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Back to [[Heartstone Codex]] '''Singetorix, Charismatic Giant (Human stats) Bard and Soldier, fortyish, played by Julius Sleazer''' *Class: Soldier 1, XP: 0 *Action dice: 3d4 *Recent changes to sheet: ''NB Pease don't alter the format too much; if we alter one, I want to alter all.'' =Stats= *STR 15 (+2) / DEX 13 (+1) / CON 14 (+2) *INT 8 (-1) / WIS 12 (+1) / CHA 19 (+4) '''Combat''' *Init: +2 (1 Soldier + 1 Dex) *BAB: +1 / Melee +3 / Ranged +2 *Defence: 12 (10 + 1 Soldier + 1 DEX - 0 Armor DP) *DR: 2 (Studded Leather Armour) *Fort: +3 (1 +2 Con) / Ref: +1 (0 +1 Dex) / Will: +3 (2 +1 Wis) *Vitality Points: 14 (=12+Con) / Wound Points: 14 '''Common Attacks/Defences/Actions:''' *2H Battle axe +4 To Hit (19-20); 1d10+2; AP2. *2H Battle axe Trip attack +7 vs. Oppo.Acrob. (+5 Acrob. +2 axe); opponent sprawled, else Singetorix flatfooted *Javelin (3), +3 To Hit (19–20); 1d8+2 lethal; 30 ft.×3 *Sling, +3 To Hit (20); 1d4+2 subdual; 60 ft.×6, Load 1 =Social, Interests & Religion= '''Social:''' *Lifestyle: +5 (Panache 5 [+2 Appearance; Income 50s] / Prudence 0 [15% savings]) *Legend: +1 *Reputation: ?? *Renown. Heroic: 0. Religious: 0. Temporal: 0. '''Interests:''' *Language: Sird *Study: Home region *3 *4 '''Religion:''' * * =Abilities, Feats & Proficiencies= *SolC: ''Accurate'': When spend 1 action dice on attack, roll two dice (i.e. 2d4 instead of 1d4) *So1: ''Fight On'': +1 Basic, Melee, Ranged, or Unarmed Combat feat, or 2 additional proficiencies. *Ba: ''Well-rounded'': +5 ranks in any one skill at chargen *Ba: ''Beguiling'': When taunt standard character, can change standard result for fixation for rounds =19 (Cha). Dmg interrupts *Ba: ''Encouragement'': 1/scene Talk to teammate 1 min +1 morale saves *Ba: ''Free Hint'': 1/session Free hint from GM or bonus action die *Ba: ''Practised Impress'': If use action die to boost Impress but fails, get it back *Cha: ''Charming'': May improve Disposition of 1 non-adversary NPC by 5. 1/session. *Cha: ''Double Boost'': May spend & roll 2 action dice to boost Charisma-based skill checks. *Cha: ''Encouragement'': May speak to 1 teammate for 1 min. to get them a +1 morale bonus with saving throws until the end of the current scene. 1/scene. *Lvl 1: ''Knife Basics:'' Knives considered always armed. Wicked dance stance. *Lvl 1: ''Contempt:'' +1 free attack per round vs. standard character. Times/combat = AD = 3 *Stance: ''Wicked dance:'' +2 dice sneak attack dmg in melée (Note movement restricted to 5ft) *Proficiencies:???? Start w. 6 Hurled weapons (forte) / Edged weapons (forte) / +2 =Skills (ranks/stat/misc)= ''(4-Int 1 = 3/lvl) Max 4 Total (4x3)=12'' Class skills: Athletics, Crafting, Intimidate, Notice, Resolve, Search, Survival, Tactics *Acrobatics* +5 (4/1Dex/0) *Athletics +2 (0/2Str/0) *Bluff +5 (0/5Cha/0) *Crafting (?) ? (0/-1Int/0) *Disguise +5 (0/5Cha/0) *Haggle +2 (0/2Wis/0) *Impress +5 (0/5Cha/0) *Intimidate +9 (4/5Cha/0) *Investigate +1 (0/1Wis/0) *Medicine -1 (0/-1Int/0) *Notice +1 (0/1Wis/0) *Resolve +2 (0/2Con/0) *Ride +0 (0/0Dex/0) *Search -1 (0/-1Int/0) *Sense Motive* +10 (4/1Wis/5origin) *Tactics -1 (0/-1Int/0) One asterisk = Origin skills =Gear= Loads: Light < 100 lb / Hvy 101-300 lb / Over > 301 lb Stake 100s *Battle axe (2H), 1d10 lethal (19–20 AP 2) trip 12lb 30s *Javelin (3), 1d8 lethal (19–20) 30 ft.×3 3lb 12s *Sling, 1d4 subdual (20) 60 ft.×6, Load 1, 1lb 1s *Partial Studded leather DR2 DP–1 ACP–0 12lbs 40s *Blanket Cold res 4 5lb 4s *Canteen 1 lb 5s *Pouch (50 coins) 2s *Rations 7 uses 5lb 5s *Coin: 1s =History= '''Born: Xth day of the month of **** and ****, Yth month of 475''' ''Info'' =Notes=
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