Editing Shadowwalkers: Trait Sets, Mods, and Chargen
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<u>'''Primary trait dice should be included every roll'''</u> Add one die each from Attribute, Role, and Distinction sets to form the base of every dice pool. | <u>'''Primary trait dice should be included every roll'''</u> Add one die each from Attribute, Role, and Distinction sets to form the base of every dice pool. | ||
==Attributes [[file:d6a.png|32px|d6]] [[File:Arrow03.png|24px]]== | ==Attributes [[file:d6a.png|32px|d6]] [[File:Arrow03.png|24px]]== | ||
− | Attributes are the building blocks that make up what a character is before training, before distinctions, before powers. Attributes are your character's first prime set, and | + | Attributes are the building blocks that make up what a character is before training, before distinctions, before powers. Attributes are your character's first prime set, and one Attribute die is added to every roll. |
Each character is ranked in six Attributes | Each character is ranked in six Attributes | ||
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==Roles [[file:d4a.png|32px|d6]][[File:Arrow03.png|24px]]== | ==Roles [[file:d4a.png|32px|d6]][[File:Arrow03.png|24px]]== | ||
− | Second in the Prime Traits sets are Roles, and | + | Second in the Prime Traits sets are Roles, and one Role die is added to every roll. |
Characters tend to fill multiple roles in the regular course of things, but as might be expected, different characters develop more in certain roles than others. | Characters tend to fill multiple roles in the regular course of things, but as might be expected, different characters develop more in certain roles than others. | ||
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==Distinctions [[file:d8a.png|32px|d6]]== | ==Distinctions [[file:d8a.png|32px|d6]]== | ||
− | Distinctions are the third set of Prime Traits and thematically define aspects of each character to paint a clear picture of them as a whole. | + | Distinctions are the third set of Prime Traits and thematically define aspects of each character to paint a clear picture of them as a whole. Include one Distinction die with every roll. |
− | Each character is | + | Each character is loosely defined by three Distinctions: |
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'''ECHO | PROFESSION | WILDCARD''' | '''ECHO | PROFESSION | WILDCARD''' | ||
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− | All Distinctions are | + | All Distinctions are rated at [[file:d8a.png|24px|d8]] |
Each of your three distinctions comes with the Hinder SFX already active. | Each of your three distinctions comes with the Hinder SFX already active. | ||
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Echo describes where your character's life intersected with the supernatural and how that changed them. Echo also determines your character's Power Set. | Echo describes where your character's life intersected with the supernatural and how that changed them. Echo also determines your character's Power Set. | ||
− | + | :'''Awakened:''' - An encounter with the priests of Set took you from the world before your time in a dark ritual of death and unmaking . . . then the ritual brought you back. You awoke from your own death forever changes, a hollowed out vessel filled with unnatural life. | |
− | An encounter with the priests of Set took you from the world before your time in a dark ritual of death and unmaking . . . then the ritual brought you back. You awoke from your own death forever changes, a hollowed out vessel filled with unnatural life | ||
− | <u>You have access to the Awakened power set.</u> | + | :<u>You have access to the Awakened power set.</u> |
− | + | :'''Bloodless''' - An encounter with vampires left you half in and half out of their world. As one of the Bloodless you have no need of sleep and are not burdened by a need to breathe. | |
− | An encounter with vampires left you half in and half out of their world. As one of the Bloodless you are not burdened by a need to breathe | ||
− | <u>You have access to the Bloodless power set.</u> | + | :<u>You have access to the Bloodless power set.</u> |
− | + | :'''Changeling''' - An encounter with a specific species of lycanthrope left you infected or cursed to share their form and appetites. In animal form, you enjoy the senses, reflexes, stamina, and movement mode of your beast as well as its attack forms. You understand your animal's "language" such as it is including posture, body language and social mannerisms. | |
− | An encounter with a specific species of lycanthrope left you infected or cursed to share their form and appetites. In animal form, you enjoy the senses, reflexes, stamina, and movement mode of your beast as well as its attack forms. You understand your animal's "language" such as it is including posture, body language and social mannerisms. | ||
− | <u>You have access to the Changeling power set.</u> | + | :<u>You have access to the Changeling power set.</u> |
− | + | :'''Erased:''' - An encounter with the avatar of some long forgotten demigod left you with a choice: Host its ancient spirit, or let it fade utterly from existence. For whatever reason, you chose to invite it in, and life has never been the same. | |
− | An encounter with the avatar of some long forgotten demigod left you with a choice: Host its ancient spirit, or let it fade utterly from existence. For whatever reason, you chose to invite it in, | ||
