Latest revision |
Your text |
Line 14: |
Line 14: |
| | | |
| | | |
− | '''AC''' 22= 10+3(1/2 LvL)+7(Armor+Ability)+2 (Enhancement Bonus) | + | '''AC''' ??= 10+3(1/2 LvL)+(Armor+Ability)+1 (Fixed rate) |
| | | |
− | '''Fort''' 20= 13+4 (Ability)+2 (Class) + 1 (Enhancement) | + | '''Fort''' ??= 13+ |
| | | |
− | '''Ref''' 15= 13+1 (Ability) + 1 (Enhancement) | + | '''Ref''' ??= 13+ |
| | | |
− | '''Will''' 16= 13+1 (Ability) +1 Enhancement +1 Racial | + | '''Will''' ??= 13+ |
| | | |
| == '''''Ability Scores''''' == | | == '''''Ability Scores''''' == |
Line 26: |
Line 26: |
| '''Ability''' Bonus(B) [B+1/2 LvL] | | '''Ability''' Bonus(B) [B+1/2 LvL] |
| | | |
− | '''STR''' 19 (+4) [+7] ''' INT''' 11 (+0) [+3] | + | '''STR''' ?? (+?) [+?] ''' INT''' ?? (+?) [+?] |
| | | |
− | '''CON''' 17(+3) [+6] ''' WIS''' 13 (+1) [+4] | + | '''CON''' ??(+?) [+?] ''' WIS''' ?? (+?) [+?] |
| | | |
− | '''DEX''' 12(+1) [+4] ''' CHA''' 10 (+0) [+3] | + | '''DEX''' ??(+?) [+?] ''' CHA''' ?? (+?) [+?] |
| | | |
| == '''''SKILLz''''' == | | == '''''SKILLz''''' == |
Line 36: |
Line 36: |
| '''''Trained''''' | | '''''Trained''''' |
| | | |
− | '''Athletics'''(STR) +13 | + | '''Trained Skill 1'''(STAT) ?? |
| | | |
− | '''Endurance''' (CON) +12 | + | '''Trained Skill 2''' (STAT) ?? |
| | | |
− | '''Intimidate''' (CHA) +8 | + | '''Trained Skill 3''' (STAT) ?? |
| | | |
| + | '''Trained Skill 4''' (STAT) ?? |
| | | |
| '''''Passive''''' | | '''''Passive''''' |
| | | |
− | '''Insight'''(Wis) 14 | + | '''Insight'''(Wis) ?? |
| | | |
− | '''Perception''' (Wis) 14 | + | '''Perception''' (Wis) ?? |
− | | |
− | == '''''Class and Racial Features''''' ==
| |
− | | |
− | ''HALF GIANT''
| |
− | | |
− | '''Mountain's Tenacity''' +1 to WILL
| |
− | | |
− | '''Powerful Athlete''' Roll twice and use either result when making Athletics results to jump or climb.
| |
− | | |
− | '''Stone's Endurance''' Have the stone's endurance power.
| |
− | | |
− | ''FIGHTER''
| |
− | | |
− | '''Combat Challenge''' Mark Foes you attack. They get -2 to attacks not including you. Make a melee basic attack against adjacent marked foe who shifts or makes an attack not including you. Mark lasts until the end of your next turn.
| |
− | | |
− | '''Combat Superiority''' Add your Wis Modifier to Opportunity attacks, OA's halt the target's movement if it hits.
| |
− | | |
− | '''Battlerager Vigor''' Temp HP when you hit with a melee or close attack (+3 Temp). Double this (+6) if the power is an invigorating power. If you use an invigorating attack power and miss every target with it, gain +3 Temp HP.
| |
− | | |
− | When wearing light armor or chainmail, gain +2 to damage rolls with melee and close weapon attacks whenever you have Temp HP.
| |
| | | |
| == '''''Feats''''' == | | == '''''Feats''''' == |
| | | |
− | '''Half-Giant Weapon Prowess''' +2 to damage rolls with Two Handed Weapons.
| |
− |
| |
− | '''Weapon Expertise (Hammers)''' +1 to attack with hammers.
| |
− |
| |
− | '''Fast Runner''' Gain +2 to your speed whenever you charge or run.
| |
− |
| |
− | '''Victor's confidence''' When you reduce an enemy to 0 HP with a melee attack, you gain a +1 bonus to saving throws until the end of the encounter.
| |
| | | |
| == '''''@-WILLs''''' == | | == '''''@-WILLs''''' == |
| | | |
− | '''Melee Basic Attack (MAUL)'''<br>
| |
− | Standard, Weapon<br>
| |
− | Range: Melee<br>
| |
− | Target: One Creature<br>
| |
− | Attack: +11 vs. AC<br>
| |
− | Damage: 2d6+7 damage.
