Editing Siyavash "Sukhbataar"

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=Stats=
 
=Stats=
*STR 20 (+5) / DEX 12 (+1) / CON 18 (+4)
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*STR 20 (Orc)/DEX 12/CON 18 (Orc)
*INT 14 (+2) /WIS 16 (+3) /CHA 13 (+1)
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*INT 14 (Orc)/WIS 16/CHA 13
  
 
'''Combat'''
 
'''Combat'''
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*BAB: +1  /  Melee +6  /  Ranged +2
 
*BAB: +1  /  Melee +6  /  Ranged +2
  
*Defence: 13 (10 + 1 DEX +2 Shield Guard)
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*Defence: 11[13?] (10 + 1 DEX [+2 shield Guard bonus here?])
 
*Fort: +5 (1 +4 Con)  /  Ref: +1 (0 +1 Dex)  /  Will: +4 (1 +3 Wis)
 
*Fort: +5 (1 +4 Con)  /  Ref: +1 (0 +1 Dex)  /  Will: +4 (1 +3 Wis)
*Vitality Points: Vitality: 16    /    Wound Points: 18
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*Vitality Points: Vitality: 16    /    Wound Points: 18?
  
 
'''Common Attacks/Defences/Actions:'''
 
'''Common Attacks/Defences/Actions:'''
*Cavalry axe +7 attack, 1d8 lethal, critical on 20, AP 2, cavalry, S/1h  
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*Cavalry axe +6 attack, 1d8 lethal, critical on 20, AP 2, cavalry, S/1h  
*Mounted cavalry axe (vs. Medium target) +4 size so +11
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*Short bow +2 attack, 19–20 critical, 20 ft. 1d6 lethal, poisonous. AP 2× 6 Cavalry S/2h
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* Short bow +1 attack, 19–20 critical, 20 ft. 1d6 lethal, poisonous. AP 2× 6 Cavalry S/2h
  
 
=Social, Interests & Religion=
 
=Social, Interests & Religion=
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=Abilities, Feats & Proficiencies=
 
=Abilities, Feats & Proficiencies=
*Vist: Attributes: +3 Strength, +3 Constitution, –3 Intelligence
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*Basic Skill Mastery (Horseman)
*Vist: ''Always Ready'': You may always act during surprise rounds.
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*Nomad
*Vist: ''Banned Actions'': You may not make Calm or Influence checks.
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*Eastern Horde
*Vist: ''Enlightened Intimidate'': Your maximum Intimidate rank increases to your Career Level + 5. Only the highest bonus from any single enlightened ability may apply to each skill.
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*Talented (horseman)
*Vist: ''Enlightened Survival'': Your maximum Survival rank increases to your Career Level + 5. Only the highest bonus from any single enlightened ability may apply to each skill.
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*Blessed (Order/Heroism)
*Vist: ''Grueling Combatant'': Each time an adjacent opponent attacks you and misses, he suffers 2 points of subdual damage.
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*Proficiencies:  Hurled weapons   /   Edged weapons (forte)   /   Blunt weapons   /   Bows   /   Unarmed
*Nom: ''Basic Skill Mastery (Horseman)''
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*Born in the saddle
*Nom: ''Animal Empathy'' +5 Disposition of non-adversary animals
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*Lifetime companion
*Nom: ''Attribute Training'' +1 to lower of Dex/Con
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*Nom: ''Linguist'' +2 Languages
 
*Nom: ''Practised Haggle'' If spend action die for Haggle and it fails, gain die back. Vs. multiple, only if fails vs. all.
 
*Nom: ''Trackless Step'' +10 to DCs of Tracking checks to follow your trail
 
*LanC: ''Lifetime companion'' Gain a mount, replaced at no cost if killed. 20% discount applies with mounts and mount-related gear.
 
*Lan1: ''Born in the saddle'' (Level 1:each time he fails Intimidate/Ride check without error, it's still a success as long as the check DC/opponent’s check result equal or less than your Class Level + 20. Only lowest possible result achieved if grades of success are possible.)
 
*L1: ''Eastern Horde'' Lose light-sensitive and suffer exactly 1 point per subdual damage die when making a Push Limit check (damage isn’t rolled).
 
*L1: ''Talented (horseman)'' Basic Skill Mastery (Horseman: Ride&Survival), may spend 1 skill point to purchase 1 rank in both skills at the same time (without exceeding maximum skill rank).)
 
*Alignment: Blessed (Heroism)  
 
*Heroism I: gain two bonus action dice at the start of each Dramatic scene. May immediately give one of them to a hero who can see or hear him.
 
*Proficiencies:  Hurled weapons / Edged weapons (forte, +1 to Attack rolls with Edged weapons) / Blunt weapons / Bows / Unarmed
 
  
 
=Skills (ranks/stat/misc)=
 
=Skills (ranks/stat/misc)=
 
''(4+Int 2 = 6/lvl) Max 4 Total 24''
 
''(4+Int 2 = 6/lvl) Max 4 Total 24''
*Athletics 8 (3/5Str/0)
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*Ride&Survival: 4 (Talented, improves both), +2 feat bonus + Stat bonus (and Born in the saddle to boot)
*Impress 3(2/1Cha/0)
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*Athletics 3+Stat bonus
*Intimidate 7 (4/3Wis/0) (If fail, Note Born in the saddle above)
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*Impress 2+Stat bonus
*Notice 7 (4/3Wis/0)
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*Intimidate 4+Stat bonus (Born in the saddle)
*Resolve 7 (3/4Con/0)
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*Notice 4+Stat bonus
*Ride: 5 (6/1Dex/2) (Threat 19-20) (If fail, Note Born in the saddle above)
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*Tactics 4+Stat bonus
*Survival: 9 (4/3Wis/2) (Threat 19-20)
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*Resolve 3+Stat Bonus
*Tactics 6 (4/2Int/0)
 
 
 
NB Ride & Survival Paired
 
  
 
=Gear=
 
=Gear=

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