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Slongor the Schemer
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'''Name: Slongor the Schemer''' <br/> A character played by Julius Sleazer, and a member of [[The Esoteric Order of Eldritch and Superlative Sorceries]] ==Slongor the Schemer== *Level: 5 (Thaumaturgist) *Current XP: 22,501 (+10% bonus to earned XP due to INT 16) *XP to next Level: 40,001 *HP: 22 *AC: 7 (-2 due to DEX 16 & -1 since wizardly robes count as AC 9 in this campaign) *THAC0: 19 *Saving Throws: **Paralyze/Poison/Death Magic: 14 **Petrification/Polymorph: 13 **Rod/Staff/Wand: 11 **Breath Weapon: 15 **Spell: 12 <br/> '''Attributes''' *Strength: 11 (Open Doors on a 1-2, Bend Bars/Lift Gates 2%) *Dexterity: 16 (Reaction/Attacking Adjustment +1, Defensive Adjustment -2) *Constitution: 16 (+2 h.p. per hit die, System Shock Survival 95%, Resurrection Survival 96%) *Intelligence: 16 (May use 8th level spells, 65% chance to know, Spells/Level: 7 min., 11 max.) *Wisdom: 14 *Charisma: 17 (Max. henchmen: 10, Loyalty Base +30%, Reacton Adjustment +30%) <br/> <br/> '''Estate:''' Slongor inhabits a crumbling stone manse of modest size that has been in his family for many generations [Location: 21:11]. It has running water and a few temperamental electric lights. More importantly, it is surrounded by an electric fence, for Slongor dwells hard by the territory of a sept of sapient humanoids who are given over to unwholesome practices. <br/> '''Non-Combatant Estate Personnel:''' One ostler. One butler. One maid. One cook. One gardner. One dog-keeper. Four war dogs. One semi-functional automaton that serves as a reminder of grander days. <br/> '''Treasury:''' 1x Oil of Slipperiness, 1x Potion of Plant Control, 1x Cloak of Poisonousness, 1x Javelin of Lightning <br/> '''Equipment & Money Carried:''' (List here those things your character has in their immediate possession.) <br/> '''Spells Currently Memorized:''' 1st: Affect Normal Fires, Hold Portal, Melt, Shield. 2nd: Melf's Acid Arrow, ESP. 3rd: Clairaudience. <br/> '''Spells Known:''' *1st-Level Magic-User: Affect Normal Fires, Charm Person [Unique], Firewater, Hold Portal, Melt, Shield, Write *2nd-Level Magic-User: Fool's Gold, Forget, Invisibility [Unique], Melf's Acid Arrow, ESP *3rd-Level Magic-User: Clairaudience, Haste [Unique], Material <br/> '''Weapons:''' (if the character has a weapon, list its pertinent combat statistics here.) <br/> '''Specialties:''' (I will occasionally grant your character a specialty, some thing they are recognizably better at than the norm defined by their peers.) ==Henchpersons== ===Mongro the Masterful=== *Level: 4 (Hero) *Class: Fighter *Current XP: 9,000 *XP to next Level: 18,001 *HP: 25 *AC: *THAC0: 17 *Saving Throws: **Paralyze/Poison/Death Magic: 13 **Petrification/Polymorph: 14 **Rod/Staff/Wand: 15 **Breath Weapon: 16 **Spell: 16 *Description: Mongro is an arrogant foreign fighter. He delights in boasting and brawling. <br/> '''Attributes''' *Strength: 15 (+200 weight allowance, Open Doors on a 1-2, BB/LG 7%) *Dexterity: 9 *Constitution: 10 (System Shock Survival 70%, Resurrection Survival 75%) *Intelligence: 14 *Wisdom: 12 *Charisma: 12 (Max Henchmen 5) Equipment: *Chain Mail *Shield *Spear *Scimitar *Longbow w/ 20 arrows ===Ormon the Old=== *Level: 4 (Hero) *Class: Fighter *Current XP: 9,000 *XP to next Level: 18,001 *HP: 20 *AC: *THAC0: 17 *Saving Throws: **Paralyze/Poison/Death Magic: 13 **Petrification/Polymorph: 14 **Rod/Staff/Wand: 15 **Breath Weapon: 16 **Spell: 16 *Description: Ormon the Old is a decrepit man-at-arms who once served Slongor's father. While he is not the warrior he once was, he is cunning and gives beneficial counsel. <br/> '''Attributes''' *Strength: 9 (Open Doors on a 1-2, BB/LG 1%) *Dexterity: 6 (Defensive Adjustment +1 (penalty)) *Constitution: 7 (System Shock Survival 55%, Resurrection Survival 60%) *Intelligence: 11 *Wisdom: 15 *Charisma: 10 (Max. Henchmen 4) Equipment: *Chain Mail *Shield *Spear *Scimitar *Footman's Mace
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