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==Welcome To the Shattered Lands==
 
==Welcome To the Shattered Lands==
  
Welcome everyone, if you're on this page hopefully you are one of our lovely gamers taking part in the Shattered Lands role playing game being run by your most favoritest DM ever, Dan.  This page will act as your go-to source for the basics on the setting, updated summaries of the goings on to date in the game world, important players and non-players in the setting, and all you should ever need to know to play and enjoy this game.  Anyone can edit this page by signing up for an account - and I encourage you to make the most of the resource as you can.
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Welcome everyone, if you're on this page hopefully you are one of our lovely gamers taking part in the Shattered Lands role playing game being run by your most favoritest DM ever, Dan.  This page will act as your go-to source for the basics on the setting, updated summaries of the goings on to date in the game world, important players and non-players in the setting, and all you should ever need to know to play and enjoy this game.  Anyone can edit this page by signing up for an account - and I encourage you to make the most of the resource as you can.
  
===Useful Stuff at the top of the page===
 
  
[[Shattered_Lands/Current_Combat]]
 
 
Previous Combats:
 
[[Shattered_Lands/Arena_Challenge_One]]
 
  
 
==The Basics of Dark Sun==
 
==The Basics of Dark Sun==
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====Patrick====
 
====Patrick====
 
This space reserved.
 
This space reserved.
I'm here. I'm desperately reading up on the world of Athas. More to follow. I'm IMing ignornat, so my IMing short hand is weak. I'll get better. back to reading...
 
 
 
bring on the Hannibal!!! (halfling cannibal? hehe.. i crack my self up..)  -Coax
 
  
 
====Kat====
 
====Kat====
''' 'Teoxihuitle'
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This space reserved
'''
 
 
 
[[File:teo.jpg]]
 
 
 
'''Backstory'''
 
 
 
Teoxihuitle is an elvish shaman from a strong desert tribe.  As the third daughter of that tribe’s leader, there were no particular expectations placed on her and, for most of her childhood, was given free reign to do as she pleased.  All but running wild, she was allowed to indulge in her natural curiosity, and absorbed any skill or knowledge anyone was willing to teach her. 
 
 
 
This continued until, while still quite young, she was deemed a strong and worthy candidate to learn the ways of a shaman, a position greatly revered within her family’s tribe.  She suddenly found all her previous freedoms revoked, a fact that she resented terribly.  She also struggled with the isolation inherent in shamanism; her nature rebelled at being separated from outside contact for long periods of time.  However, she was ultimately able to reconcile these opposing demands to her own satisfaction (though her teacher, Nahuaque would most certainly disapprove of some of her methods...she has found teonanacatl and oliliuhqui help to either relax or sharpen her senses, and makes good use of both when the occasion calls for it). 
 
 
 
Years later, she returned to her tribe as an accomplished spirit wielder and a skilled healer. Though she often wanders alone, she always manages to find her group during their travels and often aids in their raids and battles. To everyone’s surprise, she recently struck up an unlikely and unconventional rapport with the snake warrior, Coaxoch, and the two of them have proven to be a powerful team.  Her esteem in the eyes of the tribe has been rising, a fact resented by her older siblings, who began to use any means at their disposal to undermine her. Though her calling as a shaman all but demands that she depart for days, perhaps weeks at a time, she was always welcomed eagerly back in the past.  Things had changed greatly when she returned from her latest sprit walk. 
 
 
 
Though normally unconcerned with such a petty thing as politics, Teo quickly became disgusted and angry at such underhandedness; not only did she consider herself directly insulted but, more importantly, her abilities and loyalty were being called into question.  At the limits of her patience, and in a moment of recklessness (helped on by the strange drink supplied to her by Coaxoch after a successful raid) she left.  Though Nahuaque would have chided her on her impulsive reaction to such a "minor" issue,  she vowed not to return until she has honed her powers enough to overwhelm any challenges placed against her, be they political, spiritual, or physical. 
 
