Editing Shadowwalkers: Secondary Sets
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
− | |||
− | |||
[[File:1 ESGUrsxtliDsae0S5fZudg.jpeg|500px|center]] | [[File:1 ESGUrsxtliDsae0S5fZudg.jpeg|500px|center]] | ||
=Secondary Trait Sets= | =Secondary Trait Sets= | ||
<u>'''Secondary trait dice may be included as appropriate'''</u> Secondary traits represent character abilities or assets that may or may not apply to an action. Dice from these sets can be added to the dice pool only when they specifically apply to the action at hand. | <u>'''Secondary trait dice may be included as appropriate'''</u> Secondary traits represent character abilities or assets that may or may not apply to an action. Dice from these sets can be added to the dice pool only when they specifically apply to the action at hand. | ||
− | + | ==Power Sets [[file:d8a.png|32px|d6]] [[File:Arrow03.png|24px]]== | |
− | + | Each character starts with a power set of the same name as their Echo Distinction. Each set includes three powers. Rank one power at [[file:d10a.png|24px|d10]] and the other two at [[file:d8a.png|24px|d8]] | |
− | |||
− | ==Power Sets [[file:d8a.png|32px| | ||
− | Each character starts with a power set of the same name as their Echo Distinction. Each set includes three powers. Rank one power at [[file:d10a.png|24px|d10]] and two at [[file:d8a.png|24px|d8]] | ||
---- | ---- | ||
===<u>'''Awakened Power Set'''</u>=== | ===<u>'''Awakened Power Set'''</u>=== | ||
− | + | '''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and the other two at [[file:d8a.png|24px|d8]] | |
− | |||
− | '''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and two at [[file:d8a.png|24px|d8]] | ||
:'''Glamour of the Undying:''' The ritual of unmaking left you a desicated husk, hollow and empty, but a perpetual glamour causes those around you to perceive you as a living soul, to hear your telepathic sendings as a natural voice, to feel your touch as smooth and living skin. | :'''Glamour of the Undying:''' The ritual of unmaking left you a desicated husk, hollow and empty, but a perpetual glamour causes those around you to perceive you as a living soul, to hear your telepathic sendings as a natural voice, to feel your touch as smooth and living skin. | ||
Line 23: | Line 16: | ||
:'''Beyond the Wall of Sleep:''' You are able to enter the dreams of others and control what they see and experience there, even to the point of being able to force the waking into a dream state. | :'''Beyond the Wall of Sleep:''' You are able to enter the dreams of others and control what they see and experience there, even to the point of being able to force the waking into a dream state. | ||
− | :'''Gyre of the Sands:''' When the Awakened calls forth the Gyre they become a swirling whirlwind of elemental air. The gyre may be called forth as clean, clear air, as an opaque sand storm, or as a swarm of scarabs. When you would take | + | :'''Gyre of the Sands:''' When the Awakened calls forth the Gyre they become a swirling whirlwind of elemental air. The gyre may be called forth as clean, clear air, as an opaque sand storm, or as a swarm of scarabs. When you would take physical stress while in this form, you only take half, round down. |
− | |||
− | |||
− | |||
− | |||
'''Limit:''' [Dream Stranded] Shut down any Awakened power to gain a pp. Activate an opportunity to restore the power. | '''Limit:''' [Dream Stranded] Shut down any Awakened power to gain a pp. Activate an opportunity to restore the power. | ||
− | [[Shadowwalkers: | + | [[Shadowwalkers:_Trait_Sets,_Mods,_and_Chargen#Character_Generation | < < < Back to the Top]] |
− | |||
− | |||
[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | < < < Back to Main Page]] | [[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | < < < Back to Main Page]] | ||
Line 39: | Line 26: | ||
===<u>'''Bloodless Power Set'''</u>=== | ===<u>'''Bloodless Power Set'''</u>=== | ||
− | + | '''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and the other two at [[file:d8a.png|24px|d8]] | |
− | |||
− | '''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and two at [[file:d8a.png|24px|d8]] | ||
− | |||
:'''Vamnpric Form:''' A host of physical changes come over the bodies of the Bloodless as they take on the mantle of potential immortality. | :'''Vamnpric Form:''' A host of physical changes come over the bodies of the Bloodless as they take on the mantle of potential immortality. | ||
− | ::[[File:D0Ba.png|12px]] Blood Soak: You have inherited the tireless stamina of the corpse and are able to absorb | + | ::[[File:D0Ba.png|12px]] Blood Soak: You have inherited the tireless stamina of the corpse and are able to absorb much in the way of physical damage without taking stress. |
::[[File:D0Ba.png|12px]] Blood Strength: Your physical prowess exceeds that of mortal men. | ::[[File:D0Ba.png|12px]] Blood Strength: Your physical prowess exceeds that of mortal men. | ||
