Editing Shadowwalkers: Trait Sets, Mods, and Chargen
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=Prime Trait Sets= | =Prime Trait Sets= | ||
− | <u>'''Primary trait dice should be included every roll'''</u> Add one die each from | + | <u>'''Primary trait dice should be included every roll'''</u> Add one die each from Objective, Role, and Distinction sets to form the base of every dice pool. |
− | == | + | ==Objectives [[file:d4a.png|32px|d4]][[File:Arrow03.png|24px]]== |
− | + | The first Prime Trait set we will be using is Objectives, broad goals that a given action is aimed at achieving. Each character is ranked in five Objectives: | |
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---- | ---- | ||
− | ''' | + | '''INFILTRATION | INVESTIGATION | NEGOTIATION | PROTECTION | SABOTAGE''' |
---- | ---- | ||
− | + | :Chosing the '''Infiltration''' Objective means a character is trying to insert themselves into a given place, headspace, situation, etc. | |
− | + | :Chosing the '''Investigation''' Objective means a character is trying to learn something about a given situation either in the moment, via research, interrogation, etc. | |
− | :''' | ||
− | :''' | + | :Chosing the '''Negotiation''' Objective means a character is trying to get someone to alter thinking or action via intimidation, misdirection, reason, compromise, etc. |
− | + | :Chosing the '''Protection''' Objective means a character is trying to defend an idea, place, object, or oerson - possibly even themselves - in a given situation. | |
− | :''' | ||
− | :''' | + | :Chosing the '''Sabotage''' Objective means a character is just trying to fuck up a given situation. |
+ | ---- | ||
+ | Rank one '''Objective''' at [[file:d10a.png|24px|d10]] one at [[file:d8a.png|24px|d8]] two at [[file:d6a.png|24px|d6]] and one at [[file:d4a.png|24px|d4]] | ||
+ | ---- | ||
+ | :<u>'''Example'''</u> | ||
+ | :A character attends a gala for the purpose of playing a cello solo. By itself this action doesn't particularly fit ''any'' of the listed Objectives. Until we ask ''"why"''? | ||
− | + | :: If the purpose of playing is to distract folk so another character can come in and muck things up, then '''Sabotage''' is the ultimate Objective. If the purpose of playing is to get noticed by the Prince of the City in hopes of being invited into his inner circle of collected prodigies (ala the slug club at Hogwarts) then the Objective is probably '''Infiltration'''. | |
− | :''' | ||
− | :''' | + | :: On the other hand, if the purpose is to let Detective Putz know you saw him in the front row with his mistress, the mayor's wife, then the Objective likely defaults to a future '''Negotiation''' of silence for favors. Or, you might just be there to determine up close how the various curtain pullies, sandbags, and props are used, where the secret hatches are, and who is doing the work as part of an open case involving a series of murders within a block of the gala venue. Then '''Investigation''' is the Objective. |
+ | :: Of course, if the reason you showed up to play the gala is because Blackhand Jack has your sister and has threatened to harm her if you don't, then your Objective is '''Protection'''. | ||
[[Shadowwalkers:_Trait_Sets,_Mods,_and_Chargen#Character_Generation | < < < Back to the Top]] | [[Shadowwalkers:_Trait_Sets,_Mods,_and_Chargen#Character_Generation | < < < Back to the Top]] | ||
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==Roles [[file:d4a.png|32px|d6]][[File:Arrow03.png|24px]]== | ==Roles [[file:d4a.png|32px|d6]][[File:Arrow03.png|24px]]== | ||
− | Second in the Prime Traits sets are Roles | + | Second in the Prime Traits sets are Roles. If Objectives define the primary goal of a character's action. Roles give scope to the means by which those goals are achieved. |
− | Characters tend to fill multiple roles in the regular course of things, but as might be expected, different characters develop more in certain roles than others. | + | Characters tend to fill multiple roles in the regular course of things, but as might be expected, different characters develop more in certain roles than others, becoming top tier skilled in one, highly skilled in two others, competent in most of the rest, and abysmally less competent at that one role that just eludes them. |
Each character is ranked in five roles: | Each character is ranked in five roles: | ||
---- | ---- | ||
− | '''FIXER | | + | '''FIXER | LEADER | PERFORMER | RESEARCHER | SCRAPPER''' |
---- | ---- | ||
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:'''Fixer:''' Fixers are skilled at setting a messed up situation right. Political scandal? Didn't happen. Wrecked car? That'll buff right out. Messy murder behind the Dean's office? You would not believe what this solvent can make go gone. | :'''Fixer:''' Fixers are skilled at setting a messed up situation right. Political scandal? Didn't happen. Wrecked car? That'll buff right out. Messy murder behind the Dean's office? You would not believe what this solvent can make go gone. | ||
