<u>one Attribute die is added to every roll</u>'''.
  
[[File:Changeling0002.png|300px]]
+
[[File:Gnoll0001.png|300px]]
  
 
Each character is ranked in six Attributes
 
Each character is ranked in six Attributes
Line 32: Line 30:
  
  
[[Shadowwalkers:_Prime_Sets#Prime_Trait_Sets | < < < Back to the Top]]
+
[[Shadowwalkers:_Trait_Sets,_Mods,_and_Chargen#Character_Generation | < < < Back to the Top]]
 
 
[[Shadowwalkers:_Chargen#Step_One:_Rank_Attributes|< < < Back to Chargen]]
 
  
 
[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | < < < Back to Main Page]]
 
[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | < < < Back to Main Page]]
Line 53: Line 49:
 
:'''Fixer:''' Fixers are skilled at setting a messed up situation right. Political scandal? Didn't happen. Wrecked car? That'll buff right out. Messy murder behind the Dean's office? You would not believe what this solvent can make go gone.
 
:'''Fixer:''' Fixers are skilled at setting a messed up situation right. Political scandal? Didn't happen. Wrecked car? That'll buff right out. Messy murder behind the Dean's office? You would not believe what this solvent can make go gone.
  
:'''Influencer:''' Influencers come in many forms and practice many styles, but in the end they all work towards leaning on the thoughts and perceptions of others with an eye toward getting others to think or act a certain way.  
+
:'''Influencer:''' Influencers come in many forms and practice many styles, but in the end they all work towards leaning on the thoughts and perceptions of others with an eye toward achieving a desired outcome.  
  
 
:'''Performer:''' Performers excel at keeping the attention of those looking/listening on by being exceptionally competent in their area of expertise. Actors, dancers, musicians, athletes, hucksters, and confidence men are all exampoles of Performers.
 
:'''Performer:''' Performers excel at keeping the attention of those looking/listening on by being exceptionally competent in their area of expertise. Actors, dancers, musicians, athletes, hucksters, and confidence men are all exampoles of Performers.
Line 61: Line 57:
 
:'''Scrapper:''' Scrappers get into it. They ain't met the fight they didn't like and often act as enforcers, skirmishers, etc, for those that have need of their professional talent.
 
:'''Scrapper:''' Scrappers get into it. They ain't met the fight they didn't like and often act as enforcers, skirmishers, etc, for those that have need of their professional talent.
  
If none of the above Roles seem to fit an action in any way, the player should roll a [[file:d4a.png|24px|d4]]
+
The above Roles are not the only possible roles characters might encounter in game. For example, GMCs might have Roles like Transporter, or Facilitator, or Artisan, etc.  
  
 +
With GM approval, players are welcome to swap in one or more Roles of their own devising with any of the above Roles for their character, but the swapped out Role(s) from the main list are considered rank [[file:d4a.png|24px|d4]] should they ever need to use them in play.
  
[[Shadowwalkers:_Prime_Sets#Prime_Trait_Sets | < < < Back to the Top]]
 
  
[[Shadowwalkers:_Chargen#Step_Two%3A_Rank_Roles| < < < Back to Chargen]]
+
 
 +
[[Shadowwalkers:_Trait_Sets,_Mods,_and_Chargen#Character_Generation | < < < Back to the Top]]
  
 
[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | < < < Back to Main Page]]
 
[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | < < < Back to Main Page]]
Line 73: Line 70:
 
Distinctions are the third set of Prime Traits and thematically define aspects of each character to paint a clear picture of them as a whole. '''<u>Include one Distinction die with every roll</u>'''.
 
Distinctions are the third set of Prime Traits and thematically define aspects of each character to paint a clear picture of them as a whole. '''<u>Include one Distinction die with every roll</u>'''.
  
[[File:PK0002.png|300px]]
+
[[File:Gay queen.png|250px]]
  
 
Each character is ranked in three Distinctions:
 
Each character is ranked in three Distinctions:
Line 89: Line 86:
 
Echo describes where your character's life intersected with the supernatural and how that changed them. Echo also determines your character's Power Set.
 
Echo describes where your character's life intersected with the supernatural and how that changed them. Echo also determines your character's Power Set.
  
:'''Awakened:''' An encounter with the priests of Set took you from the world before your time in a dark ritual of death and unmaking . . . then the ritual brought you back. You awoke from your own death forever changed, a hollowed out vessel filled with unnatural life. You have moved beyond fatigue or any need for sleep and cannot be forced into magical slumber or physically rendered unconscious, though you can be physically taken out if sufficiently broken, mauled, or sundered. The ritual that unmade and remade you renders you utterly immune to toxins and poisons.
+
:'''Awakened:''' An encounter with the priests of Set took you from the world before your time in a dark ritual of death and unmaking . . . then the ritual brought you back. You awoke from your own death forever changed, a hollowed out vessel filled with unnatural life. You have moved beyond fatigue or any need for sleep and cannot be forced into magical slumber. The ritual that unmade and remade you renders the Awakened utterly immune to toxins and poisons.
  
