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In an Enlightened Mortal, God-Blooded (assuming the God-Blooded aren't backed by their supernatural parent), or an Outcaste Terrestrial Exalted game the Gear Aspect might only provide Potency 4 or 5, representing a magical trinket you obtained in the Scavenger Lands or a keepsake that is a reminder of your unique heritage.
 
In an Enlightened Mortal, God-Blooded (assuming the God-Blooded aren't backed by their supernatural parent), or an Outcaste Terrestrial Exalted game the Gear Aspect might only provide Potency 4 or 5, representing a magical trinket you obtained in the Scavenger Lands or a keepsake that is a reminder of your unique heritage.
  
In games involving Exalted, whether Terrestrial or Celestial, the Gear Aspect should provide Potency 10. This can be used to represent a single, incredibly powerful Artifact (A relic from the First Age that a Solar obtains from their tomb, for instance), or it may represent several objects of lesser power. Terrestrial Exalted that are backed by the Realm or Lookshy tend to use the Panoply and Minor Artifact options listed below.
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In game involving Exalted, whether Terrestrial or Celestial, the Gear Aspect should provide Potency 10. This can be used to represent a single, incredibly powerful Artifact (A relic from the First Age that a Solar obtains from their tomb, for instance), or it may represent several objects of lesser power. Terrestrial Exalted that are backed by the Realm or Lookshy tend to use the Panoply and Minor Artifact options listed below.
  
  
 
'''Panoply and the Gear Aspect'''
 
'''Panoply and the Gear Aspect'''
  
Sometimes you don't want your Gear Aspect to represent a world-shaking Artifact that will allow you to terrify armies simply by brandishing it. Sometimes you want several items of lesser potency. A daiklave and set of articulated Plate forged from Jade, for instance. If so, you may simply divide up the Potency allowed by your GM accordingly.  Some GM's may wish to require this, as the average Potency 10 Power Item (5-Dot Artifact) can have a major effect on a game's landscape.
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Sometimes you don't want your Gear Aspect to represent a world-shaking Artifact that will allow you to terrify armies simply by brandishing it. Sometimes want several items of lesser potency. A daiklave and set of platemail forged from Jade, for instance. If so, you simply build the Artifacts as a single Power Item, though having a single Power Item function as both armor and a weapon will increase the Potency cost accordingly.
  
  
 
'''Minor Artifacts'''
 
'''Minor Artifacts'''
  
Some characters, such as Dynasty-backed Dragon-Blooded, have access to more Artifacts than a Solar Exalted can possibly hope to scavage from his tomb. With GM permission, these characters are allowed to purchase Power Items of Potency 4 or lower using Resources, as laid out on pg. 337 of the SoF Corebook. Non-consumable items cannot have a Cost lower than 4.
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Some characters, such as Dynasty-backed Dragon-Blooded, have access to more Artifacts than a Solar Exalted can possibly hope to scavage from his tomb. With GM permission, these characters are allowed to purchase Power Items of Potency 4 or lower using Resources, as laid out on pg. 337 of the SoF Corebook.
  
  
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'''Attunement, Magical Materials, and Hearthstone Settings'''
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'''Attunement and Magical Material Bonuses'''
  
All Artifacts that are meant to function in a mundane capacity receive benefits based on the process of Attunement and the Magical Materials used in their construction. In addition, most Artifacts are built with at least one hearthstone setting.  
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When constructing a Power item that functions as a mundane item, you may ignore the increase of up to 2 Potency per 5 Potency of the Item. In other words, a Potency 10 Item receives a discount of 4 Potency for the purposes of caculating the object's final Potency, while a Potency 5 Power Item Only receives 2 (Potency 4 and lower are out of luck).
  
