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==Welcome To the Shattered Lands== | ==Welcome To the Shattered Lands== | ||
− | Welcome everyone, if you're on this page hopefully you are one of our lovely gamers taking part in the Shattered Lands role playing game being run by your most favoritest DM ever, Dan. This page will act as your go-to source for the basics on the setting, updated summaries of the goings on to date in the game world, important players and non-players in the setting, and all you should ever need to know to play and enjoy this game. Anyone can edit this page by signing up for an account - and I encourage you to make the most of the resource as you can. | + | Welcome everyone, if you're on this page hopefully you are one of our lovely gamers taking part in the Shattered Lands role playing game being run by your most favoritest DM ever, Dan. This page will act as your go-to source for the basics on the setting, updated summaries of the goings on to date in the game world, important players and non-players in the setting, and all you should ever need to know to play and enjoy this game. Anyone can edit this page by signing up for an account - and I encourage you to make the most of the resource as you can. |
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==The Basics of Dark Sun== | ==The Basics of Dark Sun== | ||
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He's the guy in charge. More later. | He's the guy in charge. More later. | ||
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Not voiced by David Spade. | Not voiced by David Spade. | ||
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===Warrior Culture=== | ===Warrior Culture=== | ||
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Off the top of my head I think this group amounts to 8 people, with 4 strikers, 1 or 2 leaders, and 1 or 2 defenders, with maybe a controller. I'm not worried about balance, because I think it's a fun challenge to design the encounters for the mixed bag. But as an observation - it looks like this team will be a very hard-hitting, but possibly fragile group. That's cool - just be mindful of your strengths and weaknesses. | Off the top of my head I think this group amounts to 8 people, with 4 strikers, 1 or 2 leaders, and 1 or 2 defenders, with maybe a controller. I'm not worried about balance, because I think it's a fun challenge to design the encounters for the mixed bag. But as an observation - it looks like this team will be a very hard-hitting, but possibly fragile group. That's cool - just be mindful of your strengths and weaknesses. | ||
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===Tentative Characters=== | ===Tentative Characters=== | ||
These are the mumblings I have heard from the players in the campaign. Want to put your own up? Then edit below! | These are the mumblings I have heard from the players in the campaign. Want to put your own up? Then edit below! | ||
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====Topher and Aniket==== | ====Topher and Aniket==== | ||
− | A pair of rogues that work together in deadly unison. Who is their mark in this hostile warrior city? (Half-Elf Ranger/Rogue and | + | A pair of rogues that work together in deadly unison. Who is their mark in this hostile warrior city? (Half-Elf Ranger/Rogue and Changeling Rogue? / Strikers) |
− | + | Topher's character: | |
− | [[File: | + | [[File:Aureus.jpg]] |
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− | + | Aureus Haaka Khefrotep of the New Moon tribe was born to a human mother (a Dune Trader) who trafficked with the New Moon tribe of elves. His father was aware of his existence, but remained out of touch. Aureus' only memory of his father is as a silhouette against the setting sun. His mother, Rassis Khefrotep, told Aureus stories about both of his lineages, going so far as to give him the elven name Haaka (she claimed that Aureus' father suggested the name before departing and never returning), should he choose to try and follow that lineage. He has never felt truly human or elf, and even as a young boy showed signs of withdrawing into himself. It's as though he wages an inner battle between his two bloodlines, refusing to get too close to others emotionally for fear of finally embracing a lineage and shunning those close to him who don't fit his potential new life. He even grew distant from his mother, perhaps echoing a stoicism inherited from his father. | |
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− | Aureus | ||
He grew up among trade caravans and nomads, learning games of chance and how to handle a blade along the way. As he grew into maturity, Aureus began running with the trade caravan scouts, learning about the fierce moods of nature and the harshness of the desert. He learned techniques for trapping water condensation and for getting a feel for sand shifting beneath his feet from skulking predators as well as fleeing prey. Eventually he began to lead scouting parties and hunts. He was also making a name for himself as bladesman (haven't decided what exactly he'll fight with... thinking a pair of kukri-like things... or a sword and dagger), and could hold his own among his peers in sparring matches. | He grew up among trade caravans and nomads, learning games of chance and how to handle a blade along the way. As he grew into maturity, Aureus began running with the trade caravan scouts, learning about the fierce moods of nature and the harshness of the desert. He learned techniques for trapping water condensation and for getting a feel for sand shifting beneath his feet from skulking predators as well as fleeing prey. Eventually he began to lead scouting parties and hunts. He was also making a name for himself as bladesman (haven't decided what exactly he'll fight with... thinking a pair of kukri-like things... or a sword and dagger), and could hold his own among his peers in sparring matches. | ||
