Editing Shadowwalkers: Secondary Sets
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[[File:1 ESGUrsxtliDsae0S5fZudg.jpeg|500px|center]] | [[File:1 ESGUrsxtliDsae0S5fZudg.jpeg|500px|center]] | ||
=Secondary Trait Sets= | =Secondary Trait Sets= | ||
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===<u>'''Awakened Power Set'''</u>=== | ===<u>'''Awakened Power Set'''</u>=== | ||
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'''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and two at [[file:d8a.png|24px|d8]] | '''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and two at [[file:d8a.png|24px|d8]] | ||
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[[Shadowwalkers:_Secondary_Sets#Secondary_Trait_Sets | < < < Back to the Top]] | [[Shadowwalkers:_Secondary_Sets#Secondary_Trait_Sets | < < < Back to the Top]] | ||
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[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | < < < Back to Main Page]] | [[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | < < < Back to Main Page]] | ||
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===<u>'''Bloodless Power Set'''</u>=== | ===<u>'''Bloodless Power Set'''</u>=== | ||
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'''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and two at [[file:d8a.png|24px|d8]] | '''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and two at [[file:d8a.png|24px|d8]] | ||
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:'''Vampric Mind:''' There is just something about the Bloodless' presence, the way they move, the intensity of their gaze, the cadence of their speech. You have inherited this ability to reach beyond the conscious mind and tap into the subconscious, influencing and even overwhelming the thoughts of the one you focus on, leading them to do your bidding. | :'''Vampric Mind:''' There is just something about the Bloodless' presence, the way they move, the intensity of their gaze, the cadence of their speech. You have inherited this ability to reach beyond the conscious mind and tap into the subconscious, influencing and even overwhelming the thoughts of the one you focus on, leading them to do your bidding. | ||
− | :'''Chains of Earth:''' Something of the weight of unlife causes reality to turn its gaze from the unnatural stain of the Bloodless, rejecting their very existence in the only way it can. '''Chains of Earth''' allows the Bloodless to sink into earth or | + | :'''Chains of Earth:''' Something of the weight of unlife causes reality to turn its gaze from the unnatural stain of the Bloodless, rejecting their very existence in the only way it can. '''Chains of Earth''' allows the Bloodless to sink into the earth or rise into the heavens at will in defiance of the strictures that bind normal mortals. This power only confers vertical movement. |
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+ | :In similar fashion, the Bloodless, who has no natural reflection, can use this power to fade from sight. When they do this they are effectively invisible to anyone looking at them, but their reflection becomes visible in all nearby reflective surfaces in response. Something that trained hunters might know about and use, but most mortals do not. | ||
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[[Shadowwalkers:_Secondary_Sets#Secondary_Trait_Sets | < < < Back to the Top]] | [[Shadowwalkers:_Secondary_Sets#Secondary_Trait_Sets | < < < Back to the Top]] | ||
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[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | < < < Back to Main Page]] | [[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | < < < Back to Main Page]] | ||
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===<u>'''Changeling Power Set'''</u>=== | ===<u>'''Changeling Power Set'''</u>=== | ||
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'''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and two at [[file:d8a.png|24px|d8]] | '''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and two at [[file:d8a.png|24px|d8]] | ||
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[[Shadowwalkers:_Secondary_Sets#Secondary_Trait_Sets | < < < Back to the Top]] | [[Shadowwalkers:_Secondary_Sets#Secondary_Trait_Sets | < < < Back to the Top]] | ||
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[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | < < < Back to Main Page]] | [[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | < < < Back to Main Page]] | ||
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===<u>'''Exiled Power Set'''</u>=== | ===<u>'''Exiled Power Set'''</u>=== | ||
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'''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and two at [[file:d8a.png|24px|d8]] | '''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and two at [[file:d8a.png|24px|d8]] | ||
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: [Special] Spend a pp to reverse the manifestation of your '''Touch of the Fallen''' power for a single action. | : [Special] Spend a pp to reverse the manifestation of your '''Touch of the Fallen''' power for a single action. | ||
