Editing Shadowwalkers: Trait Sets, Mods, and Chargen
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<u>You have access to the Erased power set.</u> | <u>You have access to the Erased power set.</u> | ||
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====Fallen==== | ====Fallen==== | ||
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:'''Beyond the Wall of Sleep:''' You are able to enter the dreams of others and control what they see and experience there, even to the point of being able to force the waking into a dream state. | :'''Beyond the Wall of Sleep:''' You are able to enter the dreams of others and control what they see and experience there, even to the point of being able to force the waking into a dream state. | ||
− | :'''Gyre of the Sands:''' When the Awakened calls forth the Gyre they become a swirling whirlwind of elemental air. The gyre may be called forth as clean, clear air, as an opaque sand storm, or as a swarm of scarabs. | + | :'''Gyre of the Sands:''' When the Awakened calls forth the Gyre they become a swirling whirlwind of elemental air. The gyre may be called forth as clean, clear air, as an opaque sand storm, or as a swarm of scarabs. |
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'''Limit:''' [Dream Stranded] Shut down any Awakened power to gain a pp. Activate an opportunity to restore the power. | '''Limit:''' [Dream Stranded] Shut down any Awakened power to gain a pp. Activate an opportunity to restore the power. | ||
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'''Limit:''' [Conscious Activation] If taken out, asleep, or unconscious, shut down Changeling Power Set. Restore Changeling Power Set when you awake. | '''Limit:''' [Conscious Activation] If taken out, asleep, or unconscious, shut down Changeling Power Set. Restore Changeling Power Set when you awake. | ||
− | '''Limit:''' [Exhaustion] Shut down any | + | '''Limit:''' [Exhaustion] Shut down any power to gain a pp. Activate an opportunity to restore the power. |
[[Shadowwalkers:_Trait_Sets,_Mods,_and_Chargen#Character_Generation | < < < Back to the Top]] | [[Shadowwalkers:_Trait_Sets,_Mods,_and_Chargen#Character_Generation | < < < Back to the Top]] | ||
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− | ===<u>''' | + | ===<u>'''Erased Power Set'''</u>=== |
− | '''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and the other two at [[file:d8a.png|24px|d8]] | + | '''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and the other two at [[file:d8a.png|24px|d8]] |
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− | :''' | + | :'''Avatar:''' You have a distinct appearance that hundreds or thousands of years ago might have been instantly recognizable, but even now resonates with people on a subconscious level. Because of this you are able to influence whether a GMC's initial raction to you is favorable or adversarial. Select two of the following attributes to fall under this power: Speed, Reflexes, Strength, Senses, Stamina, Durability. |
+ | :'''Demesne:''' You have the power to influence the sun and storms to some degree, but don't always control which. See Limit. | ||
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[[Shadowwalkers:_Trait_Sets,_Mods,_and_Chargen#Character_Generation | < < < Back to the Top]] | [[Shadowwalkers:_Trait_Sets,_Mods,_and_Chargen#Character_Generation | < < < Back to the Top]] | ||
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− | ===<u>''' | + | ===<u>'''Fallen Power Set'''</u>=== |
− | '''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and the other two at [[file:d8a.png|24px|d8]] | + | '''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and the other two at [[file:d8a.png|24px|d8]] |
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+ | :'''Touch of the Fallen:''' By laying hands on another being, the Fallen opens a conduit from their target to the decaying remains of divinity that still dwells within them. This conduit lets them see the past few moments of time as the target experienced them. Choose between the following two options to define how this power manifests for you. | ||
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+ | :: [[file:d0a.png|12px]] Hand of Light: By physically touching a creature, the Fallen can remove a certain amount of Physical, Psychic, or Spiritual stress (choose one). The Fallen cannot make the attempt again on the same target until that target has experienced downtime between scenes. | ||
− | : | + | :: [[file:d0a.png|12px]] Hand of Darkness: By physically touching a creature, the Fallen can inflict searing trauma (Physical, Psychic, or Spiritual - player's choice). |
− | :''' | + | : [Special] Spend a pp to reverse the manifestation of your '''Touch of the Fallen''' power for a single action. |