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Eventually, however, Aureus ran afoul of the merchant-prince. He seduced the merchant-prince's niece and had a night of intoxicated passion with her. It's not clear what enraged the merchant-prince more, the "ravaging" or the intoxication of his niece, but either way Aureus found himself on the out. Technically freed by the merchant-prince, his former master pulled strings and has arranged for Aureus to fight for his life in the arena. The fighting chance for survival is the merchant-prince's way of acknowledging the services Aureus performed for him. | Eventually, however, Aureus ran afoul of the merchant-prince. He seduced the merchant-prince's niece and had a night of intoxicated passion with her. It's not clear what enraged the merchant-prince more, the "ravaging" or the intoxication of his niece, but either way Aureus found himself on the out. Technically freed by the merchant-prince, his former master pulled strings and has arranged for Aureus to fight for his life in the arena. The fighting chance for survival is the merchant-prince's way of acknowledging the services Aureus performed for him. | ||
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Aureus is constantly torn between two worlds and is always seeking a distraction from that turmoil. He hasn't yet matured to a point where reconciling the turmoil is an option (but it's approaching), or realizing that he is free to carve his own path. He's moody (but not in an overtly emo way), and tends to be either jovial and easy going or murderously dark. This is entirely from how he learned to live and survive. The shift between the two extremes can be dramatic and instant. He's as likely to overturn a table in a tavern at the first sign of danger during an otherwise friendly card game as he is to find a moment of humor in the death throes of an enemy. Did I mention he's Chaotic Neutral? | Aureus is constantly torn between two worlds and is always seeking a distraction from that turmoil. He hasn't yet matured to a point where reconciling the turmoil is an option (but it's approaching), or realizing that he is free to carve his own path. He's moody (but not in an overtly emo way), and tends to be either jovial and easy going or murderously dark. This is entirely from how he learned to live and survive. The shift between the two extremes can be dramatic and instant. He's as likely to overturn a table in a tavern at the first sign of danger during an otherwise friendly card game as he is to find a moment of humor in the death throes of an enemy. Did I mention he's Chaotic Neutral? | ||
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====Mia==== | ====Mia==== | ||
[[File:Coaxoch.jpg]] | [[File:Coaxoch.jpg]] | ||
− | '''Background''' | + | '''Background''' |
− | Coaxoch, (Cow-wah-show-k) - As according to the prophecy of her birth, Coaxoch was born with an affinity for serpents, and affinity which the serpents returned. They named her the "serpent flower", and it was no surprise that she later took a rare and deadly winged viper as her companion. They spent many years perfecting the battle strategy of a warrior with a venomous attack, and over time, she was considered the strongest of her tribe and became heavily relied upon in battle. While most warriors would have relished in the glory, she began to loath the position. | + | Coaxoch, (Cow-wah-show-k) - As according to the prophecy of her birth, Coaxoch was born with an affinity for serpents, and affinity which the serpents returned. They named her the "serpent flower", and it was no surprise that she later took a rare and deadly winged viper as her companion. They spent many years perfecting the battle strategy of a warrior with a venomous attack, and over time, she was considered the strongest of her tribe and became heavily relied upon in battle. While most warriors would have relished in the glory, she began to loath the position. Raiding and pillaging became more of a chore than anything else. Finally, when boredom and her perception of being overworked could no longer being ignored, Coaxoch took her flying snake Crowley and slipped away. They made their way to the city of Draj; a land of relative luxury, relaxation and comforts compared to the desert. After doing a little homework, she found a sniveling noble (with a few, very powerful allies to deter enemies) in search of a bodyguard. With little or no danger of actually having to do anything (so she thinks), she puts her deadly skills for hire - and basically hangs out and enjoys the cuisine with her new 'noble' boss, toying with gladiators to pass the time and make some extra money through her bosses gambling ring. |