Attunement is the process by which an Artifact and an Exalt's anima synchronize. An Artifact Chain Shirt becomes as pliable as silk to its owner's touch, and a Daiklave that would be impossible for a mere mortal to swing can be effortlessly hefted with one hand.  The Attunement Bonus is a free effect with a Potency Value of 2.  It most commonly downgrades a Persistent negative Aspect on Artifact weapons or armor, or removes it entirely in the case of normal aspects.  Only Artifacts that function as a mundane item receive this bonus.
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This should be used for the purposes of making it better than the mundane item that it is representative of. A Potency 10 Spear, for instance, might reduce its Huge(P) Aspect to Large, and increase the item's WR by +1, while a Grand Daiklave might simply increase its WR by 2 and be done.
  
The foundations upon which nearly all Artifacts are built are the Magical Materials, substances that both have a natural affinity for Exalted and are able to hold the potent enchantments that are a necessity for Artifacts.  The Magical Material Bonus is a free effect with a Potency Value of 2.  It should always be used to make the Artifact perform better than its mundane equivalent in the most direct fashion possible.  Generally, this is an increase to WR or AR.  Only Artifacts that function as a mundane item receive this bonus.
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I'm really not sure about this last one, but I'm including it in here for the purposes of gathering second opinions.
  
Hearthstones are invaluable for any Essence user, and most artifacts are built with at least one Hearthstone Setting.  Artifacts with a Potency of 5 and below have a single setting, while Potency 6 and above have 2.  You may purchase additional sockets for a Potency value of 1 per socket, or remove them with a Weakness (-1 per socket).
 
  
 
'''Wonders of the Past'''
 
'''Wonders of the Past'''
  
In the past there were many people in the world who were capable of creating Artifacts of world-shaking power. This is represented by access to Metro and World-Class Powers. A sword forged in the First Age by a Master Twilight Artisan might be capable of World-Class Powers, while a group of ancient Dragon-blooded Armorsmiths might produce a set of jade platemail with Metro-Class Power. The latter might still be possible in the current age if the crafter is truly a prodigy, and the former is sure to become a reality once more now that the Twilight Caste have returned to Creation.
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In the past there were many people in the world who were capable of creating Artifacts of world-shaking power. This is represented by access to Metro and World-Class Powers. A sword forged in the First Age by a Master Twilight Artisan might be capable of World-Class Powers, while a group of ancient Dragon-blooded Armorsmiths might produce a set of jade platemail with Metro-Class Power. The latter might still be possible in the current age if the crafter is truly a prodigy, and the former is sure to become a reality once more now that the Twilight Caste roams Creation once more.
  
  
===Example Artifacts===
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'''Example Artifacts'''
  
The following are some Artifacts built using the Power Item rules found on pg. 337 of the SoF Corebook.  They are separated into Lesser Wonders, Greater Wonders, and Earthshaking Wonders.
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''Forthcoming.''
 
 
''Lesser Wonders(Potency 2-6):'' Items that are superior to their mundane equivalents, but not unique. Most Artifacts forged for Terrestrial Exalted or God-Blooded are at this level. 
 
 
 
''Greater Wonders(Potency 6-8):'' Artifacts at this level are rare, powerful, and often close to unique.  The panoply of a Celestial Exalted was generally assumed to be at least this level.  The creation of Greater Wonders is the best that Dragon-Blooded Artificers can manage in the Age of Sorrows.
 
 
 
''Earthshaking Wonders(Potency 9-10):'' All Artifacts have a story, but Artifacts of this level are truly legendary.  Nearly every single one was forged with a specific individual in mind, and many are one-of-a-kind.  The possession of a single Artifact of this caliber can alter the fate of nations.
 
 
 
====Lesser Wonders (Utility)====
 
 
 
 
 
 
 
'''Hearthstone Amulet'''
 
 
 
''Potency:'' 1
 
 
 
An amulet forged from one of the Magical Materials, designed to hold a single Hearthstone.
 
 
 
''Effect:'' A Hearthstone Amulet provides a single setting for a Hearthstone to be placed in.
 
