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[http://wiki.rpg.net/index.php/DndCampaign1245 campain site]
 
 
 
== Biography ==
 
== Biography ==
  
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==Class==
 
==Class==
  
My class is a constuction-kit build that i named shadowfighter. It's a fighter that sneak attacks.
 
  
[[Image:Class_build_billy.JPG]]
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[[Image:Class_build_billy.JPG]]  
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Class:
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My class is a custom build made with the “Construction kit” and breakdowns from existing classes.
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Weapon and Armor Proficiency: proficient with light armor, but not with shields.
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Skills (2+int)
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class skills (and the key ability for each skill) are Balance (Dex), Disable Device (Int),  Listen (Wis), Search (Int), Spot (Wis), Tumble (Dex).
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Sneak Attack: If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. The rogue’s attack deals extra damage any time her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and it increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied.
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Ranged attacks can count as sneak attacks only if the target is within 30 feet.
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With a sap (blackjack) or an unarmed strike, a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.
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A rogue can sneak attack only living creatures with discernible anatomies—undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack. Any creature that is immune to critical hits is not vulnerable to sneak attacks. The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment or striking the limbs of a creature whose vitals are beyond reach.
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Trapfinding: Rogues (and only rogues) can use the Search skill to locate traps when the task has a Difficulty Class higher than 20. Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it.
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Rogues (and only rogues) can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it.
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A rogue who beats a trap’s DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with her party) without disarming it.
  
[http://wiki.rpg.net/index.php/Shadowfighter Shadowfighter]
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Unarmed Strike: At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. A monk’s attacks may be with either fist interchangeably or even from elbows, knees, and feet. This means that a monk may even make unarmed strikes with her hands full. There is no such thing as an off-hand attack for a monk striking unarmed. A monk may thus apply her full Strength bonus on damage rolls for all her unarmed strikes.
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Usually a monk’s unarmed strikes deal lethal damage, but she can choose to deal nonlethal damage instead with no penalty on her attack roll. She has the same choice to deal lethal or nonlethal damage while grappling.
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A monk’s unarmed strike is treated both as a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.
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A monk also deals more damage with her unarmed strikes than a normal person would, as shown on Table: The Monk. The unarmed damage on Table: The Monk is for Medium monks. A Small monk deals less damage than the amount given there with her unarmed attacks, while a Large monk deals more damage; see Table: Small or Large Monk Unarmed Damage.
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Evasion (Ex): At 2nd level or higher if a monk makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if a monk is wearing light armor or no armor. A helpless monk does not gain the benefit of evasion.
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Fast Movement (Ex): At 3rd level, a monk gains an enhancement bonus to her speed, as shown on Table: The Monk. A monk in armor or carrying a medium or heavy load loses this extra speed.
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Improved Evasion (Ex): At 9th level, a monk’s evasion ability improves. She still takes no damage on a successful Reflex saving throw against attacks, but henceforth she takes only half damage on a failed save. A helpless monk does not gain the benefit of improved evasion.
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Bonus Feats: At 1st level, a fighter gets a bonus combat-oriented feat in addition to the feat that any 1st-level character gets and the bonus feat granted to a human character. The fighter gains an additional bonus feat at 2nd level and every two fighter levels thereafter (4th, 6th, 8th, 10th, 12th, 14th, 16th, 18th, and 20th). These bonus feats must be drawn from the feats noted as fighter bonus feats. A fighter must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.
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These bonus feats are in addition to the feat that a character of any class gets from advancing levels. A fighter is not limited to the list of fighter bonus feats when choosing these feats.
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Invocations: A dragonfire adept has a repertoire of attacks, defenses, and other abilities known as draconic invocations, which allow her to focus the draconic energy that suffuses her soul. A dragonfire adept can use any invocation she knows at will.
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A dragonfire adept’s invocations are like spell-like abilities; using an invocation is therefore a standard action that provokes attacks of opportunity. To avoid provoking such attacks, a dragonfire adept can use a invocation defensively by making a successful consentration check. AN invocation can be disrupted, just as a spell can be ruined during casting. If a dragonfire adept is hit by an attack while ivoking, she is entitled to a Concentration check to successfully use the invocation, just as a spell caster would be. Her invocations are subject to spell resistance unless an invocation’s description specifically states otherwise. A dragonfire adept’s caster level with her invocations is equal to her class level.  She can dismiss any invocation as a standard action, just as a wizard can dismiss a spell.
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If an invocation allows a saving throw, its DC is 10+ the equivalent spell level + the dragonfre adept’s Cha modifier. Sins spell-like abilities are not spells, a dragonfire adept cannot benefit from the Spell Focus feat or from draconic feats that let her convert or spend an arcane spell slot to produce some other effect. She can, however, benefit from the ability Focus feat (MM303), as well as from feats that emulate metamagic effects for spell-like abilities.
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The four grades of draconic invocations, in order of their relative power, are least, lesser, greater, and dark. A 1st-level dragonfire adept begins with knowledge of one least invocation, gaining access to more invocations and higher grades as she attains levels. At any level when a dragonfire adept learns a new invocation, she can also replace an invocation she already knows with another invocation of the same or lower grade. Se Draconic Invocations, below, for a list of available invocations.
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Unloike other spell-like abilities, draconic invocations are subject to arcane spell failure chance as described under Weapon and Armor Proficiency, above.
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Finally, just like warlocks (see Complete Arcane), dragonfire adepts can qualifie for some prestige classes usually intended for spellcastes. For details, see the Dragonfire Adepts and Prestige Classes sidebar on page 24.
  