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'''Personality''' | '''Personality''' | ||
− | Most things will be deemed too much effort as far as coax is concerned; she will not bother to help a stranger, or rescue children from sand beasts – unless there is something in it for her | + | Most things will be deemed too much effort as far as coax is concerned; she will not bother to help a stranger, or rescue children from sand beasts – unless there is something in it for her of course. Her laziness might also confuse – going 100 miles out of her way through the desert to avoid a sand beast isn’t that big of a deal (they’re a pain in the ass…), but on the other hand she’d rather slaughter a whole caravan than bother trying to sneak past unseen. It all comes down what is easiest for her at the time... Though she will not run from a fight nor forgive insults, she has a very long fuse to her temper. Once that temper has flared however, she is a ruthless and efficient killer. She likes long jogs on the dunes, and is partial to staring blankly at people for extended periods of time. |
− | + | And be warned: it does not end well for those that harm her snake Crowley… | |
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'''Catchphrase''' | '''Catchphrase''' | ||
− | + | “Whatever…” | |
'''Description''' | '''Description''' | ||
− | She is the average | + | She is the average elf – tall and wirey. She stands just under 5’10 weighs 130lbs, with wide shoulders and lean muscled frame. Breed from desert raiders, she has well tanned skin and dark hair – not that she ever lets her hair be seen in its natural shade… Coaxoch has a love for coloring her hair, and has settled on a gem like magenta for the time being. Her eyes are ice blue, and stand out in sharp contrast to the many tattoos adorning her body. (She has the Aztec serpent on her head as homage to the bond with her snake Crowley, as well as the bands of a warrior around her arms and thigh. Her prowess earned her the broad tattoo around her neck – signifying her rank with her people.) |
− | Her clothes are sparse to allow for running in the heat of the desert, though she wears a sarong around her waist should the sands ever demand she take cover. Her boots stop below the knee and are made of sand-shark skin. The many feathers in her hair | + | Her clothes are sparse to allow for running in the heat of the desert, though she wears a sarong around her waist should the sands ever demand she take cover. Her boots stop below the knee and are made of sand-shark skin. The many feathers in her hair mark each major battle won, though she stopped keeping track lest she start looking like a bird. Her wrist razors – retractable blades fashioned out of the jaw and ragged teeth of some unfortunate beast that bared its fangs… |
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====Rhieley==== | ====Rhieley==== | ||
A Half-Giant that got in the wrong line and ended up being a Gladiator. It's working out pretty well though, so she might just continue what works. (Half-Giant Two-Handed Fighter/ Defender) | A Half-Giant that got in the wrong line and ended up being a Gladiator. It's working out pretty well though, so she might just continue what works. (Half-Giant Two-Handed Fighter/ Defender) | ||
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[[File:Kabocha.jpg]] | [[File:Kabocha.jpg]] | ||
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Matalihutl was born into privilege, personally trained in the Way by Ixtabai the Blind from a young age. His body and mind were forged into weapons in service to Father and House Tenoch. He was chosen by his House to serve the templars, as part of their duty to the Father. He was assigned to assist Chet Olmec, a templar, while that templar executed the will of the Father. When Matt learned that Chet had been falsely accused of cowardice, he made a choice that would change his life forever. On the honor of his blood, he took advantage of the distraction of "The Games", ascended the steps of the Father and Master Temple, and made a final appeal to his God for divine Justice . . . . | Matalihutl was born into privilege, personally trained in the Way by Ixtabai the Blind from a young age. His body and mind were forged into weapons in service to Father and House Tenoch. He was chosen by his House to serve the templars, as part of their duty to the Father. He was assigned to assist Chet Olmec, a templar, while that templar executed the will of the Father. When Matt learned that Chet had been falsely accused of cowardice, he made a choice that would change his life forever. On the honor of his blood, he took advantage of the distraction of "The Games", ascended the steps of the Father and Master Temple, and made a final appeal to his God for divine Justice . . . . | ||
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====David==== | ====David==== | ||
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'''Catchphrase''' | '''Catchphrase''' | ||
:"Take 'em alive!" | :"Take 'em alive!" | ||
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'''Backstory''' | '''Backstory''' | ||
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'''Personality''' | '''Personality''' | ||