− | <u>You have access to the Erased power set.</u> | + | :<u>You have access to the Erased power set.</u> |
− | + | :'''Fallen''' - An encounter with a disposessed angelic being that was cast out of the Light has branded you, its damed soul seared to your flesh in a desperate attempt to survive its exile. It has claimed you as a soldier in its fight. ''<<Free Will?>>'' a cold voice whispers in your mind. ''<<Yeah you have that. You can cast me out any time you like. You just don't get to survive the event>>'' As one of the Fallen you are always aware of supernatural entities and artifacts near you (within 50') and are able to identify their type. This ability is not hindered by invisibility, intangibility, or altered form. | |
− | An encounter with a disposessed angelic being that was cast out of the Light has branded you, its damed soul seared to your flesh in a desperate attempt to survive its exile. It has claimed you as a soldier in its fight. ''<<Free Will?>>'' a cold voice whispers in your mind. ''<<Yeah you have that. You can cast me out any time you like. You just don't get to survive the event>>'' As one of the Fallen you are always aware of supernatural entities and artifacts near you (within 50') and are able to identify their type. This ability is not hindered by invisibility, intangibility, or altered form. | ||
− | <u>You have access to the Fallen power set.</u> | + | :<u>You have access to the Fallen power set.</u> |
− | + | :'''Guardian:''' - An encounter with the ancient and dying spirit of the City made you the heir-apparent of that supernatural office, turning you into a guardian spirit charged with watching and warding the people, creatures, and nexi of the city proper. | |
− | An encounter with the ancient and dying spirit of the City made you the heir-apparent of that supernatural office, turning you into a guardian spirit charged with watching and warding the people, creatures, and nexi of the city proper. | ||
− | <u>You have access to the Guardian power set.</u> | + | :<u>You have access to the Guardian power set.</u> |
− | + | :'''Mystic''' - An encounter with elemental forces opened you to worlds beyond the mortal realm, enabling you to call forth powers from one realm to another. As a Mystic you are able to unerringly feel where realms overlap if you are close enough and are able to identify the realm in question at the point where two realms touch. You are also able to do small conjurings (old school cantrips) within the normal stricture of your powers without rolling, provided the effect is local, temporary, and does not directly affect an unwilling target. | |
− | An encounter with elemental forces opened you to worlds beyond the mortal realm, enabling you to call forth powers from one realm to another. As a Mystic you are able to unerringly feel where realms overlap if you are close enough and are able to identify the realm in question at the point where two realms touch. You are also able to do small conjurings (old school cantrips) within the normal stricture of your powers without rolling, provided the effect is local, temporary, and does not directly affect an unwilling target. | ||
− | <u>You have access to the Mystic power set.</u> | + | :<u>You have access to the Mystic power set.</u> |
− | + | :'''Null''' - Despite countless encounters with the supernatural, you have remained stubbornly untouched and relentlessly human. You have supernatural power, but even you might not be aware of this as most of them are extremely subtle and reactive, manifesting more as luck or coincidence than a tangible effect. Nulls are utterly immune to the curse, infection, or mark of all supernatural beings. What's more, supernatural beings able to sense other supernaturals can only read Nulls as regular mortals, not as the anti-echo beings they really are. | |
− | Despite countless encounters with the supernatural, you have remained stubbornly untouched and relentlessly human. You have supernatural power, but even you might not be aware of this as most of them are extremely subtle and reactive, manifesting more as luck or coincidence than a tangible effect. Nulls are utterly immune to the curse, infection, or mark of all supernatural beings. What's more, supernatural beings able to sense other supernaturals can only read Nulls as regular mortals, not as the anti-echo beings they really are. | ||
− | <u>You have access to the Null power set.</u> | + | :<u>You have access to the Null power set.</u> |
− | + | :'''Promethean:''' - An encouter with unkown forces drew your departed spirit from its final path and forced it into corrupted and rune etched flesh stitched together by the hands of man. You died. You remember dying. Before that, you lived. You remember that life. Now you are alive again. But this isn't the life you knew. This isn't the body you knew. And though those you loved remain, you cannot approach them - cannot risk their fear - cannot risk drawing attention to them. | |
− | An encouter with unkown forces drew your departed spirit from its final path and forced it into corrupted and rune etched flesh stitched together by the hands of man. You died. You remember dying. Before that, you lived. You remember that life. Now you are alive again. But this isn't the life you knew. This isn't the body you knew. And though those you loved remain, you cannot approach them - cannot risk their fear - cannot risk drawing attention to them. | ||