 
 
To that end, she has enlisted the aid of Coaxoch who, to her surprise, followed obediently, and demands nothing more from Teo than the communion wafers, of which the secret for preparing them is known only to the shamans.  Teo sometimes wonders if Coax had her own reasons for wanting to leave, but is shrewd enough to take advantage of a good opportunity without questioning it.  The two have made their way to Draj, where the famed fighting arenas stand.  Though she has never been to a city, Teoxihuitle is sure that there can be no better place to start sharpening her skills than in the arena, and is eager to see whether all the whispered talk she has heard about the city-state is justified.
 
 
 
EDIT: It should probably be noted that Teo is grossly under-informed about a few details of Draj.  First and foremost, she believes she is seeking out the Flowery Games, with their chances of glory and status. Instead she is going to find herself in the brutal hell that is the Arena.  The rumors she'd heard of Draj had passed over those minor details.
 
 
 
'''Appearance'''
 
 
 
Standing at 5’10”, she is considered on the small side for an elf (a touchy subject for her).  Her frame is compact and athletic, lean from traveling and running through the desert wastes.  Her skin is tanned to a deep bronze, and she wears light clothing, suited for easy movement and comfort.  Her most noticeable features are the turquoise piercings that adorn the surface of her skin, tracing both collar bones and down the top of her spine.  Her hair has been dreded and braided, for convenience’s sake, though she couldn’t resist the small vanity of adding some blue and white in places.  The large pouch at her waist never leaves her side, and she guards it carefully, almost jealously.
 
 
 
'''Personality'''
 
 
 
Usually fluid and adaptable, she is also proud by nature, and she takes any serious slight against herself, her race or her tribe very personally.  She is also unaccustomed to being blindly obedient and would resent being ordered about like a common slave.  However, she is willing to ally herself to any individual or group she considers worthy or useful, so long as they treat her with the proper respect.  Being a bit small for her race, she is quite sensitive about her height, and has compensated for it to a marvelous degree.  The larger the individual, the less she allows herself to be intimidated (through sheer force of will).  As such, she doesn’t take kindly to anyone’s attempt to deliberately patronize or strong-arm her due to their size.
 
  
She has a strong curiosity, though this should not be confused with naivete.  While she wants to learn all she can about other peoples, cultures, and even magic itself, she approaches everything carefully and methodically, filing away details to be considered later.  One can never be sure, when seeing her sitting alone, staring into the middle distance and muttering to herself, if she is in the midst of a spiritual trance or simply cataloging everything of interest she has seen that day.
 
  
Despite enjoying the company of others, the fact that she has spent so much time alone, with no one but Xipil, her spiritual insectuar, for company, means she has picked up a few behavioral tics. Namely, she has a tendency to hiss or growl if her emotions run away with her (Coax swears that she also heard a purr, once, but Teo will deny it to her dying day).  She also makes frequent use of small doses of the oliliuhqui seed, often used to bring one closer to the spirit world, as she believes it opens her mind and senses to things that many might miss.
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"T" needs a name... so get with it Neko-chan!
[[Shattered_Lands/Teoxihuitle]]
 
  
 
====Topher and Aniket====
 
====Topher and Aniket====
A pair of rogues that work together in deadly unison. Who is their mark in this hostile warrior city? (Half-Elf Ranger/Rogue and Human Rogue? / Strikers)
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A pair of rogues that work together in deadly unison. Who is their mark in this hostile warrior city? (Half-Elf Ranger/Rogue and Changeling Rogue? / Strikers)
  
=====Topher's character:=====
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Topher's character:
[[File:AureusColor.jpg]]
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[[File:Aureus.jpg]]
  
[[Shattered_Lands/AureusHaaku]]
 
  
 
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Aureus Haaka Khefrotep of the New Moon tribe was born to a human mother (a Dune Trader) who trafficked with the New Moon tribe of elves.  His father was aware of his existence, but remained out of touch.  Aureus' only memory of his father is as a silhouette against the setting sun.  His mother, Rassis Khefrotep, told Aureus stories about both of his lineages, going so far as to give him the elven name Haaka (she claimed that Aureus' father suggested the name before departing and never returning), should he choose to try and follow that lineage.  He has never felt truly human or elf, and even as a young boy showed signs of withdrawing into himself.  It's as though he wages an inner battle between his two bloodlines, refusing to get too close to others emotionally for fear of finally embracing a lineage and shunning those close to him who don't fit his potential new life.  He even grew distant from his mother, perhaps echoing a stoicism inherited from his father.
 