− | :'''Sword of Storms:''' Stolen by the angel welded to your flesh even as it was cast down, you are in possession of one of the rare blades of the Nephalim. Worked of dark metal of elements not known on earth, the Sword is a devastating weapon against all creatures that bear the echo of the supernatural. The blade can be summoned or dismissed as needed, existing ouside of space and time until it is called forth. | + | :'''Sword of Storms:''' Stolen by the angel welded to your flesh even as it was cast down, you are in possession of one of the rare blades of the Nephalim. Worked of dark metal of elements not known on earth, the Sword is a devastating weapon against all creatures that bear the echo of the supernatural. The blade can be summoned or dismissed as needed, existing ouside of space and time until it is called forth. '''Summoning or dismissing the sword never requires a dice roll.''' |
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:'''Universal Mind:''' Connected to the unwavering consciousness that is the web that binds reality as we know it, the Exiled can read the surface thoughts and probe the emotional state of any living being or cursed artifact within 50' of them. Alternately, they can amplify or buffer or even shift by degree the emotions they detect. | :'''Universal Mind:''' Connected to the unwavering consciousness that is the web that binds reality as we know it, the Exiled can read the surface thoughts and probe the emotional state of any living being or cursed artifact within 50' of them. Alternately, they can amplify or buffer or even shift by degree the emotions they detect. | ||
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[[Shadowwalkers:_Secondary_Sets#Secondary_Trait_Sets | < < < Back to the Top]] | [[Shadowwalkers:_Secondary_Sets#Secondary_Trait_Sets | < < < Back to the Top]] | ||
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[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | < < < Back to Main Page]] | [[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | < < < Back to Main Page]] | ||
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===<u>'''Forgotten Power Set'''</u>=== | ===<u>'''Forgotten Power Set'''</u>=== | ||
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'''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and two at [[file:d8a.png|24px|d8]] | '''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and two at [[file:d8a.png|24px|d8]] | ||
:'''Avatar:''' You have a distinct appearance that hundreds or thousands of years ago might have been instantly recognizable, but even now resonates with people on a subconscious level. Because of this you are able to influence whether a GMC's initial reaction to you is favorable or adversarial. Select two of the following attributes to add to this power: Speed, Reflexes, Strength, Senses, Stamina, Durability. You are resistant to one kind of energy. | :'''Avatar:''' You have a distinct appearance that hundreds or thousands of years ago might have been instantly recognizable, but even now resonates with people on a subconscious level. Because of this you are able to influence whether a GMC's initial reaction to you is favorable or adversarial. Select two of the following attributes to add to this power: Speed, Reflexes, Strength, Senses, Stamina, Durability. You are resistant to one kind of energy. | ||
− | :'''Demesne:''' You have the power to influence the intensity of the light of the sun and to summon and/or control storms. | + | :'''Demesne:''' You have the power to influence the intensity of the light of the sun and to summon and/or control storms to some degree. |
:'''Unrelenting Rage:''' Somewhere deep down the spirit within you remembers what it was, what it did, and what it had. Hands that remember being part of creation reach for destruction. Your unarmed attacks are devastating to living tissue and the very elements of the world. | :'''Unrelenting Rage:''' Somewhere deep down the spirit within you remembers what it was, what it did, and what it had. Hands that remember being part of creation reach for destruction. Your unarmed attacks are devastating to living tissue and the very elements of the world. | ||
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[[Shadowwalkers:_Secondary_Sets#Secondary_Trait_Sets | < < < Back to the Top]] | [[Shadowwalkers:_Secondary_Sets#Secondary_Trait_Sets | < < < Back to the Top]] | ||
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[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | < < < Back to Main Page]] | [[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | < < < Back to Main Page]] | ||
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===<u>'''Guardian Power Set'''</u>=== | ===<u>'''Guardian Power Set'''</u>=== | ||
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'''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and two at [[file:d8a.png|24px|d8]] | '''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and two at [[file:d8a.png|24px|d8]] | ||
− | :'''Whispers in Stone:''' You know the city like you know your own flesh. You | + | :'''Whispers in Stone:''' You know the city like you know your own flesh. You knoow where it is well and where ill festers. The streets and buildings and sidewalks are a constant breeze grazing your consciousness, silently imparting the things they see and feel and experience. It isn't always easy to find specific folk. People - even supernatural people - are too ephemeral for that. But finding groups, organizations, and factions, even those deliberately acting to avoid detection? These are as clear to your senses as fresh rain or a summer breeze. |