Line 57: | Line 41: | ||
:'''Vampric Mind:''' There is just something about the Bloodless' presence, the way they move, the intensity of their gaze, the cadence of their speech. You have inherited this ability to reach beyond the conscious mind and tap into the subconscious, influencing and even overwhelming the thoughts of the one you focus on, leading them to do your bidding. | :'''Vampric Mind:''' There is just something about the Bloodless' presence, the way they move, the intensity of their gaze, the cadence of their speech. You have inherited this ability to reach beyond the conscious mind and tap into the subconscious, influencing and even overwhelming the thoughts of the one you focus on, leading them to do your bidding. | ||
− | :'''Chains of Earth:''' Something of the weight of unlife causes reality to turn its gaze from the unnatural stain of the Bloodless, rejecting their very existence in the only way it can. '''Chains of Earth''' allows the Bloodless to sink into earth or | + | :'''Chains of Earth:''' Something of the weight of unlife causes reality to turn its gaze from the unnatural stain of the Bloodless, rejecting their very existence in the only way it can. '''Chains of Earth''' allows the Bloodless to sink into the earth or rise into the heavens at will in defiance of the strictures that bind normal mortals. This power only confers vertical movement. |
+ | :In similar fashion, the Bloodless, who has no natural reflection, can use this power to fade from sight. When they do this they are effectively invisible to anyone looking at them, but their reflection becomes visible in all nearby reflective surfaces in response. Something that trained hunters might know about and use, but most mortals do not. | ||
− | |||
− | |||
− | |||
'''Limit:''' [Hunger] Shut down any Bloodless power to gain a pp. Activate an opportunity to restore the power. | '''Limit:''' [Hunger] Shut down any Bloodless power to gain a pp. Activate an opportunity to restore the power. | ||
− | [[Shadowwalkers: | + | [[Shadowwalkers:_Trait_Sets,_Mods,_and_Chargen#Character_Generation | < < < Back to the Top]] |
− | |||
− | |||
[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | < < < Back to Main Page]] | [[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | < < < Back to Main Page]] | ||
Line 75: | Line 55: | ||
===<u>'''Changeling Power Set'''</u>=== | ===<u>'''Changeling Power Set'''</u>=== | ||
− | + | '''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and the other two at [[file:d8a.png|24px|d8]] | |
− | ''' | + | :'''Shapeshift:''' Changelings have the ability to change into an animal of their lycanthropic species. While in that form, they enjoy that animal's natural protections, senses, reflexes, speed, and mode of movement; even in human form they still retain something of the animal's unique senses. |
− | :''' | + | :'''Call of the Wild:''' The Changeling can mentally summon nearby animals and command them. The animals will respond to the Changeling as to an alpha of their own bloodline. |
− | + | :'''Creatures Great and Small:''' While in animal form the Changeling is able to reduce or increase their size from a creature half the size of the smallest known example of the species to a towering dire-beast of the same type. | |
− | |||
− | :'''Creatures Great and Small:''' | ||
− | |||
− | |||
− | |||
Line 93: | Line 68: | ||
'''Limit:''' [Exhaustion] Shut down any Changeling power to gain a pp. Activate an opportunity to restore the power. | '''Limit:''' [Exhaustion] Shut down any Changeling power to gain a pp. Activate an opportunity to restore the power. | ||
− | [[Shadowwalkers: | + | [[Shadowwalkers:_Trait_Sets,_Mods,_and_Chargen#Character_Generation | < < < Back to the Top]] |
− | |||
− | |||
[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | < < < Back to Main Page]] | [[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | < < < Back to Main Page]] | ||
Line 101: | Line 74: | ||
===<u>'''Exiled Power Set'''</u>=== | ===<u>'''Exiled Power Set'''</u>=== | ||
− | + | '''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and the other two at [[file:d8a.png|24px|d8]] | |
− | ''' | + | :'''Touch of the Exiled:''' By laying hands on another being, the Exiled opens a conduit from their target to the decaying remains of divinity that still dwells within them. This conduit lets them see the past few moments of time as the target experienced them. Choose between the following two options to define how this power manifests for you. |
− | : | + | :: [[file:d0a.png|12px]] Hand of Light: By physically touching a creature, the Exiled can remove a certain amount of Physical, Psychic, or Spiritual stress (choose one). The Fallen cannot make the attempt again on the same target until that target has experienced downtime between scenes. |
− | :: [[file:d0a.png|12px]] Hand of | + | :: [[file:d0a.png|12px]] Hand of Darkness: By physically touching a creature, the Exiled can inflict searing trauma (Physical, Psychic, or Spiritual - player's choice). |
