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| == '''''Class and Racial Features''''' == | | == '''''Class and Racial Features''''' == |
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− | ''HALF GIANT''
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− | '''Mountain's Tenacity''' +1 to WILL
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− | '''Powerful Athlete''' Roll twice and use either result when making Athletics results to jump or climb.
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− | '''Stone's Endurance''' Have the stone's endurance power.
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− | ''FIGHTER''
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− | '''Combat Challenge''' Mark Foes you attack. They get -2 to attacks not including you. Make a melee basic attack against adjacent marked foe who shifts or makes an attack not including you. Mark lasts until the end of your next turn.
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− | '''Combat Superiority''' Add your Wis Modifier to Opportunity attacks, OA's halt the target's movement if it hits.
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− | '''Battlerager Vigor''' Temp HP when you hit with a melee or close attack (+3 Temp). Double this (+6) if the power is an invigorating power. If you use an invigorating attack power and miss every target with it, gain +3 Temp HP.
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− | When wearing light armor or chainmail, gain +2 to damage rolls with melee and close weapon attacks whenever you have Temp HP.
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| == '''''Feats''''' == | | == '''''Feats''''' == |