 
'''Background''':
 
 
 
Aureus Haaku Khefrotep Dark Moons (Night Runner tribe) was born to a human mother (a Dune Trader) who trafficked with the Night Runner tribe of elves.  His father was aware of his existence, but remained out of touch.  Aureus' only memory of his father is as a silhouette against the setting sun.  His mother, Rassis Khefrotep, told Aureus stories about both of his lineages, going so far as to give him the elven name Haaku (means Two Daggers... she claimed that Aureus' father suggested the name before departing and never returning), should he choose to try and follow that lineage.  He has never felt truly human or elf, and even as a young boy showed signs of withdrawing into himself.  It's as though he wages an inner battle between his two bloodlines, refusing to get too close to others emotionally for fear of finally embracing a lineage and shunning those close to him who don't fit his potential new life.  He even grew distant from his mother, perhaps echoing a stoicism inherited from his father.
 
  
 
He grew up among trade caravans and nomads, learning games of chance and how to handle a blade along the way.  As he grew into maturity, Aureus began running with the trade caravan scouts, learning about the fierce moods of nature and the harshness of the desert.  He learned techniques for trapping water condensation and for getting a feel for sand shifting beneath his feet from skulking predators as well as fleeing prey.  Eventually he began to lead scouting parties and hunts.  He was also making a name for himself as bladesman (haven't decided what exactly he'll fight with... thinking a pair of kukri-like things... or a sword and dagger), and could hold his own among his peers in sparring matches.   
 
He grew up among trade caravans and nomads, learning games of chance and how to handle a blade along the way.  As he grew into maturity, Aureus began running with the trade caravan scouts, learning about the fierce moods of nature and the harshness of the desert.  He learned techniques for trapping water condensation and for getting a feel for sand shifting beneath his feet from skulking predators as well as fleeing prey.  Eventually he began to lead scouting parties and hunts.  He was also making a name for himself as bladesman (haven't decided what exactly he'll fight with... thinking a pair of kukri-like things... or a sword and dagger), and could hold his own among his peers in sparring matches.   
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Eventually, however, Aureus ran afoul of the merchant-prince.  He seduced the merchant-prince's niece and had a night of intoxicated passion with her.  It's not clear what enraged the merchant-prince more, the "ravaging" or the intoxication of his niece, but either way Aureus found himself on the out.  Technically freed by the merchant-prince, his former master pulled strings and has arranged for Aureus to fight for his life in the arena.  The fighting chance for survival is the merchant-prince's way of acknowledging the services Aureus performed for him.
 
Eventually, however, Aureus ran afoul of the merchant-prince.  He seduced the merchant-prince's niece and had a night of intoxicated passion with her.  It's not clear what enraged the merchant-prince more, the "ravaging" or the intoxication of his niece, but either way Aureus found himself on the out.  Technically freed by the merchant-prince, his former master pulled strings and has arranged for Aureus to fight for his life in the arena.  The fighting chance for survival is the merchant-prince's way of acknowledging the services Aureus performed for him.
 
'''Personality:'''
 
  
 
Aureus is constantly torn between two worlds and is always seeking a distraction from that turmoil.  He hasn't yet matured to a point where reconciling the turmoil is an option (but it's approaching), or realizing that he is free to carve his own path.  He's moody (but not in an overtly emo way), and tends to be either jovial and easy going or murderously dark.  This is entirely from how he learned to live and survive.  The shift between the two extremes can be dramatic and instant.  He's as likely to overturn a table in a tavern at the first sign of danger during an otherwise friendly card game as he is to find a moment of humor in the death throes of an enemy.  Did I mention he's Chaotic Neutral?
 
Aureus is constantly torn between two worlds and is always seeking a distraction from that turmoil.  He hasn't yet matured to a point where reconciling the turmoil is an option (but it's approaching), or realizing that he is free to carve his own path.  He's moody (but not in an overtly emo way), and tends to be either jovial and easy going or murderously dark.  This is entirely from how he learned to live and survive.  The shift between the two extremes can be dramatic and instant.  He's as likely to overturn a table in a tavern at the first sign of danger during an otherwise friendly card game as he is to find a moment of humor in the death throes of an enemy.  Did I mention he's Chaotic Neutral?
 