 
 
''Power Item Breakdown:''
 
 
 
Hearthstone setting
 
 
 
Potency Value: 1
 
 
 
'''Total:''' '''1'''
 
 
 
 
 
'''Hearthstone Bracers (Jade)'''
 
 
 
''Potency:'' 4
 
 
 
Bracers forged out of one of the types of Jade favored by the Dragon-Blooded.  One of the bracers is fitted with a hearthstone setting, while the other is enchanted.
 
 
 
''Effect:'' Jade Hearthstone Bracers grant their wearer the Enhanced Reflexes Power, a feature common to all Hearthstone Bracers. In addition, they provide a +2 bonus to Initiative.  Hearthstone Bracers have a single hearthstone setting, and the benefits they provide can only be gained by the Terrestrial Exalted.
 
 
 
''Power Item Breakdown:''
 
 
 
Enhanced Reflexes (3 AP)
 
 
 
Potency Value: 3
 
 
 
Grace Under Fire (1 AP)
 
 
 
Potency Value: 1
 
 
 
Weakness (Powers only work for Dragon-Blooded)
 
 
 
Potency Value: -1
 
 
 
'''Total:'''  3 (Highest Value) + 1 (Average of additional effects) + 1 (Number of additional effects) - 1 (Weakness) = '''4'''
 
 
 
 
 
'''Hearthstone Bracers (Moonsilver)'''
 
 
 
''Potency:'' 4
 
 
 
Bracers forged out of Moonsilver, favored by the Lunar Exalted.  One of the bracers is fitted with a hearthstone setting, while the other is enchanted.
 
 
 
''Effect:'' Moonsilver Hearthstone Bracers grant their wearer the Enhanced Reflexes Power, a feature common to all Hearthstone Bracers. In addition, they provide a +1 bonus to Defense rolls against melee attacks.  Hearthstone Bracers have a single hearthstone setting, and the benefits they provide can only be gained by the Lunar Exalted.
 
 
 
''Power Item Breakdown:''
 
 
 
Enhanced Reflexes (3 AP)
 
 
 
Potency Value: 3
 
 
 
Soft Style (1 AP)
 
 
 
Potency Value: 1
 
 
 
Weakness (Powers only work for Lunar Exalted)
 
 
 
'''Total:'''  3 (Highest Value) + 1 (Average of additional effects) + 1 (Number of additional effects) - 1 (Weakness) = '''4'''
 
 
 
 
 
 
 
====Lesser Wonders (Weapons)====
 
 
 
 
 
 
 
'''Daiklave'''
 
 
 
''Potency:'' 3
 
 
 
The traditional weapon of the Exalted. Daiklaves are massive straight swords over four feet long and 6 inches wide, forged from one of the Magical Materials.
 
 
 
''Effect:'' A Daiklave's mundane stats are those of a straight sword with +2 WR (+5 WR). It increase a Solar Exalt's Power Attack, Melee damage by +4. A Daiklave has a single hearthstone setting.
 
 
 
''Power Item Breakdown:''
 
 
 
Power Attack, Melee (Improved Weapon Rating x2; 2 AP)
 
 
 
Potency Value: 2
 
 
 
WR Increase (+1 WR)
 
 
 
Potency Value: 2 (Attunement, Free)
 
 
 
WR Increase (+1 WR)
 
 
 
Potency Increase: 2(Magic Material, Free)
 
 
 
Functions as a straight sword
 
 
 
Potency Value: 1
 
 
 
'''Total:''' 1 (functions as straight sword) + 0 (Magic Material: WR Increase) + 0 (Attunement: WR Increase) + 2 (Highest Value) = '''3'''
 
 
 
 
 
'''Reaper Daiklave'''
 
 
 
''Potency:'' 3
 
 
 
Built for speed rather than power, the Reaper Daiklave is the opposite of the Reaver. Reaper Daiklaves are massive slashing swords four feet long, four inches wide, and forged from one of the Magical Materials.
 
