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=Remus=
 
=Remus=
 
  
 
== '''''General Info''''' ==
 
== '''''General Info''''' ==
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'''Background''': Occupation - Thief (+2 to Stealth)
 
'''Background''': Occupation - Thief (+2 to Stealth)
 
'''Theme''': *Dan is working on it.*
 
  
 
'''Languages''': Common, Elven
 
'''Languages''': Common, Elven
 
  
  
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'''Will''' 15 = 13 +1 (Ability Score) +1 (Race)
 
'''Will''' 15 = 13 +1 (Ability Score) +1 (Race)
 
  
  
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'''Ability'''    Bonus(B)  [B+1/2 LvL]
 
'''Ability'''    Bonus(B)  [B+1/2 LvL]
  
'''STR''' 10 (+0) [+3]     
+
'''STR''' 10 (+0) [+3]    ''' INT''' 17 (+3) [+6]
  
'''CON''' 12 (+1) [+4]     
+
'''CON''' 12 (+1) [+4]    ''' WIS''' 08 (-1) [+2]
 
 
'''DEX''' 19 (+4) [+7] 
 
 
 
''' INT''' 17 (+3) [+6]
 
 
 
''' WIS''' 08 (-1) [+2]
 
 
 
''' CHA''' 12 (+1) [+4]
 
  
 +
'''DEX''' 19 (+4) [+7]    ''' CHA''' 12 (+1) [+4]
  
  
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 +
== '''''Feats''''' ==
 +
 +
 +
1> Far Shot: Increase projectile weapon range by 5 squares. (Rogue: Sharpshooter Talent Bonus)
 +
 +
2> Two-Fisted Shooter: You can treat the hand crossbow as an off-hand weapon, and you can reload it one-handed as a free action. When you score a critical hit and have a hand-crossbow in your off-hand, you can make a ranged basic attack with that weapon. (Character Creator : Martial Power) (Bonus Human Feat)
 +
 +
3> Versatile Duelist: Gain proficiency in all one-handed, Military Heavy Blades, and can use them for all Rogue powers that has Light Blade as a keyword, and for dealing Sneak Attack damage with that power. (Character Creator : Dragon Magazine 381)
 +
 +
4> Distant Advantage: Gain combat advantage with ranged and area attacks against enemies flanked by your allies. (Character Creator : Players' Handbook 2)
 +
 +
5> Backstabber: Sneak Attack dies increased from d6 to d8. (Character Creator : Players' Handbook)
 +
 +
6> Silent Shot Student: +2 to stealth, +3 (INT modifier) damage when using Gloaming Cut at-will power against an enemy that you are hidden from.
 +
 +
 +
 +
== '''''@-WILLs''''' ==
 +
 +
Battlemind's Demand
 +
 +
I draw my foe's concentration, compelling the foe to strike at me.
 +
 +
Augmentable, Psionic
 +
 +
Minor Action, Close Burst 3
 +
 +
Target: One creature in burst
 +
 +
Effect: I mark the target until I use this power again, or until the end of the encounter.
 +
 +
Augment 1:
 +
 +
Target: one or two creatures in burst.
 +
 +
 +
Blurred Step
 +
 +
I bend reality with the power of my mind, flashing across the space between me and my enemy.
 +
 +
Psionic
 +
 +
Free Action, Personal
 +
 +
Trigger: An adjacent enemy marked by me shifts.
 +
 +
Effect: I shift 2 squares.
 +
 +
Special: I can use this power only once per turn.
 +
 +
 +
 +
Mind Spike
 +
 +
I force my enemy to feel the pain it has inflicted upon my friend.
 +
 +
Force, Psionic, Psychic
 +
 +
Immediate Reaction, Melee 1
 +
 +
Target: The triggering enemy
 +
 +
Trigger: An adjacent enemy marked by me deals damage to my ally with an attack that doesn't include me as a target.
 +
 +
Effect: The target takes force and psychic damage equal to the damage that its attack dealt to my ally.
 +
 +
 +
Basic Melee Attack (Craghammer)
 +
 +
+11 vs AC
 +
 +
(1d8+2)+7
 +
 +
 +
Conductive Defense
 +
 +
My attack surrounds a foe with a shroud of crackling lightning, threatening retribution for strikes against my allies.
 +
 +
Augmentable, Lightning, Psionic, Weapon
 +
 +
Standard Action, Melee 1
 +
 +
Target: One Creature
  