 
[http://wiki.rpg.net/images/5/5e/Charactersheet_Billy.JPG character sheet]
 
[http://wiki.rpg.net/images/5/5e/Charactersheet_Billy.JPG character sheet]
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=== Abyssal Heritor ===
 
  
 
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=== Claws of the beast ===
'''Claws of the beast'''
 
  
 
<nowiki> [Abyssal Heritor]</nowiki>  
 
<nowiki> [Abyssal Heritor]</nowiki>  
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'''Demonic sneak attack'''
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=== Demonic sneak attack ===
  
 
<nowiki> [Abyssal Heritor]</nowiki>  
 
<nowiki> [Abyssal Heritor]</nowiki>  
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'''Cloak of the Obyrith'''
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=== Cloak of the Obyrith ===
  
 
<nowiki> [ Abyssal Heritor]</nowiki>  
 
<nowiki> [ Abyssal Heritor]</nowiki>  
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'''Demonic Skin'''
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=== Demonic Skin ===
  
 
<nowiki> [Abyssal Heritor]</nowiki>  
 
<nowiki> [Abyssal Heritor]</nowiki>  
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Special: Your thickened skin tends to catch on objects and makes you less flexible. Because of these effects, you take a -2 penalty on Escape Artist checks  
 
Special: Your thickened skin tends to catch on objects and makes you less flexible. Because of these effects, you take a -2 penalty on Escape Artist checks  
  
 
=== Fighter feats ===
 
 
   
 
   
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=== TWO-WEAPON FIGHTING ===
  
'''TWO-WEAPON FIGHTING'''
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<nowiki> [GENERAL]</nowiki>  
 
 
<nowiki> [Fighter]</nowiki>  
 
  
 
You can fight with a weapon in each hand. You can make one extra attack each round with the second weapon.  
 
You can fight with a weapon in each hand. You can make one extra attack each round with the second weapon.  
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'''IMPROVED TWO-WEAPON FIGHTING'''
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=== IMPROVED TWO-WEAPON FIGHTING ===
  
<nowiki> [Fighter]</nowiki>  
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<nowiki> [GENERAL]</nowiki>  
  
 
Prerequisites: Dex 17, Two-Weapon Fighting, base attack bonus +6.  
 
Prerequisites: Dex 17, Two-Weapon Fighting, base attack bonus +6.  
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'''WEAPON FOCUS'''
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=== WEAPON FOCUS ===
  
<nowiki> [Fighter]</nowiki>  
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<nowiki> [GENERAL]</nowiki>  
  
 
Choose one type of weapon. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon for purposes of this feat.  
 
Choose one type of weapon. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon for purposes of this feat.  
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'''WEAPON FINESSE'''
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=== WEAPON FINESSE ===
 
   
 
   
<nowiki>[Fighter]</nowiki>  
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<nowiki>[GENERAL]</nowiki>  
  
 
Prerequisite: Base attack bonus +1.  
 