− | :''' | + | :'''Leader:''' Leaders come in many forms and practice many styles, but in the end a Leader steps up, gives direction, makntains order, and control chaos. Leaders maintain awareness of the big picture with an eye toward moving the various parts to achieve a desired outcome. |
:'''Performer:''' Performers excel at keeping the attention of those looking/listening on by being exceptionally competent in their area of expertise. Actors, dancers, musiciabs, athletes, hucksters, and confidence men are all exampoles of Performers. | :'''Performer:''' Performers excel at keeping the attention of those looking/listening on by being exceptionally competent in their area of expertise. Actors, dancers, musiciabs, athletes, hucksters, and confidence men are all exampoles of Performers. | ||
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:'''Scrapper:''' Scrappers get into it. They ain't met the fight they didn't like and often act as enforcers, skirmishers, etc, for those that have need of their professional talent. | :'''Scrapper:''' Scrappers get into it. They ain't met the fight they didn't like and often act as enforcers, skirmishers, etc, for those that have need of their professional talent. | ||
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− | With GM approval | + | Rank one '''Role''' at [[file:d10a.png|24px|d10]] one at [[file:d8a.png|24px|d8]] two at [[file:d6a.png|24px|d6]] and one at [[file:d4a.png|24px|d4]] |
+ | |||
+ | There are endless possible Roles a player night dream up, but most of these tend to be more suited to GMC characters, such as maybe Artisan or Criminal or Facilitator. With GM approval players are welcome to make one or more of these other Roles a prime Role for their character, but they have to relegate a coresponding Role from the main list to an untrained Role, ranking it at [[file:d4a.png|24px|d4]] | ||
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==Distinctions [[file:d8a.png|32px|d6]]== | ==Distinctions [[file:d8a.png|32px|d6]]== | ||
− | Distinctions are the third set of Prime Traits and thematically define aspects of each character to paint a clear picture of them as a whole. | + | Distinctions are the third set of Prime Traits and thematically define aspects of each character to paint a clear picture of them as a whole. All Distinctions are rated at [[file:d8a.png|24px|d8]] |
− | Each character is | + | Each character is loosely defined by three Distinctions: |
---- | ---- | ||
'''ECHO | PROFESSION | WILDCARD''' | '''ECHO | PROFESSION | WILDCARD''' | ||
---- | ---- | ||
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Each of your three distinctions comes with the Hinder SFX already active. | Each of your three distinctions comes with the Hinder SFX already active. | ||
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] to represent your distinction. | :[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] to represent your distinction. | ||
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Echo describes where your character's life intersected with the supernatural and how that changed them. Echo also determines your character's Power Set. | Echo describes where your character's life intersected with the supernatural and how that changed them. Echo also determines your character's Power Set. | ||
− | + | :'''Awakened:''' - An encounter with the wizard priests of Set took you from the world before your time in a dark ritual of death and unmaking . . . then the ritual brought you back. You awoke from your own death forever changes, a hollowed out vessel filled with unnatural life. | |
− | An encounter with the priests of Set took you from the world before your time in a dark ritual of death and unmaking . . . then the ritual brought you back. You awoke from your own death forever changes, a hollowed out vessel filled with unnatural life | ||
− | <u>You have access to the Awakened power set.</u> | + | :<u>You have access to the Awakened power set.</u> |
− | + | :'''Bloodless''' - An encounter with vampires left you half in and half out of their world. As one of the Bloodless you have no need of sleep and are not burdened by a need to breathe, You cannot be killed by any means that rely on lack of oxygen to bring about death. | |
− | An encounter with vampires left you half in and half out of their world. As one of the Bloodless you are not burdened by a need to breathe, | ||
− | <u>You have access to the Bloodless power set.</u> | + | :<u>You have access to the Bloodless power set.</u> |