− | + | : [Special] Spend a pp to reverse the manifestation of your '''Touch of the Exiled''' power for a single action. | |
− | |||
− | : [Special] Spend a pp to reverse the manifestation of your '''Touch of the | ||
:'''Sword of Storms:''' Stolen by the angel welded to your flesh even as it was cast down, you are in possession of one of the rare blades of the Nephalim. Worked of dark metal of elements not known on earth, the Sword is a devastating weapon against all creatures that bear the echo of the supernatural. The blade can be summoned or dismissed as needed, existing ouside of space and time until it is called forth. | :'''Sword of Storms:''' Stolen by the angel welded to your flesh even as it was cast down, you are in possession of one of the rare blades of the Nephalim. Worked of dark metal of elements not known on earth, the Sword is a devastating weapon against all creatures that bear the echo of the supernatural. The blade can be summoned or dismissed as needed, existing ouside of space and time until it is called forth. | ||
− | |||
− | |||
:'''Universal Mind:''' Connected to the unwavering consciousness that is the web that binds reality as we know it, the Exiled can read the surface thoughts and probe the emotional state of any living being or cursed artifact within 50' of them. Alternately, they can amplify or buffer or even shift by degree the emotions they detect. | :'''Universal Mind:''' Connected to the unwavering consciousness that is the web that binds reality as we know it, the Exiled can read the surface thoughts and probe the emotional state of any living being or cursed artifact within 50' of them. Alternately, they can amplify or buffer or even shift by degree the emotions they detect. | ||
− | + | '''Limit:''' [Conscious Activation] If taken out, asleep, or unconscious, shut down Exiled Power Set. Restore Exiled Power Set when you awake. | |
− | |||
− | |||
− | '''Limit:''' [Conscious Activation] If taken out, asleep, or unconscious, shut down | ||
'''Limit:''' [Crisis of Faith] Shut down any Exiled power to gain a pp. Activate an opportunity to restore the power. | '''Limit:''' [Crisis of Faith] Shut down any Exiled power to gain a pp. Activate an opportunity to restore the power. | ||
− | + | [[Shadowwalkers:_Trait_Sets,_Mods,_and_Chargen#Character_Generation | < < < Back to the Top]] | |
− | |||
− | [[Shadowwalkers: | ||
− | |||
− | |||
[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | < < < Back to Main Page]] | [[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | < < < Back to Main Page]] | ||
Line 137: | Line 99: | ||
===<u>'''Forgotten Power Set'''</u>=== | ===<u>'''Forgotten Power Set'''</u>=== | ||
− | + | '''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and the other two at [[file:d8a.png|24px|d8]] | |
− | |||
− | '''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and two at [[file:d8a.png|24px|d8]] | ||
− | :'''Avatar:''' You have a distinct appearance that hundreds or thousands of years ago might have been instantly recognizable, but even now resonates with people on a subconscious level. Because of this you are able to influence whether a GMC's initial reaction to you is favorable or adversarial. Select two of the following attributes to | + | :'''Avatar:''' You have a distinct appearance that hundreds or thousands of years ago might have been instantly recognizable, but even now resonates with people on a subconscious level. Because of this you are able to influence whether a GMC's initial reaction to you is favorable or adversarial. Select two of the following attributes to fall under this power: Speed, Reflexes, Strength, Senses, Stamina, Durability. You are resistant to one kind of energy. |
− | :'''Demesne:''' You have the power to influence | + | :'''Demesne:''' You have the power to influence the sun and storms to some degree. |
:'''Unrelenting Rage:''' Somewhere deep down the spirit within you remembers what it was, what it did, and what it had. Hands that remember being part of creation reach for destruction. Your unarmed attacks are devastating to living tissue and the very elements of the world. | :'''Unrelenting Rage:''' Somewhere deep down the spirit within you remembers what it was, what it did, and what it had. Hands that remember being part of creation reach for destruction. Your unarmed attacks are devastating to living tissue and the very elements of the world. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
'''Limit:''' [Lost] Shut down any Forgotten power to gain a pp. Activate an opportunity to restore the power. | '''Limit:''' [Lost] Shut down any Forgotten power to gain a pp. Activate an opportunity to restore the power. | ||
Line 157: | Line 111: | ||
'''Limit:''' [Shield of Fate] When you would take stress, instead shut down any Forgotten power. Activate an opportunity to restore the power. | '''Limit:''' [Shield of Fate] When you would take stress, instead shut down any Forgotten power. Activate an opportunity to restore the power. | ||
