Editing Sir Harn, the Red Knight of Tisbury
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[[The Wilderlands of Absalom]] | [[The Wilderlands of Absalom]] | ||
== Rank == | == Rank == | ||
− | *Human Fighter | + | *Human Fighter 7 |
− | *XP: | + | *XP: 74,484/130,000 |
*XP Bonus: 5% | *XP Bonus: 5% | ||
*Lawful | *Lawful | ||
− | *Age | + | *Age 23 (22 + one year from Potion of Speed) |
− | *PC, | + | *PC, three henchman (Brother Hanston, Anbet the Younger, and Jeffed Ka) |
− | * | + | *Despite his fancy title, Sir Harn's family is destitute, he has no land to his name, and will inherit nothing when his father dies. |
== Attributes == | == Attributes == | ||
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*14 CON (+1) | *14 CON (+1) | ||
*12 CHA | *12 CHA | ||
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== Skills == | == Skills == | ||
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**Adventuring | **Adventuring | ||
**Leadership II (+2 max hench, +2 base morale to any domain I rule) | **Leadership II (+2 max hench, +2 base morale to any domain I rule) | ||
− | **Manual of Arms | + | **Manual of Arms (Can train light infantry and light cavalry) |
− | **Riding ( | + | **Riding x2 (see wiki) |
− | ** | + | **Siege Engineering (Can construct and place temp defensive works, can operate heavy war machines) |
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*Class Proficiencies | *Class Proficiencies | ||
+ | **Added Damage (+3 base damage from melee and missile attacks) | ||
**Battlefield Prowess (Henchmen and mercs get +1 to morale when I personally lead them) | **Battlefield Prowess (Henchmen and mercs get +1 to morale when I personally lead them) | ||
**Command (Henchmen and mercs get +2 to morale) | **Command (Henchmen and mercs get +2 to morale) | ||
**Fighting Style, Weapon & Shield (+1 AC when fighting with 1H weapon and shield) | **Fighting Style, Weapon & Shield (+1 AC when fighting with 1H weapon and shield) | ||
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== Combat == | == Combat == | ||
*AC 13 (9 without shield) | *AC 13 (9 without shield) | ||
− | *HP | + | *HP 43 |
*Movement Rate 90/30/90 | *Movement Rate 90/30/90 | ||
*Initiative Modifier 0 | *Initiative Modifier 0 | ||
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*Attacks | *Attacks | ||
**Unmodified Attack Throw 6+ | **Unmodified Attack Throw 6+ | ||
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*Saves: | *Saves: | ||
− | ** | + | **11 Petrification & Paralysis |
− | ** | + | **10 Poison & Death |
− | ** | + | **12 Blast & Breath |
− | ** | + | **12 Staves & Wands |
− | ** | + | **13 Spells |
*+1 WIS bonus to saves caused by spells or magic items | *+1 WIS bonus to saves caused by spells or magic items | ||
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**Dagger (1 item) | **Dagger (1 item) | ||
**Pouch | **Pouch | ||
+ | **Potion of Healing (1 item) | ||
**Potion of Giant Control (1 item) | **Potion of Giant Control (1 item) | ||
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*Backpack (5 items) | *Backpack (5 items) | ||
**Hammer, small | **Hammer, small | ||
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**Plate Armor (6 stone) | **Plate Armor (6 stone) | ||
**Sword, Masterwork ''Crimson'' (1 stone) | **Sword, Masterwork ''Crimson'' (1 stone) | ||
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== Mount == | == Mount == | ||
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== Magic Items == | == Magic Items == | ||
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*Sword +3 (formerly owned by Bad Timos of the Free Folk) | *Sword +3 (formerly owned by Bad Timos of the Free Folk) | ||
*''Crimson'', masterwork sword (+1 to hit, +1 damage) | *''Crimson'', masterwork sword (+1 to hit, +1 damage) | ||
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*Potion of Healing | *Potion of Healing | ||
*Potion of Giant Control | *Potion of Giant Control | ||
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+ | A shield bearing the crest of a rampant lion before a crescent moon. The shield is beaten from some unknown metal that reflects light like mother-of-pearl and are exquisitely balanced, making it seem as if the bearer has almost no added weight upon his arm. The shield is masterwork and only counts as 2 items instead of a single stone. | ||
== Money & Treasure == | == Money & Treasure == | ||
*575 gp in storage with Mr. Hand | *575 gp in storage with Mr. Hand | ||
*Six 100 gp gems (in a small bag hanging around his neck) | *Six 100 gp gems (in a small bag hanging around his neck) | ||
− | * | + | *54 gp |
− | * | + | *8 sp |
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== Experience == | == Experience == | ||
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*Domain XP 389 xp | *Domain XP 389 xp | ||
*Gold from sale of Ring 6,999 xp | *Gold from sale of Ring 6,999 xp | ||
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