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[[File:Sikka_Jerass.jpg|670 px|right|]] Angwa's' character in [https://wiki.rpg.net/index.php/The_Edge_of_Rebellious_Destiny The Edge of Rebellious Destiny] campaign. == Sikka Jerass == *Career: Sentinel *Specializations: Artisan, Armorer *Description: Sikka is a Miralian of above average height, her facial tattoos denoting someone of high status. She can be described as lithe and willowy and obviously takes great pride in her gear. Everything she wears and carries is the best she can possibly get her hands on and maintained meticulously. She always wears a beautiful and expensive looking silver necklace. ====Background==== Sikka Jerass had a privileged upbringing to say the the least. Heir to a corporate dynasty, a brilliant engineer and last but not least, blessed with being in tune with the Force, like several of her ancestors. The Mirialan people are deeply religious and practice a primitive understanding of the Force, so the heir to the fortune of Jivu Inc was without a doubt destined for greatness. It did not work out so easy however and it all came to a climax on her wedding day. Certain elements in the Empire wanted access to the technological innovations Jivu Inc could provide. Her parents were reluctant to do so, and so was Sikka. Her sister Mirza had no such qualms, even going so far as seeing the Empire as the way forward, not to mention a great source of revenue. She counts the Imperial Governor of Mirial, Jegga Mervoru as one of her personal friends. Mirza and her Imperial allies struck at Sikka's wedding, two years ago, killing her parents and husband to be. Sikka herself only barely survived. It is her childhood friends Tuvi Guqoza and Kirr Brenna who got her out. Tuvi's father runs the Mirialan branch of The Exchange, something that always made her family look askance at her choice of friends, but now that connection paid it's dividends. They patched her up and smuggled Kirr and her out of Mirial. Now they are on the run, their every step hounded by a mysterious Imperial agent who calls herself Kiba Ardesh... For ease of reference, people and organizations of interest: *Mirza Jerass: Sikka's sister, who took control of her families corporation. *Jivu Inc: Corporation owned by the Jerass family. Specializes in cutting edge starship and robotics design and production. *Jegga Mervoru: Imperial Governor of Mirial, friend of Mirza *Tuvi Guqoza: childhood friend of Sikka, her father is a criminal kingpin. *The Exchange: Organization whose Mirialian branch is run by Tuvi's father. *Kirr Brenna: Another childhood friend and current lover of Sikka. *Kiba Ardesh: Shadowy Imperial agent hunting Sikka. Unbeknownst to Sikka a member of the Inquisitorius interested in her Force abilities. ====Motivation - Ambition/Revenge==== Sikka was almost killed at her wedding, her birthright stolen, and she's running for her life, brutally betrayed by her sibling. Yeah, there will be a reckoning. ====Obligation - Debt 10 / Obsession 10==== Sikka owes The Exchange a great deal of money for being put back together after her sister's hit. She needed extensive surgery and limb replacements. She's a brilliant, albeit overly focused engineer, working to integrate her favorite fields, powered armor, spaceships and droids. She's the obsessive and stubborn type, and once she gets working considers everything else an unwelcome distraction. ====Morality - Love/Jealousy 50==== Sikka has a deep, abiding affection for Kirr Brenna, and the passion and happiness it brings out in her is infectious. At times, Sikka is so enamored that she cannot stand to see the object of her love rely on anyone else, something which happens all too often due to her obsessions. == Attributes == *Brawn: 2 *Agility: 3 *Intellect: 4 *Cunning: 1 *Willpower: 3 *Presence: 2 == Attacks == *Weapon, Damage X, Special Effects, Dice Pool: == Skills == === Career Skills === *General Skills ** Astrogation YGGG ** Computers YGGG ** Coordination GGG ** Mechanics YYGG ** Perception G ** Resilience GG ** Skulduggery G ** Stealth YGG *Social Skills ** Deception G *Knowledge Skills ** Core Worlds YGGG ** Education GGGG ** Outer Rim GGGG === Non-Career Skills === *General Skills ** Athletics GG ** Cool YG ** Discipline YGG ** Leadership GG ** Medicine GGGG ** Piloting (Planetary) GGG ** Piloting (Space) GGG ** Streetwise G ** Survival G ** Vigilance GGG *Social Skills ** Charm GG ** Coercion GGG ** Negotiation GG *Knowledge Skills ** Lore GGGG ** Underworld GGGG ** Warfare GGGG ** Xenology GGGG *Combat Skills ** Brawl GG ** Gunnery YGG ** Lightsaber GG ** Melee GG ** Ranged (Heavy) GGG ** Ranged (Light) YGG == Equipment == *Credits: 110 === Carried === *Encumbrance: 5/8 **H-7 "Equalizer" Blaster Pistol **Armored Clothing **Concealing Robes **Datapad **Backpack **Utility Belt **Military Belt Pouch **Comlink (handheld) **Extra Reload **Scout 5 Field Goggles **Breath Mask **Stimpack === Owned === *On the Ship **Mechanical Dianoga **Repulsor Clamp **Workshop Manual for a Kom'rk-class transport ** ** ** *Somewhere Else: ** ** ** ** ==Specializations and Talent Trees== === Artisan === * Fine Tuning: Rank 1, Passive, Artisan - When reducing the amount of system strain a starship or vehicle suffers, reduce by 1 per rank. * Mental Tools: Rank 1, Passive, Artisan, Force - Always considered to have the right tools for the job when making mechanics checks === Armorer === * Gear Head: Rank 1, Passive, Armorer - Remove one Setback die per rank from Mechanics checks. Halve the credit cost to add mods to attachments. ==Force Abilities== === Enhance === * Enhance Basic Power (10xp): On Athletics check may roll Enhance power check as part of the pool. May spend light side to gain success or advantage. * Enhance Control - Coordination (5xp): On Coordination check may roll Enhance power check as part of the pool. May spend light side to gain success or advantage. * Enhance Control - Piloting Planetary (5xp): On Piloting Planetary check may roll Enhance power check as part of the pool. May spend light side to gain success or advantage. * Enhance Control - Piloting Space (5xp): On Piloting Space check may roll Enhance power check as part of the pool. May spend light side to gain success or advantage. * Enhance Control - Agility (10xp): Commit 1 Force die, increase Agility by 1. ==Chargen questions== *'''Does Sikka know that she's a Force Sensitive, or does she just think she's preternaturally athletic?''' The Mirialan people are described as deeply religious and practicing a primitive understanding of the Force, and have always had members in the Jedi Order. So Sikka will likely know she is in tune with the Force, and some of her ancestors have been Jedi. *'''How long ago was her wedding and standing with her family disrupted?''' Not very long ago, say two years ago. Long enough to have recovered somewhat and find her place among the other characters, but short enough for the wounds to still be relatively fresh. *'''Does she know who was behind it?''' Yes, her sister, with aid from elements in the Empire who want access to the technological innovations Jivu Inc (her family's corporation) could provide. Their parents were reluctant to do so, and so was Sikka. Her sister obviously has no such qualms and sees the Empire as the way forward, not to mention a great source of revenue. *'''Does she seek revenge?''' Ya betcha! *'''Who's someone that she trusts with her life?''' The person she turned to after the hit, one of her oldest and truest friends, who is a 'mafia princess' in a powerful criminal syndicate (name TBD, potential hook for other pc's). Doesn't change the fact that she owes them a lot of money for patching her up and getting her off Mirial. *'''Who's someone that she trusts with her secrets?''' I'll reserve this to connect to other pc's/their background. *'''If she could make life difficult for any one person, who would that be?''' Obviously her sister. But outside of that an Imperial agent called Kiba Ardesh is hunting her and has been making her life very, very difficult. She might be part of the Inquisitorius. ==XP Spent== Species: Miralian *Starting XP: 100 (+20 campaign rule, +10 Obligation buy) **Intellect 4 - 70 XP **Cunning 3 - 30 XP *Advancement (+50 campaign start, +30 left after attributes) **Enhance Basic Power - 10xp **Enhance Control - Coordination - 5xp **Enhance Control - Piloting Planetary - 5xp **Enhance Control - Piloting Space - 5xp **Enhance Control - Agility - 10xp **Gear Head - 5xp **Fine Tuning - 5xp **Mental Tools - 5xp **Gunnery rank 1 - 10 xp **Mechanics rank 2 - 10 xp **Ranged - Light rank 1 - 10 xp
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