− | |||
− | [[Shadowwalkers: | + | |
+ | [[Shadowwalkers:_Trait_Sets,_Mods,_and_Chargen#Character_Generation | < < < Back to the Top]] | ||
[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | < < < Back to Main Page]] | [[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | < < < Back to Main Page]] | ||
Line 165: | Line 119: | ||
===<u>'''Guardian Power Set'''</u>=== | ===<u>'''Guardian Power Set'''</u>=== | ||
− | + | '''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and the other two at [[file:d8a.png|24px|d8]] | |
− | |||
− | '''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and two at [[file:d8a.png|24px|d8]] | ||
− | :'''Whispers in Stone:''' You know the city like you know your own flesh. You | + | :'''Whispers in Stone:''' You know the city like you know your own flesh. You knoow where it is well and where ill festers. The streets and buildings and sidewalks are a constant breeze grazing your consciousness, silently imparting the things they see and feel and experience. It isn't always easy to find specific folks. People are too ephemeral for that, but finding specific kinds of people. That's easy. The expert you need is never more than a whisper away. |
:'''Keys to the City:''' Open any door anywhere in the city and step through any other door anywhere else in the city. | :'''Keys to the City:''' Open any door anywhere in the city and step through any other door anywhere else in the city. | ||
Line 175: | Line 127: | ||
:'''Haven:''' You are able to grant Haven to one individul within your line of sight and the city will do everything supernaturally possible to protect that person. Only one such person can be affected at a time. | :'''Haven:''' You are able to grant Haven to one individul within your line of sight and the city will do everything supernaturally possible to protect that person. Only one such person can be affected at a time. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
'''Limit:''' [Exhaustion] Shut down any Guardian power to gain a pp. Activate an opportunity to restore the power. | '''Limit:''' [Exhaustion] Shut down any Guardian power to gain a pp. Activate an opportunity to restore the power. | ||
− | [[Shadowwalkers: | + | [[Shadowwalkers:_Trait_Sets,_Mods,_and_Chargen#Character_Generation | < < < Back to the Top]] |
− | |||
− | |||
[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | < < < Back to Main Page]] | [[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | < < < Back to Main Page]] | ||
Line 191: | Line 136: | ||
===<u>'''Mystic Power Set'''</u>=== | ===<u>'''Mystic Power Set'''</u>=== | ||
− | + | '''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and the other two at [[file:d8a.png|24px|d8]] | |
− | |||
− | '''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and two at [[file:d8a.png|24px|d8]] | ||
:'''Elemental Master:''' You have mastered one of the four traditional elements: '''Earth, Air, Fire,''' or '''Water'''. The player must select one element to be his Primary element of Mastery. Any use of the other three elements is made at one die lower than this power is ranked at. | :'''Elemental Master:''' You have mastered one of the four traditional elements: '''Earth, Air, Fire,''' or '''Water'''. The player must select one element to be his Primary element of Mastery. Any use of the other three elements is made at one die lower than this power is ranked at. | ||
Line 199: | Line 142: | ||
:This power can be used to affect existing elements or to summon elements or elementals as well as enable the Mystic to survive contact with the element or immersion in the elemental plane in question. | :This power can be used to affect existing elements or to summon elements or elementals as well as enable the Mystic to survive contact with the element or immersion in the elemental plane in question. | ||
− | :'''Telekinesis:''' The Mystic is able to reach out with their mind and take hold of an object within their line of sight and lift or move it | + | :'''Telekinesis:''' The Mystic is able to can reach out with their mind and take hold of an object within their line of sight and lift or move it. |
− | :: [[File:D0Ba.png|12px]] Effect die of [[file:d4a.png|24px|d4]] can manipulate '''~''' | + | :: [[File:D0Ba.png|12px]] Effect die of [[file:d4a.png|24px|d4]] can manipulate '''~'''25 lbs and only at non damaging speeds. |
− | :: [[File:D0Ba.png|12px]] Effect die of [[file:d6a.png|24px|d6]] can | + | :: [[File:D0Ba.png|12px]] Effect die of [[file:d6a.png|24px|d6]] can lift '''~'''250 lbs and move said object vigorously (as a weapon). |
− | :: [[File:D0Ba.png|12px]] Effect die of [[file:d8a.png|24px|d8]] can | + | :: [[File:D0Ba.png|12px]] Effect die of [[file:d8a.png|24px|d8]] can lift '''~'''500 lbs and can be moved to devastating effect. |
