Editing Shadowwalkers: Trait Sets, Mods, and Chargen

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'''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and the other two at [[file:d8a.png|24px|d8]]  
 
'''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and the other two at [[file:d8a.png|24px|d8]]  
  
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:'''Weft and Warp:''' Nulls are uncanny good at avoiding attacks of the Echo. If a supernatural effect can be physically avoided, however unlikely, the Null can avoid it, the unseen entropy within warping space and time in their vicinity even if bound or unconscious. If an Echo effect does get through a Null's natural defenses step down its effect die by one.
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:'''Weft and Warp:''' Nulls are uncanny good at avoiding attacks of the Echo. If a supernatural effect can be physically avoided, however unlikely, the Null can avoid it, the unseen entropy within warping space and time in their vicinity even if bound or unconscious.  
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:: [[File:D0Ba.png|12px]] That all you Got?: If an echo effect gets past your defenses make a second roll to just absorb it like it was nothing
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:: [[File:D0Ba.png|12px]] Return to Sender: When you successfully avoid an echo effect, make a second roll to turn it back on the one who sent it.
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:: [[File:D0Ba.png|12px]] Usurp: When an echo effect gets past your defenses make a second roll to Usurp that power, storing a version of it within yourself to use later. Only one usurped power may be stored at a time.
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:'''Note:''' Usurping a power does not let you avoid whatever consequences were associated with it.
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:'''Social Chameleon:''' Whatever force resides within the Null is a thing of craft and wile and strives to protect the Null with whatever tools it can scavenge. Consequently, Nulls can perfectly adopt the appearance, manerisms, even vocal patterns, tone, and inflection of anyone in their line of sight, taking new forms in lieu of an action or reaction. The form lasts only a single turn after the copied being withdraws or is removed from the Null's line of sight, whereupon the Null must adopt a new form or resume their natural appearance.
 
:'''Social Chameleon:''' Whatever force resides within the Null is a thing of craft and wile and strives to protect the Null with whatever tools it can scavenge. Consequently, Nulls can perfectly adopt the appearance, manerisms, even vocal patterns, tone, and inflection of anyone in their line of sight, taking new forms in lieu of an action or reaction. The form lasts only a single turn after the copied being withdraws or is removed from the Null's line of sight, whereupon the Null must adopt a new form or resume their natural appearance.
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:'''Thresher:''' A Null's bare fists do devastating damage to supernatural creatures, the entropy within the Null shredding the weave of the other being's echo where it strikes, causing stress to accrue to the stress track of the Null player's choice (GM must disclose the current state of all the being's stress tracks at the time of the attack).
 
:'''Thresher:''' A Null's bare fists do devastating damage to supernatural creatures, the entropy within the Null shredding the weave of the other being's echo where it strikes, causing stress to accrue to the stress track of the Null player's choice (GM must disclose the current state of all the being's stress tracks at the time of the attack).
  
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'''SFX:''' You start play with the <u>Echo</u> SFX active. Select one more SFX to activate.
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:[[File:d0a.png|12px]]
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:[[File:d0a.png|12px]]
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:[[File:D0Ba.png|12px]] [Echo] Your supernatural reserves run deep. Spend a pp to reroll when using any Null power.
  
 
'''Limit:''' [Exhaustion] Shut down any Null power to gain a pp. Activate an opportunity to restore the power..
 
'''Limit:''' [Exhaustion] Shut down any Null power to gain a pp. Activate an opportunity to restore the power..

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