− | <u>You have access to the Promethean power set.</u> | + | :<u>You have access to the Promethean power set.</u> |
− | + | :'''Revenant''' - An encounter with literal ghosts nearly drew you entirely over to the other side, but you fought your way back. Changed. But alive. Sort of. Additionally, the dead are never invisible or intangible to you. You sense them and see them and can lay hands on them regardless of their physical state in the moment . . . or yours. | |
− | An encounter with literal ghosts nearly drew you entirely over to the other side, but you fought your way back. Changed. But alive. Sort of. Additionally, the dead are never invisible or intangible to you. You sense them and see them and can lay hands on them regardless of their physical state in the moment . . . or yours. | ||
− | <u>You have access to the Revenant power set.</u> | + | :<u>You have access to the Revenant power set.</u> |
− | + | :'''Touched''' - An encounter with creatures of the Fae realms marked you as one of their own. You always recognize the Fae for what they are regardless of the form they choose to appears in and know their allegiance, Seelie, Unseelie, or Slaugh. | |
− | An encounter with creatures of the Fae realms marked you as one of their own. You always recognize the Fae for what they are regardless of the form they choose to | ||
− | <u>You have access to the Touched power set.</u> | + | :<u>You have access to the Touched power set.</u> |
− | + | :'''Unfettered''' - An encounter with <s> redacted</s> from . . . ''without'' . . . has left you seriously disconnected from what most folk consider reality, to the point that your mind reverberates with a near constant sense of cognative dissonance. But oh the things your mind can see now that it is free of the chains that bind the rest of creation. The veil has parted and will never properly close again for you. Not now that you have seen the machine . . . | |
− | An encounter with <s> redacted</s> from . . . ''without'' . . . has left you seriously disconnected from what most folk consider reality, to the point that your mind reverberates with a near constant sense of cognative dissonance. But oh the things your mind can see now that it is free of the chains that bind the rest of creation. The veil has parted and will never properly close again for you. Not now that you have seen the machine . . . | ||
− | <u>You have access to the Unfettered power set.</u> | + | :<u>You have access to the Unfettered power set.</u> |
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'''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and the other two at [[file:d8a.png|24px|d8]] | '''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and the other two at [[file:d8a.png|24px|d8]] | ||
− | :''' | + | :'''Beyond the Wall of Sleep:''' |
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[[Shadowwalkers:_Trait_Sets,_Mods,_and_Chargen#Character_Generation | < < < Back to the Top]] | [[Shadowwalkers:_Trait_Sets,_Mods,_and_Chargen#Character_Generation | < < < Back to the Top]] | ||
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'''Limit:''' [Conscious Activation] If taken out, asleep, or unconscious, shut down Changeling Power Set. Restore Changeling Power Set when you awake. | '''Limit:''' [Conscious Activation] If taken out, asleep, or unconscious, shut down Changeling Power Set. Restore Changeling Power Set when you awake. | ||
− | '''Limit:''' [Exhaustion] Shut down any | + | '''Limit:''' [Exhaustion] Shut down any power to gain a pp. Activate an opportunity to restore the power. |
[[Shadowwalkers:_Trait_Sets,_Mods,_and_Chargen#Character_Generation | < < < Back to the Top]] | [[Shadowwalkers:_Trait_Sets,_Mods,_and_Chargen#Character_Generation | < < < Back to the Top]] | ||
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− | ===<u>''' | + | ===<u>'''Erased Power Set'''</u>=== |
− | '''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and the other two at [[file:d8a.png|24px|d8]] | + | '''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and the other two at [[file:d8a.png|24px|d8]] |
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[[Shadowwalkers:_Trait_Sets,_Mods,_and_Chargen#Character_Generation | < < < Back to the Top]] | [[Shadowwalkers:_Trait_Sets,_Mods,_and_Chargen#Character_Generation | < < < Back to the Top]] | ||
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− | ===<u>''' | + | ===<u>'''Fallen Power Set'''</u>=== |
− | '''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and the other two at [[file:d8a.png|24px|d8]] | + | '''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and the other two at [[file:d8a.png|24px|d8]] |
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+ | :'''Touch of the Fallen:''' By laying hands on another being, the Fallen opens a conduit from their target to the decaying remains of divinity that still dwells within them. This conduit lets them see the past few moments of time as the target experienced them. Choose between the following two options to define how this power manifests for you. | ||
− | : | + | :: [[file:d0a.png|12px]] Hand of Light: By physically touching a creature, the Fallen can remove a certain amount of Physical, Psychic, or Spiritual stress (choose one). The Fallen cannot make the attempt again on the same target until that target has experienced downtime between scenes. |
