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[[Category: 13th Age]] | [[Category: 13th Age]] | ||
β | This is the hub page for Shardworld, a home-brew fantasy setting designed | + | This is the hub page for Shardworld, a home-brew fantasy setting designed to reflect the classic fantasy setting, with several major changes and alterations to genre standard tropes, cliches, and conventions. It uses 13th Age's Archmage Engine and aspects of its core setting, with a few additions. |
The setting is designed to be able to host several campaigns, so feel free to use it. I would appreciate being told about the events of your campaign and how you change the Shardworld, but you're under no obligation to. | The setting is designed to be able to host several campaigns, so feel free to use it. I would appreciate being told about the events of your campaign and how you change the Shardworld, but you're under no obligation to. | ||
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[[Shardworld/Travel_Guide|Traveler's Guide to The Continent]]-A brief tour of The Continent, the Material Plane of Shardworld, currently in its 7th Age. | [[Shardworld/Travel_Guide|Traveler's Guide to The Continent]]-A brief tour of The Continent, the Material Plane of Shardworld, currently in its 7th Age. | ||
β | + | [[Shardworld/Addendum_1|Addendum I, Divinity, Folklore, and Philosophy]]-Belief systems of the Continent's peoples. | |
β | + | [[Shardworld/Addendum_2|Addendum II, Culture, Commerce, and Travel]]-The traditions of civilization, and how to get from one to another. | |