Editing Shattered Lands/Teoxihuitle

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 72: Line 72:
 
== '''''Feats''''' ==
 
== '''''Feats''''' ==
  
'''Vigorous Spirit''' Your Healing Spirit heals an additional +4 HP.
+
'''Vigorous Spirit''' Your healing spirit heals an additional +4 HP.
  
 
'''Precise Fangs''' When you use your spirit's fangs power, you gain a +2 bonus to the attack roll.
 
'''Precise Fangs''' When you use your spirit's fangs power, you gain a +2 bonus to the attack roll.
Line 109: Line 109:
 
Hit: 1d8+6 thunder damage.<br>
 
Hit: 1d8+6 thunder damage.<br>
 
Effect: One ally within 2 squares of you or your spirit companion can make a saving throw.
 
Effect: One ally within 2 squares of you or your spirit companion can make a saving throw.
 
'''Sensing Eye'''<br>
 
At-Will Psionic power
 
Minor Action
 
Effect: Choose one square that you can see and is within 5 squares of you. Until the end of your next turn, you can determine your line of sight from that square.
 
(In a nutshell, with a little effort, Teacup can see as if she were standing somewhere else. Handy for seeing around those dangerous corners. Or up skirts. Pervert.)
 
  
 
== ''''' Encounters ''''' ==
 
== ''''' Encounters ''''' ==
Line 155: Line 149:
 
== '''''Daily'''''==
 
== '''''Daily'''''==
  
'''Wrath of the Spirit World'''<br>
 
Standard Action, Implement, Primal, Psychic<br>
 
Range: Close Burst 2<br>
 
Target: Each enemy in burst and each enemy adjacent to your spirit companion.<br>
 
Attack: +9 vs. Will<br>
 
Hit: 3d6+6 psychic damage, and you knock the target prone.<br>
 
Miss: Half damage.
 
 
'''War Chief's Blessing'''<br>
 
Standard action, Implement, Primal<br>
 
Range: Ranged attack, 10 squares<br>
 
Target: One Creature<br>
 
Attack: +9 vs. Will<br>
 
Hit: 2d10+6 damage.<br>
 
Miss: Half Damage.<br>
 
Effect: Until the end of the encounter, you and your allies gain a +2 bonus to attack rolls against the target.
 
 
'''Everlasting Flame's Strength'''<br>
 
Minor action, Fire, Healing, Primal<br>
 
Range: Ranged 5<br>
 
Target: One Ally<br>
 
Effect: Until the end of the encounter, whenever the target reduces an enemy to 0 HP, the target gains 5 HP, and each enemy adjacent to him or her takes 2 fire damage.
 
  
 
== '''''GEAR''''' ==
 
== '''''GEAR''''' ==
  
Adventurer's Kit
 
 
Mace (Regular ol' mace, 1d8 damage.. nothing special)
 
 
'''Leather Armor of Resistance +1''', (Magical Leather Armor, grants RESIST 5 Fire)
 
 
'''Magic Totem +2''', +2d6 damage on a critical hit.
 
 
'''Silt Sandals''' Details to follow soon.
 
 
''Rituals''
 
Brew Potion
 
 
Portend Weather
 
  
(Remind me to fill these in later!)
 
  
  

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)