− | :: [[File:D0Ba.png|12px]] Effect die of [[file:d10a.png|24px|d10]] can | + | :: [[File:D0Ba.png|12px]] Effect die of [[file:d10a.png|24px|d10]] can lift '''~'''2500 lbs with predictable potential for destruction. |
− | :: [[File:D0Ba.png|12px]] Effect die of [[file:d12a.png|24px|d12]] can | + | :: [[File:D0Ba.png|12px]] Effect die of [[file:d12a.png|24px|d12]] can lift '''~'''5000 lbs. |
:'''Walker of the Ways:''' The Mystic is able to open any gate between the realm they are in and a connecting realm (the gate must be there to be opened). Being able to open the gate does not guarantee survival in the realm beyond. Effect determines how long a gate stays open and how many may follow. Gates to the Astral Realm, the Neverwhen, and Faerie are usually not immediately lethal from an environmental standpoint, and Mystics are frequently equipped to survive the elemental realms. | :'''Walker of the Ways:''' The Mystic is able to open any gate between the realm they are in and a connecting realm (the gate must be there to be opened). Being able to open the gate does not guarantee survival in the realm beyond. Effect determines how long a gate stays open and how many may follow. Gates to the Astral Realm, the Neverwhen, and Faerie are usually not immediately lethal from an environmental standpoint, and Mystics are frequently equipped to survive the elemental realms. | ||
− | + | '''Limit:''' [Conscious Activation] If taken out, asleep, or unconscious, shut down Mystic Power Set. Restore Changeling Power Set when you awake. | |
− | |||
− | |||
− | '''Limit:''' [Conscious Activation] If taken out, asleep, or unconscious, shut down | ||
'''Limit:''' [Hex] When you would take stress and there is sufficient technology nearby, ignore that stress in exchange for blowing out all nearby technology. | '''Limit:''' [Hex] When you would take stress and there is sufficient technology nearby, ignore that stress in exchange for blowing out all nearby technology. | ||
Line 218: | Line 158: | ||
'''Limit:''' [Exhaustion] Shut down any Mystic power to gain a pp. Activate an opportunity to restore the power. | '''Limit:''' [Exhaustion] Shut down any Mystic power to gain a pp. Activate an opportunity to restore the power. | ||
− | [[Shadowwalkers: | + | [[Shadowwalkers:_Trait_Sets,_Mods,_and_Chargen#Character_Generation | < < < Back to the Top]] |
− | |||
− | |||
[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | < < < Back to Main Page]] | [[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | < < < Back to Main Page]] | ||
− | |||
===<u>'''Null Power Set'''</u>=== | ===<u>'''Null Power Set'''</u>=== | ||
− | + | '''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and the other two at [[file:d8a.png|24px|d8]] | |
− | |||
− | '''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and two at [[file:d8a.png|24px|d8]] | ||
− | :'''Weft and Warp:''' Nulls are uncanny good at avoiding attacks of the Echo. If a supernatural effect can be physically avoided, however unlikely, the Null can avoid it, the unseen entropy within | + | :'''Weft and Warp:''' Nulls are uncanny good at avoiding attacks of the Echo. If a supernatural effect can be physically avoided, however unlikely, the Null can avoid it, the unseen entropy within warping space and time in their vicinity even if bound or unconscious. If an Echo effect does get through a Null's natural defenses step down its effect die by one. |
− | :'''Social Chameleon:''' Whatever force resides within the Null is a thing of craft and wile and strives to protect the Null with whatever tools it can scavenge. Consequently, Nulls can perfectly adopt the appearance, manerisms, even vocal patterns, tone, and inflection of anyone in their line of sight, taking new forms in lieu of an action or reaction | + | :'''Social Chameleon:''' Whatever force resides within the Null is a thing of craft and wile and strives to protect the Null with whatever tools it can scavenge. Consequently, Nulls can perfectly adopt the appearance, manerisms, even vocal patterns, tone, and inflection of anyone in their line of sight, taking new forms in lieu of an action or reaction. The form lasts only a single turn after the copied being withdraws or is removed from the Null's line of sight, whereupon the Null must adopt a new form or resume their natural appearance. |
:'''Thresher:''' A Null's bare fists do devastating damage to supernatural creatures, the entropy within the Null shredding the weave of the other being's echo where it strikes, causing stress to accrue to the stress track of the Null player's choice (GM must disclose the current state of all the being's stress tracks at the time of the attack). | :'''Thresher:''' A Null's bare fists do devastating damage to supernatural creatures, the entropy within the Null shredding the weave of the other being's echo where it strikes, causing stress to accrue to the stress track of the Null player's choice (GM must disclose the current state of all the being's stress tracks at the time of the attack). | ||