− | + | :'''Changeling''' - An encounter with a specific species of lycanthrope left you infected or cursed to share their form and appetites. In animal form, you enjoy the senses, reflexes, stamina, and movement mode of your beast as well as its attack forms. You understand your animal's "language" such as it is including posture, body language and social mannerisms. You never have to roll to return to human form. | |
− | An encounter with a specific species of lycanthrope left you infected or cursed to share their form and appetites. In animal form, you enjoy the senses, reflexes, stamina, and movement mode of your beast as well as its attack forms. You understand your animal's "language" such as it is including posture, body language and social mannerisms. | ||
− | <u>You have access to the Changeling power set.</u> | + | :<u>You have access to the Changeling power set.</u> |
− | + | :'''Erased:''' - An encounter with the avatar of some long forgotten demigod left you with a choice: Host its ancient spirit, or let it fade utterly from existence. For whatever reason, you chose to invite it in, and life has never been the same. | |
− | An encounter with the avatar of some long forgotten demigod left you with a choice: Host its ancient spirit, or let it fade utterly from existence. For whatever reason, you chose to invite it in, | ||
− | <u>You have access to the Erased power set.</u> | + | :<u>You have access to the Erased power set.</u> |
− | + | :'''Fallen''' - An encounter with a disposessed angelic being that was cast out of the Light has branded you, its damed soul seared to your flesh in a desperate attempt to survive its exile. It has claimed you as a soldier in its fight. ''<<Free Will?>>'' a cold voice whispers in your mind. ''<<Yeah you have that. You can cast me out any time you like. You just don't get to survive the event>>'' As one of the Fallen you are always aware of supernatural entities and artifacts near you (within 50') and are able to identify their type. This ability is not hindered by invisibility, intangibility, or altered form. | |
− | An encounter with a disposessed angelic being that was cast out of the Light has branded you, its damed soul seared to your flesh in a desperate attempt to survive its exile. It has claimed you as a soldier in its fight. ''<<Free Will?>>'' a cold voice whispers in your mind. ''<<Yeah you have that. You can cast me out any time you like. You just don't get to survive the event>>'' As one of the Fallen you are always aware of supernatural entities and artifacts near you (within 50') and are able to identify their type. This ability is not hindered by invisibility, intangibility, or altered form. | ||
− | <u>You have access to the Fallen power set.</u> | + | :<u>You have access to the Fallen power set.</u> |
− | + | :'''Guardian:''' - An encounter with the ancient and dying spirit of the City made you the heir-apparent of that supernatural office, turning you into a guardian spirit charged with watching and warding the people, creatures, and nexi of the city proper. | |
− | An encounter with the ancient and dying spirit of the City made you the heir-apparent of that supernatural office, turning you into a guardian spirit charged with watching and warding the people, creatures, and nexi of the city proper. | ||
− | <u>You have access to the Guardian power set.</u> | + | :<u>You have access to the Guardian power set.</u> |
− | + | :'''Mystic''' - An encounter with elemental forces opened you to worlds beyond the mortal realm, enabling you to call forth powers from one realm to another. As a Mystic you are able to unerringly feel where realms overlap if you are close enough and are able to identify the realm in question at the point where two realms touch. You are also able to do small conjurings (old school cantrips) within the normal stricture of your powers without rolling, provided the effect is local, temporary, and does not directly affect an unwilling target. | |
− | An encounter with elemental forces opened you to worlds beyond the mortal realm, enabling you to call forth powers from one realm to another. As a Mystic you are able to unerringly feel where realms overlap if you are close enough and are able to identify the realm in question at the point where two realms touch. You are also able to do small conjurings (old school cantrips) within the normal stricture of your powers without rolling, provided the effect is local, temporary, and does not directly affect an unwilling target. | ||
− | <u>You have access to the Mystic power set.</u> | + | :<u>You have access to the Mystic power set.</u> |
− | + | :'''Null''' - Despite countless encounters with the supernatural, you have remained stubbornly untouched and relentlessly human. You have supernatural power, but even you might not be aware of this as most of them are extremely subtle and reactive, manifesting more as luck or coincidence than a tangible effect. Nulls are utterly immune to the curse, infection, or mark of all supernatural beings. What's more, supernatural beings able to sense other supernaturals can only read Nulls as regular mortals, not as the anti-echo beings they really are. | |