:[[Shadowwalkers:_Secondary_Sets#Awakened_Power_Set|<u>You have access to the Awakened power set.</u>]]
+
:<u>You have access to the Awakened power set.</u>
  
  
 
:'''Bloodless:''' An encounter with vampires left you half in and half out of their world. As one of the Bloodless you are not burdened by a need to breathe, and cannot be killed by any means that rely on lack of oxygen to bring about death.
 
:'''Bloodless:''' An encounter with vampires left you half in and half out of their world. As one of the Bloodless you are not burdened by a need to breathe, and cannot be killed by any means that rely on lack of oxygen to bring about death.
  
:[[Shadowwalkers:_Secondary_Sets#Bloodless_Power_Set|<u>You have access to the Bloodless power set.</u>]]
+
:<u>You have access to the Bloodless power set.</u>
  
  
 
:'''Changeling:''' An encounter with a specific species of lycanthrope left you infected or cursed to share their form and appetites. In animal form, you enjoy the senses, reflexes, stamina, and movement mode of your beast as well as its attack forms. You understand your animal's "language" such as it is including posture, body language and social mannerisms.  
 
:'''Changeling:''' An encounter with a specific species of lycanthrope left you infected or cursed to share their form and appetites. In animal form, you enjoy the senses, reflexes, stamina, and movement mode of your beast as well as its attack forms. You understand your animal's "language" such as it is including posture, body language and social mannerisms.  
  
:[[Shadowwalkers:_Secondary_Sets#Changeling_Power_Set|<u>You have access to the Changeling power set.</u>]]
+
:<u>You have access to the Changeling power set.</u>
  
  
:'''Exiled:''' An encounter with a disposessed angelic being that was cast out of the Light has branded you, its damned soul seared to your flesh in a desperate attempt to survive its exile. It has claimed you as a soldier in its fight. ''<<Free Will?>>'' a cold voice whispers in your mind. ''<<Yeah you have that. You can cast me out any time you like. You just don't get to survive the event>>'' As one of the  Exiled you are always aware of supernatural entities and artifacts near you (within 50') and are able to identify their type. This ability is not hindered by invisibility, intangibility, or altered form.  
+
:'''Exiled:''' An encounter with a disposessed angelic being that was cast out of the Light has branded you, its damed soul seared to your flesh in a desperate attempt to survive its exile. It has claimed you as a soldier in its fight. ''<<Free Will?>>'' a cold voice whispers in your mind. ''<<Yeah you have that. You can cast me out any time you like. You just don't get to survive the event>>'' As one of the  Exiled you are always aware of supernatural entities and artifacts near you (within 50') and are able to identify their type. This ability is not hindered by invisibility, intangibility, or altered form.  
  
:[[Shadowwalkers:_Secondary_Sets#Exiled_Power_Set|<u>You have access to the Exiled power set.</u>]]
+
:<u>You have access to the Exiled power set.</u>
  
  
 
:'''Forgotten:''' An encounter with the avatar of some long forgotten demigod left you with a choice: Host its ancient spirit, or let it fade utterly from existence. For whatever reason, you chose to invite it in, but in many ways the spirit is as lost to itself as it is to time and memory, and its former power, while still puissant, is chaotic and dangerous.
 
:'''Forgotten:''' An encounter with the avatar of some long forgotten demigod left you with a choice: Host its ancient spirit, or let it fade utterly from existence. For whatever reason, you chose to invite it in, but in many ways the spirit is as lost to itself as it is to time and memory, and its former power, while still puissant, is chaotic and dangerous.
  
:[[Shadowwalkers:_Secondary_Sets#Forgotten_Power_Set|<u>You have access to the Forgotten power set.</u>]]
+
:<u>You have access to the Forgotten power set.</u>
  
  
 
:'''Guardian:''' An encounter with the ancient and dying spirit of the City made you the heir-apparent of that supernatural office, turning you into a guardian spirit charged with watching and warding the people, creatures, and nexi of the city proper.
 
:'''Guardian:''' An encounter with the ancient and dying spirit of the City made you the heir-apparent of that supernatural office, turning you into a guardian spirit charged with watching and warding the people, creatures, and nexi of the city proper.
  
:[[Shadowwalkers:_Secondary_Sets#Guardian_Power_Set|<u>You have access to the Guardian power set.</u>]]
+
:<u>You have access to the Guardian power set.</u>
  
  
 
:'''Mystic:''' An encounter with elemental forces opened you to worlds beyond the mortal realm, enabling you to call forth powers from one realm to another. As a Mystic you are able to unerringly feel where realms overlap if you are close enough and are able to identify the realm in question at the point where two realms touch. You are also able to do small conjurings (old school cantrips) within the normal stricture of your powers without rolling, provided the effect is local, temporary, and does not directly affect an unwilling target.   
 