− | |||
− | |||
− | |||
− | |||
− | |||
'''Limit:''' [Exhaustion] Shut down any Null power to gain a pp. Activate an opportunity to restore the power.. | '''Limit:''' [Exhaustion] Shut down any Null power to gain a pp. Activate an opportunity to restore the power.. | ||
− | [[Shadowwalkers: | + | [[Shadowwalkers:_Trait_Sets,_Mods,_and_Chargen#Character_Generation | < < < Back to the Top]] |
− | |||
− | |||
[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | < < < Back to Main Page]] | [[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | < < < Back to Main Page]] | ||
Line 252: | Line 180: | ||
===<u>'''Promethean Power Set'''</u>=== | ===<u>'''Promethean Power Set'''</u>=== | ||
− | + | '''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and the other two at [[file:d8a.png|24px|d8]] | |
− | |||
− | '''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and two at [[file:d8a.png|24px|d8]] | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | :'''Glyph Warded:''' Your body is etched and carved with magical sigils of warding, rendering you immune to one energy type and resistant to another. Additionally, when you would take physical stress, you can instead elect to take psychic or spiritual stress. You are supernaturally strong. | ||
− | ''' | + | :'''Primal Savagery:''' When pushed to it you attack with ruthless abandon, throwing yourself heedlessly into the fray regardless of the consequences. When you take the time to focus on a target, they are unable to avoid or hide from you short of employing supernatural means such as teleporting. |
+ | :'''Overmind:''' The thoughts of those within 50' of you are plain to your senses. Only one target can be focused on at a time. | ||
− | |||
'''Limit:''' [Exhaustion] Shut down any Promethean power to gain a pp. Activate an opportunity to restore the power.. | '''Limit:''' [Exhaustion] Shut down any Promethean power to gain a pp. Activate an opportunity to restore the power.. | ||
− | [[Shadowwalkers: | + | [[Shadowwalkers:_Trait_Sets,_Mods,_and_Chargen#Character_Generation | < < < Back to the Top]] |
− | |||
− | |||
[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | < < < Back to Main Page]] | [[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | < < < Back to Main Page]] | ||
Line 278: | Line 197: | ||
===<u>'''Revenant Power Set'''</u>=== | ===<u>'''Revenant Power Set'''</u>=== | ||
− | + | '''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and the other two at [[file:d8a.png|24px|d8]] | |
− | |||
− | '''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and two at [[file:d8a.png|24px|d8]] | ||
:'''Speaker for the Dead:''' Having fought their way back from Death's own realm, Revenants can bring the truth of the dead to the living, speaking horrible secrets from beyond the veil - secrets that sear and rot the psyche of all who hear them. | :'''Speaker for the Dead:''' Having fought their way back from Death's own realm, Revenants can bring the truth of the dead to the living, speaking horrible secrets from beyond the veil - secrets that sear and rot the psyche of all who hear them. | ||
Line 287: | Line 204: | ||
:'''Gravelight:''' Revenants wear a nimbus of ambient light that outlines their form at all times. The effect is entirely unnoticeable in well lit areas, but stands out in twilight and darkness. The Revenant can use their gravelight to instill fear in another being, causing them to freeze or flee. Gravelight affects Nulls normally and their powers cannot be brought to bear against it. | :'''Gravelight:''' Revenants wear a nimbus of ambient light that outlines their form at all times. The effect is entirely unnoticeable in well lit areas, but stands out in twilight and darkness. The Revenant can use their gravelight to instill fear in another being, causing them to freeze or flee. Gravelight affects Nulls normally and their powers cannot be brought to bear against it. | ||
− | |||
− | |||
− | |||
Line 298: | Line 212: | ||
'''Limit:''' [Despair] Shut down any Revenant power to gain a pp. Activate an opportunity to restore the power. | '''Limit:''' [Despair] Shut down any Revenant power to gain a pp. Activate an opportunity to restore the power. | ||
− | [[Shadowwalkers: | + | [[Shadowwalkers:_Trait_Sets,_Mods,_and_Chargen#Character_Generation | < < < Back to the Top]] |
− | |||
− | |||
[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | < < < Back to Main Page]] | [[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | < < < Back to Main Page]] | ||
Line 306: | Line 218: | ||
===<u>'''Touched Power Set''' </u>=== | ===<u>'''Touched Power Set''' </u>=== | ||
− | + | '''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and the other two at [[file:d8a.png|24px|d8]] | |
− | |||
− | '''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and two at [[file:d8a.png|24px|d8]] | ||
