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__NOTOC__
 
[[The_Cluster_Falk#Characters|< < < Back to Game Wiki]]
 
 
{|  
 
{|  
 
| colspan="2" | '''Name:''' Sharik Polygrafovich
 
| colspan="2" | '''Name:''' Sharik Polygrafovich
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| colspan="2" |  
 
| colspan="2" |  
 
|-
 
|-
| colspan="2" | '''Home world:''' Kerschmidt E510200-9 Lo 234 Na
+
| colspan="2" | '''Home world:''' Blue Sky
 
| colspan="2" |  
 
| colspan="2" |  
 
|-
 
|-
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| colspan="2" |
 
| colspan="2" |
 
|-
 
|-
| colspan="2" | '''Education:''' Viceroyalty Marines
+
| colspan="2" | '''Education:''' Star Marines
 
| colspan="2" |  
 
| colspan="2" |  
 
|-
 
|-
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|}
 
|}
  
[[File:Sharik.jpg|300px|right ‎]]
+
[https://i.imgur.com/hV2Irtp.jpg?1/]
  
  
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|
 
|
 
|}
 
|}
 
  
  
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|-
 
|-
 
|'''Sanity (SAN)'''
 
|'''Sanity (SAN)'''
|60
+
|48
 
|60
 
|60
 
|-
 
|-
 
|'''Breaking Point (BP)'''
 
|'''Breaking Point (BP)'''
|
+
|00
|48
+
|00
 
|}
 
|}
  
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!Score
 
!Score
 
|-
 
|-
|Commander Mike Lancy (Ex Handler at Center 73)
+
|Blankette (daughter)
|10
+
|00
|-
 
|Natalya and Katarina (Sisters on Kerschmidt)
 
|10
 
 
|-
 
|-
|Jordan Black (Ex Navy Officer partner)
+
|Blanker (retired former partner)
|10
+
|00
 
|}
 
|}
  
 
==Motivations and Mental Disorders==
 
==Motivations and Mental Disorders==
Since mustering out, Igliim, or Iggy to his short list of friends, has been dealing with disconcerting levels of stim, sleeping pill and alcohol addictions. He is essentially self-medicating his PTSD. Another one of his issues is trying to save money to get his tattoo collection removed, which the Agency was supposed to pay for. He also habitually cheats at cards, but he is good enough at it that he doesn’t get caught too often…
 
  
 +
=Skills=
 +
 +
Administration (10)
  
'''Old Crew and Nemesis >>'''
+
Alertness (20)
[[File:Hour_record.jpg|300px|right]]
 
  
=Skills=
+
Appraise (10)
  
'''Crew'''
+
Art (Type) (0)
  
Admin 30
+
Artificial Intelligence (0)
  
Cosmology 30
+
Athletics (30)
 
Craft (Engineering) 40
 
  
Craft (Jury Rigging) 40
+
Charm (20)
  
Military Training (Marines) 61
+
Cosmology (10)
  
Navigate 30
+
Craft (Type) (0)
  
Pilot 40
+
Disguise (10)
  
Tech 60
+
Dodge (30)
  
 +
Drive (20)
  
 +
Firearms / Beam Weapons (20)
  
'''Personal'''
+
First Aid (10)
  
Alertness 50
+
Foreign Language (Type) (0)
  
Athletics 55
+
Forensics (0)
  
Dodge 50
+
Hacking (0)
  
Insight 57
+
Harangue (10)
  
Melee Weapons 72
+
Heavy Machinery (10)
  
Persuade 21
+
History (10)
  
Search 53
+
Insight (10)
  
Station Lore (Ambiarmis) 40
+
Law (Type) (0)
  
Stealth 50
+
Medicine (0)
  
Weapons (Zero G) 60
+
Melee Weapons (30)
  
Zero G 60 I
+
Military Training (Type) (0)
  
=Physical Injuries and Ailments=
+
Navigate (10)
<br>PTS, scars and tattoos (including a tattoo of a dog)
 
<br>
 
<br>Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
 
  
=Armor and Equipment=
+
Occult (10)
 +
Persuade (20)
  
Armored Vacc Suit w work harness
+
Pharmacy (0)
  
Throat Comms and linked wearable computer
+
Pilot (Type) (0)
  
Shipsuit, Workvest, Multitools, tool satchel
+
Planet/Station Lore (Type) (0)
  
Shower kit, assorted clothing, drug paraphernalia, stims, duffel bag
+
Psychoanalyze (10)
  
Slippers, Boots
+
Research (10)
  
PT gear
+
Science (Type) (0)
  
Tactical Vest level 5
+
Search (20)
  