Prerequisite: Base attack bonus +1.  
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'''TWO-WEAPON POUNCE'''
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=== TWO-WEAPON POUNCE ===
 
   
 
   
 
<nowiki>[Fighter]</nowiki>
 
<nowiki>[Fighter]</nowiki>
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== Skill Trick ==
 
== Skill Trick ==
 
   
 
   
=== movement ===
 
  
'''Nimble Stand'''
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=== Nimble Stand ===
  
 
<nowiki> [movement]</nowiki>  
 
<nowiki> [movement]</nowiki>  
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== Invocations ==
 
== Invocations ==
 
   
 
   
=== Least ===
 
  
'''Aquatic Adaptation'''
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=== Aquatic Adaptation ===
 
   
 
   
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Least; 2nd  
 
Least; 2nd  
  
 
When you use this invocation, you gain the ability to breathe underwater. You also gain a swim speed equal to your base land speed. You breath weapon functions normally underwater regardless for its effect. The invocation’s effect lasts 24 hours.  
 
When you use this invocation, you gain the ability to breathe underwater. You also gain a swim speed equal to your base land speed. You breath weapon functions normally underwater regardless for its effect. The invocation’s effect lasts 24 hours.  
  
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'''See the unseen'''
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=== See the unseen ===
 
   
 
   
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Least; 2nd  
 
Least; 2nd  
  
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=== Lesser ===
 
  
  
'''Walk Unseen'''
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=== Walk Unseen ===
 
    
 
    
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Lesser; 2nd  
 
Lesser; 2nd  
  
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'''Draconic Flight'''
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=== Draconic Flight ===
  
 
Lesser; 3rd
 
Lesser; 3rd
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When you use this invocation, you sprout spectral wings resembling those of a dragon. You can fly at a speed equal to your land speed with good maneuverability for 24 hours. Your wings allow you to cover overland distances with great endurance; you gain a +4 bonus on Constitution checks made to avoid nonlethal damage from forced march.
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When you use this invocation, you sprout spectral wings resembling those of a dragon. You can fly at a speed equal to your land speed with good maneuverability for 24 hours. Your wings allow you to cover overland distances with great endurance; you gain a +4 bonus on Constitution checks made to avoid nonlethal damage from forced march.
 
  
 
== Equipment: ==
 
== Equipment: ==
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'''Anklet of Translocation'''
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=== Anklet of Translocation ===
 
 
 
<nowiki>    Body slot: Feet        Activation:  Swift (command)        Number: 2 / day      Cost: 1400gp</nowiki>  
 
<nowiki>    Body slot: Feet        Activation:  Swift (command)        Number: 2 / day      Cost: 1400gp</nowiki>  
  
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'''Wyrmfang Amulet'''
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=== Wyrmfang Amulet ===
 
    
 
    
 
<nowiki>Slot: Throat  Price: 1350gp activation: none (Permanent) </nowiki>
 
<nowiki>Slot: Throat  Price: 1350gp activation: none (Permanent) </nowiki>
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'''Amber Amulet of Vermin (giant bee)'''
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=== Amber Amulet of Vermin (giant bee) ===
 
 
 
<nowiki>Body slot: Throat    Activation:  Standard (command)  Number: 1 / day    Cost: 500gp</nowiki>  
 
<nowiki>Body slot: Throat    Activation:  Standard (command)  Number: 1 / day    Cost: 500gp</nowiki>  
  
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'''Collapsible Pole:'''
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=== Collapsible Pole: ===
  
 
<nowiki> (dungeonscape)      Cost: 20gp</nowiki>  
 
<nowiki> (dungeonscape)      Cost: 20gp</nowiki>  
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'''Lard:'''
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===Lard: ===
  
 
<nowiki>(dungeonscape)      Cost: 2gp</nowiki>  
 
<nowiki>(dungeonscape)      Cost: 2gp</nowiki>  
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'''Listening Cone:'''
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=== Listening Cone: ===
 
        
 
        
 
<nowiki>(dungeonscape)      Cost: 8sp</nowiki>  
 
<nowiki>(dungeonscape)      Cost: 8sp</nowiki>  
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'''Alchemist’s Fire:'''
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=== Alchemist’s Fire: ===
 