− | Despite countless encounters with the supernatural, you have remained stubbornly untouched and relentlessly human. You have supernatural power, but even you might not be aware of this as most of them are extremely subtle and reactive, manifesting more as luck or coincidence than a tangible effect. Nulls are utterly immune to the curse, infection, or mark of all supernatural beings. What's more, supernatural beings able to sense other supernaturals can only read Nulls as regular mortals, not as the anti-echo beings they really are. | ||
− | <u>You have access to the Null power set.</u> | + | :<u>You have access to the Null power set.</u> |
− | + | :'''Promethean:''' - An encouter with unkown forces drew your departed spirit from its final path and forced it into corrupted and rune etched flesh stitched together by the hands of man. You died. You remember dying. Before that, you lived. You remember that life. Now you are alive again. But this isn't the life you knew. This isn't the body you knew. And though those you loved remain, you cannot approach them - cannot risk their fear - cannot risk drawing attention to them. | |
− | An encouter with unkown forces drew your departed spirit from its final path and forced it into corrupted and rune etched flesh stitched together by the hands of man. You died. You remember dying. Before that, you lived. You remember that life. Now you are alive again. But this isn't the life you knew. This isn't the body you knew. And though those you loved remain, you cannot approach them - cannot risk their fear - cannot risk drawing attention to them. | ||
− | <u>You have access to the Promethean power set.</u> | + | :<u>You have access to the Promethean power set.</u> |
− | + | :'''Revenant''' - An encounter with literal ghosts nearly drew you entirely over to the other side, but you fought your way back. Changed. But alive. Sort of. Additionally, the dead are never invisible or intangible to you. You sense them and see them and can lay hands on them regardless of their physical state in the moment . . . or yours. The first time a Revenant encounters a particular spirit, they may ask one question of the GM about that spirit and recieve a true and unobfuscated answer. | |
− | An encounter with literal ghosts nearly drew you entirely over to the other side, but you fought your way back. Changed. But alive. Sort of. Additionally, the dead are never invisible or intangible to you. You sense them and see them and can lay hands on them regardless of their physical state in the moment . . . or yours. | ||
− | <u>You have access to the Revenant power set.</u> | + | :<u>You have access to the Revenant power set.</u> |
− | + | :'''Touched''' - An encounter with creatures of the Fae realms marked you as one of their own. You always recognize the Fae for what they are regardless of the form they choose to appears in and may claim kinship once a scene if a fae being is present. Claiming kinship invokes protection for the duration of the scene. | |
− | An encounter with creatures of the Fae realms marked you as one of their own. You always recognize the Fae for what they are regardless of the form they choose to | ||
− | <u>You have access to the Touched power set.</u> | + | :<u>You have access to the Touched power set.</u> |
− | + | :'''Unfettered''' - An encounter with <s> redacted</s> from . . . ''without'' . . . has left you seriously disconnected from what most folk consider reality, to the point that your mind reverberates with a near constant sense of cognative dissonance. But oh the things your mind can see now that it is free of the chains that bind the rest of creation. The veil has parted and will never properly close again for you. Not now that you have seen the machine . . . | |
− | An encounter with <s> redacted</s> from . . . ''without'' . . . has left you seriously disconnected from what most folk consider reality, to the point that your mind reverberates with a near constant sense of cognative dissonance. But oh the things your mind can see now that it is free of the chains that bind the rest of creation. The veil has parted and will never properly close again for you. Not now that you have seen the machine . . . | ||
− | <u>You have access to the Unfettered power set.</u> | + | :<u>You have access to the Unfettered power set.</u> |
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<u>'''Secondary trait dice may be included as appropriate'''</u> Secondary traits represent character abilities or assets that may or may not apply to an action. Dice from these sets can be added to the dice pool only when they specifically apply to the action at hand. | <u>'''Secondary trait dice may be included as appropriate'''</u> Secondary traits represent character abilities or assets that may or may not apply to an action. Dice from these sets can be added to the dice pool only when they specifically apply to the action at hand. | ||
