Editing Shadowwalkers: Trait Sets, Mods, and Chargen
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 212: | Line 212: | ||
:'''Beyond the Wall of Sleep:''' You are able to enter the dreams of others and control what they see and experience there, even to the point of being able to force the waking into a dream state. | :'''Beyond the Wall of Sleep:''' You are able to enter the dreams of others and control what they see and experience there, even to the point of being able to force the waking into a dream state. | ||
− | :'''Gyre of the Sands:''' When the Awakened calls forth the Gyre they become a swirling whirlwind of elemental air. The gyre may be called forth as clean, clear air, as an opaque sand storm, or as a swarm of scarabs. | + | :'''Gyre of the Sands:''' When the Awakened calls forth the Gyre they become a swirling whirlwind of elemental air. The gyre may be called forth as clean, clear air, as an opaque sand storm, or as a swarm of scarabs. |
+ | |||
'''Limit:''' [Dream Stranded] Shut down any Awakened power to gain a pp. Activate an opportunity to restore the power. | '''Limit:''' [Dream Stranded] Shut down any Awakened power to gain a pp. Activate an opportunity to restore the power. | ||
Line 269: | Line 270: | ||
---- | ---- | ||
− | ===<u>''' | + | ===<u>'''Erased Power Set'''</u>=== |
− | '''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and the other two at [[file:d8a.png|24px|d8]] | + | '''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and the other two at [[file:d8a.png|24px|d8]] |
− | :''' | + | :'''Avatar:''' You have a distinct appearance that hundreds or thousands of years ago might have been instantly recognizable, but even now resonates with people on a subconscious level. Because of this you are able to influence whether a GMC's initial raction to you is favorable or adversarial. Select two of the following attributes to fall under this power: Speed, Reflexes, Strength, Senses, Stamina, Durability. You are resistant to one kind of energy. |
− | :: | + | :'''Demesne:''' You have the power to influence the sun and storms to some degree. |
− | :: | + | :'''Unrelenting Rage:''' Somewhere deep down the spirit within you remembers what it was, what it did, and what it had. Hands that remember being part of creation reach for destruction. Your unarmed attacks are devastating to living tissue and the very elements of the world. |
− | : [ | + | '''Limit:''' [Denial] Shut down any Erased power to gain a pp. Activate an opportunity to restore the power. |
− | + | '''Limit:''' [Shield of Fate] When you would take stress, instead shut down any Erased power. Activate an opportunity to restore the power. | |
− | |||
− | |||
− | |||
− | |||
− | |||
[[Shadowwalkers:_Trait_Sets,_Mods,_and_Chargen#Character_Generation | < < < Back to the Top]] | [[Shadowwalkers:_Trait_Sets,_Mods,_and_Chargen#Character_Generation | < < < Back to the Top]] | ||
Line 294: | Line 290: | ||
---- | ---- | ||
− | ===<u>''' | + | ===<u>'''Fallen Power Set'''</u>=== |
− | '''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and the other two at [[file:d8a.png|24px|d8]] | + | '''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and the other two at [[file:d8a.png|24px|d8]] |
+ | |||
+ | :'''Touch of the Fallen:''' By laying hands on another being, the Fallen opens a conduit from their target to the decaying remains of divinity that still dwells within them. This conduit lets them see the past few moments of time as the target experienced them. Choose between the following two options to define how this power manifests for you. | ||
+ | |||
+ | :: [[file:d0a.png|12px]] Hand of Light: By physically touching a creature, the Fallen can remove a certain amount of Physical, Psychic, or Spiritual stress (choose one). The Fallen cannot make the attempt again on the same target until that target has experienced downtime between scenes. | ||
− | : | + | :: [[file:d0a.png|12px]] Hand of Darkness: By physically touching a creature, the Fallen can inflict searing trauma (Physical, Psychic, or Spiritual - player's choice). |
− | :''' | + | : [Special] Spend a pp to reverse the manifestation of your '''Touch of the Fallen''' power for a single action. |
− | :''' | + | :'''Sword of Storms:''' Stolen by the angel welded to your flesh even as it was cast down, you are in possession of one of the rare blades of the Nephalim. Worked of dark metal of elements not known on earth, the Sword is a devastating weapon against all creatures that bear the echo of the supernatural. The blade can be summoned or dismissed as needed, existing ouside of space and time until it is called forth. |
− | ''' | + | :'''Universal Mind:''' Connected to the unwavering consciousness that is the web that binds reality as we know it, the Fallen can read the surface thoughts and probe the emotional state of any living being or cursed artifact within 50' of them. Alternately, they can amplify or buffer or even shift by degree the emotions they detect. |
− | |||
+ | '''Limit:''' [Conscious Activation] If taken out, asleep, or unconscious, shut down Changeling Power Set. Restore Changeling Power Set when you awake. | ||
+ | '''Limit:''' [Crisis of Faith] Shut down any Fallen power to gain a pp. Activate an opportunity to restore the power. | ||
[[Shadowwalkers:_Trait_Sets,_Mods,_and_Chargen#Character_Generation | < < < Back to the Top]] | [[Shadowwalkers:_Trait_Sets,_Mods,_and_Chargen#Character_Generation | < < < Back to the Top]] | ||
Line 378: | Line 379: | ||
'''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and the other two at [[file:d8a.png|24px|d8]] | '''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and the other two at [[file:d8a.png|24px|d8]] | ||
− | :'''Glyph Warded:''' Your body is etched and carved with magical sigils of warding, rendering you immune to one energy type and resistant to another. Additionally, when you | + | :'''Glyph Warded:''' Your body is etched and carved with magical sigils of warding, rendering you immune to one energy type and resistant to another. Additionally, when you owuld take physical stress, you can instead elect to take psychic or spiritual stress. You are supernaturally strong. |
:'''Primal Savagery:''' When pushed to it you attack with ruthless abandon, throwing yourself heedlessly into the fray regardless of the consequences. When you take the time to focus on a target, they are unable to avoid or hide from you short of employing supernatural means such as teleporting. | :'''Primal Savagery:''' When pushed to it you attack with ruthless abandon, throwing yourself heedlessly into the fray regardless of the consequences. When you take the time to focus on a target, they are unable to avoid or hide from you short of employing supernatural means such as teleporting. | ||
Line 459: | Line 460: | ||
==Knacks [[file:d6a.png|32px|d6]] [[File:Arrow03.png|24px]]== | ==Knacks [[file:d6a.png|32px|d6]] [[File:Arrow03.png|24px]]== | ||
− | Knacks are specific specialties under a given Role that the | + | Knacks are specific specialties under a given Role that the Urchin is just a natural at. Starting knacks are worth an extra [[file:d6a.png|24px]] to the roll it applies to but can be stepped up during chargen or advancement as outlined below. |
− | + | Each player gets to assign two free knacks at [[file:d6a.png|24px]] to their Character's [[file:d10a.png|24px]] role. | |
− | + | Each player gets to assign one free knack at [[file:d6a.png|24px]] to each of their Character's [[file:d8a.png|24px]] roles. | |
− | + | Each player gets to assign two additional knacks at [[file:d6a.png|24px]] to any role rated [[file:d6a.png|24px]] or higher or step up an existing knack (or two) at a one-for-one exchange rate. | |
Knacks cannot be assigned to a character's [[file:d4a.png|24px]] role. | Knacks cannot be assigned to a character's [[file:d4a.png|24px]] role. | ||
Line 477: | Line 478: | ||
=SFX= | =SFX= | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
Line 491: | Line 486: | ||
=Game Mods= | =Game Mods= | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||