:'''Keys to the City:''' Open any door anywhere in the city and step through any other door anywhere else in the city. | :'''Keys to the City:''' Open any door anywhere in the city and step through any other door anywhere else in the city. | ||
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===<u>'''Mystic Power Set'''</u>=== | ===<u>'''Mystic Power Set'''</u>=== | ||
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'''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and two at [[file:d8a.png|24px|d8]] | '''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and two at [[file:d8a.png|24px|d8]] | ||
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:This power can be used to affect existing elements or to summon elements or elementals as well as enable the Mystic to survive contact with the element or immersion in the elemental plane in question. | :This power can be used to affect existing elements or to summon elements or elementals as well as enable the Mystic to survive contact with the element or immersion in the elemental plane in question. | ||
− | :'''Telekinesis:''' The Mystic is able to reach out with their mind and take hold of an object within their line of sight and lift or move it. Below are suggested reference ranges. | + | :'''Telekinesis:''' The Mystic is able to can reach out with their mind and take hold of an object within their line of sight and lift or move it. Below are suggested reference ranges. |
:: [[File:D0Ba.png|12px]] Effect die of [[file:d4a.png|24px|d4]] can manipulate '''~'''50 lbs at low velocity (moderately heavy furniture) | :: [[File:D0Ba.png|12px]] Effect die of [[file:d4a.png|24px|d4]] can manipulate '''~'''50 lbs at low velocity (moderately heavy furniture) | ||
:: [[File:D0Ba.png|12px]] Effect die of [[file:d6a.png|24px|d6]] can manipulate '''~'''500 lbs and move said object vigorously (grand piano, several people). | :: [[File:D0Ba.png|12px]] Effect die of [[file:d6a.png|24px|d6]] can manipulate '''~'''500 lbs and move said object vigorously (grand piano, several people). | ||
− | :: [[File:D0Ba.png|12px]] Effect die of [[file:d8a.png|24px|d8]] can manipulate '''~'''5,000 lbs and can be moved to devastating effect (a sizeable | + | :: [[File:D0Ba.png|12px]] Effect die of [[file:d8a.png|24px|d8]] can manipulate '''~'''5,000 lbs and can be moved to devastating effect (a sizeable truck or a couple cars) |
:: [[File:D0Ba.png|12px]] Effect die of [[file:d10a.png|24px|d10]] can manipulate '''~'''50,000 lbs with predictable potential for destruction (single family home) | :: [[File:D0Ba.png|12px]] Effect die of [[file:d10a.png|24px|d10]] can manipulate '''~'''50,000 lbs with predictable potential for destruction (single family home) | ||
:: [[File:D0Ba.png|12px]] Effect die of [[file:d12a.png|24px|d12]] can manipulate '''~'''500,000 lbs (office building or a largish cul de sac) | :: [[File:D0Ba.png|12px]] Effect die of [[file:d12a.png|24px|d12]] can manipulate '''~'''500,000 lbs (office building or a largish cul de sac) | ||
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[[Shadowwalkers:_Secondary_Sets#Secondary_Trait_Sets | < < < Back to the Top]] | [[Shadowwalkers:_Secondary_Sets#Secondary_Trait_Sets | < < < Back to the Top]] | ||
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[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | < < < Back to Main Page]] | [[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | < < < Back to Main Page]] | ||
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===<u>'''Null Power Set'''</u>=== | ===<u>'''Null Power Set'''</u>=== | ||
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'''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and two at [[file:d8a.png|24px|d8]] | '''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and two at [[file:d8a.png|24px|d8]] | ||
− | :'''Weft and Warp:''' Nulls are uncanny good at avoiding attacks of the Echo. If a supernatural effect can be physically avoided, however unlikely, the Null can avoid it, the unseen entropy within | + | :'''Weft and Warp:''' Nulls are uncanny good at avoiding attacks of the Echo. If a supernatural effect can be physically avoided, however unlikely, the Null can avoid it, the unseen entropy within warping space and time in their vicinity even if bound or unconscious. If an Echo effect does get through a Null's natural defenses step down its effect die by one regardless. |