'''Appearance:'''
 
 
Aureus in his mid 20s and having a kind of unique look (in Draj, anyways).  He wears trappings of Elven nomads mixed with vaguely Urikite attire (his mother was from Urik), along with various tokens of his travels.  He's lighter skinned than people from Urik, but wears his beard (which has a reddish/copper tinge, hinting at his elven blood) in a similar, clipped and pointed style.  He keeps his head shaved bald and has a small network of tattoos from various cultures adorning the back and sides of his head, neck, and shoulders. 
 
 
He wears a saber crafted from the rib-bone of some beast, rumored to be from an archaic age when Athas was covered in seas, as well as a dagger made of the horn of a young kirre... pointed so much as to almost be more a stiletto than dagger.  Various smaller daggers of bone and horn can be seen adorning his person.  His leather armor is a deep purplish-red, being made from the jhakar skin.  The hit-and-run nature of the jhakar is something Aureus takes inspiration from.
 
 
=====Aniket's Character=====
 
 
-------------
 
 
Memory. Memory is a curious thing. Remus mused darkly.
 
 
When you try to remember something worthwhile, it escapes you. Like an oily Silk Wyrm. You cannot hold on to it enough to focus. It sucks up all your energy in that dark vortex and leaves you broken and bruised. And when you want to forget something terrible, it latches onto your mind, sinking its claws, making deep bloody scars. It never lets you go.
 
 
Of the three guards that are circling him right now, the one at the back left is new. Probably a recruit. Remus could tell by the way he handles his spear. The grip was totally wrong. You should never grab so close to the blade end. And also by the faint line of sweat visible above his trembling lips. He didn't expect a chase on rooftops so early in the morning.
 
 
That's the one who is useful to him.
 
 
"Give it up, assassin," called out the Captain as he readied his shield. "You have been giving us too much trouble. But you're at the end of your road here. Look behind you. No place to run". He cautiously stepped forward. "All those burglaries. And murders! For what? Money? Whores? Trying to make a name among the lowlife criminals? There are other ways to impress your girlfriend, kid."
 
 
"How well you know me Captain," Remus said quietly, trying to buy some time, just like the Captain was. His eyes moved to the only other guard- an archer, lining up a careful shot. He clearly did not use a bow at this height- above a palace roof. The wind is strong here. And Remus just knew which way the arrow would go. He smirked.
 
 
"Oh I know all about your types," the Captain spat, "You are moths drawn to the fire. You are so desperate for warmth, you don't see you will burn up!" He took another step. He's good.
 
 
Remus knew this was the right time. The Captain's shield was Inix bone. Not the best. And he could see where it was cracking. And the oblivious archer aimed at exactly where he wanted, while the recruit with the spear barely stood on his shaky feet. Poor guy was probably afraid of heights.
 
 
"But I have no thirst for warmth, Captain," said Remus with a mischievous smile, "Your daughter provided that so readily in her bedroll last night. You know, it's hard to believe she was a virgin until yesterday."
 
 
That did the trick. The guard Captain was visibly red, completely falling for the taunt. "You son of a-" he yelled ferociously as he jumped at Remus. Remus was ready. He leaned right, jabbing the sword in his right hand at the weak point of the shield- completely breaking it, and going through. It hit his stomach. And the arrow shot by the guard was embedded on the back of is neck. Lowering the body with his right hand, Remus shot his trusted hand-crossbow with his left. In a moment the archer was down with a bloody stomach. Remus leaped, leaving the sword with the body and landing near the archer, delivering a well placed kick on his jaw. He rolled over to a side. He'd live. Probably.
 
 
The recruit was already running towards the ladder. Remus aimed his crossbow. It had already loaded herself. The bolt touched his ankle. Bad miss. He was aiming for the thigh. Lucky he fell down anyway.
 
 
Running to him, Remus dragged him up and put him against the wall with one hand at his neck. The left hand aimed the crossbow just between his eyes.
 
 
"I'll ask once," Remus chewed the words. That way they sound more scary. "Where. Is. He?"
 