IR/LI Goggles
+
Stealth (10)
  
Binoculars
+
Surgery (0)
  
Smoke Grenades
+
Survival (Type) (10)
  
Penflares
+
Swim (20)
  
Spray Bandage
+
Technology Use (0)
  
 +
Track (10)
  
 +
Unarmed Combat (20)
  
 +
Unnatural (0)
  
 +
Xenoarchaeology (0)
  
Samovar for his "Blood Chai"
+
Zero-G Maneuvering (0)
  
'''Resources 9'''
+
=Physical Injuries and Ailments=
 +
<br>
 +
<br>
 +
<br>Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
  
6/3/0
+
=Armor and Equipment=
 +
''Standard Special Agent Equipment from Agent's Handbook'' (Agency badge and identification card, medium pistol in a belt holster, two spare magazines in a belt pouch, tactical light, handcuffs in a belt pouch, Kevlar vest, windbreaker jacket printed with the name of the agency, encrypted smartphone, police-band radio with earpiece and throat microphone, small evidence-collection kit. Maybe a light pistol in an ankle or small-ofthe-back holster for backup. Additional equipment usually carried in the agency car includes a light carbine with holographic sight and two spare magazines, or a pump-action shotgun with 40 spare rounds in boxes (half of them slugs), tactical body armor, Kevlar helmet, encrypted laptop with access to agency networks, first aid kit, and a portable fire extinguisher.)
  
 
=Weapons=
 
=Weapons=
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|Shots
 
|Shots
 
|-
 
|-
|Laser Carbine
 
|60
 
|500/200m
 
|1d12
 
 
|
 
|
|10%
+
|
|3m
+
|
|30
+
|
 +
|
 +
|
 +
|
 +
|
 
|-
 
|-
|Laser Pistol
 
|60
 
|100m
 
|1d10
 
 
|
 
|
 
|
 
|
 
|
 
|
|17
+
|
 +
|
 +
|
 +
|
 +
|
 
|-
 
|-
|Gladius
 
|70
 
 
|
 
|
|1d8+1
+
|
 +
|
 +
|
 
|
 
|
 
|
 
|
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|
 
|
 
|-
 
|-
|Eskrima stick
 
|70
 
 
|
 
|
|1d6+1
+
|
 +
|
 +
|
 
|
 
|
 
|
 
|
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=Personal Details, Work Performance, Special Training and Other Notes=
 
=Personal Details, Work Performance, Special Training and Other Notes=
 
Igliim is a bit of a hard boiled character. 8 years in the Viceroyalty's Marines made him completely at home in microgravity and spacecraft. 8 years of working undercover has given him sharp eyes and a few tics. (Yes, I believe he does know of the Belters Freedom Alliance, ahem…someone might recognise him, but he will insist that it wasn’t him.)
 
He drinks a lot and even smokes. His ungroomed appearance and rude slang belies a professional behaviour. Though when sober he can be seen to have a few twitches and tics.
 
He can dress up when needed, in fact he can put together a costume for many different places. But, working with the ‘scum’ around the xxxx subsector has definitely rubbed off on him. In the card games he likes (spades, which he cheats at), to the holovids (raunchy dramas), and transport (no car).
 
While he hasn’t visited xxxx in a couple years, he does stay in touch with his sisters.
 
 
Much of this tiny world’s terrain is dusty desert plains, swept by the thin winds that result from a short rotational period. The populace are insular to the point of being downright surly, and resent even the traders who bring them luxury items for trade. Maybe they are hiding something? Maybe they have cooler stuff than just the exquisitely embroidered cloaks and sandals. Perhaps there are ruins that they contemplate while drinking their "blood-chai" and smoking?
 
Perhaps there are massive subterranean caverns concealing signs of early settlements including preserved spacecraft?
 
But, we may never know, as their own dogma restricts this knowledge.
 
Maybe Igliim knows but thinks nothing of it. Or when he does, he remembers some initiations, and he drinks...
 
 
Spotted him as part of a group of radical BFA/ pirates, covered in tattoos/ paint, drug use etc.
 
He was referred to as a "bad penny" or a "spiker", someone who boards ships as a saboteur for pirate crews. A few of those mutual connections might have gone missing over the last eight years (prison or air lock).
 
 
More recently Igliim was sent on a covert extraction mission. His part of the plot was the actual physical contact bit of course. It involved portraying arms dealing pirates with no qualms about xxxx money. It was a very dangerous gig, but it’s shaming the xxxx Intelligence apparatus made it all worth it. He did have to sabotage their efforts a little bit, but they did start the rivalry (or did they?).
 

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