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== '''''General Info''''' == '''Eyes''': Grey '''Hair''': Black '''Height''': 7'3" '''Weight''': 280lbs. '''MAX HP''' 62 '''Bloodied''' 31 '''Surge Value''' 15 '''Surge per Day''' 12 '''Initiative''' 4 '''Speed''' 5 (6-1 from armor) '''Miscellaneous Vision or Senses''' Normal Vision == '''''Defenses''''' == '''AC''' 22= 10+3(1/2 LvL)+7(Armor+Ability)+2 (Enhancement Bonus) '''Fort''' 20= 13+4 (Ability)+2 (Class) + 1 (Enhancement) '''Ref''' 15= 13+1 (Ability) + 1 (Enhancement) '''Will''' 16= 13+1 (Ability) +1 Enhancement +1 Racial == '''''Ability Scores''''' == '''Ability''' Bonus(B) [B+1/2 LvL] '''STR''' 19 (+4) [+7] ''' INT''' 11 (+0) [+3] '''CON''' 17(+3) [+6] ''' WIS''' 13 (+1) [+4] '''DEX''' 12(+1) [+4] ''' CHA''' 10 (+0) [+3] == '''''SKILLz''''' == '''''Trained''''' '''Athletics'''(STR) +13 '''Endurance''' (CON) +12 '''Intimidate''' (CHA) +8 '''''Passive''''' '''Insight'''(Wis) 14 '''Perception''' (Wis) 14 == '''''Class and Racial Features''''' == ''HALF GIANT'' '''Mountain's Tenacity''' +1 to WILL '''Powerful Athlete''' Roll twice and use either result when making Athletics results to jump or climb. '''Stone's Endurance''' Have the stone's endurance power. ''FIGHTER'' '''Combat Challenge''' Mark Foes you attack. They get -2 to attacks not including you. Make a melee basic attack against adjacent marked foe who shifts or makes an attack not including you. Mark lasts until the end of your next turn. '''Combat Superiority''' Add your Wis Modifier to Opportunity attacks, OA's halt the target's movement if it hits. '''Battlerager Vigor''' Temp HP when you hit with a melee or close attack (+3 Temp). Double this (+6) if the power is an invigorating power. If you use an invigorating attack power and miss every target with it, gain +3 Temp HP. When wearing light armor or chainmail, gain +2 to damage rolls with melee and close weapon attacks whenever you have Temp HP. == '''''Feats''''' == '''Half-Giant Weapon Prowess''' +2 to damage rolls with Two Handed Weapons. '''Weapon Expertise (Hammers)''' +1 to attack with hammers. '''Fast Runner''' Gain +2 to your speed whenever you charge or run. '''Victor's confidence''' When you reduce an enemy to 0 HP with a melee attack, you gain a +1 bonus to saving throws until the end of the encounter. == '''''@-WILLs''''' == '''Melee Basic Attack (MAUL)'''<br> Standard, Weapon<br> Range: Melee<br> Target: One Creature<br> Attack: +11 vs. AC<br> Damage: 2d6+7 damage. '''Basic Ranged Attack (JAVELINS x5)'''<br> Standard, Weapon<br> Range: 10/20<br> Target: One Creature<br> Damage: 1d6+5 damage. '''Crushing Surge'''<br> Standard, INVIGORATING, Martial, Weapon<br> Range: Melee<br> Target: One Creature<br> Attack: +11 vs. AC<br> Hit: 2d6+7 damage. (+2 damage if you have TEMP hp when you make the attack). '''Knockdown Assualt'''<br> Standard, Martial, Weapon<br> Range: Melee<br> Target: One creature.<br> Attack: +11 vs. Fort<br> Hit: 4 damage and you knock the target prone.<br> Special: When charging, you can use this power in place of a melee basic attack. == ''''' Encounters ''''' == '''Stone's Endurance'''<br> Minor Action<br> Effect: You gain resist 5 to all damage until the end of your next turn. '''Bell Ringer'''<br> Standard Action, INVIGORATING, Martial, Weapon<br> Range: Melee<br> Target: One Creature<br> Attack: +11 vs. Fort<br> Hit: 3 damage and the target is dazed until the end of your next turn. '''Blinding Smash'''<br> Standard Action, INVIGORATING, Martial, Weapon<br> Range: Melee<br> Target: One Creature<br> Attack: +11 vs. Fort<br> Hit: 3 damage and the target is blinded until the end of your next turn. '''Disruptive Advance'''<br> Standard Action, Martial, Weapon<br> Range:Melee<br> Target: One Creature<br> Attack: +11 vs. AC<br> Hit: 4d6+7 damage and you push the target 2 squares. The target and each enemy adjacent to the target at the end of the push are slowed until the end of your next turn. '''Amulet of Life +1'''<br> Free action<br> Trigger: Use this power when you spend a healing surge.<br> Effect: You can spend an Additional Healing surge. '''EVERYBODY MOVE!'''<br> Minor Action, Fear<br> Range: Close Blast 3<br> Target: Each enemy in blast.<br> Effect: You push each target 1 square, but not into difficult terrain. == '''''Daily'''''== ''Note'' A reliable attack isn't expended if it misses. '''Comback Strike'''<br> Standard action, Healing, Martial, RELIABLE<br> Range: Melee<br> Target: One Creature<br> Attack: +11 vs. AC<br> Hit: 4d6+7 damage and you spend a healing surge. '''Pinning Smash'''<br> Standard Action, INVIGORATING, Martial, Weapon<br> Range: Melee<br> Target: One Creature<br> Attack: +11 vs. AC<br> Hit: 2d6+10 damage and the target is immobilized until you are not adjacent to it.<br> Miss:Half damage, and the target is immobilized until the end of your next turn. '''Boundless Endurance'''<br> Minor Action<br> Effect: You gain regeneration 5 when you are bloodied. == '''''GEAR''''' == Adventurer's Kit Javelins (5) '''Aftershock Maul +1''' +1d6 damage on critical, plus each enemey adjacent to the target of the critical hit is knocked prone. '''Amulet of Life''' See encounter power above. '''Magic Finemail +2''' -1 speed, -1 to Physical skill checks [[Shattered Lands]]
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