Editing Shadowwalkers: Secondary Sets

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===<u>'''Unfettered Power Set'''</u>===
 
===<u>'''Unfettered Power Set'''</u>===
An encounter with redacted from . . . without . . . has left you seriously disconnected from what most folk consider reality, to the point that your mind reverberates with a near constant sense of cognative dissonance. But oh the things your mind can see now that it is free of the chains that bind the rest of creation. The veil has parted and will never properly close again for you. Not now that you have seen the machine . . .
 
 
 
'''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and two at [[file:d8a.png|24px|d8]]
 
'''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and two at [[file:d8a.png|24px|d8]]
  
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===<u>'''Watcher Power Set'''</u>===
 
===<u>'''Watcher Power Set'''</u>===
Despite countless encounters with the supernatural, you have remained stubbornly untouched and relentlessly human. You are not immune to the supernatural. You are not protected. But you have a certain skill set, unparalelled training, and more than a little bit of luck.
 
 
 
'''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and two at [[file:d8a.png|24px|d8]]
 
'''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and two at [[file:d8a.png|24px|d8]]
  
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'''Limit:''' [Conscious Activation] If taken out, asleep, or unconscious, shut down the Watcher Power Set. Restore Watcher Power Set when you awake.
 
'''Limit:''' [Conscious Activation] If taken out, asleep, or unconscious, shut down the Watcher Power Set. Restore Watcher Power Set when you awake.
 
'''Limit:''' [Lucky] Shut down any Watcher power to reroll the dice on your last action. Activate an opportunity to restore the power.
 
 
   
 
   
 
'''Limit:''' [Exhaustion] Shut down any Watcher power to gain a pp. Activate an opportunity to restore the power.
 
'''Limit:''' [Exhaustion] Shut down any Watcher power to gain a pp. Activate an opportunity to restore the power.
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Knacks are specific specialties under a given Role that the character is just a natural at.  
 
Knacks are specific specialties under a given Role that the character is just a natural at.  
  
Starting knacks are worth an extra [[file:d6a.png|24px]] to the roll it applies to but can be stepped up during chargen as outlined below (as well as via character advancement).
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Starting knacks are worth an extra [[file:d6a.png|24px]] to the roll it applies to but can be stepped up during chargen as outlined below.
  
 
[[file:d0a.png|12px]] Each player gets to assign two free knacks at [[file:d6a.png|24px]] to their Character's [[file:d10a.png|24px]] role.
 
[[file:d0a.png|12px]] Each player gets to assign two free knacks at [[file:d6a.png|24px]] to their Character's [[file:d10a.png|24px]] role.

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