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Sir Keyan Telva
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== Sir Kayen Telva == == Rank == *Race: Human *Class: Knight *Level: 6 *XP: 64,095/66,000 +10% *Alignment Lawful *Main PC *Unlanded knight (Hearth son) *10 Heavy Horseman [warhorse, sword, lance, plate mail] (20gp), 10 Medium Horseman [warhorse, lance, chainmail] (15gp) == Attributes == *STR 16 (+2 to melee hit/damage) (Open Doors 4:6) (+1 from knack) *INT 9 *WIS 6 (Magic Saves: -1) *DEX 9 *CON 13 (+1 hp) (+1 from knack) *CHA 10 (Retainers: 4 Loyalty: 7) == Skills == *Languages **Common *General Skills **Athletics [Skilled 10+] - Acrobatics(Dex), Climbing(Str), Endurance(Con), Jumping(Str), Running(Con), Swimming(Str) *Class Abilities **Horseback Attack (May attack from horseback without penalty) **Fighting Style - Sword & Shield (Once per round can gain an additional β1 bonus to AC against a single attack made either against them or an adjacent ally (within 5β). **Moral Strength (+2 bonus against charm and fear attacks) **Cleave/Bonus Attacks (If opponent is slain may make another attack against another opponent within reach) **Morale (Mercenaries, NPC & retainers under knights command gain +1 to morale checks) **Challenge (May issue challenge) **Squire (May acquire a 1st level knight squire) *Knacks **Self Improvement Primary (added to Str & Con) **Improved Critical (Critical on natural roll of 19 or 20 and automatically hits) ** == Combat == *AC 18 [Plate, shield +1] *HP 37 (had to re-roll, used a d6 the first time) *Movement Rate: 90'(30') *Initiative Modifier 0 *Attacks **Sword +1/+3 vs. regenerating creatures [To hit: +7 (+4 level, +2 Str, +1 magic)] [Damage: 1d8 +3 (+2 Str, +1 magic)] **Silver Dagger [To hit: +6 (+4 level, +2 Str)] [Damage: 1d4 (+2 Str)] **Short bow [To hit: +4 (+4 level)] [Damage: 1d6] **Lance [To hit: +6 (+4 level, +2 Str)] [Damage: 1d6 (+2 Str) Charge doubles damage] *Saves: **Petrification & Paralysis 11 **Poison & Death 9 **Blast & Breath 11 **Staves & Wands 10 **Spells 13 (+2 vs. charm & fear) == Equipment == Money: 8500 gp Location: [b] = Backpack [s] = Self [h] = Horse *9,038 gp *Backpack [s] *Bedroll [h] *Bells, miniature (3)[b] *Belt pouch [s] *Caltrops (20) [b] *Chain (10') [h] *Chalk (10 sticks) [b] *Chisel [b] *Garlic [b] *Grappling hook [s] *Hammer, small [b] *Iron spikes (12) [b] *Lantern [b] *Magnifying glass [b] *Marbles (20) [b] *Mirror, hand-sized [b] *Oil, flask (6) [b] *Ration, iron (7) [b] *Rope, 50' [s] *Sack, large [h] *Sack, small [h] *Tent [h] *Tinderbox [b] *Torches (5) [h] *Torch (1) [b] *Twine, 100' ball [b] *Waterskin [s] *Whistle [b] *Wolfsbane (1) [b] *War Horse Magic Items *Ring of Spell Turning *Potion of Speed *Potion of Diminution Armor, Weapons: [Encumbrance] *Armor **Plate mail +1 [500] **Shield [100] *Weapons **Sword +1/+3 vs. regenerating creatures [60] **Silver dagger [10] **Short bow [30] **Quiver of 20 arrows - 15 normal/5 silver tipped **Lance (only on horse) Money * GP: 8500
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