      
 
      
 
<nowiki>(SDR)          Cost: 20gp</nowiki>  
 
<nowiki>(SDR)          Cost: 20gp</nowiki>  
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'''Antitoxin (vial) :'''
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=== Antitoxin (vial) : ===
 
      
 
      
 
<nowiki>(SDR)          Cost: 50gp</nowiki>  
 
<nowiki>(SDR)          Cost: 50gp</nowiki>  
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'''Masterwork Thief tools:''' 
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=== Masterwork Thief tools: ===
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<nowiki>(SDR) Cost: 100gp</nowiki>  
 
<nowiki>(SDR) Cost: 100gp</nowiki>  
  
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'''Full cloth, winter:''' 
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=== Full cloth, winter: ===
 
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<nowiki>(Arms and Equipment Guide)        Cost: 4gp</nowiki>  
 
<nowiki>(Arms and Equipment Guide)        Cost: 4gp</nowiki>  
  
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'''Acid (flask):'''
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=== Acid (flask): ===
 
            
 
            
 
<nowiki>(SDR)                  Cost: 10gp</nowiki>  
 
<nowiki>(SDR)                  Cost: 10gp</nowiki>  
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'''Rubber ball:'''
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=== Rubber ball: ===
 
            
 
            
 
<nowiki>(dungeonscape)      Cost: 3gp</nowiki>  
 
<nowiki>(dungeonscape)      Cost: 3gp</nowiki>  
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'''Goggles of minute seeing:'''
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=== Goggles of minute seeing: ===
 
            
 
            
 
<nowiki>(SDR)            Body slot: Eyes        Activation:  X          Number: X            Cost: 1250gp</nowiki>  
 
<nowiki>(SDR)            Body slot: Eyes        Activation:  X          Number: X            Cost: 1250gp</nowiki>  
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'''Healing belt'''   
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=== Healing belt ===
     
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<nowiki>(Magic item compendium)      Body slot: Waist  Activation:  standard (command)        Number: 3 charges  Cost: 750gp</nowiki>  
 
<nowiki>(Magic item compendium)      Body slot: Waist  Activation:  standard (command)        Number: 3 charges  Cost: 750gp</nowiki>  
  
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'''Thieving helmet :'''
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=== Thieving helmet : ===
  
 
<nowiki>(Arms and Equipment Guide)        Cost: 10gp</nowiki>  
 
<nowiki>(Arms and Equipment Guide)        Cost: 10gp</nowiki>  
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My name is Eldon Thorngage, but most people know me as Slick Billy.  
 
My name is Eldon Thorngage, but most people know me as Slick Billy.  
If you read this journal, I’d like to take this time to say “''Get ur bloody paws of me stuff ya stinking dog''”.
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If you read this journal, I’d like to take this time to say “Get ur bloody paws of me stuff ya stinking dog”.
  
  
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A couple of minutes went by, which we spend watching Serious talking to himself about quests, gold and treasure maps.
 
A couple of minutes went by, which we spend watching Serious talking to himself about quests, gold and treasure maps.
  
After the liquid seemed to lessen we went back to the spiders room and tried the north room. Rule number 1 is “''where there is music, there is something to steal''”. After we entered the hallway we found only a long tunnel with a door all the way at the end.  
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After the liquid seemed to lessen we went back to the spiders room and tried the north room. Rule number 1 is “where there is music, there is something to steal”. After we entered the hallway we found only a long tunnel with a door all the way at the end.  
 
It was strange, every time we went closer to the door it seemed to get further away from us. Halfway into the tunnel we could see Sam fighting his imaginary friend who seems to be flying around his head. But then again, after a long walk the door did become closer all of the sudden. That wasn’t so strange I guess, considering the doorknob talked to us very kindly. It told us that we had to swear to return the storybook to its rightful owner or ells we weren’t allowed to enter. So naturally we convinced the doorknob we had the best intentions and het let us in. Inside we saw a book on a pedestal, “Fairytales”. Tony went and picked it up and immediately disappeared. Touching a magical book without knowing what it does seems kind of stupid, but leaving a most likely valuable magical artifact, seemed even dumber. I decided to rope it and just drag it with me. I felt the urge to read it every now and then, but my better judgment decided against it.   
 