:Chet Olmec is the quintessential warrior of Draj: a stalwart believer in the divinity of his god-king and an imaginatively violent fighter. His habit of leaving his defeated opponents alive is not a mercy but rather an acknowledgement that a ritual sacrifice is more intimidating than a death in combat. He is a man of passions: rich loyalty to his friend and ally Matalihutl, dark rage toward his enemies, vibrant zest for dancing the interface between life and death. These passions all combine to fuel a roiling and explosive anger at the sight of Injustice. Not for his personal experience (for that is his honor to avenge) but accompanying his belief that though some may be born slaves, any who stands and fights with honor is a slave no longer, even in death. A radical anger indeed in a slave-holding society, but it is a philosophy derived of that society's violence: If you're willing to fight, you're free. But Chet neither promises nor expects a fair fight. | :Chet Olmec is the quintessential warrior of Draj: a stalwart believer in the divinity of his god-king and an imaginatively violent fighter. His habit of leaving his defeated opponents alive is not a mercy but rather an acknowledgement that a ritual sacrifice is more intimidating than a death in combat. He is a man of passions: rich loyalty to his friend and ally Matalihutl, dark rage toward his enemies, vibrant zest for dancing the interface between life and death. These passions all combine to fuel a roiling and explosive anger at the sight of Injustice. Not for his personal experience (for that is his honor to avenge) but accompanying his belief that though some may be born slaves, any who stands and fights with honor is a slave no longer, even in death. A radical anger indeed in a slave-holding society, but it is a philosophy derived of that society's violence: If you're willing to fight, you're free. But Chet neither promises nor expects a fair fight. | ||
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====James==== | ====James==== | ||
− | + | A Wizard bent on revenge and awesomeness. | |
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− | A Wizard bent on revenge and awesomeness. | ||
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'''Personality''' | '''Personality''' | ||
− | Mahzz is distrustful of those around him, having grown up within the close groupings of a nomadic tribe. He became distant and somewhat single-track minded after raiders razed the only life he had known. He speaks guardedly, and only when he feels when something needs to be said. However, he is very emotional and passionate, so when he speaks, he's generally heard. He also thinks he's an elf, though a little funny looking, knowning nothing of the people of which his parents once belonged. The | + | Mahzz is distrustful of those around him, having grown up within the close groupings of a nomadic tribe. He became distant and somewhat single-track minded after raiders razed the only life he had known. He speaks guardedly, and only when he feels when something needs to be said. However, he is very emotional and passionate, so when he speaks, he's generally heard. He also thinks he's an elf, though a little funny looking, knowning nothing of the people of which his parents once belonged. The sorceror is young and has a strong but naive sense of doing the right thing. |
'''Description:''' | '''Description:''' | ||
− | Pretty average height and build. 5'8" at 150 Lbs. Hair is a dusty greyed color, wavy, but cut short not-quite-shoulder-length, and unkempt/uncombed. His eyes are a Hazel color, sometimes changing slightly with his mood. He wears a long jacket with a hood, baggy pants, and a thin shirt with a deep-cut neckline, and knee-high boots of hide and scale. His clothes are tattered and worn, the colors long faded from the constant travel through the sands of the desert. He wears no jewelry. He does have a satchel for carrying water and other supplies. He wears a | + | Pretty average height and build. 5'8" at 150 Lbs. Hair is a dusty greyed color, wavy, but cut short not-quite-shoulder-length, and unkempt/uncombed. His eyes are a Hazel color, sometimes changing slightly with his mood. He wears a long jacket with a hood, baggy pants, and a thin shirt with a deep-cut neckline, and knee-high boots of hide and scale. His clothes are tattered and worn, the colors long faded from the constant travel through the sands of the desert. He wears no jewelry. He does have a satchel for carrying water and other supplies. He wears a dagger on either hip, and carries a long staff carved from the bone of some long dead creature. |
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Then, remembering, he hurriedly searched his clothes, patting himself down, searching for that ever-important scrap of parchment. His heart sank, and he felt his blood drain, he couldn't find it. Mahzz searched through the dust, scraping sand, fingers starting to bleed at his zealous, frantic, hopeless search for that last bit of hope. | Then, remembering, he hurriedly searched his clothes, patting himself down, searching for that ever-important scrap of parchment. His heart sank, and he felt his blood drain, he couldn't find it. Mahzz searched through the dust, scraping sand, fingers starting to bleed at his zealous, frantic, hopeless search for that last bit of hope. | ||
