Editing SoF Exalted/Martial Arts

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 29: Line 29:
 
Step Three: Customize your style by using the guidelines for determining the activation costs and various levels that are based on your character's Essence.
 
Step Three: Customize your style by using the guidelines for determining the activation costs and various levels that are based on your character's Essence.
  
โˆ’
Each style has a number of powers. The powers are pre-determined, but the players can modify the power as they see fit, in line with the cost limits and their character's Essence score. Some of these powers will be low-tier advantages which are always on, even without the form. The rest are super powers. '''Remember, the final AP cost of a given power can't be higher than the character's Essence score, so make sure to use limitations to bring the cost down when needed.''' The final power level - weapon rating bonus, armor rating bonus, etc. - will depend on your character's Essence score and any modifiers that were purchased.
+
Each style has a number of powers. The powers are pre-determined, but the players can modify the power as they see fit, in line with the cost limits and their character's Essence score. Some of these powers will be low-tier advantages which are always on, even without the form. The rest are super powers. Remember, the final AP cost of a given power can't be higher than the character's Essence score, so make sure to use limitations to bring the cost down when needed. The final power level - weapon rating bonus, armor rating bonus, etc. - will depend on your character's Essence score and any modifiers that were purchased.
  
โˆ’
Every power will have a name, an AP cost, an activation difficulty number, an activation time, a duration, and a list of any required modifiers. '''Each power's activation difficulty will be equal to its activation difficulty per the SoF rulebook plus your character's base activation difficulty.'''
+
Every power will have a name, an AP cost, an activation difficulty number, an activation time, a duration, and a list of any required modifiers. Each power's activation difficulty will be equal to its activation difficulty per the SoF rulebook plus your character's base activation difficulty.  
  
 
Each power will have some sort of conditional trigger. For the powers that last throughout the scene, the conditional trigger will be assuming the form of the style. For other powers, the conditional trigger will be the character's Armor power. The goal of this design structure is to ensure that everything is triggered by assuming the form; if that can't be done, none of the powers can be used.
 
Each power will have some sort of conditional trigger. For the powers that last throughout the scene, the conditional trigger will be assuming the form of the style. For other powers, the conditional trigger will be the character's Armor power. The goal of this design structure is to ensure that everything is triggered by assuming the form; if that can't be done, none of the powers can be used.

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)