:'''Social Chameleon:''' Whatever force resides within the Null is a thing of craft and wile and strives to protect the Null with whatever tools it can scavenge. Consequently, Nulls can perfectly adopt the appearance, manerisms, even vocal patterns, tone, and inflection of anyone in their line of sight, taking new forms in lieu of an action or reaction after the initial transformation provided they don't allow a form to lapse. The form lasts only a single turn after the copied being withdraws or is removed from the Null's line of sight, whereupon the Null must adopt a new form or resume their natural appearance. | :'''Social Chameleon:''' Whatever force resides within the Null is a thing of craft and wile and strives to protect the Null with whatever tools it can scavenge. Consequently, Nulls can perfectly adopt the appearance, manerisms, even vocal patterns, tone, and inflection of anyone in their line of sight, taking new forms in lieu of an action or reaction after the initial transformation provided they don't allow a form to lapse. The form lasts only a single turn after the copied being withdraws or is removed from the Null's line of sight, whereupon the Null must adopt a new form or resume their natural appearance. | ||
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[[Shadowwalkers:_Secondary_Sets#Secondary_Trait_Sets | < < < Back to the Top]] | [[Shadowwalkers:_Secondary_Sets#Secondary_Trait_Sets | < < < Back to the Top]] | ||
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[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | < < < Back to Main Page]] | [[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | < < < Back to Main Page]] | ||
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===<u>'''Promethean Power Set'''</u>=== | ===<u>'''Promethean Power Set'''</u>=== | ||
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'''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and two at [[file:d8a.png|24px|d8]] | '''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and two at [[file:d8a.png|24px|d8]] | ||
:'''Glyph Warded:''' Your body is etched and carved with magical sigils of warding, rendering you resistant to one energy type. Additionally, when you would take mortal stress, you can instead elect to take psychic or spiritual stress. You are supernaturally strong. | :'''Glyph Warded:''' Your body is etched and carved with magical sigils of warding, rendering you resistant to one energy type. Additionally, when you would take mortal stress, you can instead elect to take psychic or spiritual stress. You are supernaturally strong. | ||
− | :'''Primal Savagery:''' When | + | :'''Primal Savagery:''' When pushed to it you attack with ruthless abandon, throwing yourself heedlessly into the fray regardless of the consequences. When you take the time to focus on a target, they are Marked for you, unable to avoid or hide from you short of employing supernatural means that remove them from the scene entirely, such as teleporting. Your effect die is stepped up by one versus your marked target for the duration. Only one being may be so marked at a time. Nulls cannot be marked in this fashion. |
:'''Overmind:''' You are able to intercept the thoughts of a single individual within 50' of you for a single turn. While you are in their mind they are unable to interact in any meaningful way with the world around them. Only one target can be focused on in this manner at a time. | :'''Overmind:''' You are able to intercept the thoughts of a single individual within 50' of you for a single turn. While you are in their mind they are unable to interact in any meaningful way with the world around them. Only one target can be focused on in this manner at a time. | ||
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===<u>'''Revenant Power Set'''</u>=== | ===<u>'''Revenant Power Set'''</u>=== | ||
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'''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and two at [[file:d8a.png|24px|d8]] | '''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and two at [[file:d8a.png|24px|d8]] | ||
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===<u>'''Touched Power Set''' </u>=== | ===<u>'''Touched Power Set''' </u>=== | ||
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'''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and two at [[file:d8a.png|24px|d8]] | '''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and two at [[file:d8a.png|24px|d8]] | ||
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[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | < < < Back to Main Page]] | [[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | < < < Back to Main Page]] | ||
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===<u>'''Unfettered Power Set'''</u>=== | ===<u>'''Unfettered Power Set'''</u>=== | ||
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'''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and two at [[file:d8a.png|24px|d8]] | '''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and two at [[file:d8a.png|24px|d8]] | ||
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:: [[File:D0Ba.png|12px]] Psychic Blast: You can temporarily open the eyes of another being to the madness that churns behind reality, forcing them to confront everything they thought they knew about their existence, causing psychic or spiritual stress (player's choice). The Exiled cannot take spiritual stress from this, given their own unique understanding of that machinery, but they can still take psychic stress from the sheer volume of the assault. | :: [[File:D0Ba.png|12px]] Psychic Blast: You can temporarily open the eyes of another being to the madness that churns behind reality, forcing them to confront everything they thought they knew about their existence, causing psychic or spiritual stress (player's choice). The Exiled cannot take spiritual stress from this, given their own unique understanding of that machinery, but they can still take psychic stress from the sheer volume of the assault. | ||
