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[[Category: 13th Age]]
 
[[Category: 13th Age]]
  
This is the hub page for Shardworld, a home-brew fantasy setting designed for use with the 13th Age RPG. My goal with Shardworld is to put my own spin on the "stereotypical d20 setting", inspired by the worlds of the Kingkiller Chronicles, A Song of Ice and Fire, Warhammer Fantasy, Eberron, the general D&D paradigm, and more. It began as an adaptation of 13th Age's default Dragon Empire setting, and evolved from there.
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This is the hub page for Shardworld, a home-brew fantasy setting designed to reflect the classic fantasy setting, with several major changes and alterations to genre standard tropes, cliches, and conventions. It uses 13th Age's Archmage Engine and aspects of its core setting, with a few additions.
  
 
The setting is designed to be able to host several campaigns, so feel free to use it. I would appreciate being told about the events of your campaign and how you change the Shardworld, but you're under no obligation to.
 
The setting is designed to be able to host several campaigns, so feel free to use it. I would appreciate being told about the events of your campaign and how you change the Shardworld, but you're under no obligation to.
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[[Shardworld/Summary|Setting Summary]]
 
[[Shardworld/Summary|Setting Summary]]
  
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=Cast of Characters=
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'''Player Characters'''
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The figures destined to change the Shardworld forever.
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'''NPCs'''
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Any NPCs important enough to warrant mention. Icons of Shardworld have their own page.
  
  
 
=Setting Details=
 
=Setting Details=
  
[[Shardworld/Cosmology|Cosmology]]-The creation myth of the Shardworld, the laws that govern the world, the nature of divinity and a brief summary of well-known shards.
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[[Shardworld/Cosmology|Cosmology]]-The creation myth of the Shardworld, the laws that govern the world, and a brief summary of the most well-known shards and divine entities.
  
  
[[Shardworld/History|History]]-A brief history of the past ages,  
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[[Shardworld/History|History]]-A brief history of the Continent, up to the present day.
  
  
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[[Shardworld/Travel_Guide|Traveler's Guide to The Continent]]-A brief tour of The Continent, the Material Plane of Shardworld, currently in its 7th Age.
 
[[Shardworld/Travel_Guide|Traveler's Guide to The Continent]]-A brief tour of The Continent, the Material Plane of Shardworld, currently in its 7th Age.
*[[Shardworld/Addendum_1|Addendum I, Divinity, Folklore, and Philosophy]]-The varied beliefs of the Continent's peoples, and brief summaries of the known gods.
 
*[[Shardworld/Addendum_2|Addendum II, Culture, Commerce, and Travel]]-The traditions and structure of the Continent's civilizations, and how to get from one to another.
 
  
  
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[[Shardworld/Wellspring_Knight|Wellspring Knight]]-A new class. A martial sect composed of those born with a connection to the Wellspring Engine, an ancient arcanotech edifice from the 3rd Age. Wellspring Knights cast spells like other classes, and use a new resource called Charge to fuel their spells and martial attacks.
 
[[Shardworld/Wellspring_Knight|Wellspring Knight]]-A new class. A martial sect composed of those born with a connection to the Wellspring Engine, an ancient arcanotech edifice from the 3rd Age. Wellspring Knights cast spells like other classes, and use a new resource called Charge to fuel their spells and martial attacks.
 
[[Shardworld/Errata|Errata]]-House rules, approved supplementary and third party material, new pieces of equipment, and general commentary on how the 13th Age system fits into the Shardworld.
 
 
 
=Cast of Characters=
 
 
'''Player Characters'''
 
 
The figures destined to change the Shardworld forever.
 
 
 
'''NPCs'''
 
 
Any NPCs important enough to warrant mention. Icons of Shardworld have their own page.
 
  
  

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