− | :''' | + | :'''Sword of Storms:''' Stolen by the angel welded to your flesh even as it was cast down, you are in possession of one of the rare blades of the Nephalim. Worked of dark metal of elements not known on earth, the Sword is a devastating weapon against all creatures that bear the echo of the supernatural. The blade can be summoned or dismissed as needed, existing ouside of space and time until it is called forth. |
− | ''' | + | :'''Universal Mind:''' Connected to the unwavering consciousness that is the web that binds reality as we know it, the Fallen can read the surface thoughts and probe the emotional state of any living being or cursed artifact within 50' of them. Alternately, they can amplify or buffer or even shift by degree the emotions they detect. |
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+ | '''Limit:''' [Conscious Activation] If taken out, asleep, or unconscious, shut down Changeling Power Set. Restore Changeling Power Set when you awake. | ||
+ | '''Limit:''' [Crisis of Faith] Shut down any power to gain a pp. Activate an opportunity to restore the power. | ||
[[Shadowwalkers:_Trait_Sets,_Mods,_and_Chargen#Character_Generation | < < < Back to the Top]] | [[Shadowwalkers:_Trait_Sets,_Mods,_and_Chargen#Character_Generation | < < < Back to the Top]] | ||
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'''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and the other two at [[file:d8a.png|24px|d8]] | '''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and the other two at [[file:d8a.png|24px|d8]] | ||
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[[Shadowwalkers:_Trait_Sets,_Mods,_and_Chargen#Character_Generation | < < < Back to the Top]] | [[Shadowwalkers:_Trait_Sets,_Mods,_and_Chargen#Character_Generation | < < < Back to the Top]] | ||
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'''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and the other two at [[file:d8a.png|24px|d8]] | '''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and the other two at [[file:d8a.png|24px|d8]] | ||
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[[Shadowwalkers:_Trait_Sets,_Mods,_and_Chargen#Character_Generation | < < < Back to the Top]] | [[Shadowwalkers:_Trait_Sets,_Mods,_and_Chargen#Character_Generation | < < < Back to the Top]] | ||
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:'''Written on the Subway Walls:''' The Unfettered have the potential for prophecy. If you focus on an individual being or collective culture and their relation to the Machine it is possible to make a single prediction about the future as relates to them. If the prophecy is believed it will influence the actions of those who believe it. | :'''Written on the Subway Walls:''' The Unfettered have the potential for prophecy. If you focus on an individual being or collective culture and their relation to the Machine it is possible to make a single prediction about the future as relates to them. If the prophecy is believed it will influence the actions of those who believe it. | ||
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+ | '''Limit:''' [Mad World] The neverending click of the gears, of cogs engaging, of machine parts sliding into place; even the Unfettered are susceptible to the pull of madness under those conditions. Both 1 and 2 on your dice count as hitches when using an Unfettered power. | ||
'''Limit:''' [Cognative Dissonance] Shut down any Unfettered power to gain a pp. Activate an opportunity to restore the power. | '''Limit:''' [Cognative Dissonance] Shut down any Unfettered power to gain a pp. Activate an opportunity to restore the power. | ||
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==Knacks [[file:d6a.png|32px|d6]] [[File:Arrow03.png|24px]]== | ==Knacks [[file:d6a.png|32px|d6]] [[File:Arrow03.png|24px]]== | ||
− | Knacks are specific specialties under a given Role that the | + | Knacks are specific specialties under a given Role that the Urchin is just a natural at. Starting knacks are worth an extra [[file:d6a.png|24px]] to the roll it applies to but can be stepped up during chargen or advancement as outlined below. |
− | + | Each player gets to assign two free knacks at [[file:d6a.png|24px]] to their Character's [[file:d10a.png|24px]] role. | |
− | + | Each player gets to assign one free knack at [[file:d6a.png|24px]] to each of their Character's [[file:d8a.png|24px]] roles. | |
− | + | Each player gets to assign two additional knacks at [[file:d6a.png|24px]] to any role rated [[file:d6a.png|24px]] or higher or step up an existing knack (or two) at a one-for-one exchange rate. | |
Knacks cannot be assigned to a character's [[file:d4a.png|24px]] role. | Knacks cannot be assigned to a character's [[file:d4a.png|24px]] role. | ||
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=SFX= | =SFX= | ||
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=Game Mods= | =Game Mods= | ||
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