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==Welcome To the Shattered Lands==
 
==Welcome To the Shattered Lands==
  
Welcome everyone, if you're on this page hopefully you are one of our lovely gamers taking part in the Shattered Lands role playing game being run by your most favoritest DM ever, Dan.  This page will act as your go-to source for the basics on the setting, updated summaries of the goings on to date in the game world, important players and non-players in the setting, and all you should ever need to know to play and enjoy this game.  Anyone can edit this page by signing up for an account - and I encourage you to make the most of the resource as you can.
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Welcome everyone, if you're on this page hopefully you are one of our lovely gamers taking part in the Shattered Lands role playing game being run by your most favoritest DM ever, Dan.  This page will act as your go-to source for the basics on the setting, updated summaries of the goings on to date in the game world, important players and non-players in the setting, and all you should ever need to know to play and enjoy this game.  Anyone can edit this page by signing up for an account - and I encourage you to make the most of the resource as you can.
  
===Useful Stuff at the top of the page===
 
  
[[Shattered_Lands/Current_Combat]]
 
 
Previous Combats:
 
[[Shattered_Lands/Arena_Challenge_One]]
 
  
 
==The Basics of Dark Sun==
 
==The Basics of Dark Sun==
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This space reserved.
 
This space reserved.
 
I'm here. I'm desperately reading up on the world of Athas. More to follow. I'm IMing ignornat, so my IMing short hand is weak. I'll get better. back to reading...
 
I'm here. I'm desperately reading up on the world of Athas. More to follow. I'm IMing ignornat, so my IMing short hand is weak. I'll get better. back to reading...
 
 
bring on the Hannibal!!! (halfling cannibal? hehe.. i crack my self up..)  -Coax
 
  
 
====Kat====
 
====Kat====
''' 'Teoxihuitle'
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'''Teoxihuitle'''
'''
 
 
 
[[File:teo.jpg]]
 
  
 
'''Backstory'''
 
'''Backstory'''
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To that end, she has enlisted the aid of Coaxoch who, to her surprise, followed obediently, and demands nothing more from Teo than the communion wafers, of which the secret for preparing them is known only to the shamans.  Teo sometimes wonders if Coax had her own reasons for wanting to leave, but is shrewd enough to take advantage of a good opportunity without questioning it.  The two have made their way to Draj, where the famed fighting arenas stand.  Though she has never been to a city, Teoxihuitle is sure that there can be no better place to start sharpening her skills than in the arena, and is eager to see whether all the whispered talk she has heard about the city-state is justified.
 
To that end, she has enlisted the aid of Coaxoch who, to her surprise, followed obediently, and demands nothing more from Teo than the communion wafers, of which the secret for preparing them is known only to the shamans.  Teo sometimes wonders if Coax had her own reasons for wanting to leave, but is shrewd enough to take advantage of a good opportunity without questioning it.  The two have made their way to Draj, where the famed fighting arenas stand.  Though she has never been to a city, Teoxihuitle is sure that there can be no better place to start sharpening her skills than in the arena, and is eager to see whether all the whispered talk she has heard about the city-state is justified.
 
EDIT: It should probably be noted that Teo is grossly under-informed about a few details of Draj.  First and foremost, she believes she is seeking out the Flowery Games, with their chances of glory and status. Instead she is going to find herself in the brutal hell that is the Arena.  The rumors she'd heard of Draj had passed over those minor details.
 
  
 
'''Appearance'''
 
'''Appearance'''
  
Standing at 5’10”, she is considered on the small side for an elf (a touchy subject for her).  Her frame is compact and athletic, lean from traveling and running through the desert wastes.  Her skin is tanned to a deep bronze, and she wears light clothing, suited for easy movement and comfort.  Her most noticeable features are the turquoise piercings that adorn the surface of her skin, tracing both collar bones and down the top of her spine.  Her hair has been dreded and braided, for convenience’s sake, though she couldn’t resist the small vanity of adding some blue and white in places.  The large pouch at her waist never leaves her side, and she guards it carefully, almost jealously.
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Standing at 5’7”, she is considered on the small side for an elf (a touchy subject for her).  Her frame is compact and athletic, lean from traveling and running through the desert wastes.  Her skin is tanned to a deep bronze, and she wears light clothing, suited for easy movement and comfort.  Her most noticeable features are the turquoise piercings that adorn the surface of her skin, tracing both collar bones and down the top of her spine.  Her hair has been dreded and braided, for convenience’s sake, though she couldn’t resist the small vanity of adding some blue and white in places.  The large pouch at her waist never leaves her side, and she guards it carefully, almost jealously.
  
