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== '''''Feats''''' ==
 
== '''''Feats''''' ==
  
'''Half-Giant Weapon Prowess''' +2 to damage rolls with Two Handed Weapons.
 
 
'''Weapon Expertise (Hammers)''' +1 to attack with hammers.
 
 
'''Fast Runner''' Gain +2 to your speed whenever you charge or run.
 
 
'''Victor's confidence''' When you reduce an enemy to 0 HP with a melee attack, you gain a +1 bonus to saving throws until the end of the encounter.
 
  
 
== '''''@-WILLs''''' ==
 
== '''''@-WILLs''''' ==
  
'''Melee Basic Attack (MAUL)'''<br>
 
Standard, Weapon<br>
 
Range: Melee<br>
 
Target: One Creature<br>
 
Attack: +11 vs. AC<br>
 
Damage: 2d6+7 damage.
 
 
'''Basic Ranged Attack (JAVELINS x5)'''<br>
 
Standard, Weapon<br>
 
Range: 10/20<br>
 
Target: One Creature<br>
 
Damage: 1d6+5 damage.
 
  
'''Crushing Surge'''<br>
 
Standard, INVIGORATING, Martial, Weapon<br>
 
Range: Melee<br>
 
Target: One Creature<br>
 
Attack: +11 vs. AC<br>
 
Hit: 2d6+7 damage. (+2 damage if you have TEMP hp when you make the attack).
 
  
'''Knockdown Assualt'''<br>
 
Standard, Martial, Weapon<br>
 
Range: Melee<br>
 
Target: One creature.<br>
 
Attack: +11 vs. Fort<br>
 
Hit: 4 damage and you knock the target prone.<br>
 
Special: When charging, you can use this power in place of a melee basic attack.
 
  
 
== ''''' Encounters ''''' ==
 
== ''''' Encounters ''''' ==
 
'''Stone's Endurance'''<br>
 
Minor Action<br>
 
Effect: You gain resist 5 to all damage until the end of your next turn.
 
 
'''Bell Ringer'''<br>
 
Standard Action, INVIGORATING, Martial, Weapon<br>
 
Range: Melee<br>
 
Target: One Creature<br>
 
Attack: +11 vs. Fort<br>
 
Hit: 3 damage and the target is dazed until the end of your next turn.
 
 
'''Blinding Smash'''<br>
 
Standard Action, INVIGORATING, Martial, Weapon<br>
 
Range: Melee<br>
 
Target: One Creature<br>
 
Attack: +11 vs. Fort<br>
 
Hit: 3 damage and the target is blinded until the end of your next turn.
 
 
'''Disruptive Advance'''<br>
 
Standard Action, Martial, Weapon<br>
 
Range:Melee<br>
 
Target: One Creature<br>
 
Attack: +11 vs. AC<br>
 
Hit: 4d6+7 damage and you push the target 2 squares. The target and each enemy adjacent to the target at the end of the push are slowed until the end of your next turn.
 
 
'''Amulet of Life +1'''<br>
 
Free action<br>
 
Trigger: Use this power when you spend a healing surge.<br>
 
Effect: You can spend an Additional Healing surge.
 
 
'''EVERYBODY MOVE!'''<br>
 
Minor Action, Fear<br>
 
Range: Close Blast 3<br>
 
Target: Each enemy in blast.<br>
 
Effect: You push each target 1 square, but not into difficult terrain.
 
  
 
== '''''Daily'''''==
 
== '''''Daily'''''==
''Note'' A reliable attack isn't expended if it misses.
 
 
'''Comback Strike'''<br>
 
Standard action, Healing, Martial, RELIABLE<br>
 
Range: Melee<br>
 
Target: One Creature<br>
 
Attack: +11 vs. AC<br>
 
Hit: 4d6+7 damage and you spend a healing surge.
 
  
'''Pinning Smash'''<br>
 
Standard Action, INVIGORATING, Martial, Weapon<br>
 
Range: Melee<br>
 
Target: One Creature<br>
 
Attack: +11 vs. AC<br>
 
Hit: 2d6+10 damage and the target is immobilized until you are not adjacent to it.<br>
 
Miss:Half damage, and the target is immobilized until the end of your next turn.
 
 
'''Boundless Endurance'''<br>
 
Minor Action<br>
 
Effect: You gain regeneration 5 when you are bloodied.
 
  
 
== '''''GEAR''''' ==
 
== '''''GEAR''''' ==
  
Adventurer's Kit
 
 
Javelins (5)
 
 
'''Aftershock Maul +1'''  +1d6 damage on critical, plus each enemey adjacent to the target of the critical hit is knocked prone.
 
 
'''Amulet of Life''' See encounter power above.
 
  
'''Magic Finemail +2'''  -1 speed, -1 to Physical skill checks
 
  
  

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