Editing Sir Nelaud, Castle Wizard
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− | '''Sir Nelaud''', Male Human, | + | '''Sir Nelaud''', Male Human, Wizard: 3; CR: 3; Medium Humanoid; HD: 3d4+3 (Wizard); AL: NG; Init: +2; Spd: 30ft. <br /> |
AC:13 (Flatfooted:10 Touch:13). When wearing +2 ring of protection. <br /> | AC:13 (Flatfooted:10 Touch:13). When wearing +2 ring of protection. <br /> | ||
HP: 15<br /> | HP: 15<br /> | ||
− | STR: 11 DEX: 12 CON: 12 INT: 18 WIS: 14 CHA: | + | STR: 11 DEX: 12 CON: 12 INT: 18 WIS: 14 CHA: 11<br /> |
− | Attacks: + | + | Attacks: +1 base melee, +1 base ranged. <br /> |
− | + | + | +1 (1d6, Quarterstaff); <br /> |
− | + | + | +2 (1d8, Crossbow, light[two-handed]); <br /> |
− | Saving Throws: Fort +2, Ref +2, Will + | + | Saving Throws: Fort +2, Ref +2, Will +4.<br /> |
− | '''Skills:''' Concentration + | + | '''Skills:''' Concentration +7, Knowledge (arcana) +10, Knowledge (history) +10, Knowledge (nature) +10, Knowledge (nobles) +10, Spellcraft +10, Survival +5<br /> |
− | '''Feats:''' Silent Spell, Spell Focus (Enchantment), Spell Mastery (Charm Person, Comprehend Language, Disguise Self, Sleep) | + | '''Feats:''' Silent Spell, Spell Focus (Enchantment), Spell Mastery (Charm Person, Comprehend Language, Disguise Self, Sleep) |
− | '''Spells per day''' (Wiz 6/ | + | '''Spells per day''' (Wiz 6/5/4) from an extensive list much boosted from research in the Old Wizard's Tower :<br /> |
0 -- Resistance, Detect Poison, Detect Magic, Read Magic, Daze, Ghost Sound: Figment sounds, Disrupt Undead, Touch of Fatigue, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation<br /> | 0 -- Resistance, Detect Poison, Detect Magic, Read Magic, Daze, Ghost Sound: Figment sounds, Disrupt Undead, Touch of Fatigue, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation<br /> | ||
− | 1st -- Protection from Evil, Comprehend Languages, Detect Secret Doors, Detect Undead, Identify | + | 1st -- Protection from Evil, Comprehend Languages, Detect Secret Doors, Detect Undead, Identify, Charm Person, Hypnotism, Sleep, Disguise Self, Magic Weapon<br /> |
− | 2nd -- Detect Thoughts, Locate Object, See Invisibility, Daze Monster, Hideous Laughter, Invisibility, Misdirection | + | 2nd -- Detect Thoughts, Locate Object, See Invisibility, Daze Monster, Hideous Laughter, Invisibility, Misdirection, Alter Self<br /> |
'''Spells prepared''' (default spell list) <br /> | '''Spells prepared''' (default spell list) <br /> | ||
'''0''' - Resistance, Message, Mage Hand, Disrupt Undead, Detect Magic, Daze<br /> | '''0''' - Resistance, Message, Mage Hand, Disrupt Undead, Detect Magic, Daze<br /> | ||
− | '''1st''' - Disguise Self, Sleep, Magic Weapon, | + | '''1st''' - Disguise Self, Sleep, Magic Weapon, Comprehend Language, Charm Person <br /> |
− | '''2nd''' - | + | '''2nd''' - Invisibility, Locate Object, Detect Thoughts, Daze Monster<br /> |
'''Possessions:'''<br /> | '''Possessions:'''<br /> | ||
Weapons: Quarterstaff ; Crossbow, light ; Bolts, crossbow (20)<br /> | Weapons: Quarterstaff ; Crossbow, light ; Bolts, crossbow (20)<br /> | ||
Ring of Protection (+2)<br /> | Ring of Protection (+2)<br /> | ||
Horn of Goodness<br /> | Horn of Goodness<br /> | ||
− | Scrolls (1 x Comprehend Languages, 1 x Jump, 1 x Darkvision, 1 x Magic Missile, 1 x Enlarge Person | + | Scrolls (1 x Comprehend Languages, 1 x Jump, 1 x Darkvision, 1 x Magic Missile, 1 x Enlarge Person)<br /> |
Potion of Lesser Restoration<br /> | Potion of Lesser Restoration<br /> | ||
− | Potion of | + | Potion of Delay Poison<br /> |
− | |||
− | |||
Spell component pouch ; Spellbook<br /> | Spell component pouch ; Spellbook<br /> | ||
− | + | 500? gps in coins, gems<br /> | |
Waterskin<br /> | Waterskin<br /> | ||
1 day's trail rations<br /> | 1 day's trail rations<br /> | ||
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Horse<br /> | Horse<br /> | ||
Reins<br /> | Reins<br /> | ||
− | |||
Saddlebags<br /> | Saddlebags<br /> | ||
<br /> | <br /> | ||
− | FAMILIAR | + | FAMILIAR |
− | + | Raven : CR 1/6; Tiny Animal ; HD 3d8; hp 6; Init + 2; Spd 10, Fly, Average 40; AC 16; Atk -2 base melee, + 5 base ranged; +5 ( 1d2-5, Claw ); SQ: Low-light Vision (Ex); AL N; SV Fort + 2, Ref + 4, Will + 5; STR 1, DEX 15, CON 10, INT 7, WIS 14, CHA 6. Skills: Bluff +3, Concentration +7, Diplomacy +3, Hide +10, Intimidate +3, Listen +3, Spot +5. Feats: Weapon Finesse. | |
− | + | Motivation: To guide the other heroes towards the fulfillment of the Green Star Prophesy. | |
− | + | Brief background (summary): ??? | |
− | |||
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