== '''''Racial Features''''' ==
+
Attack: +11 vs Reflex
  
Bonus Feat <br>
+
Hit: (1d8+2)+7 lightning damage.  Until the start of my next turn, the target takes my Con modifier (4) lightning damage whenever it hits one of my allies.
Bonus Skill <br>
 
Bonus At-Will Power <br>
 
Human Defense Bonus
 
  
== '''''Class Features''''' ==
 
  
 +
Twisted Eye
  
1. First Strike: Combat advantage against enemy that hasn't acted yet at start of encounter.
+
I flood the mind of my foe with psionic energy, befuddling its vision and distorting its perception of nearby threats. By increasing the flood to a torrent, I can blind the foe completely.
  
2. Cunning Sneak: You don't take a penalty to Stealth checks for moving more than 2 squares, and you take a -5 penalty instead of a -10 penalty to Stealth checks for running.
+
Augmentable, Psionic, Weapon
If you end a move action at least 3 squares away from your starting position, you can make a Stealth check to become hidden if you have any concealment or any cover, except for cover provided by intervening allies.
 
  
'''(This should overrule the need for superior cover / total concealment introduced in PHB II as this was introduced in MP II- several months after PHB II. But I would be grateful if anyone can confirm)'''.
+
Standard Action, Melee weapon
  
3. Sharpshooter Talent (Crossbow): +1 to attack with Crossbows; Far Shot as bonus feat.
+
Target: One creature
  
4. Sneak Attack
+
Attack: +11 vs AC
  
== '''''Feats''''' ==
+
Hit: (1d8+2)+7 damage.  until the end of my next turn, the target takes a penalty to attack rolls equal to the number of my allies adjacent to it.
 +
 
 +
Augment 1:
 +
 
 +
Special: When making an opportunity attack, I can use this power in place of a melee basic attack.
 +
 
 +
Augment 2:
 +
 
 +
Hit: (1d8+2)+7 damage, and the target is blinded until the end of my next turn.
 +
 
 +
 
 +
Vicious Cobra Strike
 +
 
 +
In my foe's mind, my weapon takes the form of a hissing serpent, its strikes hindering that enemy's attacks.
 +
 
 +
Augmentable, Psionic, Psychic, Weapon
 +
 
 +
Standard Action, Melee weapon
  
 +
Target: One or two creatures
  
1> '''Far Shot''': Increase projectile weapon range by 5 squares. [Rogue: Sharpshooter Talent Bonus]
+
Attack: +11 vs AC
  
2> '''Two-Fisted Shooter''': You can treat the hand crossbow as an off-hand weapon, and you can reload it one-handed as a free action. When you score a critical hit and have a hand-crossbow in your off-hand, you can make a ranged basic attack with that weapon. (Character Creator : Martial Power) [Bonus Human Feat]
+
Con (4) psychic damage and I mark the target until the end of my next turn.  if I target only one creature with this power, the attack deals (1d8+2)+7 psychic damage instead.
  
3> '''Versatile Duelist''': Gain proficiency in all one-handed, Military Heavy Blades, and can use them for all Rogue powers that has Light Blade as a keyword, and for dealing Sneak Attack damage with that power. (Character Creator : Dragon Magazine 381)
+
Augment 1:
  
4> '''Distant Advantage''': Gain combat advantage with ranged and area attacks against enemies flanked by your allies. (Character Creator : Players' Handbook 2)
+
Hit: As above, and I also mark one enemy adjacent to the target until the end of my next turn.
  
5> '''Backstabber''': Sneak Attack dies increased from d6 to d8. (Character Creator : Players' Handbook)
+
Augment 2:
  
6> '''Silent Shot Student''': +2 to stealth, +3 (INT modifier) damage when using Gloaming Cut at-will power against an enemy that you are hidden from.
+
Close Burst 1
  
 +
Target: All enemies I can see in burst
  
 +
Hit: (1d8+2)+7 psychic damage, the target is marked, and takes a -2 penalty to attack rolls end the end of my next turn.
  
== '''''At-Will Powers''''' ==
 
  
 +
Lodestone Lure
  
1. '''Preparatory Shot'''
+
As I raise my weapon, a foe is telekinetically pulled toward me.
  