 
 
''Effect:'' A Reaper Daiklave's mundane stats are those of a slashing sword with +1 WR (+4 WR). It increase a Solar Exalt's Power Attack, Melee damage by +4. A Reaper Daiklave has a single hearthstone setting.
 
 
 
''Power Item Breakdown:''
 
 
 
Power Attack, Melee (Improved Weapon Rating x2; 2 AP)
 
 
 
Potency Value: 2
 
 
 
Aspect Upgrade (Quick to Quick (P) )
 
 
 
Potency Value: 2 (Attunement, Free)
 
 
 
WR Increase (+1 WR)
 
 
 
Potency Increase: 2(Magic Material, Free)
 
 
 
Functions as a slashing sword
 
 
 
Potency Value: 1
 
 
 
'''Total:''' 1 (functions as slashing sword) + 0 (Magic Material: WR Increase) + 0 (Attunement: Aspect Upgrade) + 2 (Highest Value) = '''3'''
 
 
 
 
 
'''Reaver Daiklave'''
 
 
 
''Potency:'' 3
 
 
 
A compromise between the elegance of the Daiklave and the raw killing power of the Grand Daiklave. Reaver Daiklaves are massive single-edged blades over four feet long and at times a foot wide, forged from one of the Magical Materials.
 
 
 
''Effect:'' A Reaver Daiklave's mundane stats are those of a Chopping sword with +2 WR (+6 WR). It increase a Solar Exalt's Power Attack, Melee damage by +4. A Reaver Daiklave has a single hearthstone setting.
 
 
 
''Power Item Breakdown:''
 
 
 
Power Attack, Melee (Improved Weapon Rating x2; 2 AP)
 
 
 
Potency Value: 2
 
 
 
WR Increase (+1 WR)
 
 
 
Potency Value: 2 (Attunement, Free)
 
 
 
WR Increase (+1 WR)
 
 
 
Potency Increase: 2(Magic Material, Free)
 
 
 
Functions as a chopping sword
 
 
 
Potency Value: 1
 
 
 
'''Total:''' 1 (functions as a chopping sword) + 0 (Magic Material: WR Increase) + 0 (Attunement: WR Increase) + 2 (Highest Value) = '''3'''
 
 
 
 
 
 
 
'''Grand Daiklave'''
 
 
 
''Potency:'' 6
 
 
 
The ultimate in raw killing power. Grand Daiklaves are massive great swords six feet long feet long and over a foot wide, forged from one of the Magical Materials.
 
 
 
''Effect:'' A Grand Daiklave's mundane stats are those of a great sword with +2 WR (+7 WR). It increase a Solar Exalt's Power Attack, Melee damage by +6. Unlike most artifact weapons, it has three hearthstone sockets.
 
 
 
''Power Item Breakdown:''
 
 
 
Power Attack, Melee (Improved Weapon Rating x3; 2 AP)
 
 
 
Potency Value: 3
 
 
 
WR Increase (+1 WR)
 
 
 
Potency Value: 2 (Attunement, Free)
 
 
 
WR Increase (+1 WR)
 
 
 
Potency Increase: 2(Magic Material, Free)
 
 
 
Functions as a great sword
 
 
 
Potency Value: 2
 
 
 
Additional Hearthstone Settings
 
 
 
Potency Value: 1
 
 
 
'''Total:''' 2 (functions as great sword) + 1 (additional Hearthstone settings) + 0 (Magic Material: WR Increase) + 0 (Attunement: WR Increase) + 3 (Highest Value) = '''6'''
 
 
 
 
 
 
 
'''Short Daiklave'''
 
 
 
''Potency:'' 3
 
 
 
The only type of Daiklave that mortals can (clumsily) wield. Short Daiklaves are about 3 feet long and tend to be wielded in pairs.
 
