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[[Category: 13th Age]]
 
[[Category: 13th Age]]
  
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This is the hub page for Shardworld, a home-brew fantasy setting designed for use with the 13th Age RPG. My goal with Shardworld is to put my own spin on the "stereotypical d20 setting", inspired by the worlds of the Kingkiller Chronicles, A Song of Ice and Fire, Warhammer Fantasy, Eberron, the general D&D paradigm, and more. It began as an adaptation of 13th Age's default Dragon Empire setting, and evolved from there.
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This is the hub page for Shardworld, a home-brew fantasy setting designed to reflect the classic fantasy setting, with several major changes and alterations to genre standard tropes, cliches, and conventions. It uses 13th Age's Archmage Engine and aspects of its core setting, with a few additions.
  
 
The setting is designed to be able to host several campaigns, so feel free to use it. I would appreciate being told about the events of your campaign and how you change the Shardworld, but you're under no obligation to.
 
The setting is designed to be able to host several campaigns, so feel free to use it. I would appreciate being told about the events of your campaign and how you change the Shardworld, but you're under no obligation to.
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[[Shardworld/Travel_Guide|Traveler's Guide to The Continent]]-A brief tour of The Continent, the Material Plane of Shardworld, currently in its 7th Age.
 
[[Shardworld/Travel_Guide|Traveler's Guide to The Continent]]-A brief tour of The Continent, the Material Plane of Shardworld, currently in its 7th Age.
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*[[Shardworld/Addendum_1|Addendum I, Divinity, Folklore, and Philosophy]]-The varied beliefs of the Continent's peoples, and brief summaries of the known gods.
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    [[Shardworld/Addendum_1|Addendum I, Divinity, Folklore, and Philosophy]]-Belief systems of the Continent's peoples.
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*[[Shardworld/Addendum_2|Addendum II, Culture, Commerce, and Travel]]-The traditions and structure of the Continent's civilizations, and how to get from one to another.
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    [[Shardworld/Addendum_2|Addendum II, Culture, Commerce, and Travel]]-The traditions of civilization, and how to get from one to another.
  
  

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