 
'''Personality'''
 
'''Personality'''
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Despite enjoying the company of others, the fact that she has spent so much time alone, with no one but Xipil, her spiritual insectuar, for company, means she has picked up a few behavioral tics.  Namely, she has a tendency to hiss or growl if her emotions run away with her (Coax swears that she also heard a purr, once, but Teo will deny it to her dying day).  She also makes frequent use of small doses of the oliliuhqui seed, often used to bring one closer to the spirit world, as she believes it opens her mind and senses to things that many might miss.
 
Despite enjoying the company of others, the fact that she has spent so much time alone, with no one but Xipil, her spiritual insectuar, for company, means she has picked up a few behavioral tics.  Namely, she has a tendency to hiss or growl if her emotions run away with her (Coax swears that she also heard a purr, once, but Teo will deny it to her dying day).  She also makes frequent use of small doses of the oliliuhqui seed, often used to bring one closer to the spirit world, as she believes it opens her mind and senses to things that many might miss.
[[Shattered_Lands/Teoxihuitle]]
 
  
 
====Topher and Aniket====
 
====Topher and Aniket====
A pair of rogues that work together in deadly unison. Who is their mark in this hostile warrior city? (Half-Elf Ranger/Rogue and Human Rogue? / Strikers)
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A pair of rogues that work together in deadly unison. Who is their mark in this hostile warrior city? (Half-Elf Ranger/Rogue and Changeling Rogue? / Strikers)
  
 
=====Topher's character:=====
 
=====Topher's character:=====
[[File:AureusColor.jpg]]
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[[File:Aureus.jpg]]
 
 
[[Shattered_Lands/AureusHaaku]]
 
 
 
  
  
'''Background''':
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Aureus Haaka Khefrotep of the New Moon tribe was born to a human mother (a Dune Trader) who trafficked with the New Moon tribe of elves.  His father was aware of his existence, but remained out of touch.  Aureus' only memory of his father is as a silhouette against the setting sun.  His mother, Rassis Khefrotep, told Aureus stories about both of his lineages, going so far as to give him the elven name Haaka (she claimed that Aureus' father suggested the name before departing and never returning), should he choose to try and follow that lineage.  He has never felt truly human or elf, and even as a young boy showed signs of withdrawing into himself.  It's as though he wages an inner battle between his two bloodlines, refusing to get too close to others emotionally for fear of finally embracing a lineage and shunning those close to him who don't fit his potential new life.  He even grew distant from his mother, perhaps echoing a stoicism inherited from his father.
 
 
Aureus Haaku Khefrotep Dark Moons (Night Runner tribe) was born to a human mother (a Dune Trader) who trafficked with the Night Runner tribe of elves.  His father was aware of his existence, but remained out of touch.  Aureus' only memory of his father is as a silhouette against the setting sun.  His mother, Rassis Khefrotep, told Aureus stories about both of his lineages, going so far as to give him the elven name Haaku (means Two Daggers... she claimed that Aureus' father suggested the name before departing and never returning), should he choose to try and follow that lineage.  He has never felt truly human or elf, and even as a young boy showed signs of withdrawing into himself.  It's as though he wages an inner battle between his two bloodlines, refusing to get too close to others emotionally for fear of finally embracing a lineage and shunning those close to him who don't fit his potential new life.  He even grew distant from his mother, perhaps echoing a stoicism inherited from his father.
 