''You feint and nick the target, inhibiting its movement to set up an even deadlier attack.''
+
Augmentable, Psionic, Weapon
  
Standard Action, Martial, Weapon <br>
+
Standard Action, Melee 2
Ranged Weapon<br>
 
Must be wielding a crossbow, light blade or sling.<br>
 
Range: 15/25 (With feat)<br>
 
Target: One creature<br>
 
'''Attack''': 1d20 +12 vs AC [DEX vs AC]<br>
 
'''Hit''': 7 damage [DEX + INT]<br>
 
''Hit'': Target grants combat advantage until the end of your next turn.
 
  
 +
Target: one creature
  
2. '''Gloaming Cut'''
+
Attack: +11 vs Will
  
''From the shadows you strike. and into the shadows you flee.''
+
Hit: Con (4) damage, and I pull the target 1 square. Until the end of my next turn, the target can move only to squares that are adjacent to me.
  
Standard Action, Martial, Weapon<br>
+
Augment 1:
Melee or Ranged Weapon<br>
 
Must be wielding a crossbow, light blade or sling.<br>
 
Range: 15/25 (With feat) or Melee<br>
 
Target: One creature<br>
 
'''Attack''': 1d20 +12 vs AC (for Crossbow) or 1d20 +11 vs AC (for Longsword) [DEX vs AC]<br>
 
'''Hit''': 1d6 +2 damage (for Crossbow) or 1d8 +1 damage (for Longsword) [1W]<br>
 
''Damage (Special)'': +3 (INT) against enemy you are hidden from [Silent Shot Feat]<br>
 
''Effect'': You shift 3 squares (equal to your Intelligence modifier), and you can make a Stealth check to become hidden.
 
  
 +
Melee 5
  
3. '''Deft Strike'''
+
Hit: As above, but I pull the target 4 squares.
  
''A final lunge brings you into an advantageous position.''
+
Augment 2
  
Standard Action, Martial, Weapon<br>
+
Melee 5
Melee or Ranged Weapon<br>
 
Must be wielding a crossbow, light blade or sling.<br>
 
Range: 15/25 (With feat) or Melee<br>
 
Target: One creature<br>
 
'''Attack''': 1d20 +12 vs AC (for Crossbow) or 1d20 +11 vs AC (for Longsword) [DEX vs AC]<br>
 
'''Hit''': 1d6 +6 damage (for Crossbow) or 1d8 +5 damage (for Longsword) [1W + DEX]<br>
 
''Special'': You can move 2 squares before attack.
 
  
 +
Hit: (1d8+2)+7 damage, and I pull the target 4 squares and knock it prone.  Until the end of my next turn the target can move only to squares that are adjacent to me.
  
  
 
== ''''' Encounters ''''' ==
 
== ''''' Encounters ''''' ==
  
 +
Adept's Insight
 +
 +
My mental focus provides a boost to myself or my allies.
 +
 +
Encounter, Psionic
 +
 +
Free action, Close burst 5
  
1. '''King’s Castle'''
+
Trigger: I or an ally makes an attack roll, saving throw, or skill check.
  
''It’s hard to get to the little guy when he takes cover behind an ally who can crush plate armor in his teeth.''
+
Effect: I add 1 to the triggering roll.
  
Standard Action, Martial, Weapon<br>
+
Augment 1
Melee or Ranged Weapon<br>
 
Must be wielding a crossbow, light blade or sling.<br>
 
Range: 15/25 (With feat) or Melee<br>
 
Target: One creature<br>
 
'''Attack''': 1d20 +12 vs Ref (for Crossbow) or 1d20 +11 vs Ref (for Longsword) [DEX vs Ref]<br>
 
'''Hit''': 2d6 +6 damage (for Crossbow) or 2d8 +5 damage (for Longsword) [2W + DEX]<br>
 
''Effect'': Switch places with an adjacent Ally.
 
  
 +
Effect: I instead add 1d4+1 to the triggering roll.
  