==Power Sets [[file:d8a.png|32px|d6]] [[File:Arrow03.png|24px]]== | ==Power Sets [[file:d8a.png|32px|d6]] [[File:Arrow03.png|24px]]== | ||
− | Each character starts with a power set of the same name as their Echo Distinction. Each set includes three powers. Rank one power at [[file:d10a.png|24px|d10]] and the other two at [[file:d8a.png|24px|d8]] | + | Each character starts with a power set of the same name as their Echo Distinction. Each set includes three powers. Rank one power at [[file:d10a.png|24px|d10]] and the other two at [[file:d8a.png|24px|d8]] Each character starts with the Echo SFX and selects one more SFX to activate for their powers. |
---- | ---- | ||
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'''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and the other two at [[file:d8a.png|24px|d8]] | '''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and the other two at [[file:d8a.png|24px|d8]] | ||
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[[Shadowwalkers:_Trait_Sets,_Mods,_and_Chargen#Character_Generation | < < < Back to the Top]] | [[Shadowwalkers:_Trait_Sets,_Mods,_and_Chargen#Character_Generation | < < < Back to the Top]] | ||
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===<u>'''Bloodless Power Set'''</u>=== | ===<u>'''Bloodless Power Set'''</u>=== | ||
'''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and the other two at [[file:d8a.png|24px|d8]] | '''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and the other two at [[file:d8a.png|24px|d8]] | ||
− | :'''Vamnpric Form:''' A host of physical changes come over the bodies of the Bloodless as they take on the mantle of potential immortality. | + | :'''Vamnpric Form:''' A host of physical changes come over the bodies of the Bloodless as they take on the mantle of potential immortality. They inherit the tireless stamina of the corpse and are able to absorb much in the way of physical damage without taking stress. Their physical prowess exceeds that of mortal men, and they are incredibly fast, faster than most mortal eyes can track, with reflexes that are unmatched in the mortal realm. |
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− | : | + | :The Bloodless are able to use their bodies as vicious and brutal weapons.and they can see in all manner of dark as easily as men see in the day. |
:'''Vampric Mind:''' There is just something about the Bloodless' presence, the way they move, the intensity of their gaze, the cadence of their speech. You have inherited this ability to reach beyond the conscious mind and tap into the subconscious, influencing and even overwhelming the thoughts of the one you focus on, leading them to do your bidding. | :'''Vampric Mind:''' There is just something about the Bloodless' presence, the way they move, the intensity of their gaze, the cadence of their speech. You have inherited this ability to reach beyond the conscious mind and tap into the subconscious, influencing and even overwhelming the thoughts of the one you focus on, leading them to do your bidding. | ||
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'''Limit:''' [Conscious Activation] If taken out, asleep, or unconscious, shut down Changeling Power Set. Restore Changeling Power Set when you awake. | '''Limit:''' [Conscious Activation] If taken out, asleep, or unconscious, shut down Changeling Power Set. Restore Changeling Power Set when you awake. | ||
− | '''Limit:''' [Exhaustion] Shut down any | + | '''Limit:''' [Exhaustion] Shut down any <power set specific> power to gain a pp. Activate an opportunity to restore the power. |
[[Shadowwalkers:_Trait_Sets,_Mods,_and_Chargen#Character_Generation | < < < Back to the Top]] | [[Shadowwalkers:_Trait_Sets,_Mods,_and_Chargen#Character_Generation | < < < Back to the Top]] | ||
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---- | ---- | ||
− | ===<u>''' | + | ===<u>'''Erased Power Set'''</u>=== |
− | '''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and the other two at [[file:d8a.png|24px|d8]] | + | '''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and the other two at [[file:d8a.png|24px|d8]] |
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---- | ---- | ||
− | ===<u>''' | + | ===<u>'''Fallen Power Set'''</u>=== |
− | '''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and the other two at [[file:d8a.png|24px|d8]] | + | '''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and the other two at [[file:d8a.png|24px|d8]] |
+ | |||