  
 
He grew up among trade caravans and nomads, learning games of chance and how to handle a blade along the way.  As he grew into maturity, Aureus began running with the trade caravan scouts, learning about the fierce moods of nature and the harshness of the desert.  He learned techniques for trapping water condensation and for getting a feel for sand shifting beneath his feet from skulking predators as well as fleeing prey.  Eventually he began to lead scouting parties and hunts.  He was also making a name for himself as bladesman (haven't decided what exactly he'll fight with... thinking a pair of kukri-like things... or a sword and dagger), and could hold his own among his peers in sparring matches.   
 
He grew up among trade caravans and nomads, learning games of chance and how to handle a blade along the way.  As he grew into maturity, Aureus began running with the trade caravan scouts, learning about the fierce moods of nature and the harshness of the desert.  He learned techniques for trapping water condensation and for getting a feel for sand shifting beneath his feet from skulking predators as well as fleeing prey.  Eventually he began to lead scouting parties and hunts.  He was also making a name for himself as bladesman (haven't decided what exactly he'll fight with... thinking a pair of kukri-like things... or a sword and dagger), and could hold his own among his peers in sparring matches.   
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Eventually, however, Aureus ran afoul of the merchant-prince.  He seduced the merchant-prince's niece and had a night of intoxicated passion with her.  It's not clear what enraged the merchant-prince more, the "ravaging" or the intoxication of his niece, but either way Aureus found himself on the out.  Technically freed by the merchant-prince, his former master pulled strings and has arranged for Aureus to fight for his life in the arena.  The fighting chance for survival is the merchant-prince's way of acknowledging the services Aureus performed for him.
 
Eventually, however, Aureus ran afoul of the merchant-prince.  He seduced the merchant-prince's niece and had a night of intoxicated passion with her.  It's not clear what enraged the merchant-prince more, the "ravaging" or the intoxication of his niece, but either way Aureus found himself on the out.  Technically freed by the merchant-prince, his former master pulled strings and has arranged for Aureus to fight for his life in the arena.  The fighting chance for survival is the merchant-prince's way of acknowledging the services Aureus performed for him.
 
'''Personality:'''
 
  
 
Aureus is constantly torn between two worlds and is always seeking a distraction from that turmoil.  He hasn't yet matured to a point where reconciling the turmoil is an option (but it's approaching), or realizing that he is free to carve his own path.  He's moody (but not in an overtly emo way), and tends to be either jovial and easy going or murderously dark.  This is entirely from how he learned to live and survive.  The shift between the two extremes can be dramatic and instant.  He's as likely to overturn a table in a tavern at the first sign of danger during an otherwise friendly card game as he is to find a moment of humor in the death throes of an enemy.  Did I mention he's Chaotic Neutral?
 
Aureus is constantly torn between two worlds and is always seeking a distraction from that turmoil.  He hasn't yet matured to a point where reconciling the turmoil is an option (but it's approaching), or realizing that he is free to carve his own path.  He's moody (but not in an overtly emo way), and tends to be either jovial and easy going or murderously dark.  This is entirely from how he learned to live and survive.  The shift between the two extremes can be dramatic and instant.  He's as likely to overturn a table in a tavern at the first sign of danger during an otherwise friendly card game as he is to find a moment of humor in the death throes of an enemy.  Did I mention he's Chaotic Neutral?
 
'''Appearance:'''
 
 
Aureus in his mid 20s and having a kind of unique look (in Draj, anyways).  He wears trappings of Elven nomads mixed with vaguely Urikite attire (his mother was from Urik), along with various tokens of his travels.  He's lighter skinned than people from Urik, but wears his beard (which has a reddish/copper tinge, hinting at his elven blood) in a similar, clipped and pointed style.  He keeps his head shaved bald and has a small network of tattoos from various cultures adorning the back and sides of his head, neck, and shoulders. 
 
 
He wears a saber crafted from the rib-bone of some beast, rumored to be from an archaic age when Athas was covered in seas, as well as a dagger made of the horn of a young kirre... pointed so much as to almost be more a stiletto than dagger.  Various smaller daggers of bone and horn can be seen adorning his person.  His leather armor is a deep purplish-red, being made from the jhakar skin.  The hit-and-run nature of the jhakar is something Aureus takes inspiration from.
 
