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'''Background''': Occupation - Thief (+2 to Stealth)
 
'''Background''': Occupation - Thief (+2 to Stealth)
 
'''Theme''': *Dan is working on it.*
 
  
 
'''Languages''': Common, Elven
 
'''Languages''': Common, Elven
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'''Ability'''    Bonus(B)  [B+1/2 LvL]
 
'''Ability'''    Bonus(B)  [B+1/2 LvL]
  
'''STR''' 10 (+0) [+3]     
+
'''STR''' 10 (+0) [+3]    ''' INT''' 17 (+3) [+6]
 
 
'''CON''' 12 (+1) [+4]   
 
 
 
'''DEX''' 19 (+4) [+7] 
 
 
 
''' INT''' 17 (+3) [+6]  
 
  
''' WIS''' 08 (-1) [+2]
+
'''CON''' 12 (+1) [+4]    ''' WIS''' 08 (-1) [+2]
  
''' CHA''' 12 (+1) [+4]
+
'''DEX''' 19 (+4) [+7]    ''' CHA''' 12 (+1) [+4]
  
  
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== '''''Racial Features''''' ==
 
 
Bonus Feat <br>
 
Bonus Skill <br>
 
Bonus At-Will Power <br>
 
Human Defense Bonus
 
 
== '''''Class Features''''' ==
 
 
 
1. First Strike: Combat advantage against enemy that hasn't acted yet at start of encounter.
 
 
2. Cunning Sneak: You don't take a penalty to Stealth checks for moving more than 2 squares, and you take a -5 penalty instead of a -10 penalty to Stealth checks for running.
 
If you end a move action at least 3 squares away from your starting position, you can make a Stealth check to become hidden if you have any concealment or any cover, except for cover provided by intervening allies.
 
 
'''(This should overrule the need for superior cover / total concealment introduced in PHB II as this was introduced in MP II- several months after PHB II. But I would be grateful if anyone can confirm)'''.
 
 
3. Sharpshooter Talent (Crossbow): +1 to attack with Crossbows; Far Shot as bonus feat.
 
 
4. Sneak Attack
 
  
 
== '''''Feats''''' ==
 
== '''''Feats''''' ==
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Range: 15/25 (With feat)<br>
 
Range: 15/25 (With feat)<br>
 
Target: One creature<br>
 
Target: One creature<br>
'''Attack''': 1d20 +12 vs AC [DEX vs AC]<br>
+
Attack: 1d20 +12 vs AC [DEX vs AC]<br>
'''Hit''': 7 damage [DEX + INT]<br>
+
Hit: 7 damage [DEX + INT]<br>
''Hit'': Target grants combat advantage until the end of your next turn.
+
Hit: Target grants combat advantage until the end of your next turn.
  
  
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Range: 15/25 (With feat) or Melee<br>
 
Range: 15/25 (With feat) or Melee<br>
 
Target: One creature<br>
 
Target: One creature<br>
'''Attack''': 1d20 +12 vs AC (for Crossbow) or 1d20 +11 vs AC (for Longsword) [DEX vs AC]<br>
+
Attack: 1d20 +12 vs AC (for Crossbow) or 1d20 +11 vs AC (for Longsword) [DEX vs AC]<br>
'''Hit''': 1d6 +2 damage (for Crossbow) or 1d8 +1 damage (for Longsword) [1W]<br>
+
Hit: 1d6 +2 damage (for Crossbow) or 1d8 +1 damage (for Longsword) [1W]<br>
''Damage (Special)'': +3 (INT) against enemy you are hidden from [Silent Shot Feat]<br>
+
Damage (Special): +3 (INT) against enemy you are hidden from [Silent Shot Feat]<br>
''Effect'': You shift 3 squares (equal to your Intelligence modifier), and you can make a Stealth check to become hidden.
+
Effect: You shift 3 squares (equal to your Intelligence modifier), and you can make a Stealth check to become hidden.
  
  
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Range: 15/25 (With feat) or Melee<br>
 
Range: 15/25 (With feat) or Melee<br>
 
Target: One creature<br>
 
Target: One creature<br>
'''Attack''': 1d20 +12 vs AC (for Crossbow) or 1d20 +11 vs AC (for Longsword) [DEX vs AC]<br>
+
Attack: 1d20 +12 vs AC (for Crossbow) or 1d20 +11 vs AC (for Longsword) [DEX vs AC]<br>
'''Hit''': 1d6 +6 damage (for Crossbow) or 1d8 +5 damage (for Longsword) [1W + DEX]<br>
+
Hit: 1d6 +6 damage (for Crossbow) or 1d8 +5 damage (for Longsword) [1W + DEX]<br>
''Special'': You can move 2 squares before attack.
+
Special: You can move 2 squares before attack.
  