2. '''Fleeting Spirit Strike'''
 
  
''You dart from shadow to shadow, striking out along the way.''
+
Persistent Harrier
 +
 
 +
I slip the bonds of space to strike back against a distant foe.
 +
 
 +
Encounter, Psionic, Teleportation, Weapon
 +
 
 +
Immediate Reaction, Melee Weapon
 +
 
 +
Trigger: An enemy hits or misses me with an attack for the first time during an encounter
 +
 
 +
Target: The triggering enemy
 +
 
 +
Special: I can attack the target with this melee attack, even if the target is outside my melee reach.
 +
 
 +
Attack: +11 vs AC
 +
 
 +
Hit: (1d8+2)+7 damage and I teleport to a square adjacent to the enemy.
 +
 
 +
 
 +
Telepathic Challenge
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 +
I loom large in my foes' minds, forcing my enemies to turn their attention toward me.
 +
 
 +
Psionic
 +
 
 +
Minor Action, Close Burst 2
 +
 
 +
Target: Each enemy in burst
 +
 
 +
Effect: I mark each target until the end of my next turn.
  
Standard Action, Martial, Weapon<br>
 
Melee or Ranged Weapon<br>
 
Must be wielding a crossbow, light blade or sling.<br>
 
Range: 15/25 (With feat) or Melee<br>
 
Effect: Before the attack, you shift 3 squares.<br>
 
''Cunning Sneak'': After the shift, you can make a Stealth check to become hidden.<br>
 
Target: One creature<br>
 
'''Attack''': 1d20 +12 vs AC (for Crossbow) or 1d20 +11 vs AC (for Longsword) [DEX vs AC]<br>
 
'''Hit''': 2d6 +6 damage (for Crossbow) or 2d8 +5 damage (for Longsword) [2W + DEX]<br>
 
''Effect'':You can shift 3 squares after attack.<br>
 
''Cunning Sneak'': After the shift, you can make a Stealth check to become hidden.
 
  
 
== '''''Daily'''''==
 
== '''''Daily'''''==
  
  
1. '''Scattering Shot'''
+
Aspect of Elevated Harmony
 +
 
 +
My eyes glow as I achieve harmony of mind, body and spirit.  None can stand against me!
 +
 
 +
Healing, Polymorph, Psionic, Weapon
 +
 
 +
Standard Action, Melee weapon
 +
 
 +
Target: One creature
 +
 
 +
Attack: +11 vs AC
 +
 
 +
Hit: (2d8+4)+7 damage.
 +
 
 +
Miss: Half damage.
 +
 
 +
Effect: I can spend a healing surge.  I then assume the aspect of elevated harmony until the end of the encounter.  While in this aspect, I can use the following augmentation with my battlemind at-will attack powers that are augmentable.  This augmentation is in addition to the effects that an at-will power might have; this augmentation doesn't supersede them.
 +
 
 +
Augment 1
 +
 
 +
Effect: I gain temporary hit points equal to 5 + Wis (+2).  In addition, I choose a single creature hit by the at-will attack.  That creature takes extra damage equal to my Wis (+2).
 +
 
 +
 
 +
Inconstant Location
 +
 
 +
My attack opens up ripples in space, letting me slip from place to place to stay one step ahead of my foes.
 +
 
 +
Psionic, Stance, Teleportation, Weapon
 +
 
 +
Standard Action, Melee weapon
 +
 
 +
Target: one creature
 +
 
 +
Attack: +11 vs AC
 +
 
 +
Hit: (2d8+4)+7 damage.
 +
 
 +
Miss: Half damage
 +
 
 +
Effect: I assume the inconstant location stance. Until the stance ends, I can teleport 2 squares as a free action.
  
''Enemies flee from the target of your attack, each fearing it will be your next victim.''
+
Special: I can take this free action only as the first or last actions of my turns.
  
Standard Action, Martial, Weapon<br>
 
Ranged Weapon<br>
 
Must be wielding a crossbow, light blade or sling.<br>
 
Range: 15/25 (With feat)<br>
 
Target: One creature<br>
 
'''Attack''': 1d20 +12 vs AC [DEX vs AC]<br>
 
'''Hit''': 2d6 +6 damage [2W + DEX]<br>
 
'''Miss''': You do not expend this power if you were hidden from the target when you made the attack.
 
''Effect'': Each enemy adjacent to the target takes a -2 penalty to attack rolls (save ends). In addition, each enemy adjacent to the target is pushed 1 square away from the target.
 
  
 +
Mental Triumph
  
2. '''Lurker's Assault'''
+
By the power of my mind, I shrug off the most potent physical effects.
  