 
 
''Effect:'' A Short Daiklave's mundane stats are those of a straight sword with +1 WR (+4 WR) and the Concealable Aspect (being one of the few Artifact weapons that could be mistaken for a mundane weapon while sheathed). It increase a Solar Exalt's Power Attack, Melee damage by +4. Short Daiklaves do not typically possess hearthstone settings, and are typically found in pairs.
 
 
 
''Power Item Breakdown:''
 
 
 
Power Attack, Melee (Improved Weapon Rating x2; 2 AP)
 
 
 
Potency Value: 2
 
 
 
Aspect (Concealable)
 
 
 
Potency Value: 2 (Attunement, Free)
 
 
 
WR Increase (+1 WR)
 
 
 
Potency Value: 2(Magic Material, Free)
 
 
 
Weakness (no hearthstone setting)
 
 
 
Potency Value: -1
 
 
 
Functions as a straight sword x2
 
 
 
Potency Value: 2
 
 
 
'''Total:''' 2 (functions as straight sword x2) + 0 (Magic Material: WR Increase) + 0 (Attunement: Concealable Aspect) + 2 (Highest Value) - 1 (Weakness) = '''3'''
 
 
 
 
 
'''Wavecleaver Daiklave'''
 
 
 
''Potency:'' 3
 
 
 
An uncommon type of Daiklave that was designed for use on the high seas. Wavecleaver Daiklaves are about three feet in length, but unlike Short Daiklaves are too wide to be mistaken for anything other than an Artifact.
 
 
 
''Effect:'' A Wavecleaver Daiklave's mundane stats are those of a machete with +2 WR (+5 WR). It increase a Solar Exalt's Power Attack, Melee damage by +4. A Wavecleaver Daiklave possesses two hearthstone settings.
 
 
 
''Power Item Breakdown:''
 
 
 
Power Attack, Melee (Improved Weapon Rating x2; 2 AP)
 
 
 
Potency Value: 2
 
 
 
WR Increase (+1 WR)
 
 
 
Potency Value: 2 (Attunement, Free)
 
 
 
WR Increase (+1 WR)
 
 
 
Potency Value: 2(Magic Material, Free)
 
 
 
Additional Hearthstone Setting
 
 
 
Potency Value: 1
 
 
 
Functions as a machete
 
 
 
Potency Value: 0
 
 
 
'''Total:''' 0 (functions as machete) + 1 (Additional Hearthstone Setting) + 0 (Magic Material: WR Increase) + 0 (Attunement: WR Increase) + 2 (Highest Value) = '''3'''
 
 
 
 
 
 
 
====Lesser Wonders (Armor)====
 
 
 
 
 
 
 
'''Chain Shirt'''
 
 
 
''Potency:'' 2
 
 
 
Placeholder
 
 
 
''Effect:'' An Artifact Chain Shirt's stats are those of a mundane chain shirt with +1 AR, +2 Stress Boxes, and the Concealable Aspect (+3 AR, 5 Stress boxes, Concealable).  It does not possess a hearthstone setting.
 
 
 
''Power Item Breakdown:''
 
 
 
Aspect (Concealable)
 
 
 
Potency Value: 2
 
 
 
AR Increase (+2 Stress Boxes)
 
 
 
Potency Value: 2 (Attunement, Free)
 
 
 
AR Increase (+1 AR)
 
 
 
Potency Increase: 2(Magic Material, Free)
 
 
 
Functions as a chain shirt
 
 
 
Potency Value: 1
 
 
 
Weakness (No Hearthstone setting)
 
 
 
Potency Value: -1
 
 
 
'''Total:''' 1 (functions as chain shirt) + 0 (Magic Material: WR Increase) + 0 (Attunement: WR Increase) + 2 (Highest Value) - 1 (Weakness) = '''2'''
 
 
 
 
 
 
 
'''Breastplate'''
 
 
 
''Potency:'' 3
 
 
 
Placeholder
 
 
 
''Effect:'' An Artifact Breastplate's stats are those of a mundane breastplate with +1 AR and +2 Stress Boxes (+3 AR, 6 Stress boxes).  It has a single hearthstone setting.
 