  
 
=====Aniket's Character=====
 
=====Aniket's Character=====
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'Hold on, my friend. I'm coming,' he murmured, smirking, as he walked towards the ledge of the roof and leaped down.
 
'Hold on, my friend. I'm coming,' he murmured, smirking, as he walked towards the ledge of the roof and leaped down.
 
-------------
 
 
[[Shattered_Lands/remus]]
 
  
 
-------------
 
-------------
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'''Description'''
 
'''Description'''
  
She is the average athasian elf – tall and wirey. She stands just under 6'6 weighs 190lbs, with wide shoulders and lean muscled frame. Breed from desert raiders, she has well tanned skin and dark hair – not that she ever lets her hair be seen in its natural shade… Coaxoch has a love for coloring her hair, and has settled on a gem like magenta for the time being. Her eyes are ice blue, and stand out in sharp contrast to the many tattoos adorning her body. (She has the Aztec serpent on her head as homage to the bond with her snake Crowley, as well as the bands of a warrior around her arms and thigh. Her prowess earned her the broad tattoo around her neck – signifying her rank with her people.)  
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She is the average elf – tall and wirey. She stands just under 5’10 weighs 130lbs, with wide shoulders and lean muscled frame. Breed from desert raiders, she has well tanned skin and dark hair – not that she ever lets her hair be seen in its natural shade… Coaxoch has a love for coloring her hair, and has settled on a gem like magenta for the time being. Her eyes are ice blue, and stand out in sharp contrast to the many tattoos adorning her body. (She has the Aztec serpent on her head as homage to the bond with her snake Crowley, as well as the bands of a warrior around her arms and thigh. Her prowess earned her the broad tattoo around her neck – signifying her rank with her people.)  
  
 
Her clothes are sparse to allow for running in the heat of the desert, though she wears a sarong around her waist should the sands ever demand she take cover. Her boots stop below the knee and are made of sand-shark skin.  The many feathers in her hair and around her armor mark each major battle won, though she stopped keeping track lest she start looking like a bird.  Her wrist razors – retractable blades fashioned out of the jaw and ragged teeth of some unfortunate beast that bared its fangs…
 
Her clothes are sparse to allow for running in the heat of the desert, though she wears a sarong around her waist should the sands ever demand she take cover. Her boots stop below the knee and are made of sand-shark skin.  The many feathers in her hair and around her armor mark each major battle won, though she stopped keeping track lest she start looking like a bird.  Her wrist razors – retractable blades fashioned out of the jaw and ragged teeth of some unfortunate beast that bared its fangs…
[[Shattered_Lands/Coaxoch_And_Crowley]]
 
  
 
====Rhieley====
 
====Rhieley====
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She is mostly trusting of smaller people, unless they display unusual cunning, since she believes most of them are not capable of it. She tries to observe as much as she can before a battle so she can dedicate herself to violence during. She doesn't like holding back or holding grudges.
 
She is mostly trusting of smaller people, unless they display unusual cunning, since she believes most of them are not capable of it. She tries to observe as much as she can before a battle so she can dedicate herself to violence during. She doesn't like holding back or holding grudges.
  
[[Shattered_Lands/Kabocha]]<br>
+
 
 
[[File:Kabocha.jpg]]
 
[[File:Kabocha.jpg]]
  
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Matalihutl was born into privilege, personally trained in the Way by Ixtabai the Blind from a young age.  His body and mind were forged into weapons in service to Father and House Tenoch.  He was chosen by his House to serve the templars, as part of their duty to the Father.  He was assigned to assist Chet Olmec, a templar, while that templar executed the will of the Father.  When Matt learned that Chet had been falsely accused of cowardice, he made a choice that would change his life forever.  On the honor of his blood, he took advantage of the distraction of "The Games", ascended the steps of the Father and Master Temple, and made a final appeal to his God for divine Justice . . . .
 
