Editing Sir Nelaud, Castle Wizard

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'''Sir Nelaud''', Male Human, Alignment: Chaotic Good; Wizard: 4; CR: 4; Medium Humanoid; HD: 4d4+4 (Wizard); AL: CG; Init: +2; Spd: 30ft. <br />
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'''Sir Nelaud''', Male Human, Alignment: Chaotic Good; Wizard: 3; CR: 3; Medium Humanoid; HD: 3d4+3 (Wizard); AL: NG; Init: +2; Spd: 30ft. <br />
 
AC:13 (Flatfooted:10 Touch:13). When wearing +2 ring of protection. <br />
 
AC:13 (Flatfooted:10 Touch:13). When wearing +2 ring of protection. <br />
 
HP: 15<br />
 
HP: 15<br />
STR: 11 DEX: 12 CON: 12 INT: 18 WIS: 14 CHA: 12<br />
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STR: 11 DEX: 12 CON: 12 INT: 18 WIS: 14 CHA: 11<br />
Attacks: +2 base melee, +2 base ranged. <br />
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Attacks: +1 base melee, +1 base ranged. <br />
+2 (1d6, Quarterstaff); <br />
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+1 (1d6, Quarterstaff); <br />
+3 (1d8, Crossbow, light[two-handed]); <br />
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+2 (1d8, Crossbow, light[two-handed]); <br />
Saving Throws: Fort +2, Ref +2, Will +6.<br />
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Saving Throws: Fort +2, Ref +2, Will +4.<br />
'''Skills:''' Concentration +8, Knowledge (arcana) +10, Knowledge (dungeoneering) +9, Knowledge (history) +10, Knowledge (nature) +10, Knowledge (nobles) +10, Spellcraft +10, Survival +5<br />
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'''Skills:''' Concentration +7, Knowledge (arcana) +10, Knowledge (history) +10, Knowledge (nature) +10, Knowledge (nobles) +10, Spellcraft +10, Survival +5<br />
 
'''Feats:''' Silent Spell, Spell Focus (Enchantment), Spell Mastery (Charm Person, Comprehend Language, Disguise Self, Sleep)<br />
 
'''Feats:''' Silent Spell, Spell Focus (Enchantment), Spell Mastery (Charm Person, Comprehend Language, Disguise Self, Sleep)<br />
'''Spells per day''' (Wiz 6/6/5) from an extensive list much boosted from research in the Old Wizard's Tower :<br />
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'''Spells per day''' (Wiz 6/5/4) from an extensive list much boosted from research in the Old Wizard's Tower :<br />
 
0 -- Resistance, Detect Poison, Detect Magic, Read Magic, Daze, Ghost Sound: Figment sounds, Disrupt Undead, Touch of Fatigue, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation<br />
 
0 -- Resistance, Detect Poison, Detect Magic, Read Magic, Daze, Ghost Sound: Figment sounds, Disrupt Undead, Touch of Fatigue, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation<br />
1st -- Protection from Evil, Comprehend Languages, Detect Secret Doors, Detect Undead, Identify, True Strike, Charm Person, Hypnotism, Sleep, Disguise Self, Magic Weapon<br />
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1st -- Protection from Evil, Comprehend Languages, Detect Secret Doors, Detect Undead, Identify, Charm Person, Hypnotism, Sleep, Disguise Self, Magic Weapon<br />
2nd -- Detect Thoughts, Locate Object, See Invisibility, Daze Monster, Hideous Laughter, Invisibility, Misdirection, Command Undead, Alter Self, Cat's Grace<br />
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2nd -- Detect Thoughts, Locate Object, See Invisibility, Daze Monster, Hideous Laughter, Invisibility, Misdirection, Alter Self<br />
 
'''Spells prepared''' (default spell list) <br />
 
'''Spells prepared''' (default spell list) <br />
 
'''0''' - Resistance, Message, Mage Hand, Disrupt Undead, Detect Magic, Daze<br />
 
'''0''' - Resistance, Message, Mage Hand, Disrupt Undead, Detect Magic, Daze<br />
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Ring of Protection (+2)<br />
 
Ring of Protection (+2)<br />
 
Horn of Goodness<br />
 
Horn of Goodness<br />
Scrolls (1 x Comprehend Languages, 1 x Jump, 1 x Darkvision, 1 x Magic Missile, 1 x Enlarge Person, 1 x Misdirection)<br />
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Scrolls (1 x Comprehend Languages, 1 x Jump, 1 x Darkvision, 1 x Magic Missile, 1 x Enlarge Person, 1 x See Invisibility, 1 x Misdirection)<br />
 
Potion of Lesser Restoration<br />
 
Potion of Lesser Restoration<br />
 +
Potion of Delay Poison<br />
 
Potion of Invisibility<br />
 
Potion of Invisibility<br />
Potion of Expeditious Retreat<br />
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Potion of Spider Climb<br />
Wand of Cause Fear (25 charges) <br />
 
 
Spell component pouch ; Spellbook<br />
 
Spell component pouch ; Spellbook<br />
 
50 gps in coins, gems<br />
 
50 gps in coins, gems<br />

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