+ | :'''Touch of the Fallen:''' By laying hands on another being, the Fallen opens a conduit from their target to the decaying remains of divinity that still dwells within them. This conduit lets them see the past few moments of time as the target experienced them. Choose between the following two options to define how this power manifests for you. | ||
+ | |||
+ | :: [[file:d0a.png|12px]] Hand of Light: By physically touching a creature, the Fallen can remove a certain amount of Physical, Psychic, or Spiritual stress (choose one). The Fallen cannot make the attempt again on the same target until that target has experienced downtime between scenes. | ||
− | : | + | :: [[file:d0a.png|12px]] Hand of Darkness: By physically touching a creature, the Fallen can inflict searing trauma (Physical, Psychic, or Spiritual - player's choice). |
− | :''' | + | : [Special] Spend a pp to reverse the manifestation of your '''Touch of the Fallen''' power for a single action. |
− | :''' | + | :'''Sword of Storms:''' Stolen by the angel welded to your flesh even as it was cast down, you are in possession of one of the rare blades of the Nephalim. Worked of dark metal of elements not known on earth, the Sword is a devastating weapon against all creatures that bear the echo of the supernatural. The blade can be summoned or dismissed as needed, existing ouside of space and time until it is called forth. |
− | ''' | + | :'''Universal Mind:''' Connected to the unwavering consciousness that is the web that binds reality as we know it, the Fallen can read the surface thoughts and probe the emotional state of any living being or cursed artifact within 50' of them. Alternately, they can amplify or buffer or even shift by degree the emotions they detect. |
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+ | '''Limit:''' [Conscious Activation] If taken out, asleep, or unconscious, shut down Changeling Power Set. Restore Changeling Power Set when you awake. | ||
+ | '''Limit:''' [Sentient Blade] Shut down Sword of Storms to represent the blade dismissing ''itself'' and gain a pp. Test to restore. | ||
[[Shadowwalkers:_Trait_Sets,_Mods,_and_Chargen#Character_Generation | < < < Back to the Top]] | [[Shadowwalkers:_Trait_Sets,_Mods,_and_Chargen#Character_Generation | < < < Back to the Top]] | ||
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'''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and the other two at [[file:d8a.png|24px|d8]] | '''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and the other two at [[file:d8a.png|24px|d8]] | ||
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[[Shadowwalkers:_Trait_Sets,_Mods,_and_Chargen#Character_Generation | < < < Back to the Top]] | [[Shadowwalkers:_Trait_Sets,_Mods,_and_Chargen#Character_Generation | < < < Back to the Top]] | ||
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'''Limit:''' [Exhaustion] Shut down any Mystic power to gain a pp. Activate an opportunity to restore the power. | '''Limit:''' [Exhaustion] Shut down any Mystic power to gain a pp. Activate an opportunity to restore the power. | ||
+ | ---- | ||
[[Shadowwalkers:_Trait_Sets,_Mods,_and_Chargen#Character_Generation | < < < Back to the Top]] | [[Shadowwalkers:_Trait_Sets,_Mods,_and_Chargen#Character_Generation | < < < Back to the Top]] | ||
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'''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and the other two at [[file:d8a.png|24px|d8]] | '''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and the other two at [[file:d8a.png|24px|d8]] | ||
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[[Shadowwalkers:_Trait_Sets,_Mods,_and_Chargen#Character_Generation | < < < Back to the Top]] | [[Shadowwalkers:_Trait_Sets,_Mods,_and_Chargen#Character_Generation | < < < Back to the Top]] | ||
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:: [[File:D0Ba.png|12px]] There/Not-There: Your glamour makes it seem that you are several feet from where you actually are. | :: [[File:D0Ba.png|12px]] There/Not-There: Your glamour makes it seem that you are several feet from where you actually are. | ||
:: [[File:D0Ba.png|12px]] Nimue's Cloak: You are able to cover one willing creature in a glamour. The glamour lasts as long as the creature remains within 50' of you. Only one such glamour can be maintained at a time. This application of the Masque works on Nulls. | :: [[File:D0Ba.png|12px]] Nimue's Cloak: You are able to cover one willing creature in a glamour. The glamour lasts as long as the creature remains within 50' of you. Only one such glamour can be maintained at a time. This application of the Masque works on Nulls. | ||