Matalihutl was born into privilege, personally trained in the Way by Ixtabai the Blind from a young age.  His body and mind were forged into weapons in service to Father and House Tenoch.  He was chosen by his House to serve the templars, as part of their duty to the Father.  He was assigned to assist Chet Olmec, a templar, while that templar executed the will of the Father.  When Matt learned that Chet had been falsely accused of cowardice, he made a choice that would change his life forever.  On the honor of his blood, he took advantage of the distraction of "The Games", ascended the steps of the Father and Master Temple, and made a final appeal to his God for divine Justice . . . .
 
[[Shattered Lands/matalihutl]]
 
  
 
====David====
 
====David====
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'''Catchphrase'''
 
'''Catchphrase'''
 
:"Take 'em alive!"   
 
:"Take 'em alive!"   
 
'''Voice'''
 
:John Wayne's diction meets late-night DJ's voice and a hint of Phil Hartman for enunciation, with staccato words and drawn out interjections.
 
  
 
'''Backstory'''
 
'''Backstory'''
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'''Personality'''  
 
'''Personality'''  
 
:Chet Olmec is the quintessential warrior of Draj: a stalwart believer in the divinity of his god-king and an imaginatively violent fighter. His habit of leaving his defeated opponents alive is not a mercy but rather an acknowledgement that a ritual sacrifice is more intimidating than a death in combat. He is a man of passions: rich loyalty to his friend and ally Matalihutl, dark rage toward his enemies, vibrant zest for dancing the interface between life and death. These passions all combine to fuel a roiling and explosive anger at the sight of Injustice. Not for his personal experience (for that is his honor to avenge) but accompanying his belief that though some may be born slaves, any who stands and fights with honor is a slave no longer, even in death. A radical anger indeed in a slave-holding society, but it is a philosophy derived of that society's violence: If you're willing to fight, you're free. But Chet neither promises nor expects a fair fight.
 
:Chet Olmec is the quintessential warrior of Draj: a stalwart believer in the divinity of his god-king and an imaginatively violent fighter. His habit of leaving his defeated opponents alive is not a mercy but rather an acknowledgement that a ritual sacrifice is more intimidating than a death in combat. He is a man of passions: rich loyalty to his friend and ally Matalihutl, dark rage toward his enemies, vibrant zest for dancing the interface between life and death. These passions all combine to fuel a roiling and explosive anger at the sight of Injustice. Not for his personal experience (for that is his honor to avenge) but accompanying his belief that though some may be born slaves, any who stands and fights with honor is a slave no longer, even in death. A radical anger indeed in a slave-holding society, but it is a philosophy derived of that society's violence: If you're willing to fight, you're free. But Chet neither promises nor expects a fair fight.
[[Shattered_Lands/Chet_Olmec]]
 
  
 
====James====
 
====James====
 
[[File:Mahazz.jpg]]
 
 
 
A Wizard bent on revenge and awesomeness. (Controller)
 
A Wizard bent on revenge and awesomeness. (Controller)
  
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[[Cha'Ka Chkit]]
 
[[Cha'Ka Chkit]]
  
[[File:ExampleThriKreen1.jpg]] [[File:Wlidshape(1).jpg]]
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[[File:ExampleThriKreen1.jpg]]  
  
 
Thri-Kreen, "Last of his Clutch", Elemental Priest, predator druid
 
Thri-Kreen, "Last of his Clutch", Elemental Priest, predator druid
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Do you know any music that we should be listening to while we play around in the desert lands of Athas and the Aztecky themed Draj?  If so, why not let us all know about it!
 
Do you know any music that we should be listening to while we play around in the desert lands of Athas and the Aztecky themed Draj?  If so, why not let us all know about it!
 
Here is an awesome link - but sadly i can't find the song anywhere but youtube. I think its from crouching tiger? maybe?      http://www.youtube.com/watch?v=irfzs57h5OY
 
 
Puscifer! specifically the songs: Indigo children, The undertaker- renholder mix, and REV 22:20.
 
 
Apocolypto soundtrack (kat you rock... )
 
  
 
===Artists of Note===
 
===Artists of Note===

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