− | : | + | :: [[file:d0a.png|12px]] Hand of Darkness: By physically touching a creature, the Fallen can inflict searing trauma (Physical, Psychic, or Spiritual - player's choice). |
− | :''' | + | : [Special] Spend a pp to reverse the manifestation of your '''Touch of the Fallen''' power for a single action. |
− | ''' | + | :'''Sword of Storms:''' Stolen by the angel welded to your flesh even as it was cast down, you are in possession of one of the rare blades of the Nephalim. Worked of dark metal of elements not known on earth, the Sword is a devastating weapon against all creatures that bear the echo of the supernatural. The blade can be summoned or dismissed as needed, existing ouside of space and time until it is called forth. |
− | ''' | + | :'''Universal Mind:''' Connected to the unwavering consciousness that is the web that binds reality as we know it, the Fallen can read the surface thoughts and probe the emotional state of any living being or cursed artifact within 50' of them. Alternately, they can amplify or buffer or even shift by degree the emotions they detect. |
+ | '''Limit:''' [Conscious Activation] If taken out, asleep, or unconscious, shut down Changeling Power Set. Restore Changeling Power Set when you awake. | ||
+ | |||
+ | '''Limit:''' [Crisis of Faith] Shut down any power to gain a pp. Activate an opportunity to restore the power. | ||
[[Shadowwalkers:_Trait_Sets,_Mods,_and_Chargen#Character_Generation | < < < Back to the Top]] | [[Shadowwalkers:_Trait_Sets,_Mods,_and_Chargen#Character_Generation | < < < Back to the Top]] | ||
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'''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and the other two at [[file:d8a.png|24px|d8]] | '''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and the other two at [[file:d8a.png|24px|d8]] | ||
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[[Shadowwalkers:_Trait_Sets,_Mods,_and_Chargen#Character_Generation | < < < Back to the Top]] | [[Shadowwalkers:_Trait_Sets,_Mods,_and_Chargen#Character_Generation | < < < Back to the Top]] | ||
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'''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and the other two at [[file:d8a.png|24px|d8]] | '''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and the other two at [[file:d8a.png|24px|d8]] | ||
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[[Shadowwalkers:_Trait_Sets,_Mods,_and_Chargen#Character_Generation | < < < Back to the Top]] | [[Shadowwalkers:_Trait_Sets,_Mods,_and_Chargen#Character_Generation | < < < Back to the Top]] | ||
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:'''Written on the Subway Walls:''' The Unfettered have the potential for prophecy. If you focus on an individual being or collective culture and their relation to the Machine it is possible to make a single prediction about the future as relates to them. If the prophecy is believed it will influence the actions of those who believe it. | :'''Written on the Subway Walls:''' The Unfettered have the potential for prophecy. If you focus on an individual being or collective culture and their relation to the Machine it is possible to make a single prediction about the future as relates to them. If the prophecy is believed it will influence the actions of those who believe it. | ||
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+ | '''Limit:''' [Mad World] The neverending click of the gears, of cogs engaging, of machine parts sliding into place; even the Unfettered are susceptible to the pull of madness under those conditions. Both 1 and 2 on your dice count as hitches when using an Unfettered power. | ||
'''Limit:''' [Cognative Dissonance] Shut down any Unfettered power to gain a pp. Activate an opportunity to restore the power. | '''Limit:''' [Cognative Dissonance] Shut down any Unfettered power to gain a pp. Activate an opportunity to restore the power. | ||
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==Knacks [[file:d6a.png|32px|d6]] [[File:Arrow03.png|24px]]== | ==Knacks [[file:d6a.png|32px|d6]] [[File:Arrow03.png|24px]]== | ||
− | Knacks are specific specialties under a given Role that the | + | Knacks are specific specialties under a given Role that the Urchin is just a natural at. Starting knacks are worth an extra [[file:d6a.png|24px]] to the roll it applies to but can be stepped up during chargen or advancement as outlined below. |
− | + | Each player gets to assign two free knacks at [[file:d6a.png|24px]] to their Character's [[file:d10a.png|24px]] role. | |
− | + | Each player gets to assign one free knack at [[file:d6a.png|24px]] to each of their Character's [[file:d8a.png|24px]] roles. | |
− | + | Each player gets to assign two additional knacks at [[file:d6a.png|24px]] to any role rated [[file:d6a.png|24px]] or higher or step up an existing knack (or two) at a one-for-one exchange rate. | |
Knacks cannot be assigned to a character's [[file:d4a.png|24px]] role. | Knacks cannot be assigned to a character's [[file:d4a.png|24px]] role. | ||
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=SFX= | =SFX= | ||
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=Game Mods= | =Game Mods= | ||
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