Editing Sir Harn, the Red Knight of Tisbury
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[[The Wilderlands of Absalom]] | [[The Wilderlands of Absalom]] | ||
== Rank == | == Rank == | ||
− | *Human Fighter | + | *Human Fighter 6 |
− | *XP: | + | *XP: 50,335/65,000 |
*XP Bonus: 5% | *XP Bonus: 5% | ||
*Lawful | *Lawful | ||
− | *Age | + | *Age 23 (22 + one year from Potion of Speed) |
− | *PC, | + | *PC, three henchman (Brother Hanston, Anbet the Younger, and Jeffed Ka) |
− | * | + | *Despite his fancy title, Sir Harn's family is destitute, he has no land to his name, and will inherit nothing when his father dies. |
== Attributes == | == Attributes == | ||
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*14 CON (+1) | *14 CON (+1) | ||
*12 CHA | *12 CHA | ||
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== Skills == | == Skills == | ||
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**Adventuring | **Adventuring | ||
**Leadership II (+2 max hench, +2 base morale to any domain I rule) | **Leadership II (+2 max hench, +2 base morale to any domain I rule) | ||
− | **Manual of Arms | + | **Manual of Arms (Can train light infantry and light cavalry) |
− | **Riding ( | + | **Riding x2 (see wiki) |
− | ** | + | **Siege Engineering (Can construct and place temp defensive works, can operate heavy war machines) |
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*Class Proficiencies | *Class Proficiencies | ||
+ | **Added Damage (+3 base damage from melee and missile attacks) | ||
**Battlefield Prowess (Henchmen and mercs get +1 to morale when I personally lead them) | **Battlefield Prowess (Henchmen and mercs get +1 to morale when I personally lead them) | ||
**Command (Henchmen and mercs get +2 to morale) | **Command (Henchmen and mercs get +2 to morale) | ||
**Fighting Style, Weapon & Shield (+1 AC when fighting with 1H weapon and shield) | **Fighting Style, Weapon & Shield (+1 AC when fighting with 1H weapon and shield) | ||
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== Combat == | == Combat == | ||
− | *AC | + | *AC 10 (6 without shield) |
− | *HP | + | *HP 32 |
*Movement Rate 90/30/90 | *Movement Rate 90/30/90 | ||
*Initiative Modifier 0 | *Initiative Modifier 0 | ||
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*Attacks | *Attacks | ||
− | **Unmodified Attack Throw | + | **Unmodified Attack Throw 7+ |
− | **Primary Melee Attack: | + | **Primary Melee Attack: Flame Tongue 3+, 1d6+7 dmg (add add'l +1 vs regen or avian, +2 vs undead or plant) |
− | **Secondary Melee Attack: Crimson | + | **Secondary Melee Attack: Crimson 3+, 1d6+7 dmg |
− | **Mounted Melee Attack: Lance | + | **Mounted Melee Attack: Lance 4+, 1d10+4 dmg (double damage when charging but -1 to initiative) |
− | **Primary Ranged Attack: Longbow | + | **Primary Ranged Attack: Longbow 7+, 1d6+3 dmg |
*Saves: | *Saves: | ||
− | ** | + | **12 Petrification & Paralysis |
− | ** | + | **11 Poison & Death |
− | ** | + | **13 Blast & Breath |
− | ** | + | **13 Staves & Wands |
− | ** | + | **14 Spells |
*+1 WIS bonus to saves caused by spells or magic items | *+1 WIS bonus to saves caused by spells or magic items | ||
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== Equipment == | == Equipment == | ||
− | Gear, Armor, Weapons: | + | Gear, Armor, Weapons: 5 stone, 0 items |
− | *Plate | + | *Banded Plate +1 (3 stone) |
*Shield +2 | *Shield +2 | ||
− | * | + | *Flame Tongue sword +1 (1 stone) |
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*Boots, leather, high | *Boots, leather, high | ||
*Cloak, fur-lined | *Cloak, fur-lined | ||
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**Dagger (1 item) | **Dagger (1 item) | ||
**Pouch | **Pouch | ||
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*Backpack (5 items) | *Backpack (5 items) | ||
**Hammer, small | **Hammer, small | ||
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*Not Carried | *Not Carried | ||
**Plate Armor (6 stone) | **Plate Armor (6 stone) | ||
− | **Sword, | + | **Shield, Masterwork (2 items) |
− | + | **Sword, masterwork ''Crimson'' (1 stone) | |
== Mount == | == Mount == | ||
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== Magic Items == | == Magic Items == | ||
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*''Crimson'', masterwork sword (+1 to hit, +1 damage) | *''Crimson'', masterwork sword (+1 to hit, +1 damage) | ||
− | * | + | *Sword, Flame Tongue +1 (It is old, forged in the ancient city of Choyli across the Silver Sea, and made of an alloy of steel and harbenite. The blade is named sa siga sa kalayo -- the breath of flame -- and can, upon command, ignite with a puissant flame that is deadly against certain types of creatures.) |
+ | *Banded Plate +1, Dispeller (The armor is of a greyish-green hue that seems to shimmer like a drop of oil when examined closely. It is old, forged in the ancient city of Choyli across the Silver Sea, and made of an alloy of steel and harbenite. In addition, the owner may use it to cast one of the following: Dispel Magic, Remove Curse, Neutralize Poison or Cure Disease, upon himself no more than three times, total, targeting a single spell or spell-like effect that is subject to the relevant spell. The character must have been wearing the armor at the time the spell is cast, and the spell is treated as being cast by a 12th level magic-user. The character must be aware of the effect in order to use this ability.) | ||
*Shield +2 (the same color as the Banded Plate) | *Shield +2 (the same color as the Banded Plate) | ||
*Gauntlets of Ogre Power (grants the wearer 18 STR, punches with the gloves do 1d4 dmg, wearer can carry an extra 10 stone.) | *Gauntlets of Ogre Power (grants the wearer 18 STR, punches with the gloves do 1d4 dmg, wearer can carry an extra 10 stone.) | ||
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− | + | A shield bearing the crest of a rampant lion before a crescent moon. The shield is beaten from some unknown metal that reflects light like mother-of-pearl and are exquisitely balanced, making it seem as if the bearer has almost no added weight upon his arm. The shield is masterwork and only counts as 2 items instead of a single stone. | |
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== Money & Treasure == | == Money & Treasure == | ||
*575 gp in storage with Mr. Hand | *575 gp in storage with Mr. Hand | ||
*Six 100 gp gems (in a small bag hanging around his neck) | *Six 100 gp gems (in a small bag hanging around his neck) | ||
− | * | + | *54 gp |
− | * | + | *8 sp |
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== Experience == | == Experience == | ||
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*Trade Goods I 975 xp | *Trade Goods I 975 xp | ||
*Trade Goods II 3,129 xp | *Trade Goods II 3,129 xp | ||
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