:'''Mystic:''' An encounter with elemental forces opened you to worlds beyond the mortal realm, enabling you to call forth powers from one realm to another. As a Mystic you are able to unerringly feel where realms overlap if you are close enough and are able to identify the realm in question at the point where two realms touch. You are also able to do small conjurings (old school cantrips) within the normal stricture of your powers without rolling, provided the effect is local, temporary, and does not directly affect an unwilling target.   
  
:[[Shadowwalkers:_Secondary_Sets#Mystic_Power_Set|<u>You have access to the Mystic power set.</u>]]
+
:<u>You have access to the Mystic power set.</u>
  
  
 
:'''Null:''' An encounter with the entropy that drags against all forces of the universe has infused the core of your being with something . . . ''other''. You have supernatural power, but what dwells within you is the antithesis of Echo. Nulls are utterly immune to the curse, infection, or mark of all supernatural beings. What's more, supernatural beings able to sense other supernaturals can only read Nulls as regular mortals, not as the anti-echo beings they really are.
 
:'''Null:''' An encounter with the entropy that drags against all forces of the universe has infused the core of your being with something . . . ''other''. You have supernatural power, but what dwells within you is the antithesis of Echo. Nulls are utterly immune to the curse, infection, or mark of all supernatural beings. What's more, supernatural beings able to sense other supernaturals can only read Nulls as regular mortals, not as the anti-echo beings they really are.
  
:[[Shadowwalkers:_Secondary_Sets#Null_Power_Set|<u>You have access to the Null power set.</u>]]
+
:<u>You have access to the Null power set.</u>
  
  
 
:'''Promethean:''' An encouter with unkown forces drew your departed spirit from its final path and forced it into corrupted and rune etched flesh stitched together by the hands of man. You died. You remember dying. Before that, you lived. You remember that life. Now you are alive again. But this isn't the life you knew. This isn't the body you knew. And though those you loved remain, you cannot approach them - cannot risk their fear - cannot risk drawing attention to them.
 
:'''Promethean:''' An encouter with unkown forces drew your departed spirit from its final path and forced it into corrupted and rune etched flesh stitched together by the hands of man. You died. You remember dying. Before that, you lived. You remember that life. Now you are alive again. But this isn't the life you knew. This isn't the body you knew. And though those you loved remain, you cannot approach them - cannot risk their fear - cannot risk drawing attention to them.
  
:[[Shadowwalkers:_Secondary_Sets#Promethean_Power_Set|<u>You have access to the Promethean power set.</u>]]
+
:<u>You have access to the Promethean power set.</u>
  
  
 
:'''Revenant:''' An encounter with literal ghosts nearly drew you entirely over to the other side, but you fought your way back. Changed. But alive. Sort of. Additionally, the dead are never invisible or intangible to you. You sense them and see them and can lay hands on them regardless of their physical state in the moment . . . or yours.
 
:'''Revenant:''' An encounter with literal ghosts nearly drew you entirely over to the other side, but you fought your way back. Changed. But alive. Sort of. Additionally, the dead are never invisible or intangible to you. You sense them and see them and can lay hands on them regardless of their physical state in the moment . . . or yours.
  
:[[Shadowwalkers:_Secondary_Sets#Revenant_Power_Set|<u>You have access to the Revenant power set.</u>]]
+
:<u>You have access to the Revenant power set.</u>
  
  
:'''Touched:''' An encounter with creatures of the Fae realms marked you as one of their own. You always recognize the Fae for what they are regardless of the form they choose to appear in and know their allegiance: Seelie, Unseelie, or Wild.
+
:'''Touched:''' An encounter with creatures of the Fae realms marked you as one of their own. You always recognize the Fae for what they are regardless of the form they choose to appear in and know their allegiance, Seelie, Unseelie, or Slaugh.
  
:[[Shadowwalkers:_Secondary_Sets#Touched_Power_Set|<u>You have access to the Touched power set.</u>]]
+
:<u>You have access to the Touched power set.</u>
  
  
 
:'''Unfettered:''' An encounter with <s> redacted</s>  from . . . ''without'' . . . has left you seriously disconnected from what most folk consider reality, to the point that your mind reverberates with a near constant sense of cognative dissonance. But oh the things your mind can see now that it is free of the chains that bind the rest of creation. The veil has parted and will never properly close again for you. Not now that you have seen the machine . . .
 
:'''Unfettered:''' An encounter with <s> redacted</s>  from . . . ''without'' . . . has left you seriously disconnected from what most folk consider reality, to the point that your mind reverberates with a near constant sense of cognative dissonance. But oh the things your mind can see now that it is free of the chains that bind the rest of creation. The veil has parted and will never properly close again for you. Not now that you have seen the machine . . .
  