| |
| | | |
− | '''Basic Ranged Attack (JAVELINS x5)'''<br>
| |
− | Standard, Weapon<br>
| |
− | Range: 10/20<br>
| |
− | Target: One Creature<br>
| |
− | Damage: 1d6+5 damage.
| |
| | | |
− | '''Crushing Surge'''<br>
| |
− | Standard, INVIGORATING, Martial, Weapon<br>
| |
− | Range: Melee<br>
| |
− | Target: One Creature<br>
| |
− | Attack: +11 vs. AC<br>
| |
− | Hit: 2d6+7 damage. (+2 damage if you have TEMP hp when you make the attack).
| |
− |
| |
− | '''Knockdown Assualt'''<br>
| |
− | Standard, Martial, Weapon<br>
| |
− | Range: Melee<br>
| |
− | Target: One creature.<br>
| |
− | Attack: +11 vs. Fort<br>
| |
− | Hit: 4 damage and you knock the target prone.<br>
| |
− | Special: When charging, you can use this power in place of a melee basic attack.
| |
| | | |
| == ''''' Encounters ''''' == | | == ''''' Encounters ''''' == |
− |
| |
− | '''Stone's Endurance'''<br>
| |
− | Minor Action<br>
| |
− | Effect: You gain resist 5 to all damage until the end of your next turn.
| |
− |
| |
− | '''Bell Ringer'''<br>
| |
− | Standard Action, INVIGORATING, Martial, Weapon<br>
| |
− | Range: Melee<br>
| |
− | Target: One Creature<br>
| |
− | Attack: +11 vs. Fort<br>
| |
− | Hit: 3 damage and the target is dazed until the end of your next turn.
| |
− |
| |
− | '''Blinding Smash'''<br>
| |
− | Standard Action, INVIGORATING, Martial, Weapon<br>
| |
− | Range: Melee<br>
| |
− | Target: One Creature<br>
| |
− | Attack: +11 vs. Fort<br>
| |
− | Hit: 3 damage and the target is blinded until the end of your next turn.
| |
− |
| |
− | '''Disruptive Advance'''<br>
| |
− | Standard Action, Martial, Weapon<br>
| |
− | Range:Melee<br>
| |
− | Target: One Creature<br>
| |
− | Attack: +11 vs. AC<br>
| |
− | Hit: 4d6+7 damage and you push the target 2 squares. The target and each enemy adjacent to the target at the end of the push are slowed until the end of your next turn.
| |
− |
| |
− | '''Amulet of Life +1'''<br>
| |
− | Free action<br>
| |
− | Trigger: Use this power when you spend a healing surge.<br>
| |
− | Effect: You can spend an Additional Healing surge.
| |
− |
| |
− | '''EVERYBODY MOVE!'''<br>
| |
− | Minor Action, Fear<br>
| |
− | Range: Close Blast 3<br>
| |
− | Target: Each enemy in blast.<br>
| |
− | Effect: You push each target 1 square, but not into difficult terrain.
| |
| | | |
| == '''''Daily'''''== | | == '''''Daily'''''== |
− | ''Note'' A reliable attack isn't expended if it misses.
| |
− |
| |
− | '''Comback Strike'''<br>
| |
− | Standard action, Healing, Martial, RELIABLE<br>
| |
− | Range: Melee<br>
| |
− | Target: One Creature<br>
| |
− | Attack: +11 vs. AC<br>
| |
− | Hit: 4d6+7 damage and you spend a healing surge.
| |
− |
| |
− | '''Pinning Smash'''<br>
| |
− | Standard Action, INVIGORATING, Martial, Weapon<br>
| |
− | Range: Melee<br>
| |
− | Target: One Creature<br>
| |
− | Attack: +11 vs. AC<br>
| |
− | Hit: 2d6+10 damage and the target is immobilized until you are not adjacent to it.<br>
| |
− | Miss:Half damage, and the target is immobilized until the end of your next turn.
| |
| | | |
− | '''Boundless Endurance'''<br>
| |
− | Minor Action<br>
| |
− | Effect: You gain regeneration 5 when you are bloodied.
| |
| | | |
| == '''''GEAR''''' == | | == '''''GEAR''''' == |
| | | |
− | Adventurer's Kit
| |
− |
| |
− | Javelins (5)
| |
− |
| |
− | '''Aftershock Maul +1''' +1d6 damage on critical, plus each enemey adjacent to the target of the critical hit is knocked prone.
| |
− |
| |
− | '''Amulet of Life''' See encounter power above.
| |
| | | |
− | '''Magic Finemail +2''' -1 speed, -1 to Physical skill checks
| |
| | | |
| | | |