 
 
''Power Item Breakdown:''
 
 
 
AR Increase (+2 Stress Boxes)
 
 
 
Potency Value: 2
 
 
 
Aspect Removal (Bulky)
 
 
 
Potency Value: 2 (Attunement, Free)
 
 
 
AR Increase (+1 AR)
 
 
 
Potency Increase: 2(Magic Material, Free)
 
 
 
Functions as a breastplate
 
 
 
Potency Value: 1
 
 
 
'''Total:''' 1 (functions as breastplate) + 0 (Magic Material: WR Increase) + 0 (Attunement: WR Increase) + 2 (Highest Value) = '''3'''
 
 
 
 
 
 
 
'''Reinforced Buff Jacket'''
 
 
 
''Potency:'' 3
 
 
 
Placeholder
 
 
 
''Effect:'' An Artifact Reinforced Buff Jacket's stats are those of a Mundane Reinforced Buff Jacket with +2 AR and +2 Stress Boxes (+4 AR, 6 Stress boxes).  It has a single hearthstone setting.
 
 
 
''Power Item Breakdown:''
 
 
 
AR Increase (+2 Stress Boxes, +1 AR)
 
 
 
Potency Value: 3
 
 
 
Aspect Removal (Bulky)
 
 
 
Potency Value: 2 (Attunement, Free)
 
 
 
AR Increase (+1 AR)
 
 
 
Potency Increase: 2 (Magic Material, Free)
 
 
 
Functions as a reinforced buff jacket
 
 
 
Potency Value: 1
 
 
 
'''Total:''' 1 (functions as reinforced buff jacket) + 0 (Magic Material: WR Increase) + 0 (Attunement: WR Increase) + 3 (Highest Value) = '''4'''
 
 
 
 
 
'''Lamellar'''
 
 
 
''Potency:'' 4
 
 
 
Placeholder
 
 
 
''Effect:'' Artifact Lamellar's stats are those of Lamellar with +1 AR and +2 Stress Boxes (+4 AR, 7 Stress boxes).  It has a single hearthstone setting.
 
 
 
''Power Item Breakdown:''
 
 
 
AR Increase (+2 Stress Boxes)
 
 
 
Potency Value: 2
 
 
 
Aspect Removal (Bulky)
 
 
 
Potency Value: 2 (Attunement, Free)
 
 
 
AR Increase (+1 AR)
 
 
 
Potency Increase: 2(Magic Material, Free)
 
 
 
Functions as a lamellar
 
 
 
Potency Value: 2
 
 
 
'''Total:''' 2 (functions as lamellar) + 0 (Magic Material: WR Increase) + 0 (Attunement: WR Increase) + 2 (Highest Value) = '''4'''
 
 
 
 
 
 
 
'''Reinforced Breastplate'''
 
 
 
''Potency:'' 5
 
 
 
Placeholder
 
 
 
''Effect:'' An Artifact Reinforced Breastplate's stats are those of a mundane reinforced breastplate with +2 AR and +2 Stress Boxes (+5 AR, 7 Stress boxes).  It has a single hearthstone setting.
 
 
 
''Power Item Breakdown:''
 
 
 
AR Increase (+2 Stress Boxes, +1 AR)
 
 
 
Potency Value: 3
 
 
 
Aspect Removal (Bulky)
 
 
 
Potency Value: 2 (Attunement, Free)
 
 
 
AR Increase (+1 AR)
 
 
 
Potency Increase: 2(Magic Material, Free)
 
 
 
Functions as a lamellar
 
 
 
Potency Value: 2
 
 
 
'''Total:''' 2 (functions as lamellar) + 0 (Magic Material: WR Increase) + 0 (Attunement: WR Increase) + 2 (Highest Value) = '''4'''
 
 
 
 
 
'''Articulated Plate'''
 
 
 
''Potency:'' 5
 
 
 
Placeholder
 
 
 
''Effect:'' Artifact Articulated Plate's stats are those of mundane Articulated Plate with +2 AR and +2 Stress Boxes (+6, 8 Stress boxes, Bulky).  It has a single hearthstone setting.
 