− | :'''Masque of the Fae:''' The Touched can take on the appearance of any | + | :'''Masque of the Fae:''' The Touched can take on the appearance of any full blooded fae they are familiar with, granting them the following benefits. |
:: [[File:D0Ba.png|12px]] Emmissary of the Sidhe: Marked by the Fae as one of their own, the Touched is able to sense and navigate the ways of Faerie and move unchallenged through it. | :: [[File:D0Ba.png|12px]] Emmissary of the Sidhe: Marked by the Fae as one of their own, the Touched is able to sense and navigate the ways of Faerie and move unchallenged through it. | ||
:: [[File:D0Ba.png|12px]] Truthear: You can smell falshoods, whether verbal, physical, or illusory. | :: [[File:D0Ba.png|12px]] Truthear: You can smell falshoods, whether verbal, physical, or illusory. | ||
Line 316: | Line 226: | ||
:: [[File:D0Ba.png|12px]] There/Not-There: Your glamour makes it seem that you are several feet from where you actually are. | :: [[File:D0Ba.png|12px]] There/Not-There: Your glamour makes it seem that you are several feet from where you actually are. | ||
:: [[File:D0Ba.png|12px]] Nimue's Cloak: You are able to cover one willing creature in a glamour. The glamour lasts as long as the creature remains within 50' of you. Only one such glamour can be maintained at a time. This application of the Masque works on Nulls. | :: [[File:D0Ba.png|12px]] Nimue's Cloak: You are able to cover one willing creature in a glamour. The glamour lasts as long as the creature remains within 50' of you. Only one such glamour can be maintained at a time. This application of the Masque works on Nulls. | ||
− | |||
− | :'''Morrigan on Raven Wings:''' You can explode into a murder of | + | :'''Morrigan on Raven Wings:''' You can explode into a murder of ravens and move anywhere within 50' of your starting point provided you can see it. Any physical stress taken while in swarm form is halved, round down. At the end of the turn the Touched must reform. |
:'''Throw Wide the Gate:''' The Touched are able to sense openings into and out of Faerie and are able to force another being into the Fae realm from the mortal world or expell a being from the Fae realm to the mortal world. Player's choice whether this plays as an abrupt and possibly violent action or whether the target being simply wanders unawares from one realm into the other. | :'''Throw Wide the Gate:''' The Touched are able to sense openings into and out of Faerie and are able to force another being into the Fae realm from the mortal world or expell a being from the Fae realm to the mortal world. Player's choice whether this plays as an abrupt and possibly violent action or whether the target being simply wanders unawares from one realm into the other. | ||
− | + | '''Limit:''' [Unglamoured] Shut down the '''Masque of the Fae''' power and immediately take on fully human form and gain a pp. Activate an opportunity to restore the power. | |
− | |||
− | |||
− | '''Limit:''' [ | ||
− | |||
− | ''' | ||
− | [ | + | '''Limit:''' [Fickle Fae] Change the '''Throw Wide the Gate''' power into a '''Gates Closed''' complication and gain a pp. Activate an opportunity to remove the complication and restore the power. |
− | [[Shadowwalkers: | + | [[Shadowwalkers:_Trait_Sets,_Mods,_and_Chargen#Character_Generation | < < < Back to the Top]] |
[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | < < < Back to Main Page]] | [[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | < < < Back to Main Page]] | ||
Line 338: | Line 242: | ||
===<u>'''Unfettered Power Set'''</u>=== | ===<u>'''Unfettered Power Set'''</u>=== | ||
− | + | '''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and the other two at [[file:d8a.png|24px|d8]] | |
− | |||
− | '''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and two at [[file:d8a.png|24px|d8]] | ||
:'''Beyond the Veil:''' The veil has been withdrawn from the eyes of the Unfettered, allowing them to see the cogs and gears that churn behind the facade of reality, into the machinery that drives the universe. The Unfettered use their sight to gain a deeper understanding of the world, examining its underpinings and acting according to that understanding. | :'''Beyond the Veil:''' The veil has been withdrawn from the eyes of the Unfettered, allowing them to see the cogs and gears that churn behind the facade of reality, into the machinery that drives the universe. The Unfettered use their sight to gain a deeper understanding of the world, examining its underpinings and acting according to that understanding. | ||
− | :: [[File:D0Ba.png|12px]] Psychic Blast: You can temporarily open the eyes of another being to the | + | :: [[File:D0Ba.png|12px]] Psychic Blast: You can temporarily open the eyes of another being to the madnes that churns behind reality, forcing them to confront everything they thought they knew about their existence, causing psychic or spiritual stress (player's choice). The Fallen cannot take spiritual stress from this, given their own unique understanding of that machinery, but they can still take psychic stress from the sheer volume of the assault. |
