Editing Siyavash "Sukhbataar"
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 21: | Line 21: | ||
'''Common Attacks/Defences/Actions:''' | '''Common Attacks/Defences/Actions:''' | ||
− | *Cavalry axe + | + | *Cavalry axe +6 attack, 1d8 lethal, critical on 20, AP 2, cavalry, S/1h |
− | + | ||
− | *Short bow + | + | * Short bow +1 attack, 19–20 critical, 20 ft. 1d6 lethal, poisonous. AP 2× 6 Cavalry S/2h |
=Social, Interests & Religion= | =Social, Interests & Religion= | ||
Line 44: | Line 44: | ||
=Abilities, Feats & Proficiencies= | =Abilities, Feats & Proficiencies= | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
*Nom: ''Basic Skill Mastery (Horseman)'' | *Nom: ''Basic Skill Mastery (Horseman)'' | ||
*Nom: ''Animal Empathy'' +5 Disposition of non-adversary animals | *Nom: ''Animal Empathy'' +5 Disposition of non-adversary animals | ||
Line 56: | Line 50: | ||
*Nom: ''Practised Haggle'' If spend action die for Haggle and it fails, gain die back. Vs. multiple, only if fails vs. all. | *Nom: ''Practised Haggle'' If spend action die for Haggle and it fails, gain die back. Vs. multiple, only if fails vs. all. | ||
*Nom: ''Trackless Step'' +10 to DCs of Tracking checks to follow your trail | *Nom: ''Trackless Step'' +10 to DCs of Tracking checks to follow your trail | ||
− | * | + | *Feat: Eastern Horde Benefit: Explorer is an iconic class. Lose light-sensitive and suffer exactly 1 point per subdual damage die when making a Push Limit check (damage isn’t rolled). |
− | + | *Feat: Talented (horseman) (Chosen Basic Skill Mastery (Horseman), may spend 1 skill point to purchase 1 rank in both skills at the same time (without exceeding maximum skill rank).) | |
− | + | *Alignment: Blessed (Heroism) Heroism I: gain two bonus action dice at the start of each Dramatic scene. May immediately give one of them to a hero who can see or hear him. | |
− | * | + | *Class: Proficiencies: Hurled weapons / Edged weapons (forte, +1 to Attack rolls with Edged weapons) / Blunt weapons / Bows / Unarmed |
− | *Alignment: Blessed (Heroism) | + | *Class: Born in the saddle (Level 1:each time he fails Intimidate/Ride |
− | + | check without error, it's still a success as long as the check DC/opponent’s check result equal or less than your Class Level + 20. Only lowest possible result achieved if grades of success are possible.) | |
− | *Proficiencies: Hurled weapons / Edged weapons (forte, +1 to Attack rolls with Edged weapons) / Blunt weapons / Bows / Unarmed | + | *Lifetime companion (Gain a mount, replaced at no cost if killed. 20% discoundt applies with mounts and mount-related gear). |
=Skills (ranks/stat/misc)= | =Skills (ranks/stat/misc)= | ||
''(4+Int 2 = 6/lvl) Max 4 Total 24'' | ''(4+Int 2 = 6/lvl) Max 4 Total 24'' | ||
− | * | + | *Ride&Survival: 4 (Talented, improves both), +2 feat bonus + Stat bonus : 7 ride, 9 Survival (and Born in the saddle in case of failure) |
− | + | *Athletics 3+ 5Stat bonus=8 | |
− | + | *Impress 2+1 Stat bonus=3 | |
− | * | + | *Intimidate 4+Stat bonus= 7 (and Born in the saddle if failure scored) |
− | * | + | *Notice 4+3 Stat bonus=7 |
− | * | + | *Tactics 4+2 Stat bonus=6 |
− | * | + | *Resolve 3+ 4 Stat Bonus=7 |
− | *Tactics 6 | ||
− | |||
− | |||
=Gear= | =Gear= |