− | :: [[File:D0Ba.png|12px]] Precognition: By studying the subtle workings of the unseen machine, the Unfettered can gain insight to what is coming in the next few moments, allowing them to anticipate the flow of reality around them | + | :: [[File:D0Ba.png|12px]] Precognition: By studying the subtle workings of the unseen machine, the Unfettered can gain insight to what is coming in the next few moments, allowing them to anticipate the flow of reality around them. |
:: [[File:D0Ba.png|12px]] Monkey in the Wrench: The Unfettered are sometimes capable of giving the machine a nudge or gumming up the cogs, momentarily changing some small aspect of reality. | :: [[File:D0Ba.png|12px]] Monkey in the Wrench: The Unfettered are sometimes capable of giving the machine a nudge or gumming up the cogs, momentarily changing some small aspect of reality. | ||
− | :'''Wild Teleport:''' The machine is vast, possibly infinite, but it is not perfect. Something works on it to effect repairs. The Unfettered speculate, telling scary-time stories and postulating theories that could make a tinfoil hat blush, but what they have discovered is how the unseen mechanics get around the machine. Unfortunately, the Fixers are apparently gargantuan, so the Unfettered are limited in their use of the transport device, but to that extent they ''can'' use it. On this side of the veil, the Unfettered appears to teleport short distances (anywhere within their line of sight). If no other actions are taken, the Unfettered may do so up to three times in a turn | + | :'''Wild Teleport:''' The machine is vast, possibly infinite, but it is not perfect. Something works on it to effect repairs. The Unfettered speculate, telling scary-time stories and postulating theories that could make a tinfoil hat blush, but what they have discovered is how the unseen mechanics get around the machine. Unfortunately, the Fixers are apparently gargantuan, so the Unfettered are limited in their use of the transport device, but to that extent they ''can'' use it. On this side of the veil, the Unfettered appears to teleport short distances (anywhere within their line of sight). If no other actions are taken, the Unfettered may do so up to three times in a turn. |
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− | : | + | :'''Written on the Subway Walls:''' The Unfettered have the potential for prophecy. If you focus on an individual and their relation to the Machine it is possible to make a single prediction about the immediate future as relates to them, stepping the effect die on their next action up or down (player's choice) by one. |
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===<u>'''Watcher Power Set'''</u>=== | ===<u>'''Watcher Power Set'''</u>=== | ||
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'''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and two at [[file:d8a.png|24px|d8]] | '''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and two at [[file:d8a.png|24px|d8]] | ||
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'''Limit:''' [Conscious Activation] If taken out, asleep, or unconscious, shut down the Watcher Power Set. Restore Watcher Power Set when you awake. | '''Limit:''' [Conscious Activation] If taken out, asleep, or unconscious, shut down the Watcher Power Set. Restore Watcher Power Set when you awake. | ||
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'''Limit:''' [Exhaustion] Shut down any Watcher power to gain a pp. Activate an opportunity to restore the power. | '''Limit:''' [Exhaustion] Shut down any Watcher power to gain a pp. Activate an opportunity to restore the power. | ||
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Knacks are specific specialties under a given Role that the character is just a natural at. | Knacks are specific specialties under a given Role that the character is just a natural at. | ||
− | Starting knacks are worth an extra [[file:d6a.png|24px]] to the roll it applies to but can be stepped up during chargen as outlined below | + | Starting knacks are worth an extra [[file:d6a.png|24px]] to the roll it applies to but can be stepped up during chargen as outlined below. |
[[file:d0a.png|12px]] Each player gets to assign two free knacks at [[file:d6a.png|24px]] to their Character's [[file:d10a.png|24px]] role. | [[file:d0a.png|12px]] Each player gets to assign two free knacks at [[file:d6a.png|24px]] to their Character's [[file:d10a.png|24px]] role. | ||
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'''No knack can be stepped up higher than the dice value of the role it is assigned to.''' | '''No knack can be stepped up higher than the dice value of the role it is assigned to.''' | ||
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[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | < < < Back to Main Page]] | [[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | < < < Back to Main Page]] | ||
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[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | < < < Back to Main Page]] | [[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | < < < Back to Main Page]] |