− | :: [[File:D0Ba.png|12px]] Precognition: By studying the subtle workings of the unseen machine, the Unfettered can gain insight to what is coming in the next few moments, allowing them to anticipate the flow of reality around them | + | :: [[File:D0Ba.png|12px]] Precognition: By studying the subtle workings of the unseen machine, the Unfettered can gain insight to what is coming in the next few moments, allowing them to anticipate the flow of reality around them. |
:: [[File:D0Ba.png|12px]] Monkey in the Wrench: The Unfettered are sometimes capable of giving the machine a nudge or gumming up the cogs, momentarily changing some small aspect of reality. | :: [[File:D0Ba.png|12px]] Monkey in the Wrench: The Unfettered are sometimes capable of giving the machine a nudge or gumming up the cogs, momentarily changing some small aspect of reality. | ||
− | :'''Wild Teleport:''' The machine is vast, possibly infinite, but it is not perfect. Something works on it to effect repairs. The Unfettered speculate, telling scary-time stories and postulating theories that could make a tinfoil hat blush, but what they have discovered is how the unseen mechanics get around the machine. Unfortunately, the Fixers are apparently gargantuan, so the Unfettered are limited in their use of the transport device, but to that extent they ''can'' use it. On this side of the veil, the Unfettered appears to teleport short distances (anywhere within their line of sight). If no other actions are taken, the Unfettered may do so up to three times in a turn | + | :'''Wild Teleport:''' The machine is vast, possibly infinite, but it is not perfect. Something works on it to effect repairs. The Unfettered speculate, telling scary-time stories and postulating theories that could make a tinfoil hat blush, but what they have discovered is how the unseen mechanics get around the machine. Unfortunately, the Fixers are apparently gargantuan, so the Unfettered are limited in their use of the transport device, but to that extent they ''can'' use it. On this side of the veil, the Unfettered appears to teleport short distances (anywhere within their line of sight). If no other actions are taken, the Unfettered may do so up to three times in a turn. |
− | :''' | + | :'''Written on the Subway Walls:''' The Unfettered have the potential for prophecy. If you focus on an individual being or collective culture and their relation to the Machine it is possible to make a single prediction about the future as relates to them. If the prophecy is believed it will influence the actions of those who believe it. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
'''Limit:''' [Cognative Dissonance] Shut down any Unfettered power to gain a pp. Activate an opportunity to restore the power. | '''Limit:''' [Cognative Dissonance] Shut down any Unfettered power to gain a pp. Activate an opportunity to restore the power. | ||
− | [[Shadowwalkers: | + | [[Shadowwalkers:_Trait_Sets,_Mods,_and_Chargen#Character_Generation | < < < Back to the Top]] |
− | |||
− | |||
[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | < < < Back to Main Page]] | [[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | < < < Back to Main Page]] | ||
---- | ---- | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Knacks [[file:d6a.png|32px|d6]] [[File:Arrow03.png|24px]]== | ==Knacks [[file:d6a.png|32px|d6]] [[File:Arrow03.png|24px]]== | ||
− | Knacks are specific specialties under a given Role that the character is just a natural at. | + | Knacks are specific specialties under a given Role that the character is just a natural at. Starting knacks are worth an extra [[file:d6a.png|24px]] to the roll it applies to but can be stepped up during chargen as outlined below. |
− | |||
− | Starting knacks are worth an extra [[file:d6a.png|24px]] to the roll it applies to but can be stepped up during chargen as outlined below | ||
[[file:d0a.png|12px]] Each player gets to assign two free knacks at [[file:d6a.png|24px]] to their Character's [[file:d10a.png|24px]] role. | [[file:d0a.png|12px]] Each player gets to assign two free knacks at [[file:d6a.png|24px]] to their Character's [[file:d10a.png|24px]] role. | ||
Line 419: | Line 275: | ||
'''No knack can be stepped up higher than the dice value of the role it is assigned to.''' | '''No knack can be stepped up higher than the dice value of the role it is assigned to.''' | ||
− | [[Shadowwalkers: | + | [[Shadowwalkers:_Trait_Sets,_Mods,_and_Chargen#Character_Generation | < < < Back to the Top]] |
− | |||
− | |||
[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | < < < Back to Main Page]] | [[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | < < < Back to Main Page]] | ||
---- | ---- | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |