Editing Siyavash "Sukhbataar"

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'''Common Attacks/Defences/Actions:'''
 
'''Common Attacks/Defences/Actions:'''
*Cavalry axe +7 attack, 1d8 lethal, critical on 20, AP 2, cavalry, S/1h  
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*Cavalry axe +6 attack, 1d8 lethal, critical on 20, AP 2, cavalry, S/1h  
*Mounted cavalry axe (vs. Medium target) +4 size so +11
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*Short bow +2 attack, 19–20 critical, 20 ft. 1d6 lethal, poisonous. AP 2× 6 Cavalry S/2h
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* Short bow +1 attack, 19–20 critical, 20 ft. 1d6 lethal, poisonous. AP 2× 6 Cavalry S/2h
  
 
=Social, Interests & Religion=
 
=Social, Interests & Religion=
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=Abilities, Feats & Proficiencies=
 
=Abilities, Feats & Proficiencies=
*Vist: Attributes: +3 Strength, +3 Constitution, –3 Intelligence
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*
*Vist: ''Always Ready'': You may always act during surprise rounds.
 
*Vist: ''Banned Actions'': You may not make Calm or Influence checks.
 
*Vist: ''Enlightened Intimidate'': Your maximum Intimidate rank increases to your Career Level + 5. Only the highest bonus from any single enlightened ability may apply to each skill.
 
*Vist: ''Enlightened Survival'': Your maximum Survival rank increases to your Career Level + 5. Only the highest bonus from any single enlightened ability may apply to each skill.
 
*Vist: ''Grueling Combatant'': Each time an adjacent opponent attacks you and misses, he suffers 2 points of subdual damage.
 
 
*Nom: ''Basic Skill Mastery (Horseman)''
 
*Nom: ''Basic Skill Mastery (Horseman)''
 
*Nom: ''Animal Empathy'' +5 Disposition of non-adversary animals
 
*Nom: ''Animal Empathy'' +5 Disposition of non-adversary animals
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*Lan1: ''Born in the saddle'' (Level 1:each time he fails Intimidate/Ride check without error, it's still a success as long as the check DC/opponent’s check result equal or less than your Class Level + 20. Only lowest possible result achieved if grades of success are possible.)
 
*Lan1: ''Born in the saddle'' (Level 1:each time he fails Intimidate/Ride check without error, it's still a success as long as the check DC/opponent’s check result equal or less than your Class Level + 20. Only lowest possible result achieved if grades of success are possible.)
 
*L1: ''Eastern Horde'' Lose light-sensitive and suffer exactly 1 point per subdual damage die when making a Push Limit check (damage isn’t rolled).
 
*L1: ''Eastern Horde'' Lose light-sensitive and suffer exactly 1 point per subdual damage die when making a Push Limit check (damage isn’t rolled).
*L1: ''Talented (horseman)'' Basic Skill Mastery (Horseman: Ride&Survival), may spend 1 skill point to purchase 1 rank in both skills at the same time (without exceeding maximum skill rank).)
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*L1: ''Talented (horseman)'' (Chosen Basic Skill Mastery (Horseman), may spend 1 skill point to purchase 1 rank in both skills at the same time (without exceeding maximum skill rank).)
 
*Alignment: Blessed (Heroism)  
 
*Alignment: Blessed (Heroism)  
 
*Heroism I: gain two bonus action dice at the start of each Dramatic scene. May immediately give one of them to a hero who can see or hear him.
 
*Heroism I: gain two bonus action dice at the start of each Dramatic scene. May immediately give one of them to a hero who can see or hear him.
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=Skills (ranks/stat/misc)=
 
=Skills (ranks/stat/misc)=
 
''(4+Int 2 = 6/lvl) Max 4 Total 24''
 
''(4+Int 2 = 6/lvl) Max 4 Total 24''
*Athletics 8 (3/5Str/0)
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*Ride&Survival: 4 (Talented, improves both), +2 feat bonus + Stat bonus : 7 ride, 9 Survival (and Born in the saddle in case of failure)
*Impress 3(2/1Cha/0)
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*Athletics 3+ 5Stat bonus=8
*Intimidate 7 (4/3Wis/0) (If fail, Note Born in the saddle above)
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*Impress 2+1 Stat bonus=3
*Notice 7 (4/3Wis/0)
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*Intimidate 4+Stat bonus= 7 (and Born in the saddle if failure scored)
*Resolve 7 (3/4Con/0)
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*Notice 4+3 Stat bonus=7
*Ride: 5 (6/1Dex/2) (Threat 19-20) (If fail, Note Born in the saddle above)
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*Tactics 4+2 Stat bonus=6
*Survival: 9 (4/3Wis/2) (Threat 19-20)
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*Resolve 3+ 4 Stat Bonus=7
*Tactics 6 (4/2Int/0)
 
 
 
NB Ride & Survival Paired
 
  
 
=Gear=
 
=Gear=

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