''Shadows mask your movement, helping you to shuffle into position and deliver a wicked attack.''
+
Psionic
  
Standard Action, Martial, Weapon<br>
+
Minor Action, Personal
Melee or Ranged Weapon<br>
 
Must be wielding a crossbow, light blade or sling.<br>
 
Range: 15/25 (With feat) or Melee<br>
 
''Effect'': If you are hidden from the target, you can shift a number of squares equal to your Intelligence modifier before the attack. You remain hidden during this movement. <br>
 
Target: One creature<br>
 
'''Attack''': 1d20 +12 vs AC [DEX vs AC]<br>
 
'''Hit''': 2d6 +6 damage [2W + DEX]<br> ; You shift 3 squares (equal to your Intelligence modifier).<br>
 
''Cunning Sneak'': After the shift, you can make a Stealth check to become hidden.<br>
 
'''Miss''': Half damage.
 
  
 +
Effect: I cannot be slowed, immobilized, or restrained until the end of the encounter.
  
  
== '''''Utility Powers''''' ==
 
  
1. '''False Bravado'''
+
== '''''GEAR''''' ==
  
''Your apparent courage makes your enemy think twice about pressing its attack.''
+
Iron Armbands of Power (Level 6, Arm Slot)
  
At·Will<br>
+
The mighty power within these metal armbands enhances the power of my attacks!
Minor Action, Personal<br>
 
Requirement: You must be marked.<br>
 
Effect: You are no longer marked.
 
  
 +
Property: Gain a +2 item bonus to melee damage rolls.
  
2. '''Chameleon'''
 
  
''You blend into your surroundings.''
+
Gauntlets of Ogre Power (Level 5, Hand Slot)
  
At·Will, Martial<br>
+
These oversized metal gloves increase my strength and can be activated to increase my damage.
Immediate Interrupt, Personal<br>
 
Trigger: You are hidden and lose cover or concealment against an opponent.<br>
 
Prerequisite: You must be trained in Stealth.<br>
 
Effect: Make a Stealth check. Until the end of your next turn, you remain hidden if a creature that has a clear line of sight to you does not beat your check result with its Perception check. If at the end of your turn you do not have cover or concealment against a creature, that creature automatically notices you.
 
  
 +
Property: Gain +1 item bonus to Athletics checks and Strength ability checks.
  
 +
Power (Daily): Free Action.  Use this power whne I hit with a melee attack.  Add a +5 power bonus to the damage roll.
  
== '''''Gear''''' ==
 
  
 +
Mercurial Mind (Level 3, Psionic Talent / Boon slot)
  
1. Adventurer's Kit
+
Focusing my thoughts allows me to move with blurring speed to stay one step ahead of my enemies.
  
2. (Off-hand) Magic Hand-Crossbow +2 : Critical-> +2d6 Damage
+
Property: While I am not bloodied, I gain a +1 item bonus to my speed.
  
3. (Armor slot) Deathcut Leather Armor +1 : Resist 5 Necrotic, Resist 5 Poison
+
Power (Encounter, Psionic): Free action.  Trigger: I hit an enemy with an unaugmented at-will attack power.  Effect: I shift 2 squares once the attack is resolved.
  
4. (Main Hand) Deathstalker Longsword +1 : Critical-> +1d6 Necrotic Damage
+
Craghammer
  
 +
Scale Armor
  
 +
Heavy Shield
  
== '''''Gear Powers''''' ==
+
Adventurers Kit
  
 +
Desert Clothing
  
1. Deathstalker Longsword +1
+
Distillation Kit
  
Daily, Necrotic<br>
+
Filter Mask
Free Action, Use when you hit with this weapon<br>
 
Target takes ongoing 5 Necrotic damage (save ends).<br>
 
Saves made to end this effect take -2 penalty.
 
  
 +
Fire Kit
  
2. Deathcut Leather Armor +1
+
Sun Balm
  
Daily, Necrotic<br>
+
Pack Erdlu
Immediate Action, Use when you are hit with melee attack<br>
 
Attacker takes 1d10 +1 (CHA) Necrotic damage.
 
  
 +
Potion of Healing (Heroic)
  
 +
Favor (House Tenoch) 83 gp
  
  
  
 
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