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:'''Morrigan on Raven Wings:''' You can explode into a murder of ravens and move anywhere within 50' of your starting point provided you can see it. Any physical stress taken while in swarm form is halved, round down. At the end of the turn the Touched must reform. | :'''Morrigan on Raven Wings:''' You can explode into a murder of ravens and move anywhere within 50' of your starting point provided you can see it. Any physical stress taken while in swarm form is halved, round down. At the end of the turn the Touched must reform. | ||
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:'''Throw Wide the Gate:''' The Touched are able to sense openings into and out of Faerie and are able to force another being into the Fae realm from the mortal world or expell a being from the Fae realm to the mortal world. Player's choice whether this plays as an abrupt and possibly violent action or whether the target being simply wanders unawares from one realm into the other. | :'''Throw Wide the Gate:''' The Touched are able to sense openings into and out of Faerie and are able to force another being into the Fae realm from the mortal world or expell a being from the Fae realm to the mortal world. Player's choice whether this plays as an abrupt and possibly violent action or whether the target being simply wanders unawares from one realm into the other. | ||
− | + | '''Limit:''' [Unglamoured] Shut down the '''Masque of the Fae''' power and immediately take on fully human form. Activate an opportunity to restore the power. | |
− | '''Limit:''' [Unglamoured] Shut down the '''Masque of the Fae''' power and immediately take on fully human form | ||
'''Limit:''' [Fickle Fae] Change the '''Throw Wide the Gate''' power into a '''Gates Closed''' complication and gain a pp. Activate an opportunity to remove the complication and restore the power. | '''Limit:''' [Fickle Fae] Change the '''Throw Wide the Gate''' power into a '''Gates Closed''' complication and gain a pp. Activate an opportunity to remove the complication and restore the power. | ||
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:'''Written on the Subway Walls:''' The Unfettered have the potential for prophecy. If you focus on an individual being or collective culture and their relation to the Machine it is possible to make a single prediction about the future as relates to them. If the prophecy is believed it will influence the actions of those who believe it. | :'''Written on the Subway Walls:''' The Unfettered have the potential for prophecy. If you focus on an individual being or collective culture and their relation to the Machine it is possible to make a single prediction about the future as relates to them. If the prophecy is believed it will influence the actions of those who believe it. | ||
+ | '''SFX:''' You start play with the <u>Echo</u> SFX active. Select one more SFX to activate. | ||
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+ | :[[File:d0a.png|12px]] | ||
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+ | :[[File:d0a.png|12px]] | ||
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+ | :[[File:D0Ba.png|12px]] [Echo] Your supernatural reserves run deep. Spend a pp to reroll when using any Unfettered power. | ||
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+ | '''Limit:''' [Mad World] The neverending click of the gears, of cogs engaging, of machine parts sliding into place; even the Unfettered are susceptible to the pull of madness under those conditions. Both 1 and 2 on your dice count as hitches when using an Unfettered power. | ||
'''Limit:''' [Cognative Dissonance] Shut down any Unfettered power to gain a pp. Activate an opportunity to restore the power. | '''Limit:''' [Cognative Dissonance] Shut down any Unfettered power to gain a pp. Activate an opportunity to restore the power. | ||
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==Knacks [[file:d6a.png|32px|d6]] [[File:Arrow03.png|24px]]== | ==Knacks [[file:d6a.png|32px|d6]] [[File:Arrow03.png|24px]]== | ||
− | Knacks are specific specialties under a given Role that the | + | Knacks are specific specialties under a given Role that the Urchin is just a natural at. Starting knacks are worth an extra [[file:d6a.png|24px]] to the roll it applies to but can be stepped up during chargen or advancement as outlined below. |
− | + | Each player gets to assign two free knacks at [[file:d6a.png|24px]] to their Character's [[file:d10a.png|24px]] role. | |
− | + | Each player gets to assign one free knack at [[file:d6a.png|24px]] to each of their Character's [[file:d8a.png|24px]] roles. | |
− | + | Each player gets to assign two additional knacks at [[file:d6a.png|24px]] to any role rated [[file:d6a.png|24px]] or higher or step up an existing knack (or two) at a one-for-one exchange rate. | |
Knacks cannot be assigned to a character's [[file:d4a.png|24px]] role. | Knacks cannot be assigned to a character's [[file:d4a.png|24px]] role. | ||
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=SFX= | =SFX= | ||
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