  
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Range: 15/25 (With feat) or Melee<br>
 
Range: 15/25 (With feat) or Melee<br>
 
Target: One creature<br>
 
Target: One creature<br>
'''Attack''': 1d20 +12 vs Ref (for Crossbow) or 1d20 +11 vs Ref (for Longsword) [DEX vs Ref]<br>
+
Attack: 1d20 +12 vs Ref (for Crossbow) or 1d20 +11 vs Ref (for Longsword) [DEX vs Ref]<br>
'''Hit''': 2d6 +6 damage (for Crossbow) or 2d8 +5 damage (for Longsword) [2W + DEX]<br>
+
Hit: 2d6 +6 damage (for Crossbow) or 2d8 +5 damage (for Longsword) [2W + DEX]<br>
''Effect'': Switch places with an adjacent Ally.
+
Effect: Switch places with an adjacent Ally.
  
  
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Range: 15/25 (With feat) or Melee<br>
 
Range: 15/25 (With feat) or Melee<br>
 
Effect: Before the attack, you shift 3 squares.<br>
 
Effect: Before the attack, you shift 3 squares.<br>
''Cunning Sneak'': After the shift, you can make a Stealth check to become hidden.<br>
+
Cunning Sneak: After the shift, you can make a Stealth check to become hidden.<br>
 
Target: One creature<br>
 
Target: One creature<br>
'''Attack''': 1d20 +12 vs AC (for Crossbow) or 1d20 +11 vs AC (for Longsword) [DEX vs AC]<br>
+
Attack: 1d20 +12 vs AC (for Crossbow) or 1d20 +11 vs AC (for Longsword) [DEX vs AC]<br>
'''Hit''': 2d6 +6 damage (for Crossbow) or 2d8 +5 damage (for Longsword) [2W + DEX]<br>
+
Hit: 2d6 +6 damage (for Crossbow) or 2d8 +5 damage (for Longsword) [2W + DEX]<br>
''Effect'':You can shift 3 squares after attack.<br>
+
Effect:You can move 3 squares after attack.<br>
''Cunning Sneak'': After the shift, you can make a Stealth check to become hidden.
+
Cunning Sneak: After the shift, you can make a Stealth check to become hidden.
 +
 
 +
 
  
 
== '''''Daily'''''==
 
== '''''Daily'''''==
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Range: 15/25 (With feat)<br>
 
Range: 15/25 (With feat)<br>
 
Target: One creature<br>
 
Target: One creature<br>
'''Attack''': 1d20 +12 vs AC [DEX vs AC]<br>
+
Attack: 1d20 +12 vs AC [DEX vs AC]<br>
'''Hit''': 2d6 +6 damage [2W + DEX]<br>
+
Hit: 2d6 +6 damage [2W + DEX]<br>
'''Miss''': You do not expend this power if you were hidden from the target when you made the attack.
+
Miss: You do not expend this power if you were hidden from the target when you made the attack.
''Effect'': Each enemy adjacent to the target takes a -2 penalty to attack rolls (save ends). In addition, each enemy adjacent to the target is pushed 1 square away from the target.
+
Effect: Each enemy adjacent to the target takes a -2 penalty to attack rolls (save ends). In addition, each enemy adjacent to the target is pushed 1 square away from the target.
  
  
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Must be wielding a crossbow, light blade or sling.<br>
 
Must be wielding a crossbow, light blade or sling.<br>
 
Range: 15/25 (With feat) or Melee<br>
 
Range: 15/25 (With feat) or Melee<br>
''Effect'': If you are hidden from the target, you can shift a number of squares equal to your Intelligence modifier before the attack. You remain hidden during this movement. <br>
+
Effect: If you are hidden from the target, you can shift a number of squares equal to your Intelligence modifier before the attack. You remain hidden during this movement. <br>
 
Target: One creature<br>
 
Target: One creature<br>
'''Attack''': 1d20 +12 vs AC [DEX vs AC]<br>
+
Attack: 1d20 +12 vs AC [DEX vs AC]<br>
'''Hit''': 2d6 +6 damage [2W + DEX]<br> ; You shift 3 squares (equal to your Intelligence modifier).<br>
+
Hit: 2d6 +6 damage [2W + DEX]<br> ; You shift 3 squares (equal to your Intelligence modifier).<br>
''Cunning Sneak'': After the shift, you can make a Stealth check to become hidden.<br>
+
Cunning Sneak: After the shift, you can make a Stealth check to become hidden.<br>
'''Miss''': Half damage.
+
Miss: Half damage.
  
  

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