− | Muttering to himself, "Damn the raiders, Damn the god-kings, damn this whole blasted world!" Mahzz lets his rage build, letting power fill him. The land near him blackened, feeding his power. Finally, in frustration, the young | + | Muttering to himself, "Damn the raiders, Damn the god-kings, damn this whole blasted world!" Mahzz lets his rage build, letting power fill him. The land near him blackened, feeding his power. Finally, in frustration, the young sorcerer cursed and shrieked to the sky, and expelled his power, sending an energy bolt into the dunes, blasting sand, and generally making a further mess of things. |
− | Breathless, the | + | Breathless, the sorcerer dropped to his knees, his rage expended. He saw movement out the corner of his eyes. He coughed once in the newly dust filled air, and scrambled over to a small scrap of parchment unearthed in the blast: A scrap of parchment with the sigil of a raider group. The raiders that Mahzz so hungered to wreak vengeance upon. |
Mahzz gingerly tucked the scrap into his robes and slowly rose to his feet again, still a little shaken from the careless and emotional release of power. With a quirky half-grin on his face, he started off, one foot in front of the other. His legs drove him onward, the will of his tribe drove him onward. The suns hung low in the sky as he lumbered onward in the last direction he felt the caravan went. The air stirred, and the dust cleared. Looming on the horizon, silhouetted against the dusk sky was a city. Draj. | Mahzz gingerly tucked the scrap into his robes and slowly rose to his feet again, still a little shaken from the careless and emotional release of power. With a quirky half-grin on his face, he started off, one foot in front of the other. His legs drove him onward, the will of his tribe drove him onward. The suns hung low in the sky as he lumbered onward in the last direction he felt the caravan went. The air stirred, and the dust cleared. Looming on the horizon, silhouetted against the dusk sky was a city. Draj. | ||
− | Mahzz spent a full month in the city, resorting to stealth and thievery to survive, keeping his other abilities out of sight. He still could not control his powers enough to prevent draining energy from the environment around him. The elder had been trying to teach him how to preserve the life forces, but the lectures had not sunken in. Rumors of new participants of the arena depicting the marks of the raiders had coerced Mahzz to allow himself to get caught stealing. He put up a fight, hoping to convince the | + | Mahzz spent a full month in the city, resorting to stealth and thievery to survive, keeping his other abilities out of sight. He still could not control his powers enough to prevent draining energy from the environment around him. The elder had been trying to teach him how to preserve the life forces, but the lectures had not sunken in. Rumors of new participants of the arena depicting the marks of the raiders had coerced Mahzz to allow himself to get caught stealing. He put up a fight, hoping to convince the guard to toss him in the arena. He used a dagger he filched, and managed to stab one of the guards in the ear. The guard fell, ear useless, dazed from the attack. The other guard threw a sack over Mahzz's head, knocked him out, tossed him in chains, and hauled him to the arena. A passing noble noted the fiesty thief, and suggested letting him get it beat out of him in the arena. |
− | Mahzz was tossed in a cell along with several other unsavory looking characters. His sack is still tied over his head | + | Mahzz was tossed in a cell along with several other unsavory looking characters. His sack is still tied over his head. |
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− | ==== | + | ====Nick==== |
− | + | Cha'Ka Chkit | |
− | [[File:ExampleThriKreen1 | + | [[File:ExampleThriKreen1.jpg]] |
− | Thri-Kreen | + | Thri-Kreen, Elemental Priest, predator druid |
− | + | Appearance: Red rusty chitin with strange engraved "tattoos" (used as a ritual book), Green eyes, Age: 5 (too bad thri-kreen only live till 30) | |
− | + | Background: Since hatching, Cha'Ka and his clutch-mates were terrors of the wastes. They'd act more like a pack of savage animals then a tribe. Brutally eating lost travelers and the weak. Wearing their hides as trophies and as warnings. Until one day his clutch was rounded up, tossed in cages and sold to a merchant. The merchant used them as food, trinkets and medicine (to cure anything from baldness and erectile dysfunction). Cha'ka escaped (Taking the merchant's left arm & eye)and traveled alone in the wastes till he was half dead. Thats when he started to commune with the Elemental Spirits and granted strange abilities. (3 years later) When he awoke from the vision quest... he was soaked in blood standing in the middle of a holding pen at the gladiatorial arena. | |
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==Player Aids== | ==Player Aids== | ||
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Do you know any music that we should be listening to while we play around in the desert lands of Athas and the Aztecky themed Draj? If so, why not let us all know about it! | Do you know any music that we should be listening to while we play around in the desert lands of Athas and the Aztecky themed Draj? If so, why not let us all know about it! | ||
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===Artists of Note=== | ===Artists of Note=== |