Editing Sir Nelaud, Castle Wizard
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'''Back to the Campaign: [[Time of the Green Star]]'''<br /> | '''Back to the Campaign: [[Time of the Green Star]]'''<br /> | ||
− | + | Sir Nelaud, Male Human, Wizard: 3; CR: 3; Medium Humanoid; HD: 3d4+3 (Wizard); AL: NG; Init: +2; Spd: 30ft. <br /> | |
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AC:13 (Flatfooted:10 Touch:13). When wearing +2 ring of protection. <br /> | AC:13 (Flatfooted:10 Touch:13). When wearing +2 ring of protection. <br /> | ||
HP: 15<br /> | HP: 15<br /> | ||
− | STR: 11 DEX: 12 CON: 12 INT: 18 WIS: 14 CHA: | + | STR: 11 DEX: 12 CON: 12 INT: 18 WIS: 14 CHA: 11<br /> |
− | Attacks: + | + | Attacks: +1 base melee, +1 base ranged. <br /> |
− | + | + | +1 (1d6, Quarterstaff); <br /> |
− | + | + | +2 (1d8, Crossbow, light[two-handed]); <br /> |
− | Saving Throws: Fort +2, Ref +2, Will + | + | Saving Throws: Fort +2, Ref +2, Will +4.<br /> |
− | + | Skills: <br /> | |
− | + | Concentration 6, Knowledge (arcana) 6, Knowledge (history) 6, Knowledge (nature) 6, Knowledge (nobles) 6, Spellcraft 6, Survival 3<br /> | |
− | + | Spells per day (Wiz 6/5/4) from an extensive list much boosted from research in the Old Wizard's Tower :<br /> | |
0 -- Resistance, Detect Poison, Detect Magic, Read Magic, Daze, Ghost Sound: Figment sounds, Disrupt Undead, Touch of Fatigue, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation<br /> | 0 -- Resistance, Detect Poison, Detect Magic, Read Magic, Daze, Ghost Sound: Figment sounds, Disrupt Undead, Touch of Fatigue, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation<br /> | ||
− | 1st -- Protection from Evil, Comprehend Languages, Detect Secret Doors, Detect Undead, Identify, True Strike, Charm Person, Hypnotism, Sleep, Disguise Self, Magic Weapon<br /> | + | 1st -- [?choose ten from] Alarm, Endure Elements, Hold Portal, Protection from Chaos/Evil/Good/Law, Shield, Comprehend Languages, Detect Secret Doors, Detect Undead, Identify, True Strike, Charm Person, Hypnotism, Sleep, Color Spray, Disguise Self, Magic Aura, Silent Image, Ventriloquism, Cause Fear, Chill Touch, Ray of Enfeeblement, Animate Rope, Enlarge Person, Erase, Expeditious Retreat, Feather Fall, Jump, Magic Weapon, Reduce Person<br /> |
− | 2nd -- Detect Thoughts | + | 2nd -- [?choose 8 from] Arcane Lock :Obscure Object: Protection from Arrows: Resist Energy: Detect Thoughts: Locate Object: See Invisibilityaze Monster: Hideous Laughter: Touch of Idiocy: Blur: Hypnotic Pattern: Invisibility: Magic Mouth : Minor Image: Mirror Image: Misdirection: Phantom Trap: Blindness/Deafness: Command Undead: False Life: Ghoul Touch: Scare: Spectral Hand: Alter Self: Bear’s Endurance: Bull’s Strength: Cat’s Grace: Darkvision: Eagle’s Splendor: Fox’s Cunning: Knock: Levitate: Owl’s Wisdom: Pyrotechnics: Rope Trick: Spider Climb: Whispering Wind: <br /> |
− | + | Spells prepared (default spell list) <br /> | |
− | + | 0 - ? select from lists above<br /> | |
− | + | 1st -? <br /> | |
− | + | 2nd - ?<br /> | |
− | + | Possessions:<br /> | |
Weapons: Quarterstaff ; Crossbow, light ; Bolts, crossbow (20)<br /> | Weapons: Quarterstaff ; Crossbow, light ; Bolts, crossbow (20)<br /> | ||
Ring of Protection (+2)<br /> | Ring of Protection (+2)<br /> | ||
Horn of Goodness<br /> | Horn of Goodness<br /> | ||
− | Scrolls (1 x Comprehend Languages, 1 x Jump, 1 x Darkvision, 1 x Magic Missile, 1 x Enlarge Person | + | Scrolls (1 x Comprehend Languages, 1 x Jump, 1 x Darkvision, 1 x Magic Missile, 1 x Enlarge Person)<br /> |
Potion of Lesser Restoration<br /> | Potion of Lesser Restoration<br /> | ||
− | Potion of | + | Potion of Delay Poison<br /> |
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Spell component pouch ; Spellbook<br /> | Spell component pouch ; Spellbook<br /> | ||
− | + | 500? gps in coins, gems<br /> | |
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− | + | ? add any other possessions such as a horse , wizard's package gear<br /> | |
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<br /> | <br /> | ||
− | FAMILIAR | + | FAMILIAR |
− | + | Raven : CR 1/6; Tiny Animal ; HD 3d8; hp 6; Init + 2; Spd 10, Fly, Average 40; AC 16; Atk -2 base melee, + 5 base ranged; +5 ( 1d2-5, Claw ); SQ: Low-light Vision (Ex); AL N; SV Fort + 2, Ref + 4, Will + 5; STR 1, DEX 15, CON 10, INT 7, WIS 14, CHA 6. Skills: Bluff +3, Concentration +7, Diplomacy +3, Hide +10, Intimidate +3, Listen +3, Spot +5. Feats: Weapon Finesse. | |
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− | + | Motivation:??? | |
− | + | Brief background (summary): ??? | |
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