 
The recruit broke down, sobbing. That was easy.
 
 
"The Arena." he chocked through his tears, "I swear! They want him to fight!" Remus spotted an yellowish flow down his legs. He wet his chainmail.
 
 
"Do yourself a favor," Remus said, more quietly this time, "Forget my face. I'd hate to kill you in your sleep." He left him on the wall, and slowly walked towards the body of the Captain. He took out his sword, wiped it on the Captain's tabard and sheathed it.
 
 
The Arena. That certainly complicates things. A lot.
 
 
'Hold on, my friend. I'm coming,' he murmured, smirking, as he walked towards the ledge of the roof and leaped down.
 
 
-------------
 
 
[[Shattered_Lands/remus]]
 
 
-------------
 
  
 
====Mia====
 
====Mia====
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'''Description'''
 
'''Description'''
  
She is the average athasian elf – tall and wirey. She stands just under 6'6 weighs 190lbs, with wide shoulders and lean muscled frame. Breed from desert raiders, she has well tanned skin and dark hair – not that she ever lets her hair be seen in its natural shade… Coaxoch has a love for coloring her hair, and has settled on a gem like magenta for the time being. Her eyes are ice blue, and stand out in sharp contrast to the many tattoos adorning her body. (She has the Aztec serpent on her head as homage to the bond with her snake Crowley, as well as the bands of a warrior around her arms and thigh. Her prowess earned her the broad tattoo around her neck – signifying her rank with her people.)  
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She is the average elf – tall and wirey. She stands just under 5’10 weighs 130lbs, with wide shoulders and lean muscled frame. Breed from desert raiders, she has well tanned skin and dark hair – not that she ever lets her hair be seen in its natural shade… Coaxoch has a love for coloring her hair, and has settled on a gem like magenta for the time being. Her eyes are ice blue, and stand out in sharp contrast to the many tattoos adorning her body. (She has the Aztec serpent on her head as homage to the bond with her snake Crowley, as well as the bands of a warrior around her arms and thigh. Her prowess earned her the broad tattoo around her neck – signifying her rank with her people.)  
  
 
Her clothes are sparse to allow for running in the heat of the desert, though she wears a sarong around her waist should the sands ever demand she take cover. Her boots stop below the knee and are made of sand-shark skin.  The many feathers in her hair and around her armor mark each major battle won, though she stopped keeping track lest she start looking like a bird.  Her wrist razors – retractable blades fashioned out of the jaw and ragged teeth of some unfortunate beast that bared its fangs…
 
Her clothes are sparse to allow for running in the heat of the desert, though she wears a sarong around her waist should the sands ever demand she take cover. Her boots stop below the knee and are made of sand-shark skin.  The many feathers in her hair and around her armor mark each major battle won, though she stopped keeping track lest she start looking like a bird.  Her wrist razors – retractable blades fashioned out of the jaw and ragged teeth of some unfortunate beast that bared its fangs…
[[Shattered_Lands/Coaxoch_And_Crowley]]
 
  
 
====Rhieley====
 
====Rhieley====
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She is mostly trusting of smaller people, unless they display unusual cunning, since she believes most of them are not capable of it. She tries to observe as much as she can before a battle so she can dedicate herself to violence during. She doesn't like holding back or holding grudges.
 
She is mostly trusting of smaller people, unless they display unusual cunning, since she believes most of them are not capable of it. She tries to observe as much as she can before a battle so she can dedicate herself to violence during. She doesn't like holding back or holding grudges.
  
[[Shattered_Lands/Kabocha]]<br>
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[[File:Kabocha.jpg]]
 
[[File:Kabocha.jpg]]
  
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Matalihutl was born into privilege, personally trained in the Way by Ixtabai the Blind from a young age.  His body and mind were forged into weapons in service to Father and House Tenoch.  He was chosen by his House to serve the templars, as part of their duty to the Father.  He was assigned to assist Chet Olmec, a templar, while that templar executed the will of the Father.  When Matt learned that Chet had been falsely accused of cowardice, he made a choice that would change his life forever.  On the honor of his blood, he took advantage of the distraction of "The Games", ascended the steps of the Father and Master Temple, and made a final appeal to his God for divine Justice . . . .
 