It was strange, every time we went closer to the door it seemed to get further away from us. Halfway into the tunnel we could see Sam fighting his imaginary friend who seems to be flying around his head. But then again, after a long walk the door did become closer all of the sudden. That wasn’t so strange I guess, considering the doorknob talked to us very kindly. It told us that we had to swear to return the storybook to its rightful owner or ells we weren’t allowed to enter. So naturally we convinced the doorknob we had the best intentions and het let us in. Inside we saw a book on a pedestal, “Fairytales”. Tony went and picked it up and immediately disappeared. Touching a magical book without knowing what it does seems kind of stupid, but leaving a most likely valuable magical artifact, seemed even dumber. I decided to rope it and just drag it with me. I felt the urge to read it every now and then, but my better judgment decided against it.   
  
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After a refreshing rest it was time to see what these highly magical beasts where doing here. Like the old saying ''“anything worth guarding is worth stealing”''. The chain ape Sam tried opening the doors with force, to no effect. Flyboy Hugh used his cosmic knowledge and highly trained brainpower to stare into a blank wall. I think the fungus-loving druid wasn’t even sure that the rest of us had gotten up at all. As for me, well, let’s just say I did the best I could in this tight situation. Hugh did redeem himself a bit by finding the lever of the doors hidden behind a soft patch of dirt on the wall. He probably leaned against it while resting from his exhausting bit of staring.
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After a refreshing rest it was time to see what these highly magical beasts where doing here. Like the old saying “anything worth guarding is worth stealing”. The chain ape Sam tried opening the doors with force, to no effect. Flyboy Hugh used his cosmic knowledge and highly trained brainpower to stare into a blank wall. I think the fungus-loving druid wasn’t even sure that the rest of us had gotten up at all. As for me, well, let’s just say I did the best I could in this tight situation. Hugh did redeem himself a bit by finding the lever of the doors hidden behind a soft patch of dirt on the wall. He probably leaned against it while resting from his exhausting bit of staring.
  
 
After a quick vote the minority of the group chose me as the best option as scout. I’m not really a fan of being the first into danger. But then again, if the treasure is hidden close by it can’t hurt to check it for traps without anyone looking over my shoulder. It is of course not my fault if gems fall into my clothes while I’m searching.     
 
After a quick vote the minority of the group chose me as the best option as scout. I’m not really a fan of being the first into danger. But then again, if the treasure is hidden close by it can’t hurt to check it for traps without anyone looking over my shoulder. It is of course not my fault if gems fall into my clothes while I’m searching.     
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Ah a nice day it is. The treasure we found yesterday doesn’t seem to be cursed, the skeletons are still dead and no one tried to kill me in my sleep. What this must mean is that it is my lucky day.
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Ah a nice day it is. The treasure we found yesterday doesn’t seem to be cursed, the skeletons are still dead and no one tried to kill me in my sleep. Man I feel lucky today.
 
 
 
While Hugh and Tony occupied themselves with getting there spells in check I decided to start exploring the rest of the dungeon. After some exploring it turned out that both doors of our room came out into one hallway that came out into the main room where we fought the crystal scorpions.  
 
While Hugh and Tony occupied themselves with getting there spells in check I decided to start exploring the rest of the dungeon. After some exploring it turned out that both doors of our room came out into one hallway that came out into the main room where we fought the crystal scorpions.  
 
That leaves just one door and one portal as options for the exit.
 
That leaves just one door and one portal as options for the exit.
  
The last door was a heavy wooden door. Sam volunteered to go first after I had checked it for traps, ''"why not"'' I thought, his large body is bound to set of anything dangers that might be behind the door. Staying a good 30ft behind him I followed invisibly.  
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The last door was a heavy wooden door. Sam volunteered to go first after I had checked it for traps, why not I thought, his large body is bound to set of anything dangers that might be behind the door. Staying a good 30ft behind him I followed invisibly.  
 
Behind the door was a hallway that went into a curve. At the end of the hallway was a round room of about 25ft wide with in the middle a large fire about the size of a human and it giggled.
 