:[[Shadowwalkers:_Secondary_Sets#Unfettered_Power_Set|<u>You have access to the Unfettered power set.</u>]]
+
:<u>You have access to the Unfettered power set.</u>
  
  
 
:'''Watcher:''' Despite countless encounters with the supernatural, you have remained stubbornly untouched and relentlessly human. You are not immune to the supernatural. You are not protected. But you have a certain skill set, unparalelled training, and more than a little bit of luck.
 
:'''Watcher:''' Despite countless encounters with the supernatural, you have remained stubbornly untouched and relentlessly human. You are not immune to the supernatural. You are not protected. But you have a certain skill set, unparalelled training, and more than a little bit of luck.
  
:[[Shadowwalkers:_Secondary_Sets#Watcher_Power_Set|<u>You have access to the Watcher power set.</u>]]
+
:<u>You have access to the Watcher power set.</u>
  
  
[[Shadowwalkers:_Prime_Sets#Prime_Trait_Sets | < < < Back to the Top]]
+
[[Shadowwalkers:_Trait_Sets,_Mods,_and_Chargen#Character_Generation | < < < Back to the Top]]
 
 
[[Shadowwalkers:_Chargen#Step_Four%3A_Select_Distinctions| < < < Back to Chargen]]
 
  
 
[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | < < < Back to Main Page]]
 
[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | < < < Back to Main Page]]
Line 164: Line 159:
 
A character's Profession is what they do outside their place in the supernatural world, though Profession and Echo are often a hand in glove prosopect, the one supporting and enhancing the other.  
 
A character's Profession is what they do outside their place in the supernatural world, though Profession and Echo are often a hand in glove prosopect, the one supporting and enhancing the other.  
  
'''Examples of Profession''' might include (but are not limited to) cop, librarian, bartender, research scientist, medical examiner, private eye, soldier, carpenter, criminal, journalist, entrepreneur, author, student, slacker, actor, car salesman, delivery guy, janitor, bouncer, wedding planner, lawyer, playboy/playgirl/playthey, etc.
+
'''Examples of Profession''' might include (but are not limited to) cop, medical examiner, private eye, soldier, carpenter, criminal, entrepreneur, author, student, slacker, playboy/playgirl/playthey, etc.
  
  
  
[[Shadowwalkers:_Prime_Sets#Prime_Trait_Sets | < < < Back to the Top]]
+
[[Shadowwalkers:_Trait_Sets_and_Chargen#Character_Generation | < < < Back to the Top]]
 
 
[[Shadowwalkers:_Chargen#Step_Four%3A_Select_Distinctions| < < < Back to Chargen]]
 
  
 
[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | < < < Back to Main Page]]
 
[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | < < < Back to Main Page]]
Line 176: Line 169:
  
 
===Wildcard [[file:d8a.png|28px|d6]]===
 
===Wildcard [[file:d8a.png|28px|d6]]===
The Wildcard distinction represents something truly unique about your character that sets them apart from their fellows and can be just about anything within reason. '''Wildcard Distinctions''' might include (but not be limited to) collector, chronic smoker, comes from money, knows a guy, mama bear, on the run, son of Coyote, barfly, bird watcher, gamer, jack of all janes, philanthropist, your wildest dream, out to pasture, proud grampa, hearse whisperer, etc.
+
The Wildcard distinction represents something truly unique about your character that sets them apart from their fellows and can be just about anything within reason. '''Wildcard Distinctions''' might include (but not be limited to) collector, chronic smoker, comes from money, knows a guy, mama bear, on the run, son of Coyote, etc.
  
 
:'''Note 1:''' Supernaturally flavored wildcard distinctions do not gain the character additional powers and should be broad-based in implication rather than specific. For example, Friend of the Fae is suitably broad, but Teleporting Daemon Spawn (which implies a power) might be too specific (unless you can already teleport due to powers conferred by your Echo Distinction).
 
:'''Note 1:''' Supernaturally flavored wildcard distinctions do not gain the character additional powers and should be broad-based in implication rather than specific. For example, Friend of the Fae is suitably broad, but Teleporting Daemon Spawn (which implies a power) might be too specific (unless you can already teleport due to powers conferred by your Echo Distinction).
Line 183: Line 176:
  
  
[[Shadowwalkers:_Prime_Sets#Prime_Trait_Sets | < < < Back to the Top]]
+
[[Shadowwalkers:_Trait_Sets,_Mods,_and_Chargen#Character_Generation | < < < Back to the Top]]
 
 
[[Shadowwalkers:_Chargen#Step_Four%3A_Select_Distinctions| < < < Back to Chargen]]
 
  
 
[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | < < < Back to Main Page]]
 
[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | < < < Back to Main Page]]
 
----
 
----

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)