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==Shen Storm's-Eye== {| style="border: solid 1px; width: 720px;" |- | {|class="wikitable"; |- | {| |-valign="top"; style="margin-left; auto; margin-right: 0px;" | | |''βAre you sure you want to attack? Judging by your reaction time and footwork, that seems ill-advised.β '' |} |} {| border="1"; style="width: 720px"; |-valign="top" | {|class="wikitable"; |- |+Background |- |Character Name:|| Shen Storm's-Eye |- |Role: || melee debuff/crowd control |- |Rank: || Seasoned |- |XP Total: || 4 |- |Description: || super martial artist |} | {| class="wikitable"; style="text-align:center"| |- |+Attributes |- |Agility || d12+1 |- |Smarts || d6+2 |- |Spirit || d6 |- |Strength || d6 |- |Vigor || d8 |} | {| class="wikitable"; style="text-align:center;"| |- |+Secondary Statistics |- |Pace || 6" walk, 16" leap |- |Parry || 16 (ignore 2pts Gang Up) |- |Ranged Defense || Standard for range w/-2 DN penalty; or 18 vs perceived physical attacks |- |Toughness || 6(1) clothes, 7(2) leather |- |Bennies || 3/3 |} |} {| border="1"; style="width: 720px"; | {| class="wikitable"; style="width: 700px"; |-valign="top" | |+Offense |- |'''Attack''' || '''To Hit''' || '''Damage''' ||'''Notes''' |- |Unarmed Strikes || d12+3 || d6+d4 || punches, kicks, joint locks, throws |- |Push || d12+3 || Distracted, Knockback 4d6 (5d6 on Raise) || Cone Template, Selective, Heavy Weapon; target(s) Distracted & roll Str-2 (-4 on Raise) to avoid Knockback |- |Stun || d12+3 || Stunned || target rolls Vigor-2 (-4 on Raise) or is Stunned |- |} |} {| border="1"; style="width: 720px"; |-valign="top" | {|class="wikitable"; style="width: 360px"; |- |+Edges |- |Arcane Background: Super Powers || super-powered immortal |- |Block || +1 Parry, ignore 1pt Gang Up bonus |- |Improved Block || +2 Parry, ignore 2pts Gang Up bonus |- |Combat Reflexes || +2 Spirit to recover from Shaken or Stunned |- |Dodge || -2 to be hit by ranged attacks |- |Iron Jaw || +2 to Soak, and to make Vigor rolls to avoid Knockout Blows |- |Martial Artist || unarmed Fighting +1, +1d4 damage to unarmed attacks |- |Missile Deflection || perceived physical ranged attacks use Parry as the base TN |- |Uncanny Reflexes || ignore -2 penalty to Evasion, can Evade area effects that don't normally allow it |- |} | {| class="wikitable";style="width: 120px"| |- |+Ancestry: Elf |- |Agile|| Start with d6 Agility, increase maximum Agility to d12+1 |- |All Thumbs|| -2 to use mechanical devices |- |Low Light Vision|| ignore penalties for Dim and Dark Illumination. |- |} {| class="wikitable";style="width: 240px"| |- |+Hindrances |- |Code of Honor|| Major || adheres to an enlightened code of conduct |- |Loyal|| Minor || to his teammates, students, and fellow shrine keepers |- |Mild-Mannered|| Minor || -2 Intimidation, too benign to seem very scary |- |Pacifist|| Minor || only fights when given no choice, doesn't kill prisoners; undeniable evil still "fair game" |- |Poverty|| Minor || doesn't earn much, and gives away most of that |- |} |} {| border="1"; style="width: 720px"; | {| class="wikitable"; style="width: 700px"; |-valign="top" | |+Skills |- |'''Skill''' || '''Attribute''' || '''Rank''' || '''Modifiers''' |- |Academics || Smarts || d6 || |- |Athletics || Agility || d8 || |- |Common Knowledge || Smarts || d6+2 || Very Old |- |Fighting || Agility || d12+2 || d12+3 for Unarmed |- |Notice || Smarts || d6 || |- |Occult || Smarts || d6 || |- |Persuasion || Spirit || d6 || |- |Stealth || Agility || d8 || |- |All other skills || varies || d4-2 || |- |} |} {| border="1"; style="width: 720px"; |- | {| class="wikitable"; style="width: 710px"; |+Powers of Enlightenment |- ||| '''Trapping:''' || '''Modifiers:''' || '''Notes:''' |- |'''Ageless (3pts)''' || enlightened || Very Old || doesn't age, +2 to Smarts and Common Knowledge rolls |- |colspan="5"| |- |'''Fearless (2pts)''' || enlightened || - || immune to Fear checks |- |colspan="5"| |- |'''Heightened Senses-Infravision (1pt)'''|| chi-enhanced || - || in conjunction with Low Light Vision, ignores all illumination penalties |- |colspan="5"| |- |'''Immune to Poison/Disease (1pt)'''|| chi-enhanced || - || so healthy! |- |colspan="5"| |- |'''Mind Shield (3pts)'''|| enlightened || Strong || -4 penalty to mind reading and mind control, enemy Fatigued if fails, & is Stunned on a Raise to resist |- |colspan="5"| |- {| class="wikitable"; style="width: 710px"; |+Powers of Martial Artistry |- ||| '''Trapping:''' || '''Modifiers:''' || '''Notes:''' |- |colspan="5"| |- |'''Hardy (2pts)'''|| chi-enhanced || - || a second Shaken doesn't Wound |- |colspan="5"| |- |'''Leaping (4pts)'''|| chi-enhanced || Bounce || vertical 8" (16yds), horizontal 16" (32yds), ignores falls <8", can bounce up surfaces to scale heights |- |colspan="5"| |- |'''Parry (7pts)'''|| super-skilled || Protector || Increases own Parry +5, gives +5 Parry to adjacent allies as a free action. |- |colspan="5"| |- |'''Push (5pts)'''|| chi-enhanced || Alternate Trait (Fighting), Heavy Weapon, Limitation, Selective, Strong || Cone Template, zero range, avoids allies, target(s) Distracted & roll Str-2 (-4 on Raise) or receive 4d6 Knockback (5d6 on Raise) |- |colspan="5"| |- |'''Stun (4pts)'''|| super-skilled || Alternate Trait (Fighting), Requires Touch, Strong || target rolls Vigor-2 (-4 on raise) or is Stunned |- |colspan="5"| |- |'''Super Edge (12pts)'''|| super-skilled || - || 6 extra Edges: Block, Improved Block, Combat Reflexes, Dodge, Missile Deflection, Uncanny Reflexes |- |colspan="5"| |- |'''Super Skill: Fighting (1pt)'''|| super-skilled || - || +1 to Fighting, raises racial maximum the same amount |- |colspan="5"| |- |- |- |} |} |}
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