Behind the door was a hallway that went into a curve. At the end of the hallway was a round room of about 25ft wide with in the middle a large fire about the size of a human and it giggled.
 
Most people would take it as a bad sign to walk up to a giggling fire and pee on it, but then again, most people aren’t 200 pounds of stupid goliath.  
 
Most people would take it as a bad sign to walk up to a giggling fire and pee on it, but then again, most people aren’t 200 pounds of stupid goliath.  
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I’m not sure why but Tony turned into a hawk and flew down the hole in the floor. Judging from the smell I don’t want to know where he stuck his hand but he came back out of the hole holding what looked like a magical stone. I belief he called it a “Psionic stone”.
 
I’m not sure why but Tony turned into a hawk and flew down the hole in the floor. Judging from the smell I don’t want to know where he stuck his hand but he came back out of the hole holding what looked like a magical stone. I belief he called it a “Psionic stone”.
  
It looks like we have only one option left to escape from here, the middle lever teleport.  
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It looks like we have only one option left, the middle lever teleport.  
After being teleported into a new room I could see what the elemental ment. Probably 16ft tall and 7ft wide was standing on the side of the room a giant statue. On the other side of the room was some kind of dangerous but expensive looking orb. On the right and left side where one door each. Having my fill of stuff that shouldn’t be moving in the first place attacking me, I was more than happy to check out the doors first.  
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After being teleported into a new room I could see what the elemental mend. Probably 16ft tall and 7ft wide was standing on the side of the room a giant statue. On the other side of the room was some kind of dangerous but expensive looking orb. On the right and left side where one door each. Having my fill of stuff that shouldn’t be moving in the first place attacking me, I was more than happy to check out the doors first.  
 
The left door lead to a small room with nothing of interest. Tony open the other door and went in. a few seconds later the door closed and we could hear nothing else. When Hugh went to look for Tony he felt a strange feeling when opening the door. Looking into the room it was completely empty except for three levers.
 
The left door lead to a small room with nothing of interest. Tony open the other door and went in. a few seconds later the door closed and we could hear nothing else. When Hugh went to look for Tony he felt a strange feeling when opening the door. Looking into the room it was completely empty except for three levers.
 
Hugh told me to do something, I don’t know what I wasn’t really listening, he went into the room, pulled a lever and disappeared.
 
Hugh told me to do something, I don’t know what I wasn’t really listening, he went into the room, pulled a lever and disappeared.
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While running I told them all that had happened after they disappeared and we kept running for the rest of the day.  
 
While running I told them all that had happened after they disappeared and we kept running for the rest of the day.  
 
“Oh treasure and gold, we shall miss you forever. Oh and the mule that was carrying it was useful to.”
 
“Oh treasure and gold, we shall miss you forever. Oh and the mule that was carrying it was useful to.”
Where on this island are we going to find someone who will get beaten for us like Sam did.
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Where on this island are we going to find someone who will get beaten for us like Sam did.        
 
 
  
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=== Day Eight, ===
 
=== Day Eight, ===
  
 
I awoken feeling more powerful than ever. Two large wings sprouted out of my back. It took no time at all to get used to them, it’s like I always had them. But with my luck I am in the middle of a never ending hallway. Not really the perfect flying location. 
 
 
When we woke there no longer was any door or wall that happened to be a door. For some rezone the others came to a conclusion that the door had moved during our sleep so we set off again. I decided to go with them, after all it’s not like I have much else to do.
 
 
After what seemed like a few hours Hugh yelled in my ear again. He spotted a door that wasn’t where we were because it had moved and only he could see it. Sure, and I don’t like treasure.
 
It wouldn’t have been so bad if they didn’t keep insisting that I should search a door that wasn’t even there in the first place.
 
Hugh even gone so far to cast some kind of silence on the wall and then shot a arrow at it. Somehow he had the idea that when the arrow bounce off and scattered that that made it clear that there was indeed a door. As far as I know most arrows scatter against a very large solid wall.
 
 
After a long and boring conversation I searched the wall where they kept pointing and I was right, it was indeed a wall. It seemed to be clear of traps, but then again, why would anyone trap a blank space of wall.
 
Hugh sure is a funny person, when I told him there wasn’t a door he got angry, when I lied and sad there was a door he got angry too. So angry indeed that he overcame his fear of walls and pushed it. He must have cast another spell without me noticing because the next thing I knew there was a door where the wall used to be.
 