Matalihutl was born into privilege, personally trained in the Way by Ixtabai the Blind from a young age.  His body and mind were forged into weapons in service to Father and House Tenoch.  He was chosen by his House to serve the templars, as part of their duty to the Father.  He was assigned to assist Chet Olmec, a templar, while that templar executed the will of the Father.  When Matt learned that Chet had been falsely accused of cowardice, he made a choice that would change his life forever.  On the honor of his blood, he took advantage of the distraction of "The Games", ascended the steps of the Father and Master Temple, and made a final appeal to his God for divine Justice . . . .
 
[[Shattered Lands/matalihutl]]
 
  
 
====David====
 
====David====
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'''Catchphrase'''
 
'''Catchphrase'''
 
:"Take 'em alive!"   
 
:"Take 'em alive!"   
 
'''Voice'''
 
:John Wayne's diction meets late-night DJ's voice and a hint of Phil Hartman for enunciation, with staccato words and drawn out interjections.
 
  
 
'''Backstory'''
 
'''Backstory'''
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'''Personality'''  
 
'''Personality'''  
 
:Chet Olmec is the quintessential warrior of Draj: a stalwart believer in the divinity of his god-king and an imaginatively violent fighter. His habit of leaving his defeated opponents alive is not a mercy but rather an acknowledgement that a ritual sacrifice is more intimidating than a death in combat. He is a man of passions: rich loyalty to his friend and ally Matalihutl, dark rage toward his enemies, vibrant zest for dancing the interface between life and death. These passions all combine to fuel a roiling and explosive anger at the sight of Injustice. Not for his personal experience (for that is his honor to avenge) but accompanying his belief that though some may be born slaves, any who stands and fights with honor is a slave no longer, even in death. A radical anger indeed in a slave-holding society, but it is a philosophy derived of that society's violence: If you're willing to fight, you're free. But Chet neither promises nor expects a fair fight.
 
:Chet Olmec is the quintessential warrior of Draj: a stalwart believer in the divinity of his god-king and an imaginatively violent fighter. His habit of leaving his defeated opponents alive is not a mercy but rather an acknowledgement that a ritual sacrifice is more intimidating than a death in combat. He is a man of passions: rich loyalty to his friend and ally Matalihutl, dark rage toward his enemies, vibrant zest for dancing the interface between life and death. These passions all combine to fuel a roiling and explosive anger at the sight of Injustice. Not for his personal experience (for that is his honor to avenge) but accompanying his belief that though some may be born slaves, any who stands and fights with honor is a slave no longer, even in death. A radical anger indeed in a slave-holding society, but it is a philosophy derived of that society's violence: If you're willing to fight, you're free. But Chet neither promises nor expects a fair fight.
[[Shattered_Lands/Chet_Olmec]]
 
  
 
====James====
 
====James====
 
[[File:Mahazz.jpg]]
 
 
 
A Wizard bent on revenge and awesomeness. (Controller)
 
A Wizard bent on revenge and awesomeness. (Controller)
  
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[[Cha'Ka Chkit]]
 
[[Cha'Ka Chkit]]
  
[[File:ExampleThriKreen1.jpg]] [[File:Wlidshape(1).jpg]]
+
[[File:ExampleThriKreen1.jpg]]  
  
 
Thri-Kreen, "Last of his Clutch", Elemental Priest, predator druid
 
Thri-Kreen, "Last of his Clutch", Elemental Priest, predator druid
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Do you know any music that we should be listening to while we play around in the desert lands of Athas and the Aztecky themed Draj?  If so, why not let us all know about it!
 
Do you know any music that we should be listening to while we play around in the desert lands of Athas and the Aztecky themed Draj?  If so, why not let us all know about it!
 
Here is an awesome link - but sadly i can't find the song anywhere but youtube. I think its from crouching tiger? maybe?      http://www.youtube.com/watch?v=irfzs57h5OY
 
 
Puscifer! specifically the songs: Indigo children, The undertaker- renholder mix, and REV 22:20.
 
 
Apocolypto soundtrack (kat you rock... )
 
  
 
===Artists of Note===
 
===Artists of Note===

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