 
 
''Power Item Breakdown:''
 
 
 
AR Increase (+2 Stress Boxes, +1 AR)
 
 
 
Potency Value: 3
 
 
 
Aspect Downgrade (Restricting(P) to Bulky)
 
 
 
Potency Value: 2 (Attunement, Free)
 
 
 
AR Increase (+1 AR)
 
 
 
Potency Increase: 2(Magic Material, Free)
 
 
 
Functions as articulated plate
 
 
 
Potency Value: 2
 
 
 
'''Total:''' 2 (functions as articulated plate) + 0 (Magic Material: WR Increase) + 0 (Attunement: WR Increase) + 3 (Highest Value) = '''5'''
 
 
 
 
 
'''Superheavy Plate'''
 
 
 
''Potency:'' 6
 
 
 
Placeholder
 
 
 
''Effect:'' Artifact Superheavy Plate's stats are those of mundane Superheavy Plate with +2 AR and +2 Stress Boxes (+7, 9 Stress boxes, Bulky, Fatiguing).  It has two hearthstone settings.
 
 
 
''Power Item Breakdown:''
 
 
 
AR Increase (+2 Stress Boxes, +1 AR)
 
 
 
Potency Value: 3
 
 
 
Aspect Downgrade (Restricting(P) to Bulky)
 
 
 
Potency Value: 2 (Attunement, Free)
 
 
 
AR Increase (+1 AR)
 
 
 
Potency Increase: 2(Magic Material, Free)
 
 
 
Functions as superheavy plate
 
 
 
Potency Value: 3
 
 
 
'''Total:''' 3 (functions as superheavy plate) + 0 (Magic Material: AR Increase) + 0 (Attunement: Aspect Downgrade) + 3 (Highest Value) = '''6'''
 
 
 
====Greater Wonders (Weapons)====
 
 
 
====Greater Wonders (Weapons)====
 
 
 
====Greater Wonders (Armor)====
 
 
 
====Earthshaking Wonders====
 
 
 
 
 
'''Host-Scattering Spear'''
 
 
 
''Potency:'' 10
 
 
 
The Primordials had command of many a terrible Host, and there were times that a Solar Exalted was forced to face such a host without the help of their Dragon-Blooded Legions. This spear, capable of emitting a powerful burst of concussive essence in all directions, was created to aid a Solar in such a situation.
 
 
 
''Effect:'' Host-Scattering Spear's mundane stats are those of a Long Spear with +1 WR (+5 WR) and the Large rather than Huge(P) Aspect. It enhances a Solar Exalt's Power Attack, Melee damage by +2, and grants the Power the Reach Modifier. In addition, it grants access to the Power Attack, Pulse Power with a +16 ExR and a radius of the wielder's Zone, and up to 2 Zones in every direction.
 
 
 
''Power Item Breakdown:''
 
 
 
Power Attack, Melee (Improved Weapon Rating, Reach; 2 AP)
 
Potency Value: 2
 
 
 
Power Attack, Pulse (World-Class; 6 AP)
 
Potency Value: 7
 
 
 
Aspect Downgrade (Huge (P) to Large)
 
Potency Value: 2 (Attunement, Free)
 
 
 
WR Increase (+1 WR)
 
Potency Increase: 2(Magic Material, Free)
 
 
 
Functions as a long spear
 
Potency Increase: +0
 
 
 
'''Total:''' 0 (functions as long spear) + 0 (Magic Material: WR Increase) + 0 (Attunement: Aspect Downgrade) + 7 (Highest Value) + 2 (average of additional effects) + 1 (number of additional effects) = '''10'''
 
  
  

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