 
They both where all too keen for me to go in first, “yea people I will protect you with my big ass halfling body, don’t worry, the enemies won’t even see you behind me”.
 
So I kicked down the door, the first and only thing that caught my eye was a beautiful chandelier. I flew towards it but it was too big to fit in my backpack. On the walls where many paintings, one of them fitted in my backpack. The others were too big for me. Where is Sam when u need him? 
 
Looking back I saw that the door that I just came trough was not at the side of the room like I would expect when I exited the side of the hallway. The door however was at the bottom of the room pointing downwards like a trapdoor. Flying in I never even saw it.
 
I think tony went to inspect the paintings closer, he even wanted to see the one I just put in my backpack. There was some kind of lord on the painting. The same lord that was on the paintings on the wall that told a story of some giant battle. Remarkable about the paintings was that the amulet that was painted glowed.
 
 
After ransacking the room Hugh found some potions, I think it was something like cat-piss or dragons slime. Not really an interesting find. 
 
 
Looking closer I saw another door in the room, silently going through it I went scouting. This place seemed to be nothing but doors. Nothing but doors and some kind of very large monster. It was roughly the size of an ogre and wearing full plated armor. 
 
 
It wasn’t long before more came, our plan to ambush him became a plan not to die by the hands of all his friends. Before we knew it we suddenly where facing three of these large monsters. Invisibly I was able to get behind one of the ogres when everything suddenly became very bring, dodging fast I was able to evade all of the fire. Looking at my party members I could see Tony controlling the pillar of flame. That backstabbing rat, birdbrain. Who does he think he’s playing with shooting at me. It’s a good thing he hit the two ogres to and that I was able to easily dodge his feeble fire or else I would have killed him. My anger rising I charged the first ogre wounding him badly. Tony made some kind of strange sigh at me, I thought he was congratulating me for being such a great warrior. That is until he shot a second pillar of flames at my face. I was only just in time to doge it.
 
 
Out of the corner of my eye I saw another axe coming around the corner, probably from more of these ogres.  Feeling half dead I dodged my way back to the others hoping for a heal. Looking over my shoulder I saw Hugh turning in some kind of seven headed dragon filling nearly the whole hallway.
 
I wonder who the dragon was trying to attack. It probably wasn’t the enemy, he didn’t even come close. Maybe there was a head in front of his face and couldn’t he see.
 
Tony was summoning another crocodile and I summoned a giant bee. Fierce the bee attack his enemy, stinger at the ready he lurched forward at his unexpecting pray. With a loud buzz he missed so badly that he got caught by one of the ogres axes. I’m sure the ogre never saw it coming, I’m also pretty sure he will never even know that the bee was there at all.
 
But not all was lost bad, after missing everything Hugh tried to cast another spell but got distracted (probably by the six other head trying to give him tips on how to cast his spell) and ran as fast as he can to cower in the corner furthest away of the enemies. At least we got a good laugh out of it, you haven’t lived until u see a giant dragon chicken in a corner.
 
Following our plan I jumped trough the trapdoor and sneaked down the never-ending hallway. In the darkness I put on my invisibility ability and waited. From the door I could hear screams of what sounded like seven dragons a crocodile and a bear. I wonder who cleans up there dropping after them, how can u clean up after a dragon? If seven heads eat, do u get seven heaps?.
 
 
It wasn’t long before Tony jumped out of the door. Hugh seemed to need a bit more time, maybe he has make up his minds. This was my chance to get back at Tony for trying to kill me, but I’m way to hurt to fight at the moment. I’ll wait till he heals me first. I saw Hugh (In human form) jump in the doorway followed by two giant hands who nearly pulled him in two when they raked him back in. Oh well, you can’t have everything. I could hear him plea with his attackers while I ate my sandwich. So much for the master of the arcane powers.
 
The ogres told us they were willing to let him life if Tony and I gave ourselves up and became there prisoners, “do I look like a bloody priest?”.
 
Laughing I sneaked back in the shadows, leaving Tony to keep the ogres occupied. I don’t like leaving Tony and Hugh but I don’t like being a prisoner eider.
 
