Editing Shattered Lands

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 117: Line 117:
 
===Magic Items and Rewards===
 
===Magic Items and Rewards===
 
Anyone familiar with the Dark Sun setting - or anyone having read that primer up above at least - should have noticed by now that magic is not so common.  As such, magic items aren't as easy to find or get access to in Athas.  What this means is that characters will likely receive fewer magical items - and the ones you do receive should be treated as treasures and rare artifacts.  To make up for the fact that you won't be wandering around the wastes like christmas-trees of loot, there are some changes we'll be making.
 
Anyone familiar with the Dark Sun setting - or anyone having read that primer up above at least - should have noticed by now that magic is not so common.  As such, magic items aren't as easy to find or get access to in Athas.  What this means is that characters will likely receive fewer magical items - and the ones you do receive should be treated as treasures and rare artifacts.  To make up for the fact that you won't be wandering around the wastes like christmas-trees of loot, there are some changes we'll be making.
 
====Breaking Shit====
 
If you have a non-metal weapon, it might break.  On a natural 1 - you are in danger.  You can choose to accept the miss - and save your weapon... or reroll the attack.  If you re-roll your attack, your weapon WILL break - but you stand a chance of hitting with the attack.  If you just broke your shiney magical obsidian sword... I'm sorry.  Fixing a broken weapon is usually not worth it - unless it was magical... and that'll probably be something you'll need to either repair yourself (Good luck...) or have someone else repair for a cost (in favors or in cold stinking hard cash).
 
 
So there you have it - if you roll a botch, you can save your weapon and miss the attack - or press your luck for a hit and have it break.
 
  
 
====Inherent bonuses====
 
====Inherent bonuses====

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)