Editing Shadowwalkers: Trait Sets, Mods, and Chargen

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:: [[File:D0Ba.png|12px]] Nimue's Cloak: You are able to cover one willing creature in a glamour. The glamour lasts as long as the creature remains within 50' of you. Only one such glamour can be maintained at a time. This application of the Masque works on Nulls.
 
:: [[File:D0Ba.png|12px]] Nimue's Cloak: You are able to cover one willing creature in a glamour. The glamour lasts as long as the creature remains within 50' of you. Only one such glamour can be maintained at a time. This application of the Masque works on Nulls.
  
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:'''Morrigan on Raven Wings:''' You can explode into a murder of ravens and move anywhere within 50' of your starting point provided you can see it. Any physical stress taken while in swarm form is halved, round down. At the end of the turn the Touched must reform.  
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:'''Morrigan on Raven Wings:''' You can explode into a sudden swarm and reform nearby. The fae you most readily identify with will color the specifics of how this power appears, but the actual shape of things is entirely up to the player. Possible forms a swarm might take are blackbirds, dragonflies, rats, roaches, spiders, butterflies, doves, falling leaves, snow, ash, etc. The touched can move anywhere within 50' of their starting point provided they can see it. Any physical stress taken while in swarm form is halved, round down. At the end of the turn the Touched must reform.  
  
 
:'''Throw Wide the Gate:''' The Touched are able to sense openings into and out of Faerie and are able to force another being into the Fae realm from the mortal world or expell a being from the Fae realm to the mortal world. Player's choice whether this plays as an abrupt and possibly violent action or whether the target being simply wanders unawares from one realm into the other.
 
:'''Throw Wide the Gate:''' The Touched are able to sense openings into and out of Faerie and are able to force another being into the Fae realm from the mortal world or expell a being from the Fae realm to the mortal world. Player's choice whether this plays as an abrupt and possibly violent action or whether the target being simply wanders unawares from one realm into the other.

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