 
Just when things got interested, larry disappeared. Maybe his god got angry or something.
 
Oh no, my gem. He still got my gem. 
 
 
Forgetting that we where in a battle i flew back into the room where Hugh still should be. there i found him in unmoving the arms of one of the guards. Judging my chances I decided that it would be slim to say that i could take them both. Distracted by the ring on one of the guards fingers i went with them.
 
 
Taking advantage of my distraction they took my gear and threw me in a cell. From one of the other cells I could hear people scream. If all prisoners are striped then they are not important to me.
 
Eider i picked the lock or the door was unlocked again very soon because after a few minutes the door opened showing one of the large guards. Another guard was escorting the now awake Hugh and in frond of our group a radder weak looking human. he still had his gear on him but the guard was in my way.
 
arriving at a important looking room Hugh and i ware made to wait outside. It was only then that i saw that beside the two guards there was also another weak little human. it seems this place is just crawling with them.
 
Minutes past and my eye cauth a money pouch on the guard in frond of it. It wasn't hard to lift it from him. I hid it in my loincloth and went looking for something els. there i saw it. A beautifully 6 feet long axe on the back of the guard. It has to be worth a small fortune. Carefully i lifted the axe only to be interrupted by a second axe that came crashing on my head. Apparently the guard behind me was able to spot me.
 
Both of the guards searched me again and found my pressjus gold i just lost. I will get it back soon. looking around i could see both the guard behind me and Hugh staring at me for some rezone. The other human didn't seem interested at anything at all, i wonder if hes asleep.
 
 
After some loud noises from inside the room the door opened again and we where brought in. There where even more humans waiting. all of them looked kind of weak. i wonder what is with this whole weak human gardening party, maybe its de-evolution.
 
 
The most important looking guy promised me a 100gp if i went and take a look inside some glowing doorway. when i did however he scammed me with a gem. Why doesn't anyone carry gold these days?
 
 
The scammer told us he was some immortal being and leader of a large group, if we where to help him we would get all we ever wanted. I would get the wealth of a continent. I think Hugh and two other humans would get something to do with books or some other lame think like infinite knowledge. All that's worth knowing is how much gold you got and how to increase that.
 
 
An argument broke out between the different groups about what this reward exactly meaned. And also when we should begin it. Hugh wanted to kill the captain that tricked us in coming here first and the two other humans wanted to start right away. In the middle of the conversation one of them grabbed me by the wing. he was waisting his time, the guards have already searched me and took my money. But it was still enoing so i gave him a friendly reminder to let me go. the moment my fist made contact we where back on the beach.
 
 
The human that grabbed my wing seemed to get my message, he let go and teleported away. Hugh and the other human where yelling something about a job and where staring at the spot where the other guy disappeared.
 
I think the pixy Brendal once told us about a ship that could sail us back to the city. ill go look for it after a good night sleep.
 
 
A few houres later i was suddenly awoke by being teleported to a pub. The wing grabbing human and the scamming immortal (who seems to be called Asrael) where there to. After some talk he would give me a ship for use and 2500gp if i could return some item to him. All we have to do is go to some castle and get it out of the basement.
 
 
I also made some notes about what he wanted me to do, i might look into it if i don't find anything more interested along the way. At least were going to some more gold infested places.
 
 
notes:
 
* Psoinc feather. artifact.
 
* guarded in the basement of a fortress is in the material plane (whatever that may be).
 
* Hugh has a compass that can find the castle.
 
* a small hut on a island next to the fortress is entrance.
 
* 3 items together will bring back the true ruler of Asrael's group and dominate the world
 
* we have a symbol on our hand that we can call fort at will. its a flame going in a circle.
 
* first we have to go to a bar for some more information, bar's called "Fuck un Cow"or FUC for short.
 
* the intire clan knows how we look like and what were planning.
 
 
On the boat i see three familiar faces. The first is Hugh, the last remaining survivor of our stranded party. The second one is the wing grabbing human, i belief his name is something like Eric. The last face is from the other prisoner I met in the hallway. Hes most likely the Harry I heared about. I wonder if it is possible for them to fall overboard without any of there gold. It should be worth a try.
 
 
=== Day nine, ===
 
  
  
  
 
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